i kinda retconned this model when i was halfway into making it to be just a bigger necromancer hero. figured i'm gonna make spinoff models of the default melee heroes if i ever get the time to make versions for the three remainig ones. although i somehow got a concept brewing in my head for the death knight and dreadlord by taking concepts from my dullahan and nathrezim doombringer models.This looks pretty schweet, man. Will post later with more, but I continue to be cheered to see you & your work. : )
//EDIT// ha almost beat you to the first post
//EDIT2// Alright I'm rather enjoying it. It's kinda got a lot going on, but such is the style nowadays. I love that this is a real combination/upgrade of the Necromancer & a Skeleton (almost missed those legs, I did); feels very much like a Hero-version of the Necromancer which is exciting. Cool giant skull helmet, cool staff, good Portrait, solid SFX, and a KICKIN book. I am just a sucker for cool magicky books, and even moreso when they get incorporated into the animations. You really went the distance with that, giving him "flipping through book" Stand, "casting out of book" Spell, and even a killer "consumed by book" Death!
Another Grendel Banger.
His book is his own phylactery and keeps him as knowledge for others to use.That death animation is brilliant.
hmm. yeah i'll search through the mpq for a better texture. this one was the only one i could find at the time. thanks!That death animation is brilliant. Only thing I'd consider is the book texture, as it lacks the contrast of the rest of the character.
will change it in the next update. now that i look at it, i do think the green glow on the book is too big. thank you!In Stand Channel, the green book FX clips forth through the book. Maybe, a nice idea would be to have the FX only come out of the eyes of the skull on the book or something.
His book is his own phylactery and keeps him as knowledge for others to use.