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Defenders of the Light 0.52 (Act II Updated)

This bundle is marked as high quality. It exceeds standards and is highly desirable.
Current Version: 0.52

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With the recent update of the campaign to version 0.49, many bugs were eliminated. Unlike before, version 1.26 and 1.27 of Warcraft 3 can no longer play it. However, 1.30 and 1.31+ can play it with way fewer bugs than before. Defenders of the Light is now best compatible with version 1.29, 1.30, 1.31. You may encounter some minor bugs here and there (through avoidable if you reload the save enough times) if you play with version 1.30+.

1) Download the campaign
2) Place the file into your My Documents/Warcraft 3/Campaigns
2) Don't rename the campaign file or the map transition may not work
3) Play the campaign








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Inspired by The Founding of Durotar Campaign, yet unsatisfied by how short but fascinating the campaign was, this campaign aims to create a bigger world with more areas and various styles of gameplay. Note that the campaign follows none of the Warcraft or World of Warcraft lore. It takes place at a different world despite using the names of some of the same characters in Warcraft.
This campaign was first developed based on the idea of gameplay and exploration. Even though the Rexxar Campaign was amazing, it was kinda short for my taste. For the longest time, I have always wanted to create a campaign like that but bigger and more diverse in term of gameplay. My first thoughts were to make as many maps as possible. Therefore, more play-styles can be implemented such as regular RTS games, defense games, arena games, puzzles, MOBA, mini-games and many more, into only one single campaign. And here it is, this RPG campaign is the result of that.





Campaign Official Website


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Campaign in the style of The Founding of Durotar with many unique elements
Defenders of the Light aims to provide something beyond the experience of the original Warcraft 3 and the Founding of Durotar. It has many unique minigames and contents that you may get pleasantly surprised about. It may look like a typical Warcraft 3 campaign at the start, but the changes only show themselves gradually the deeper you dive into the campaign.

An original, beautiful and impactful storyline which was written to touch your heart
Growing up, I always love the kind of stories that realistically portrait the characters as real human beings, with goodnesses and flaws. Therefore, I created this story with the same mindset in mind. Great movies and games successfully touched my heart in the past. Great works of art always give me the experiences I could never forget. I hope Defenders of the Light will do the same thing to you.

More than 16 playable maps for Act I and more than 12 playable maps for Act II
After completing The Founding of Durotar, I was a bit disappointed of how few the maps are, and also got even more disappointed in the later Acts that the number of maps not only shrinks but the story also becomes more linear. I created this campaign not with the intention to surpass The Founding of Durotar. I only created what I wanted to play, something bigger, something I could enjoy a lot more. Unlike the map layout of The Founding of Durotar, which has one main map and some submaps around it, the maps in Defenders of the Light do not structure the same way. You'll know it when you play it.

Custom units and custom AI, adding new layers of complexity and skills on top of the original Warcraft 3
If Warcraft 3 is made simply for RTS, then the original unit attacking patterns (move, attack, cast spells) are fine with me. However, RPG formulas require the game to be more complex and compelling. Defenders of the Light starts out like any a typical Warcraft 3 campaign with normal units doing what normal units do in Warcraft 3. It gets more complicated as time goes on as it will require more control on your part. You will see the full result of my vision with custom units and AIs in the Second Act.

Many unique boss fights. Many of them are difficult yet memorable
Beside the story, the boss fights in this campaign will be the most memorable feature you'd ever experience. I was so proud of creating the bosses in the second Act. They are challenging, beautiful, phenomenal and most memorable.

Map transition system - Most maps can be traveled back and forth
This feature itself is quite rare of a feature for a custom campaign on HIVE. To me it's quite hard to find a campaign like The Founding of Durotar that utilizes the map transition system. Most campaigns have you play from one map to another without coming back to the previous maps to progress with the story. Defenders of the Light does that which makes it distinctively an RPG campaign. With this system, you can do some interesting things with it that other campaigns cannot.



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Models CreditsIcons CreditsSkins CreditsMiscellaneous Credits

HeroGlow by assasin_lord
Elder Shaman Thrall by Rubellu Sidus
Animated Grass by Sunchips
MagHar Barracks by Forgotten_Warlord
Juggernaut by HappyTauren
Leech (Yellow) by Fingolfin
Sunken by killst4r
Orb of Dragons by General Frank
RuneGem by RightField
NucExplosion (no missile) by WILL THE ALMIGHTY
Red Helmet by Remixer
Simple Tree by Grey Knight
Goblin Steamboat by kellym0,MiniMage
AnimatedFlowerBV.088 by kellym0
AnimatedCatTailBv.025 by kellym0
Grassie by HappyTauren
Bulky Human by Skipper
Barbarian Villager by Sin'dorei300
Wall by Shadow_killer
Branch by RightField
Mammoth Hurler by Skipper
Blood by SantoRayo[iP]
Birch and variations by Fingolfin
Oak and variations by Fingolfin
Pine and variations by Fingolfin
Inquisitor by FerSZ
Chaos Golem by MasterHaosis
Crate by Deolrin
Nether Ray by GhostThruster
Naga_Shield_Item by eubz
Web by Lender
Nerubian Devourer by Tarrasque
FemaleDrider by garfield
Demon Ziggurat by Ujimasa Hojo
Ice Spider by Kitabatake
Roar Caster by JetFangInferno
Blue Velvet Blossom by Remixer
Devil Pearl Rose by Remixer
Queen's Throne by Remixer
Governor's Crown by Remixer
Spear Head Mushroom by Remixer
Wooden Archway by eubz
TrollChild by ChevronSeven
TrollWitch by Uncle Fester
CastIronGolem by CryoniC
EvilWave Effect by sPy
Rune Golem by Alpain
Brigitte Abbendis by kangyun
Monk Statue by Kino
Desert Walls by Felipe Gormadoc
Desert Columns by Felipe Gormadoc
Desert Roof by Felipe Gormadoc
Medivh by Ujimasa Hojo
Templar Catapult by Direfury
HFMRock_Vale by Talavaj
RPG Villager by Tenebrae
Necrolyte by Kam, Xaran Alamas, Rommel
King's Guardian by Stefan.K
Mansion Wall by Kitabatake
Anduin Lothar by Tauer
Crystal by eubz
Bandit Champion by Sweet Oblivion
Villager Man by Aquis
Bandit Leader by Stefan.K
Maul of Strength by Thrikodius
Battleship by Illidan(Evil)X
GrommashHellscream by Tauer
Villager Orcs by Plunders
Grunt Female by Cavman
OrcChild by ChevronSeven
Watcher by frostwolf
Candlesticks by The_Silent
Gothic Window by Tranquil
Carpet 02 by Tranquil
BigPlantPot OnStand by imforfun
Piano by Eleandor
Chair1 by HappyCockroach
Fireplace by Blood Raven
Dojo Doodads by Blood Raven
Red Curtain by Ket
Stone Brick Variants by InfernalTater
FLoating fountain by Horn
Archmagi by Direfury
Paladin Judgment_Armor by Stefan.K
Orcish Berserker by supertoinkz
Sporling by Maxwell
King by Tranquil
Templar by Callahan
Watcher by Ujimasa Hojo
Orc Wolf Rider by Stefan.K
Mammoth Ravager by Skipper
Rifleman Lordaeron by Asssssvi
Orcish Spearthrower by General Frank
Villager Kid Female by Alethos
Serpent Knight by Gluma
Void Missiles by Mythic
Royal Captain by Tranquil
Parasite Worm by -Grendel
Banshee Queen by Sellenisko
Orc Warlock Hero by Dojo
Ancient Explosion SFX by WILL THE ALMIGHTY
Thrall by Lord_T
Shining Flare by Mythic
Aqir by frostwhisper

