Moderator
M
Moderator
VGsatomi: Approved. A map that certainly loves up to its name. Very small map, but every inch of it is high quality. Plenty of things to do.
Ash:
This map is one of several under the title of ‘Tiny-RPG’. It is the first, of many, in the series and manages to captivate the viewer into wanting more and more. This episode in question is just like a chapter from a Charles Dickens novel; it leaves you with a cliffhanger at this end so that you just have to ‘read’ -- or game, in this case -- on.
The actual game itself consists mostly of dialogue, not a bad thing because the battle system could do with a bit of tinkering. It currently consists of running around a lot and dodging attacks, and trying to get your own in edgeways. However, even with that in mind, it’s still really fun. The battles all have a small prelude and you’re not really dominated by waves of creeps, until the end.
I mentioned, earlier, the dialogue. Before I go on to comment on the system I’d like to mention that this game is in no way, shape or form linear. The chat system is a perfect example of this. Throughout every conversation you get ‘multiple choice’ answers, an example being flirting with a Wizards daughter. I’m not sure if this system has ever been used before in a map, actually. For all intent and purpose; this is unique. Even if you don’t enjoy single player maps, I’d still recommend it just so you can experience this.
On top of that, although small, the artist -- Rao Dao Zao -- has put in a heck of a lot of dedication into making the map’s terrain look great. It is, admittedly, somewhat simplistic; the only sign of new doodads is inside the house -- something which, I’m sure, will change with later ‘episodes’. But it still works, you can’t find a place that looks wrong; everything fits in.
Then comes the balance. As mentioned earlier the combat system could do with a tiny bit of tweaking, however this game comes with a difficulty system that makes it playable by even the most… ‘stupid’ of WC3 players. Although at the higher difficulty levels you can, pretty much, be one-hitted, you can still play through the game on a lower level and bump it up when you’re more confident.
All in all, this is just as great as Griffen’s other releases; this map maker certainly puts a lot of time, dedication and effort into his maps, and it certainly pays off. There is a certain ‘high standard’ you come to appreciate when reviewing maps, and it’s very few and far between. Griffen, maps included, is a prime example of this.
As surprised as I am to say it, this map receives my very first, and possibly last, 5/5.
Well done.
Ash:
This map is one of several under the title of ‘Tiny-RPG’. It is the first, of many, in the series and manages to captivate the viewer into wanting more and more. This episode in question is just like a chapter from a Charles Dickens novel; it leaves you with a cliffhanger at this end so that you just have to ‘read’ -- or game, in this case -- on.
The actual game itself consists mostly of dialogue, not a bad thing because the battle system could do with a bit of tinkering. It currently consists of running around a lot and dodging attacks, and trying to get your own in edgeways. However, even with that in mind, it’s still really fun. The battles all have a small prelude and you’re not really dominated by waves of creeps, until the end.
I mentioned, earlier, the dialogue. Before I go on to comment on the system I’d like to mention that this game is in no way, shape or form linear. The chat system is a perfect example of this. Throughout every conversation you get ‘multiple choice’ answers, an example being flirting with a Wizards daughter. I’m not sure if this system has ever been used before in a map, actually. For all intent and purpose; this is unique. Even if you don’t enjoy single player maps, I’d still recommend it just so you can experience this.
On top of that, although small, the artist -- Rao Dao Zao -- has put in a heck of a lot of dedication into making the map’s terrain look great. It is, admittedly, somewhat simplistic; the only sign of new doodads is inside the house -- something which, I’m sure, will change with later ‘episodes’. But it still works, you can’t find a place that looks wrong; everything fits in.
Then comes the balance. As mentioned earlier the combat system could do with a tiny bit of tweaking, however this game comes with a difficulty system that makes it playable by even the most… ‘stupid’ of WC3 players. Although at the higher difficulty levels you can, pretty much, be one-hitted, you can still play through the game on a lower level and bump it up when you’re more confident.
All in all, this is just as great as Griffen’s other releases; this map maker certainly puts a lot of time, dedication and effort into his maps, and it certainly pays off. There is a certain ‘high standard’ you come to appreciate when reviewing maps, and it’s very few and far between. Griffen, maps included, is a prime example of this.
As surprised as I am to say it, this map receives my very first, and possibly last, 5/5.
Well done.