Cokemonkey11
Spell Reviewer
- Joined
- May 9, 2006
- Messages
- 3,570
Hey, there. I have this in a damage detection trigger:
What ability should I base it on? It needs to deal damage and give a buff for about 1 second without stunning.
JASS:
if GetUnitAbilityLevel(GetTriggerUnit(),'B016')>0 then //Captains Cannon
call UnitRemoveAbility(GetTriggerUnit(),'B016')
call floatingTextSizeIncrease("Captains Cannon!",GetUnitLoc(GetTriggerUnit()))
endif
What ability should I base it on? It needs to deal damage and give a buff for about 1 second without stunning.