BTNWoWThrall by Sin'dorei300
BTNRedGuillotineVlll2 by San
BTNAutoRepairBots by Infinitynexus
BTNMoltenGiant by chr2
BTNSanctuary2 by Darkfang
BTNAntiMagicShell by Darkfang
BTNManaOrb by -Kobas-
BTNChaosGolem by MasterHaosis
BTNDemonZigguratby Ujimasa Hojo
BTNDemonZigguratUpgrade by Ujimasa Hojo
BTNBoarCharger by Mr.Goblin
BTNRing by ~Nightmare
BTNFlower3 by exN
BTNDragonstone by Skypsi
BTNTheOneRing by Mc !
BTNTrollWitch by Uncle Fester
BTNPT1Shield by Heinvers
BTNEmptyAmulet by PeeKay
BTNSphereOfDarkness by PeeKay
BTNRPGHeroEmblemCleric by Apheraz Lucent
BTNRPGHeroEmblemRanger by Apheraz Lucent
BTNRPGHeroEmblemDruid by Apheraz Lucent
BTNSultanCharmV2 by Apheraz Lucent
BTNRunestonePike by Blood Raven
BTNIceWand by NFWar
BTNBoots by Blaxor
BTNSpikedArmor by PeeKay
BTNGauntlet by darkdeathknight
BTNYellowCrystalBlade by NFWar
BTNScythe by Destructor [DoR]
BTNDualCutlass by Flute
BTNTItansteelShield by Hadeis
BTNAmulet by -Berz-
BTNPatrol by MortAr
BTNBouldersling by Eagle XI
BTNEntaglingSpikes by Don Valentino
BTNCarbotZergling by Carbot Animation
BTNSandOrb by Darkfang
BTNEnchantedOldAxe by Heinvers
BTNicon005 by FViral
BTNDuelistsGauntlets by NFWar
BTNCWRuneBlade by CloudWolf
BTNEssenceDrain4 by San
BTNCRwGem by CRAZYRUSSIAN
BTNGrapes by Big Dub
BTNCRgravedance by CRAZYRUSSIAN
BTNStop by viiva
BTNWex by Legal_Ease
BTNPowerHammer by NFWar
BTNPotion2 by Mr.Goblin
BTNDeath_Staff_Stave by Gwen Stefani
BTNIcyArrows by maxor_gan
BTNMaskOfSilence2 by D.ee
BTNIvoryMammoth by Stanakin
BTNVolatileWaters by Darkfang
BTNTaliaLothian by Joey Julian
BTNSkullMask by Solu9
BTNMap by The Panda
BTNSpellHover by JollyD
BTNFreedom by PeeKay
BTNCameraReset by darkdeathknight
BTNCrimsonEdge by San
BTNPlagueBell2 by Pyramidhe@d
BTNLobsterCrabBounty by Kimbo
BTNArisingLightStrike by Darkfang
BTNWarCry by PeeKay
BTNSeerStaff by PeeKay
BTNOrbVar4 by Big Dub
BTNRoyalArmor by NFWar
BTNOrcShield by Midnighters
BTNSpiderArmor by Mc !
BTNPlateArmor02 by NFWar
BTNPlateArmor by NFWar
BTNBattlemagesGuard by NFWar
BTNThunderStorm by The Panda
BTNFerealInstinct by PeeKay
BTNToxicDagger by NFWar
BTNTenebriousArmor by PrinceYaser
BTNCR_Spiked_Armor by CRAZYRUSSIAN
BTNPandaPower by NFWar
BTNserpentknight by Gluma
BTNFirekingCrown by Darkfang
BTNoverload.blp by Murlocologist
Some Icons from DOTA

MountainGiant.blp by chr2
RazormaneChief.blp by Mr.Goblin
Magmasaur.blp by Daenar7
DarkProphet.blp by b17rider
ForestTrollChild.blp by ChevronSeven
VillagerMale.blp by Mr.Goblin
DarkSylvanas_by67chrome.blp by 67chrome

"Elwynn Forest" by Jason Hayes
"Laurence, the First Vicar" by Tsukasa Saitoh
"Don't Turn Back" by CO.AG Music
"Far Horizons" by Jeremy Soule
"The Ancient Dragon" by Motoi Sakuraba
"Gothic Dolls" by Derek & Brandon Fiechter
"2Volt" by Hiroyuki Sawano
"Come On!" by Yoko Shimomura
"Firelink Shrine" by Motoi Sakuraba
Arceus Battle Theme Remix by Luigigigas
Jaina Theme by Neal Acree & Russell Brower
"Darklurker" by Motoi Sakuraba
"Lady Maria of the Astral Clocktower" by Yuka Kitamura, etc.
"Dalaran Halls" by Neal Acree & Russell Brower
"Holy Warriors Oath" by Neal Acree & Russell Brower
"ət'æk 0N tάɪtn" by Hiroyuki Sawano
"Nashandra" by Motoi Sakuraba
"Haunted" by Tales Of The Forgotten & Steph Kowal
"Oblivion" by Baptiste Thiry
"Dependent Weakling" by Keiichi Okabe
"XL-TT" - Hiroyuki Sawano
"Gehrman, The First Hunter" by Ryan Amon, etc.
"偽書ト世界" by Keiichi Okabe
"鏖殺ノ予感" by Keiichi Okabe
"Mourning" by Keiichi Okabe
"False Knight" by Christopher Larkin
"The Sound of the End" by Keiichi Okabe
"Gods Bounded by Rules" by Keiichi Okabe
"Dispossession (Piano)" by Keiichi Okabe
"Sir Alonne" by Yuka Kitamura
"Faltering Prayer" by Keiichi Okabe
"Surge of Power" by Yoshino Aoki
SFX Boing2 from Mario and Luigi: Superstar Saga
SFX Monster Growl by thecheeseman
SFX NotEnoughMineral from Starcraft II
SFX Toxic Goo by Mike Koenig
SFX GehrmanAttack01 from Bloodborne
SFX ff7victory from Final Fantasy VII



Special Thanks
They were this campaign's testers. I learned that campaign testing is not only about bug finding and bug fixing. They have done a lot more than that. They contributed a lot of suggestions and ideas to develop the campaign greatly. The scripts of the campaign were also rewritten and improved greatly by them. If you see the version of this campaign when it first came out in the Map Developement section in 2017, you may be surprised of the big difference between that version and the version you have now. All I'm saying is that without their help and you guys' support, this campaign may not have happened. I could never have done this by myself. Thanks to all, it is finally here. Thank you very much.

Changelog

v0.52 11/09/2022

v0.49 10/13/2022

v0.46 04/04/2021

v0.45 03/25/2021

v0.41 01/08/2020

v0.39 12/23/2019

v0.34 04/12/2019

v0.33 10/26/2018

v0.32 08/23/2018

v0.31 08/19/2018

v0.30 07/21/2018

v0.29 07/16/2018

v0.28 07/15/2018

v0.16 08/12/2017

v0.14 08/02/2017

v0.11 07/27/2017

v0.10 07/26/2017


General Changes/Fixes
  • Added a new campaign file DOTL131 for version 1.31 of the game
  • Expanded some maps in Act II with new areas, enemies and quests
  • Added a new map

ACT I Changes/Fixes
  • Map8 Stop exp gain when heroes reach the total level of 78
  • Map23 Changed Anduin name to Lothar in final cinematic

ACT II Changes/Fixes
  • Map16 Imrpoved terrain, expanded map, added shortcuts
  • Map16 Fixed a bug that made Stalkers neutral after a certain cinematic
  • Map16 Quest Lost Brothers is now an optional quest
  • Map16 Now the first major boss can be skipped by going through a different area
  • Map17 Remove Kil'Nadak talky at the right times, hopefully
  • Map17 Prevent players from proceeding with certain quests when there's only Chen in the team
  • Map17 Fixed a bug where Emissary doesn't disappear if skipping Missing Cinematic
  • Map19 Improved terrain, expanded map, added new enemies and events
  • Map26 Shorten ThinhHo's dialogue, it's too long
  • Map40 Imrpoved terrain, expanded map, added new enemies and events
  • Map40 Summons deal half damage vs Serpent Knight
  • Map40 Players are now free to travel to the northern area without activating certain quest

