- Joined
- Dec 31, 2016
- Messages
- 320
We tried the map today. It's an awesome map actually and we enjoed it. However there are a few major issues that need to be addressed.
Firstly, when your human hero dies he respawns in the bottom right corner just next to a bunch of high level creeps that instakill the hero as it spawns. Only the strong heroes of the empire itself are able to beat it and we also were able to kill them with nukes to make time for an escape as our heroes respawned.
Secondly, there is a huge location in the top left corner with golems. They are fairly strong for heroes in the beggining, but once you kill one you get like 50 levels if you have a level 1 hero. And you can get there by blinking with your chicken over the river in the top. This ruins all the fun, because you quickly become too overpowered and can finish the game in like 10 mins by destroying the undead base.
The third issue we came accross are the chickens. They are invulnerable so they can block units from passing through. Maybe make them passable, for example add an ability "ghost (visible)" to them or something like that.
Otherwise the game is a good one and we will definiately play more if you fix the second issue, bceause it's just too broken.
Firstly, when your human hero dies he respawns in the bottom right corner just next to a bunch of high level creeps that instakill the hero as it spawns. Only the strong heroes of the empire itself are able to beat it and we also were able to kill them with nukes to make time for an escape as our heroes respawned.
Secondly, there is a huge location in the top left corner with golems. They are fairly strong for heroes in the beggining, but once you kill one you get like 50 levels if you have a level 1 hero. And you can get there by blinking with your chicken over the river in the top. This ruins all the fun, because you quickly become too overpowered and can finish the game in like 10 mins by destroying the undead base.
The third issue we came accross are the chickens. They are invulnerable so they can block units from passing through. Maybe make them passable, for example add an ability "ghost (visible)" to them or something like that.
Otherwise the game is a good one and we will definiately play more if you fix the second issue, bceause it's just too broken.
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