Well, I would wait until this becomes a beta, but it's more like an alpha. There are two bases (Horde and Alliance, top and bottom of the map respectively). Basically, orcs and humans come out every x seconds and keep kicking each other's asses and you're the hero that has to lead your kind to glory and all that cheese.
Map name: Destination: Battlefield (gonna update with this name later on)
Name of the creator(s): Andy011
Current stage of the map (alpha, beta, finished?): Alpha
Summary of the map gameplay/objectives: AoS
Map features: Custom Heroes, Custom Items, Custom Models (3 for now) and a recipe system.
Miscellaneous Info (credits?)
- Recipe System Trigger: Tooolbox
- Orgrim Doomhammer model: Frostwolf
- Alleria Windrunner model: MC !
- Kargath Bladefist model: Gnome_Bot
Also view credits at the Quests menu (hit F9 in-game)
PS: I realize that there are bugs and somewhat simple-minded stuff, apart from awkward things like the map being a bit too small (or so have a few people told me) and the fact that the terrain needs a lot of work (not that it's some kind of a plane dusty map, it has doodads, but it still can get a lot better). All I want from you, apart from crits, is to tell me if you think this map is going the right way.
PLEASE keep in mind it is VERY, VERY, VERY wip.
If you tell me stuff like "it sucks" or anything like that, tell me WHY, apart from the stuff I already brought up. Tell me why should I "please die" or go cut myself to make the world a better place.
And please consider that it's the first time I ever get serious on a map.
Thanks in advanced for the crits/comments.
Oh and yeah, i have got to think of a name... any thoughts?
***EDIT***
- Fixed some balancing problems (keyword SOME)
- Alleria has an ultimate that accelerates her attack speed greatly (Level 1: +30%; Level2: +60%; Level 3: +90%) to make up for the low damage and hit points.
- Turalyon now has a far more powerful avatar (+750 hit points, +10 armour and +45 damage)
- BladeStorm is more powerful (3 levels: Level 1: 150 dmg x second, 300 AOE; Level 2: 200 dmg per second, 350 AOE; Level 3: 250 dmg per second, 400 AOE.)
- Added a Mega Critical Strike ultimate for Kargath/Korgath (it's the same thing, don't bug me with that >_>... visit www.wowwiki.com if you don't believe me =/) Bladefist (x3 damage, 10% chance)
- Spread both bases a bit so it wouldn't get all that crowdy.
That's it atm.
*UPDATE* 06/23/'07
- Map a lot bigger, amongst other things. Need a good terrainer for the map. Msn me at [email protected] if you're interested.
- All 12 player slots now available.
*UPDATE* 06/27/'07
- Added a new terrain (Black Citadel, wanted it to look like Dreanor. The thing is, if I used the Draenor one, the ramps in the middle of the map would look void-ish and units wouldn't be able to walk over them).
- Replaced Kargath's Bladestorm (completely non-appropriate) with a Savage Howl abillity.
- Fixed Alleria's Ultimate.
- Added Boots of Speed.
*UPDATE* 07/10/'07
Things added:
- Bash Item
- 2 more levels for Turalyon's Avatar
- New Defend abillity for Danath. Works only against the mob.
Fixed:
- Hero's ultimate abillities now have a 5-level-skip.
- Alleria's ultimate abillity wouldn't appear at the bottom once learned, does now.
- Players, if in the correspondent slots, could control the mob and/or Emergency and Super Heroes. Fixed (made player slots locked as computers, thanks for the aid Tooolbox <3).
- Fixed some spelling errors.
- Fixed income going only for the first player in each Force.
- Wind Walk now lasts 5, 10, and 15 seconds, to prevent wind-walk-whoring.
- Fixed skills disorder (by this I mean that learned skills didn't share the same order as unlearned skill coordinate-wise (in x) )
- When a Super Hero comes out, run for your friggin lives unless you're cheating at single player (click on the enemy super hero when you break the building to see why).
- Player can no longer summon 2 heroes.
That's it for the time being.
Map name: Destination: Battlefield (gonna update with this name later on)
Name of the creator(s): Andy011
Current stage of the map (alpha, beta, finished?): Alpha
Summary of the map gameplay/objectives: AoS
Map features: Custom Heroes, Custom Items, Custom Models (3 for now) and a recipe system.
Miscellaneous Info (credits?)
- Recipe System Trigger: Tooolbox
- Orgrim Doomhammer model: Frostwolf
- Alleria Windrunner model: MC !
- Kargath Bladefist model: Gnome_Bot
Also view credits at the Quests menu (hit F9 in-game)
PS: I realize that there are bugs and somewhat simple-minded stuff, apart from awkward things like the map being a bit too small (or so have a few people told me) and the fact that the terrain needs a lot of work (not that it's some kind of a plane dusty map, it has doodads, but it still can get a lot better). All I want from you, apart from crits, is to tell me if you think this map is going the right way.
PLEASE keep in mind it is VERY, VERY, VERY wip.
If you tell me stuff like "it sucks" or anything like that, tell me WHY, apart from the stuff I already brought up. Tell me why should I "please die" or go cut myself to make the world a better place.
And please consider that it's the first time I ever get serious on a map.
Thanks in advanced for the crits/comments.
Oh and yeah, i have got to think of a name... any thoughts?
***EDIT***
- Fixed some balancing problems (keyword SOME)
- Alleria has an ultimate that accelerates her attack speed greatly (Level 1: +30%; Level2: +60%; Level 3: +90%) to make up for the low damage and hit points.
- Turalyon now has a far more powerful avatar (+750 hit points, +10 armour and +45 damage)
- BladeStorm is more powerful (3 levels: Level 1: 150 dmg x second, 300 AOE; Level 2: 200 dmg per second, 350 AOE; Level 3: 250 dmg per second, 400 AOE.)
- Added a Mega Critical Strike ultimate for Kargath/Korgath (it's the same thing, don't bug me with that >_>... visit www.wowwiki.com if you don't believe me =/) Bladefist (x3 damage, 10% chance)
- Spread both bases a bit so it wouldn't get all that crowdy.
That's it atm.
*UPDATE* 06/23/'07
- Map a lot bigger, amongst other things. Need a good terrainer for the map. Msn me at [email protected] if you're interested.
- All 12 player slots now available.
*UPDATE* 06/27/'07
- Added a new terrain (Black Citadel, wanted it to look like Dreanor. The thing is, if I used the Draenor one, the ramps in the middle of the map would look void-ish and units wouldn't be able to walk over them).
- Replaced Kargath's Bladestorm (completely non-appropriate) with a Savage Howl abillity.
- Fixed Alleria's Ultimate.
- Added Boots of Speed.
*UPDATE* 07/10/'07
Things added:
- Bash Item
- 2 more levels for Turalyon's Avatar
- New Defend abillity for Danath. Works only against the mob.
Fixed:
- Hero's ultimate abillities now have a 5-level-skip.
- Alleria's ultimate abillity wouldn't appear at the bottom once learned, does now.
- Players, if in the correspondent slots, could control the mob and/or Emergency and Super Heroes. Fixed (made player slots locked as computers, thanks for the aid Tooolbox <3).
- Fixed some spelling errors.
- Fixed income going only for the first player in each Force.
- Wind Walk now lasts 5, 10, and 15 seconds, to prevent wind-walk-whoring.
- Fixed skills disorder (by this I mean that learned skills didn't share the same order as unlearned skill coordinate-wise (in x) )
- When a Super Hero comes out, run for your friggin lives unless you're cheating at single player (click on the enemy super hero when you break the building to see why).
- Player can no longer summon 2 heroes.
That's it for the time being.
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