Item Changes/Fixes
  • New Item Admiral's Hat
  • New Item Charm of Experience
  • New Item Drek'Thar's New Spellbook
  • New Item Faceless Scale
  • New Item Gem of Thunder
  • New Item Shadow Veil
  • New Arcanite Armor
  • New Vampiric Gauntlets
  • New Warchief's Blessings
  • Item Absorbing Hammer now +8 damage (from +5), 8% (from 5%) chance to do 300 bonus damage and stun for 1 second while -15% attack speed
  • Item Alleria's Flute of Accuracy increased attack damage to 15% (from 10%)
  • Item Armor of Agility now increases armor by 6 (from 5), increases Agi by 12 but reduces max health by 175 (previously reduced Str by 6)
  • Item Catious Ring reworked now can cast to permanently add 30 gold to your bank. Adds +2 to all stats but takes double damage from melee attacks
  • Item Charm of Maneater now increases damage by 17 (from 20), 17% chance (from 18%) to deal 33% (from 20%) of your damage, -7 Agility (from -8)
  • Item Defense Charm now blocks 6 damage (from 3) from incoming attacks
  • Item Doom Gauntlets now deals 666 damage (from 600) and cost 170 mana (from 20)
  • Item Duelist's Gauntlets now +0.4 mana/s (from 1mana/s), +8 dmg and -100mana
  • Item Enchanted Grapspango now -75 mana (from 125) and +200 hp
  • Item Footman Shield now +4 armor (from 6), has 25% chance to block 8 damage from melee attack (from none), removed -5% movement rate
  • Item Frostguard now reduces Int by 7 (from 0) beside +5 damage and +5 armor
  • Item Light Sanctum now enchants Staff of Holy Light healing power and also heal's the caster for 250 hp (from 200) when used together in the same inventory
  • Item Mana Enhancer now activates to increase attack damage by 10% (5 damage previously) when the Hero's mana is higher than 300 (from 200)
  • Item Medal of Pride now +5 armor (from 3) and -2 Str
  • Item Mindstaff reduced mana regen to 0.6 mana/s (from 0.75)
  • Item Orc Shield now +4 armor (from 5), has 30% chance to block 8 damage from ranged attack (from 5 damage)
  • Item Periapt of Vitality reduced health bonus to 125 (from 150)
  • Item Ring of the Necromancer now has -0.3 mana regen aura (from -0.5) while +3 Str, +5 Int, +3 Agi
  • Item Soul Redemption now reduces Int by 6 (from 8) while restoring 5% mana of the Hero with each kill
  • Item Spear of Crystal Rain now no longer deals friendly fire, and increases damage by 5 (from 2)
  • Item Staff of Teleportation now has 90 second (from 20) cooldown
  • Item Staff of Holy Light now can cast to heal 250hp (from 200hp) and increases hp regen for friendly units by 0.5hp/s
  • Item Staff of the Revenant now increases damage and armor by 3 (from 2)
  • Item Talisman of Evasion now reduces armor by 6 (from 0)
  • Item Thunderlizard Diamon now deals 150 intial damage (from 100) and deal 28% less damage (from 25%) with each bounce
  • Item Vindicator's Belt now reduces Intelligent by 16 (from 20) while +10 Str and +10 Agi

General Changes/Fixes
  • Fixed some major annoying bugs that stop playing from proceeding
  • Added a ton of new items, improved and balanced old items
  • Balanced and improved many boss fights, making them more challenging
  • Challenge Map: One Woman Army

ACT I Changes/Fixes
  • Map5 Updated Drop Tables for Skeletal Champions, Firecaller Shades, Sludge Monstrosities, Necromancers
  • Map6 Updated Drop Tables for Necromancers
  • Map6 Limited XP received from defeat the Dark Souls
  • Map8 Reduced chances of dropping items from enemies
  • Map9 Made all Sheeps invulnerable so players cannot kill them during minigame
  • Map9 Replaced Alad's Hood of Cunning requirement with Cerulean Talisman
  • Map14 Updated Drop Tables for Stalker Abominations, SpiderCrab Leviathan
  • Map14 Updated Minigame Rewards, you can no longer receive tomes as rewards. Only items now.
  • Map15 Reduced the amount of Barrows Fel Stalkers on the map
  • MapC1 Added new items into the map
  • MapC1 Fixed Beating-the-map-with-no-item achievement not working properly

ACT II Changes/Fixes
  • Map16 Added an Item Shop
  • Map16 Changed all wild creatures' team color to black
  • Map16 Improved Rescue Cinematic
  • Map16 Implemented cheat to unlock One Woman Army
  • Map17 Fixed wild creatures being hostile towards the others
  • Map17 Changed all wild creatures' team color to black
  • Map17 Fixed quest requirement description for Grendel Quest
  • Map17 Updated Priest' icon
  • Map17 Updated item description for Bladebane armor in Datum's Armor Shop
  • Map19 Fixed the projectile of Grand Cannon ability, now it's visible again
  • Map19 Fixed a bug that stop players from rematching with the Mammoth Hurler
  • Map20 Adjust level/exp gain for heroes to be consistent with the rest of the maps
  • Map25 Lowered the chance to get to item room
  • Map26 Remove Priest after Chen section
  • Map26 Any Charged-class items picked up from Sira is dropped upon pickup
  • Map26 Footmen can no longer be rescued when entering Sira's section
  • Map28 Fixed a bug when audience units duplicate after failing the fight with Reika
  • Map28 Removed the neutral Snow Arachnathid
  • Map29 Fixed Channeler challenge so that players can consistently proceed after defeating the golems
  • Map29 Fixed the bug that makes player unable to proceed after defeating the Serpent Knight
  • Map29 Depending on where you enter the map from, different resurrection stone is activated
  • Map30 Increased enemy health percentage to 70% (from 60%)
  • Map40 Move marketplace icon on the raider
  • Map40 Kurt's dialogue no longer appears once he becomes hostile
  • Map40 Scale Jorge's model to the correct size
  • Map40 Created a new minigame and minor events
  • MapC4 Challenge Map now unlocks properly and new contents were added

Unit Changes/Fixes
  • Updated new Dummy Unit model to avoid certain crashes or gameplay bugs with 1.30+
  • Map4A Reduced base hp of Sunken Monster to 1400 (from 2000)
  • Map16 Increased base hp of Fire Demon to 15590 (from 14173)
  • Map16 Fire Demon and nearby minions gain temporary armor if player casts Storm, Earth and Fire
  • Map16 Fire Demon now correctly targets Storm, Earth and Fire if they are summoned
  • Map16 Feral Spirits, Storm, Earth and Fire only deal half of their damage when summoned against the Fire Demon
  • Map16 Fel Stalkers no longer has mana
  • Map17 Fel Stalkers no longer has mana
  • Map20 All Mercernaries' abilities are not binded with QWERTY
  • Map26 Quillboar Ritualists no longer randomly lose health during battle
  • Map26 Mammoth Ravagers should now chase Sira indefinitely
  • Map27 Improved AI, moveset and attack pattern of Spider Monster
  • Map28 Most summons only deal half of their damage when summoned against the Giant Magnataur
  • Map28 Giant Magnataur now correctly targets Storm, Earth and Fire if they are summoned
  • Map28 Reika now correctly targets Storm, Earth and Fire if they are summoned
  • Map28 Corrected buff's name of Nerubian Deathcaller to Slow Aura
  • Map28 Improved the AI of the Arachnathids during the holdout section
  • Map30 Increased base hp of the Guardian to 23220 (from 18574)
  • Map30 The Guardian now correctly targets Storm, Earth and Fire if they are summoned
  • Map30 Most summons only deal half of their damage when summoned against the Guardian
  • Map30 The Guardian can no longer be targeted by Storm's Cyclone
  • Map30 Refined The Guardian's triggers so that it no longer bursts out random attacks, hopefully
  • Map31 Slightly improved the AI of the boss
  • Map31 Improved the boss' dash effect
  • Map40 Increased base hp of Serpent Knight to 19500 (from 15000)
  • Map40 Most summons only deal half of their damage when summoned against the Serpent Knight
  • Map40 Increased Spell Damage Reduction of Serpent Knight to 60% (from 50%)
  • MapC1 The Guardian should no longer bug out trying to cast spells from afar
  • MapC4 Fixed MidGlaive move of the Guardian

