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Destiny's Wake 1: From Hence We Ride

Submitted by Captain Griffen
This bundle is marked as approved. It works and satisfies the submission rules.
The first chapter in an epic story of love, betrayal, and various other clichéd amusements for your enjoyment.

Oh, and occassionally even some origional storyline. Shocking, I know. Of course, this first chapter is but a taster of what is to come...stay tuned for this episodically released map!

Features:
- Neat system of conversations, with quality skippable dialogue.
- A high quality checkpoint system, that doesn't require reloading the map when you die, and lives on past (most) version updates.
- Interesting combat, requiring some micro and timing rather than just bash-bash-bash.
- Slightly non-linear gameplay in this chapter, with some differing conversations, but the branches will become more significant in later chapters.

Keywords:
Role Playing, RPG, Awesome, Tiny-RPG, Destiny's Wake
Contents

Destiny's Wake 1: From Hence We Ride (Map)

Reviews
Moderator
VGsatomi: Approved. A map that certainly loves up to its name. Very small map, but every inch of it is high quality. Plenty of things to do. Ash: This map is one of several under the title of ‘Tiny-RPG’. It is the first, of many, in the series and...
  1. VGsatomi: Approved. A map that certainly loves up to its name. Very small map, but every inch of it is high quality. Plenty of things to do.
    Ash:
    This map is one of several under the title of ‘Tiny-RPG’. It is the first, of many, in the series and manages to captivate the viewer into wanting more and more. This episode in question is just like a chapter from a Charles Dickens novel; it leaves you with a cliffhanger at this end so that you just have to ‘read’ -- or game, in this case -- on.

    The actual game itself consists mostly of dialogue, not a bad thing because the battle system could do with a bit of tinkering. It currently consists of running around a lot and dodging attacks, and trying to get your own in edgeways. However, even with that in mind, it’s still really fun. The battles all have a small prelude and you’re not really dominated by waves of creeps, until the end.

    I mentioned, earlier, the dialogue. Before I go on to comment on the system I’d like to mention that this game is in no way, shape or form linear. The chat system is a perfect example of this. Throughout every conversation you get ‘multiple choice’ answers, an example being flirting with a Wizards daughter. I’m not sure if this system has ever been used before in a map, actually. For all intent and purpose; this is unique. Even if you don’t enjoy single player maps, I’d still recommend it just so you can experience this.

    On top of that, although small, the artist -- Rao Dao Zao -- has put in a heck of a lot of dedication into making the map’s terrain look great. It is, admittedly, somewhat simplistic; the only sign of new doodads is inside the house -- something which, I’m sure, will change with later ‘episodes’. But it still works, you can’t find a place that looks wrong; everything fits in.

    Then comes the balance. As mentioned earlier the combat system could do with a tiny bit of tweaking, however this game comes with a difficulty system that makes it playable by even the most… ‘stupid’ of WC3 players. Although at the higher difficulty levels you can, pretty much, be one-hitted, you can still play through the game on a lower level and bump it up when you’re more confident.

    All in all, this is just as great as Griffen’s other releases; this map maker certainly puts a lot of time, dedication and effort into his maps, and it certainly pays off. There is a certain ‘high standard’ you come to appreciate when reviewing maps, and it’s very few and far between. Griffen, maps included, is a prime example of this.

    As surprised as I am to say it, this map receives my very first, and possibly last, 5/5.

    Well done.
     
  2. excel1

    excel1

    Joined:
    Feb 10, 2008
    Messages:
    1
    Resources:
    0
    Resources:
    0
    Great map! im at chapter 6 = New Dawn because ive not played much on this but still i find this map REALLY good!
     
  3. Fimbus

    Fimbus

    Joined:
    Aug 29, 2007
    Messages:
    312
    Resources:
    0
    Resources:
    0
    I wonder why this isn't approved yet :S I think it was an awesome map.

    UPDATE:
    Still not approved? Guess the moderators is really busy :S
     
  4. DrazharLn

    DrazharLn

    Joined:
    Nov 29, 2007
    Messages:
    368
    Resources:
    0
    Resources:
    0
    This, is an awesome map, truly.
    5/5
     
  5. Ash

    Ash

    Joined:
    Aug 27, 2005
    Messages:
    1,385
    Resources:
    1
    Tutorials:
    1
    Resources:
    1
    This map is one of several under the title of ‘Tiny-RPG’. It is the first, of many, in the series and manages to captivate the viewer into wanting more and more. This episode in question is just like a chapter from a Charles Dickens novel; it leaves you with a cliffhanger at this end so that you just have to ‘read’ -- or game, in this case -- on.

    The actual game itself consists mostly of dialogue, not a bad thing because the battle system could do with a bit of tinkering. It currently consists of running around a lot and dodging attacks, and trying to get your own in edgeways. However, even with that in mind, it’s still really fun. The battles all have a small prelude and you’re not really dominated by waves of creeps, until the end.