Item Changes/Fixes
  • Map20 Fixed item stacking
  • Map26 Fixed item stacking
  • New Item Blue Flame Staff
  • New Item Cerulean Talisman
  • New Item Deep Gem
  • New Item Dual Crusader
  • New Item Exo Joint
  • New Item Emerald Gem of Health
  • New Item Fading Scarab
  • New Item Fel Eye
  • New Item Fireland Trinket
  • New Item Gem of Regeneration
  • New Item Harvestor
  • New Item Holy Armor
  • New Item Hydra Ring
  • New Item Invisibility Cloak
  • New Item Kaleo's Power Fists
  • New Item Mammoth's Gem of Power
  • New Item Misty Ring
  • New Item Orb of Dankness
  • New Item Oriental Talisman
  • New Item Poison Dagger
  • New Item Rock Slinger
  • New Item Sacred Rune Blade
  • New Item Scepter of Caquilus
  • New Item Shaman Totem
  • New Item Shield of Retribution
  • New Item Silver Hammer
  • New Item Soul of the Damned
  • New Item Soulborne Talisman
  • New Item Staff of Closure
  • New Item Staff of Solitude
  • New Item Steel Hammer
  • New Item Talisman of the Sun
  • New Item Teandre's Armor Core
  • New Item Viridian Medallion
  • New Item Weed Charm
  • New Item Young Grass Dew
  • Item Barbossa's Lullaby increased drop rate to 4% (from 2.5%)
  • Item Bleed Stones fixed the items' buff description
  • Item Catalyst of the Swarm increases casting mana to 90 (from 80)
  • Item Claws of Attack +3 now decreases maximum mana by 20 (from 25)
  • Item Claws of Attack +6 now decreases maximum mana by 40 (from 50)
  • Item Cloak of Flames now reduces 1hp/s
  • Item Cloak of Fire now reduces 2hp/s
  • Item Cloak of Blaze now reduces 4hp/s
  • Item Crown of the Deathlord fixed item description
  • Item Deadman's Chest increased drop rate to 4% (from 2.5%)
  • Item Edken Amulet increased mana cost to 140 (from 120) and cooldown to 40s (from 30s)
  • Item Flame Strike Staff decreases cooldown to 145 (from 180)
  • Item Frontliners now reduces mana regeneration to 2mana/s (from 3mana/s)
  • Item Frost Spear added item description
  • Item Headdress now increases hit point regeneration for nearby allied units by 4 (from 2)
  • Item Healing Wards now only comes with 1 charge (from 3)
  • Item Health Boots decreased mana drain to 0.5mana/s (from 1mana/s)
  • Item Killmaim now reduces armor by 30 (from 40)
  • Item Life Leech now reduces damage by 40 (from 50)
  • Item Maneater's Finger increased drop rate to 4.5% (from 3%) and no longer reduces Agility by 5
  • Item Mammoth Belt now decreases Intelligence by 10 (from 12)
  • Item Magic Ivory now decreases Intelligence by 12 (from 15)
  • Item Makrura Emblem now decreases Strength by 10 (from 12)
  • Item Makrura Magic Shell now decreases Strength by 2 (from 3)
  • Item Noxious Dagger now deals 20 damage (from 10) per second for 50 seconds and now effects non-organic and hero units
  • Item Orb of Darkness +1 now drains mana for 0.7 mana/s
  • Item Orb of Darkness +2 now drains mana for 1.4 mana/s
  • Item Seimos' War Axe fixed stunning duration of its bash 10s(units)/5s(heros) (from 5s/10s)
  • Item Shard of Lightning now restores mana when Darak starts, instead of finishing, casting Chain Lightning
  • Item Scroll of the Monster updated icon
  • Item Sundering Glaive reduced casting mana to 280 (from 300)
  • Item Steel Dust now restores 38 mana (from 35)
  • Item Steel Crown now activates when Adias starts, instead of finishing, casting Storm Bolt
  • Item Steel Dust now activates when Adias starts, instead of finishing, casting Storm Bolt
  • Item Tempering Glaive reduced casting mana to 189 (from 200)
  • Item Tenebrious Armor now decreases mana regen by 1.7 mana/s instead of reducing 350 maximum mana
  • Item Tough Armor now decreases mana regen by 1.2 mana/s instead of reducing 200 maximum mana
  • Item Void Stone decreases mana regeneration to 0.6mana/s (from 1.0) and its purchase is limit to 2
  • Item Zero Eclipse now increases ranged damage by 35% (from 25%), reduces mana capacity by 200 (from 400) and decreases mana regen by 1mana/s (from 4mama/s)

- Fixed a major transition problem caused by entering Abyssal Swarm.

- ACT II PUBLIC RELEASE!

General Changes/Fixes
  • Stashes are now automatically available in most maps
  • Many fixes and changes in items
  • Fixed and spawning and reinforcements in Act I final boss

ACT I Changes/Fixes
  • Map3 Merc Camps now only have lower leveled units available
  • Map3 Chen and Darak are no longer moved at strange locations after Loss Cinematic
  • Map4A Synchronized cinematic with music
  • Map5 Stash is now available at ResurrectionStone
  • Map5 Removed True Sight from Shade Firecallers
  • Map5 Fixed Necromancers can't raise dead ver1.29+
  • Map6 Stash is now available at outpost
  • Map6 Fixed Necromancers can't raise dead ver1.29+
  • Map6 Removed True Sight from Shade Firecallers
  • Map10 Other heroes now raised level to 10 (from 5)
  • Map13 Stash is now available at ResurrectionStone
  • Map14 Stash is now available at ResurrectionStone
  • Map21 Fixed Necromancers can't raise dead ver1.29+
  • Map23 The number of Unholy Titans in phase 2 should always be higher than 0
  • Map23 Litmitd the number of reinforcement units available at a time
  • Map23 Synchronized final cinematic with music

ACT II Changes/Fixes
  • Map16 Reduced damage of some allied units by 30%
  • Map17 Improved the Northern terrain
  • Map17 Reduced Health of Resurrected Barrows Fel Stalker
  • Map17 Added Food to Rescue Cargo units
  • Map17 Thunder Lizards' Slam ability are scaled to their appropriate levels now
  • Map17 Changed Mina's name to Liz
  • Map19 Stash is now available at ResurrectionStone
  • Map19 Added a Warning before the mission
  • MAP20 NEW MAP! (Act II)
  • Map25 Stash is now available at ResurrectionStone
  • Map26 Stash is now available at ResurrectionStone
  • Map26 Sira Upgrades quest complete prior to completion fix
  • Map26 Sira Health starts with 1800 Each upgrade adds 150
  • Map26 Rebalanced Chen, Darak and Adias sections
  • Map26 Fixed no talky on Mathong after pickaxe
  • Map26 Made allies invulnerable
  • Map27 Stash is now available at ResurrectionStone
  • Map28 Stash is now available at the outpost
  • Map28 Increase Attack dmg of Polar Bear to about 200
  • Map29 Stash is now available at ResurrectionStone
  • Map29 4 golem holdout are replaced to be hp balanced
  • Map29 Removed RunedGolem in CineBoss Victory Cinematic
  • Map29 Boss2 now boss summons skeleton instead
  • Map29 Blade Challenge 02, removed Locust ability
  • Map29 Fixed HealthDrainArea
  • Map29 Turned Off GiantChaosGolemDies, remove Cast Iron Token item
  • Map29 Replaced Golem Patrols with instakill Glaives
  • Map29 PatrolGlaives (left) removed 2. ended up 2 instead of 4
  • Map29 Added NPCs and Optional Quest(s)
  • Map29 Improved Boss01End Cinematic
  • Map29 New Boss and new area
  • Map30 Stash is now available at ResurrectionStone
  • Map40 Stash is now available at the outpost
  • MapC4 Removed Mana and Increase cooldown of Fan of Knives

Unit Changes/Fixes
  • Adias Avatar of Judgement reduced attack range to 900 (from 1000)
  • Adias Avatar of Judgement Increased Cooldown for AOE Ability to 8s (from 5s)
  • Adias Increased Cooldown of Holy Order to 280s (from 220s)
  • Adias Adjust Avatar of Judgement's dmg in ability's description
  • Adias Avatar of Judgement reduced speed to 280 (from 320)
  • Darak Reduced damage scaling of Spirit Wolves in the later levels

Item Changes/Fixes
  • Item New Item Swordman's Crest
  • Item New Item Frost Spear
  • Item New Item Killmaim
  • Item New Item Tempering Glaive
  • Item New Item Manathirst Wand
  • Item New Item Frontliners
  • Item New Item Shamanic Armor
  • Item New Item Rune of Strenth
  • Item New Item Mammoth Belt
  • Item New Item Makrura Emblem
  • Item New Item Makrura Magic Shell
  • Item New Item Maneater's Finger
  • Item New Item Deadman's Chest
  • Item New Item Barbossa's Lullaby
  • Item New Item Zero Eclipse
  • Item New Item Steel Dust
  • Item New Item Steel Crown
  • Item Removed Ring of Greed from Hard difficulty
  • Item Wraith Band Reduces Int and Str Buff to 2 (from 3)
  • Item Warrior's Bracer Reduced Agi and Int Buff to 2 (from 3)
  • Item Null Talisman Reduced Str and Agi Buff to 2 (from 3)
  • Item Arcanite Token now costs 140 mana to use
  • Item Greater Kochura Incense Increases Mana Reduction to 450 (from 350)
  • Item Scroll of Speed Increased duration to 45s (from 10s)
  • Item Khadgar's Pipe of Insight is now available in Map20
  • Item Khadgar's Gem of Health is now available in Map20
  • Item Gloves of Haste now reduces attack damage by 6 (from 3)
  • Item Bladebane Armor now reduces Int by 2
  • Item Crown of Kings now reduces hp and mana by 150
  • Item Medallion of Courage now reduces Agi by 2
  • Item Warsong's Battle Drum now reduces wearer's dmg by 5
  • Item Primal Essence now reduces armor by 5
  • Item Soul Redemption now reduces Intelligence by 8
  • Item Deep Sea Sceptor now costs 120 mana to cast (from 85)
  • Item Pendant of Energy now reduces health by 50
  • Item Pendent of Mana now reduces health by 85
  • Item Royal Armor reduced armor increasement to 18 (from 20)
  • Item Rusty Mining Pick reduced chance of stun to 10% (from 15%)
  • Item Charm of Maneater now has 18% to deal 20% normal damage and reduces agility by 8
  • Item Health Boots now reduces mana regen by 1 mana per second
  • Item Headdress Increase Hit point regen to +2 -5 (from 1)
  • Item Seimos' War Axe only stuns Heroes for 5 seconds (from 10)
  • Item Firehand Guantlets now reduces damage by 10
  • Item Wand of Mana Regeneration no longer provides 100 mana bonus
  • Item Limit Seimos' War Axe to 1
  • Item Limit Arcanite Shield to 1
  • Item Ashborn Flower Change description
  • Item Life Sucker change name to Life Leech
  • Item Cleansing Shield now increases mana by 100 (from 200)
  • Item Flame Strike Staff now costs 50 mana to cast
  • Item Crown of the Deathlord now reduces Intelligence by 6
  • Item Helm of Battlethirst no longer increases strength by 4
  • Item Murloc's Goop now slow enemy's attack for only 3s (from 20s) and reduces armor by 10
  • Item Ring of the Necromancer reduced mana regeneration for nearby units to 0.5mana/s (from 0.25mana/s)
  • Item Ring of the Necromancer reduced Intelligence bonus to 5 (from 8)
  • Item Kochura Incense now increases mana regen by 30% but decreases hp regen by 3hp/s
  • Item Greater Kochura Incense now increases mana regen by 60% but decreases hp regen by 6hp/s
  • Map7 Replaced Manual of Health Ground Pickup with Manual of Health +20
  • Map9 Replaced Manual of Health drop with Manual of Health +20
  • Map11 Replaced Tome of Strength drop with Rune of Restoration
General Changes/Fixes
  • Act II Intro Map is available
  • Increased time before creeps respawn on most maps
  • Implemented Novels
  • Map25 Decreased Help Room Chance
  • Map28 Edit Terenas Cinematic
  • Map31 Increased Blink mana cost to 35 (from 25)
  • Map31 Updated Credits

Unit Changes/Fixes
  • Adias Reduced Avatar of Judgement base damage to 47/81/121 (from 78/135/202)
  • Sira model no longer has long ears
  • Map26 Create appropriate colors for Power Generators Green/Yellow

Item Changes/Fixes
  • Item New Item Phoenix's Blue Feather
  • Item New Item Sundering Glaive
  • Item New Item Novel: Seimos
  • Item New Item Sacred Rune Blade
  • Item New Item Stout Shield
  • Item Reduced Wraith Band, Warrior's Bracer, Null Talisman's bonus stats to 3 and 5 (from 3 and 7)
  • Item Removed Health Booth from Zheidland Armory
  • Item Replaced Crown of Kings from Moka Quest with Stout Shield
ACT I and General
General Changes/Fixes

  • MapIntro Fixed some grammar mistakes
  • Map3 Removed Lots of Tomes of Intelligence/Strength/Agility
  • Map3 Solaire now drops any items he carries after completing the quest
  • Map4 Add stash into Shimmer Coastal for purchase and use
  • Map5 Removed some Tomes of Intelligence/Strength/Agility
  • Map9 Make Ghostmage invulnerable
  • Map11 Chen uses Breath of Fire when his hp is less than 40% instead of 30%
  • Map11 Mini Bosses and Voidwalkers no longer respawn
  • Map11 FlameStrike areas are off after unlocking the final doors
  • Map14 Remove summons for Staff of Teleportation exploit
  • Map15 Remove victory cinemtic if the quillboar defense game is replayed
  • Map15 Kodo beast cost no gold
  • MapC1 Button is now visible after activation

Unit Changes/Fixes
  • Adias' Judgement Strike buff now has the right icon
  • Chen Changed name of Berserk to Drunken Furry
  • Chen Drunken Furry reduced base mana to 65-100 (from 85-130)
  • Unit Fel Stalker removed Mana Burn ability and change attack type to Normal (from Chaos)
  • Insurgent Changed model

Item Changes/Fixes
  • Item Primal Essence can only be obtained twice in Act I and once in Act II now
  • Item Vindicator Belt can only be obtained once in Act I now
  • Item Cloak of Fire can only be obtained once in Act I now
  • Item New Items Small/Medium/Large Health Elixir
  • Item Scroll of the Beast now increases Attack Damage by 50% and lasts 30s, AOE Area is 400 (from 500)
  • Item New Item Scroll of the Monster
  • Item New Items Small/Medium/Large Mana Elixir
  • Item Blood Ring has a new icon
  • Item Piercing Armor fixed description
  • Item Spear of Crystal Rain Increased Mana Cost to 110 (from 65)
  • Item Murloc Staff now costs 85 mana (from 0) to cast