    I mentioned, earlier, the dialogue. Before I go on to comment on the system I’d like to mention that this game is in no way, shape or form linear. The chat system is a perfect example of this. Throughout every conversation you get ‘multiple choice’ answers, an example being flirting with a Wizards daughter. I’m not sure if this system has ever been used before in a map, actually. For all intent and purpose; this is unique. Even if you don’t enjoy single player maps, I’d still recommend it just so you can experience this.

    On top of that, although small, the creator has put in a heck of a lot of dedication into making the map’s terrain look great. It is, admittedly, somewhat simplistic; the only sign of new doodads is inside the house -- something which, I’m sure, will change with later ‘episodes’. But it still works, you can’t find a place that looks wrong; everything fits in.

    Then comes the balance. As mentioned earlier the combat system could do with a tiny bit of tweaking, however this game comes with a difficulty system that makes it playable by even the most… ‘stupid’ of WC3 players. Although at the higher difficulty levels you can, pretty much, be one-hitted, you can still play through the game on a lower level and bump it up when you’re more confident.

    All in all, this is just as great as Griffen’s other releases; this map maker certainly puts a lot of time, dedication and effort into his maps, and it certainly pays off. There is a certain ‘high standard’ you come to appreciate when reviewing maps, and it’s very few and far between. Griffen, maps included, is a prime example of this.

    As surprised as I am to say it, this map receives my very first, and possibly last, 5/5.

    Well done.
     
  6. Grim

    Grim

    Joined:
    May 2, 2007
    Messages:
    240
    Resources:
    0
    Resources:
    0
    I really enjoyed it - it's unique and well made
     
  7. Mechmap

    Mechmap

    Joined:
    Aug 19, 2007
    Messages:
    828
    Resources:
    2
    Maps:
    2
    Resources:
    2
    Best tiny-rpg there is! (If there is another one) Very well made map indeed.
     
  8. TKF

    TKF

    Joined:
    Nov 29, 2006
    Messages:
    1,237
    Resources:
    5
    Maps:
    5
    Resources:
    5
    Why does this map "only get 5/5" when my piece of garbage maps gets 5/5. IT SHOULD GET 6/5! AND Directors Cut!!!

    IMO this is very nasty piece of work and I've played this map. It deserves better! I never had so high fps before, when I played this map. Having regularly 6-7 fps on missile war and 15-20 fps on Naval Battle, while I have 59 on this map proves the mapper is a master in tha editor and he doesn't make laggy code! Maps that doesn't lagg is rare in nowadays, considering 97% of mappers doesn't know what leak means...! (yeah forum people are a rare race)

    I admit even though i know GUI, I have ZERO JASS knowledge whatsoever.


    Sorry I couldn't give 6/5, "only 5/5"
     
  9. Ash

    Ash

    Joined:
    Aug 27, 2005
    Messages:
    1,385
    Resources:
    1
    Tutorials:
    1
    Resources:
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    Urr... WHAAAAT?
     
  10. Sleepwalker

    Sleepwalker

    Joined:
    Apr 20, 2008
    Messages:
    47
    Resources:
    1
    Maps:
    1
    Resources:
    1
    sooooo...... Is there going to be a sequel any time soon?
     
  11. Captain Griffen

    Captain Griffen

    Joined:
    Nov 20, 2005
    Messages:
    1,001
    Resources:
    3
    Maps:
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    Yes. Almost certainly before the start of October. If it isn't, then expect a long wait.
     
  12. thedeathunterxx

    thedeathunterxx

    Joined:
    Aug 3, 2008
    Messages:
    1,880
    Resources:
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    :O

    if RDZ made the terrain, im definetly going to download and play
     
  13. Truffmen

    Truffmen

    Joined:
    Dec 10, 2008
    Messages:
    1
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    0
    Resources:
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    uhhhh... I think I just jizzed my pants. This is the best game ever. Its so much like a real RPG even better than some. Captain Griffen...you are amazing. Please make more, I need more!
     
  14. White-Lion

    White-Lion

    Joined:
    Dec 18, 2008
    Messages:
    393
    Resources:
    0
    Resources:
    0
    why do i get disconnected after talking to the man in the house about the artifacts?
     
  15. Captain Griffen

    Captain Griffen

    Joined:
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    Messages:
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    How the heck can you get disconnected? It's only the first chapter, and that's the end of it.
     
  16. White-Lion

    White-Lion

    Joined:
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    ohh thought it was some kind of bug xD
    anyway really cool map when will you make the next chapter ?
     
  17. Captain Griffen

    Captain Griffen

    Joined:
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    When I have the time. This could be easter, could be summer, could be never.
     
  18. DeathsBrother

    DeathsBrother

    Joined:
    Oct 3, 2008
    Messages:
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    Resources:
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    ಠ_ಠ Last year you said October.
     
  19. Captain Griffen

    Captain Griffen

    Joined:
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    I said: "Yes. Almost certainly before the start of October. If it isn't, then expect a long wait." It wasn't, so expect a long wait.