ACT II
General Changes/Fixes

  • Map16 Fixed An Uninvited Guest quest with questreq and discover
  • Map16 Fixed Demon run somewhere else in cinematic
  • Map16 Change Items Sold from Reiner's Shop
  • Map17 Add Stash as reward after completing Thrall's quests
  • Map17 Reduce number of Stalkers in the initial packs
  • Map17 Adjust allied heroes' stats, item and hp
  • Map17 Remove rock chunks blocking way to Mold Valley
  • Map17 Turn on Mold Valley transitioning
  • Map17 Choose the right items for Camp Shop
  • Map17 Reduced hit points and damage of Quest Rescue's unit
  • Map17 Added Shaman, Footman, Knight and Priest into Barracks with better description
  • Map19 Earth, Storm, Fire now disabled and enabled properly for quest
  • Map19 Mammoth 2nd and 3rd fight has no more unrelated cinematic
  • Map26 Remove Optional quest rescued unit going into Sira's session
  • Map26 Designate custom respawn for supporting units in Adias' session
  • Map28 Removed Tome of Intelligence and Tomes of Strength
  • Map29 Fixed platform puzzle bug
  • Map29 Fixed some pathing issues
  • Map31 Replaced Light Strike effect with Mythic's one
  • Map34 New Map Added
  • Map40 Added Cloak of Blaze crafting quest
  • Map40 Fix boss loses color after restart
  • Map40 Make player treat creeps as neutral during cinematic

Unit Changes/Fixes
  • Unit Giant Magnataur increased base health to 22000 (from 18000)
  • Map28 Increased Magnataur Normal War Stomp to 650 (from 400)
  • Map28 Increased Magnataur Hook War Stomp to 450 (from 150)
  • Map28 Increased Reika's Surrounding Wave to 500/620/740 (from 500/580/660)

Item Changes/Fixes
  • Item Cloak of Flames can only be obtained once in each shop in Act II, but can be dropped from enemies
  • Item Changed Life Sucker's description
  • Item New Item Magic Ivory
  • Item New Item Life Sucker
  • Item New Item Belt of Power
  • Item New Item Blue Tearstone Ring
  • Item New Item Kaleo's Magic Shield
  • Item Enchanted War Axe changed name to Seimos' War Axe
  • Item Medallion of Darkhaven decreased life bonus to 400 (from 500)
  • Item Belt of Power Change stats 6% (from 5%) and 1000hp random dmg (from 450hp)
  • Item Cloak of Flames can only be obtained once in each shop in Act II, but can be dropped from enemies
General Changes/Fixes
  • Revamped Level Cap system
  • Map1 Removed awkward long pause in cinematic
  • Map2 Fixed Buri can't activate quests
  • Map3 Ancient Sasquatch now drops Tome of Agility instead of Tome of Knowledge
  • Map4A Now can skip long cinematic
  • Map9 Fixed Buri not activate some minigames
  • Map11 Removed awkward long pause in cinematic
  • Map11 Added some more rewards into Memory Circles minigame
  • Map14 Fixed Buri can't activate contraptions
  • Map14 Makrura Abomination's ability now works on Buri
  • Map23 Now can skip long cinematic
  • MapC1 Added Spiky Plate, Tenerious Armor and Noxious Blade to Item Shop

Unit Changes/Fixes
  • Hero Chen Earth's Spell Immunity is replaced with Hardened Skin with IgnoredDmg: 12/22/30
  • Hero Chen now has a new ability Bererk - boosting attack speed but Chen takes more damage
  • Hero Chen Drunken Brawler now only has 8 levels

Item Changes/Fixes
- Item Frozen Core now reduces wearer armor by 10
General Changes/Fixes
  • Heroes gain only 25% experience from kills after one of them reaches lv22.
  • Buri’s Banish ability has been replaced by Holy Heal – a self-heal ability which works like Clarity Potion.
  • The terrain of Longpass Valley has been improved. It looks prettier now.

Detailed Changes/Fixes
  • Map1 Sellers, Paul and Reiner are now invulnerable
  • Map2 Buri and other heroes should be able to give the Vial
  • Map4 Grunt no longer decays when he dies in cinematic
  • Map5 Disable Chen dialogues if he's not there
  • Map6 Cairne now has Reincarnation
  • Map6 Thrall now can summon wolves
  • Map6 Increased creep respawn time to 200s (from 110s)
  • Map7 Disabled Invisible Bridge
  • Map9 Make Sheep invulnerable
  • Map9 Fix Buri bug in Unit Testing System
  • Map9 Increased the difficulty of Bandit Quest
  • Map9 Delicious Meat is now stored as variables instead of item
  • Map9 Chamber Key and Musical Core are now stored as variables instead of items
  • Map9 The game now clears text messages for Spider Crab meat updates
  • Map9 Extended the time Ghostly Archmage appears till 10:00PM (was 9:00PM)
  • Map9 Make Neutral heroes invulnerable
  • Map11 Fixed Karim+Boss Door bug
  • Map11 Double doors to secret item are now invulnerable
  • Map14 Increased rate of password drop
  • Map14 Decreased minigame upgrade cost to 300/300/300/200 (from 600/600/600/400)
  • Map14 Gargantuan Sea Turtle in middle of map can now cast Frost Armor
  • Map14 Lock camera during Egg Minigame
  • Map14 Make the whole room visible during Egg Minigame
  • Map14 Expanded reward roster for Phoenix Egg Minigame to 46 (from 25)
  • Map15 Blocked walkable paths
  • Map15 Increased creep respawn time to 240s (from 170s)
  • Map21 A Stash will be available at the end of the map
  • Map21 The Undead base now treat Neutral Hostiles as Neutral
  • Map22 Unrelenting Towers now give 150 gold each
  • Map22 Gryphon Riders no longer require Castle
  • Map22 Gryphon Riders increased max hp to 1600 (from 1300)
  • Map22 Gryphon Riders increased gold cost to 280 (from 250)
  • Map23 Artilleries can no longer hit Obelisks
  • Act II Improved final boss fight - final phase
  • Rum for Friend and Broken Music no longer appear in every map

Unit Changes/Fixes
  • Hero Buri Reduced Flame Strike's FullDmgDealt to 15/22.5/30 (from 15/26.67/36.67)
  • Hero Buri Reduced Flame Strike's AOE to 160 (from 200)
  • Hero Buri Reduced Mana Siphon's ManaDrained to 20/30/40 (from 25/50/75)
  • Hero Buri Reduced Mana Siphon's ManaTransferredPerSec to 30/60/90 (from 45/90/120)
  • Hero Buri Increased Mana Transfer's ManaTransferRatio to 1.0/1.3/1.6 (from 1.0/1.2/1.4)
  • Hero Buri Replaced Banish with Holy Heal
  • Hero Adias has a new icon
  • Map3 Remove Alpha/Beta after Mercs' name

Item Changes/Fixes
  • Item Cloak of Flames/Cloak of Fire no longer deal damage to neutral units
  • Item New Item Tenebrious Armor
  • Item New Item Spiky Plate
- Public Release

General Changes/Fixes
  • Map2 Quest givers now have exclamation mark on their heads
  • Map2 Empty Vial can be removed from any hero's inventory for quest
  • Map3 Replaced a Rune of Lesser Resurrection with Rune of Spirit Link
  • Map3 Removed some boulders for shortcut
  • Map7 Removed occlusion from some tree
  • Map13 Added Hint about Lever Keepers
  • Map15 Shamans are now recruitable during Quillboar Quest
  • Map15 Added a new cinematic
  • Map22 Removed Castle requirement for Gryphon Rider Upgrades
  • Map23 Use no bleed models for Adias, Darak, Chen

Unit Changes/Fixes
  • Map1 Changed name of Gnoll Hut to Forest Troll Hut
  • Map3 Made 2 Bears (Level 1) Can Raise, Does Decay
  • Map3 Almost all Murlocs now can swim (Done)
  • Map3 Reduced Centaur Firecaller's Slow Aura MoveSpdFactor to -0.4 (from -0.6)
  • Map9 Reduced Centaur Firecaller's Slow Aura MoveSpdFactor to -0.4 (from -0.6)
  • Map9 Alad and Maranda are now invulnerable
  • Map21 Jimmy now drops something
  • Map22 Priests are now fully upgraded
  • Map22 Increased Arthas and Musko's health
  • Hero Chen Fix Ultimate Tooltip
  • Hero Chen Fix Breath of Fire Tooltip

Item Changes/Fixes
  • Item Claws of Attack now reduces mana while equipped
  • Item Boots of Speed now reduces 8 armor while equipped
  • Item Gloves of Haste now reduces attack damage by 3
  • Item Greater Kochura Incense now reduces mana cap by 350 (from 400)
  • Item Frost Wyrm Skull Shield reduces Spell Damage Reduction to 20% (from 33%)
  • Item Frost Wyrm Skull Shield Hero takes extra 8 damage from melee attacks
  • Item Ankh of Reincarnation now revives heroes with 1200 hp
  • Item Frozen Core reduced price to 1700 (from 1900)
  • Item Frozen Core now reduces wearer armor by 5
  • Item New Item Noxious Dagger

Known Issues
  • Sometimes you'll notice unit's shadows on some maps, ignore them.
  • Sometimes enemies spawn behind trees
Patch 1.30 Known Issues
  • Although some cinematics are not meant to be skipped, skipping some skippable cinematics may not work properly or may break the game.
  • Some tooltips are not fully displayed.
General Changes/Fixes
  • Improved all dialogues in the campaign
  • Distributed Kaleo Quest for Act I and its Quest Sync
  • Distributed Kaleo Quest Progress for Act I Export/Import
  • MapC1 Added
  • Credits map added
  • Map3 Reterrained
  • Map3 Created final Buri event
  • Map3 Made Rock Chunks near the Force Wall invulnerable
  • Map3 Fixed ToCity cinematic
  • Map3 Added critters
  • Map3 Created a small area of visibility at Barracks when Hinting at it
  • Map4 Fixed opens between trees which heroes can pass through
  • Map4 Rewards are created at heroes locations after killing the Colossal Turtles instead
  • Map4 Fixed Darkwood Totem keeps showing up even though the map is unlocked
  • Map4 Colossal Sea Turtle now drops Circlet of Nobility instead of Claws of Attack +9
  • Map4 Added critters
  • Map4 Added Pack13
  • Map6 Fixed Heroes go through buildings
  • Map6 Paused the other heroes while one hero is in Dark Souls battle
  • Map6 Fixed Talky Effects for quest givers
  • Map6 Changed Achievement into legit quest with quest reqs
  • Map8 Changed enemies' models and names
  • Map9 Reterrained
  • Map9 New Quest Precious Information
  • Map9 Remade Info Man event
  • Map9 Fixed Buri not in cinematics
  • Map9 Removed Koron after the fight so that he doesn't show up in cine
  • Map9 history event fixed quest completion message. Give them Quest Reqs as well
  • Map11 Improved Terrain
  • Map13 Fixed lighting
  • Map13 Disabled Shade of the Deep event
  • Map14 Disabled Staff of Teleportation
  • Map14 Blocked certain pathways
  • Map14 Increased password drop rate
  • Map15 Reterrained
  • Map15 Fel Orc Warlocks now only drop tomes +1
  • Map15 Removed exceeding Murlocs
  • Map15 Added critters
  • Map23 Fixed game crash upon losing

Unit Changes/Fixes
  • Hero Avatar of Judgement increased Mana Transfer ratio to 1.8 from 1.5
  • Hero Avatar of Judgement increased mana regen rate to 4/5/6 (from 4/4/4)
  • Hero Avatar of Judgement decreased mana cost for Mana Shield to 40/40/40 (from 180/290/405)
  • Hero Avatar of Judgement Mana Shield lasts 20s with each cast and has 25s cooldown
  • Hero Avatar of Judgement increased ManaPerHitpoint to 3/5/7 (from 3/3/3)
  • Hero Avatar of Judgement now starts with mana 25/50/75
  • Hero Adias Storm Bolt lv8 can no longer target allies
  • Hero Adias Increased ultimate cooldown to 220 (from 180)
  • Hero Chen Increased Cooldown of Ultimate to 220 (from 180)
  • Hero Chen Increased Armor of Earth to 20 (from 5)
  • Hero Chen Increased Armor of Storm & Fire to 12 (from 2)
  • Hero Chen Decreased Mana Cost of Ultimate to 160/220/280 (from 200/280/360)
  • Hero Darak created new model for ultimate
  • Hero Darak decreased DamageInterval of Ultimate to 0.5/0.5/0.5 from 1.5/1.3/1.3
  • Hero Darak decreased DamageDealt of Ultimate to 48/83/140 (from 100/175/300)
  • Hero Darak decreased Duration of Ultimate to 20 (from 30)
  • Hero Darak decreased AreaOfEffect of Ultimate to 760 (from 900)
  • Hero Darak increased Cooldown of Ultimate to 210 (from 180)
  • Unit Feral Spirit Decreased MovementSpeed to 280 (from 350)
  • Unit Feral Spirit Decreased ArmorBase to 0 (from 0-10)
  • Unit Feral Spirit Removed Critical Strike
  • Unit Feral Spirit Added new abilities: Fury Dash, Feral Predator, Feral Fury
  • Hero Musko fixed tooltip number of healing bounces
  • Hero Buri Flame Strike buff now has the right icon
  • Map3 Changed the name of Elven Towers to Magical Guard Towers
  • Map3 The Biggest Murloc got a new skin
  • Map7 Replaced Murloc Emperor with Murloc Emperor
  • Map9 Thrall should be lv15 with items
  • Map10 Arthas and Musko's Devotion Aura now have been fixed across all maps
  • Map13 Astral Arachnathids no longer scale
  • Map14 Reduced Sight Range of Shipyard to 500 (from 900)
  • Map14 Spider Crab Behemoth now scale with heroes' lv
  • Map14 Spider Crab Leviathan now scale with heroes' lv
  • Map15 Adjusted damage of Thunder Lizards
  • Map15 Replaced Troll Headhunter with Troll Berserker in shops
  • Map15 Improve AI of Fel Orc Warlock (South)
  • Map15 Changed Berserker tooltip
  • Map17 Makrura Socerers now have Feedback
  • Map22 Increased Unholy Titan 08's Bloodlust to 100% atkSpd (from 75%)
  • Map22 Changed Unholy Titan 07's Armor Type to Medium (from Normal)
  • Map22 Increased Unholy Titan 07's cleaving damage to 50% (from 40%)
  • Map22 Stormhaul Towers improve model
  • Map23 Akiba improve model
  • Map23 Increased HP of titans, ghouls

Item Changes/Fixes
  • Critical Stone +2 Fixed tooltip
  • Primal Essence Reduced mana and HP increment of to 150 (from 200)
  • New Item Defense Charm
  • New Item Armor of Agility
  • New Item Piercing Armor
  • New Item Tough Armor
  • New Item Battlemage Armor
  • New Item Cleansing Shield
General Fixes/Changes
- GAME Reduced enemy scaling at Adias lv1/8/17/30/48 from x1/x2/x4/x6/x8 to x1/x2/x2.9/x4.2/x6.1
1X,2X,3D,4D,5D,6D,7D,8D,9D,10X,11D,13D,14D,15D,21D,22X,23X
- GAME Reduced enemy scaling at Adias lv1/17/30/50 with x2/x4/x6/x8 to lv1/28/36/44 with x2.8/x3.7/x4.4/x5.0
16D,17D,18X,19O,20X,25X,26D,27X,28D,29X,30X,31X
  • Map0 The path to the Resurrection Stone is more visible
  • Map0 Add difficulty concept
  • Map3 Replace Fountain of Mana with Fountain of Restoration in the town
  • Map3 Create shortcut after defeating the Biggest Murloc
  • Map4 Make the trees/Rocks tighter so that players cannot get through to Tojara
  • Map5 Make destructibles vulnerable
  • Map5 The path right below the death knight that we have to kill for the optional quest should be expanded
  • Map6 Fix Item made with potion, potion doesn't go away but turn infinite use
  • Map7 Murloc Huntsman now can cast Ensnare on heroes
  • Map9 Give Chen Delicious Seafood after teleport in Friend quest
  • Map11 Make destructibles vulnerable
  • Map11 Replace Fountain of Mana with Fountain of Restoration
  • Map12 Fix Mana Enhancer now provides 30 armor and 5 bonus damage on Arthas
  • Map13 Improve Kaleo AI, HP, Damage
  • Map13 Heroes should be revived at the correct point now
  • Map14 Remove some trees around the Fountain of Health
  • Map14 Make it that you would be able to buy boats without having heroes nearby shipyards.
  • Map15 Increase creep respawn time to 170 (from 110)
  • Map15 Replace Taurens with Berserkers
  • Map15 Make destructibles vulnerable
  • Map15 Make Shamans/Witch Doctors recruitable
  • Map21 Remove Night Elves
  • Map22 Add portals on the other side of the map
  • Map22 After reinforcement, teleport heroes to ReturnSpots
  • Map23 Centralize (kinda) the arena
  • Map26 Greater Thunder Phoenix Increase Spell Damage Reduction to 45% (from 35%)

Unit Fixes/Changes
  • Hero Darak abilities now show mana cost
  • Hero Chen abilities now show mana cost
  • Hero Chen Add Hotkey in Tooltip of Ultimate
  • Hero Darak Fix misleading tooltip for the number of times Chain Lightning bounces
  • Hero Avatar of Judgement Set Judgement ability so that it doesn't damage allies
  • Hero Darak Fix tooltip for Acid Bomb
  • Hero Darak Adjust Damage of Ultimate 50/100/200 to 100/175/300
  • Hero Darak Adjust AreofEffect of Ultimate 1000/1100/1100 to 900/900/900
  • Unit Change title of Akiba to Guardian (from The Guardian)
  • Unit Change title of Kaleo to Guardian
  • Unit Change title of Sira to Guardian

Item Fixes/Changes
  • Item New Item Royal Armor
  • Item New Item Orc Shield
  • Item New Item Footman Shield
  • Item New Item Seer Staff
  • Item New Item Light Bullet
  • Item Add detail to Imbued Chain Lightning description
  • Item Reduce cost of Mana Stone to 600 (from 800) and mana regen to 15% (from 25%)
  • Item Greater Kochura Incense now decrease to 400 mana (from 500)
  • Item Add detail to Thunderlizard Diamond

Known Issues
  • Map4A Circle of Power disappears after game load
  • GAME Game crashes if transitioning when at least one hero is reviving
General Fixes/Changes
  • Map1 Don't set Healing Wave as a pre-learned skill
  • Map1 Set Tents Vulnerable
  • Map9 Set Tents Vulnerable
  • Map1 Don't set map black after emissary
  • Map2/4 Fix Hint about exploration/boat
  • Map3 Implement Buri into bandit/wizard cine
  • Map3 Add Resistant Skin to Solaire
  • Map3 Solaire costs 1 food to 0 food
  • Map9 Added Portrait for Burma
  • Map9 Destructibles are no longer invulnerable
  • Map9 Stash disappears after departure cinematic, need check (Found Nothing)
  • Map14 Fix Resurrection Stone belongs to Hostile Player
  • Fix Buri transition activation at every transitioning zone
1D,2D,3D,4D,5D,6D,7D,8X,9D,10D,11D,13D,14,15,21X,22X,23X

Unit Fixes/Changes
  • Hero Adias Adjust Mana Cost of Ultimate 200/350/500 to 250/350/460
  • Hero Darak Adjust Mana Cost of Ultimate 200/350/500 to 200/310/430
  • Hero Chen Adjust Mana Cost of Ultimate 200/400/600 to 200/280/360
  • Hero Adias Fix misleading tooltip the number of times Healing Wave bounces
  • Hero Avatar of Judgement Adjust Mana Cost of Mana Shield 50 to 180/290/405
  • Hero Avatar of Judgement Fix Tooltip for Mana Shield
  • Hero Avatar of Judgement Adjust HalfDamage of Judgement 60/120/240 to 20/40/80
  • Hero Avatar of Judgement Adjust HalfDamageInterval of Judgement 1s to 0.33s
  • Hero Avatar of Judgement Adjust HeroDuration of Judgement 4s to 0.33s
  • Hero Buri New icon for Flame Strike
  • Hero Buri's Flame Strike should no longer work on trees. Change color to blue flame.
  • Hero Musko Change Frost Armor to Frost Armor (Autocast)
  • Hero Musko Adjust ArmorBonus of Frost Armor 3/5/7 to 12/20/28/36
  • Hero Musko Adjust ArmorBonus of Devotion Aura 1.5/3/4.5 to 6/12/18/24
  • Hero Arthas Adjust ArmorBonus of Devotion Aura 1.5/3/4.5 to 6/12/18/24
  • Hero Arthas Adjust AmountHealed/Dmged of Holy Light 200/400/600 to 200/400/600/800

Item Fixes/Changes
  • Item Added tooltip for Blood Ring
  • Item Fixed Spelling "Sceptor" to "Scepter"
- Act I Closed-Testing Phase B Released
Major Fixes/Changes
  • The Reliving History event in Edenvale City no longer destroys player's Stash and gold.
  • Before this update The Abyss and Glowing Cave lose their 'darkness' after a game is loaded, not anymore.
  • Traversing through the portal in Shimmer Wood should no longer send the player to the campaign menu screen.
  • Fixed many cinematic bugs in Edenvale City.
  • Recreated the whole intro sequence of the first map with a new intro quest.
  • Recreated the quest system for Little Village, Shimmer Wood, Edenvale City. Bringing all of them to Blizzard standard.

Minor Fixes/Changes
  • Re-organized all import files of the campaign, made it easier to look up a particular file in the imported resources.
  • Glowing Cave now plays its ambient sound as music instead.
  • Improve the terrain of Little Village.
  • Add a new optional quest to Little Village and Edenvale City.
  • Unholy Titan should continue spawning after reinforcment, until you finish the later map.
  • Changed food cost of Thunder Lizard Beta in Edenvale City to 1 (from 5).
  • Recreated the targeting system of Fel Orc Warlock in Lonely Island.
  • Fixed some typos in the puzzle of Fel Orc Warlock in Lonely Island.
Major Changes
  • Fixed Hero couldn't gain XP after cinematics for all maps. (caused by the last update)
  • Fixed over-spawn issue for all maps.
  • Added loading screen description for all maps.
  • Created a basic quest-sync system for the main quest.
  • Added quest logs to several maps.
  • Improved terrain for maps: Home, Shimmer Wood and Dark Wood (1).
  • Fixed several dialog/cinematic mistakes.
  • Added a new mini-boss, quests, a grand puzzle and a mini-game to Lonely Island.
  • Changed the name of the campaign to 'Defenders of the Light' (was 'Breath of the Light').

Minor Changes
  • Improved the wraith event in Dark Wood.
  • Increased the hit points of Dungeon Gates in Den of the Murlocs.
  • Fixed the uncontrollable stash in Edenvale City.
  • Preplace some villagers and increase the number of villagers in Edenvale City.
  • Added some hints, lore and decorations to Edenvale Dungeon.
  • Fixed the unopenable side-quest door in Edenvale Dungeon.
  • New SFX boing2 and the song Come On! from Mario and Luigi: Superstar Saga was added to the game.
  • Fixed the walkable trees in Longpass Valley, players shouldn't be able to walk on top of the trees anymore.
  • Fixed production buildings not given to player in Stormhaul.
  • Adjusted enemy level-scaling across all maps.

Unit Changes
  • Adjusted the size of Centaur Outrunner, Impaler, Firecallers and their derivatives.
  • Increase the difficulty of the final boss of Edenvale Dungeon.
  • Nazca Warlocks' Holy Light now heals for 1200 hit points (from 200).
  • Added proper shadow to Makrura Abominations.
  • Increased the damage of Faceless One Terror in Glowing Cave.
  • Increased the ability cooldown of Unholy Titan Controller from 5s to 8s.
  • Added new upgrades to Advance Gryphon Riders and Super Demolishers in Stormhaul.

Item Changes
  • Lower the price of Shimmerglaze Roast to 65 (from 100).
  • Change name of Boots of Speed (3) to Boots of Speed +3.
  • New item: Rune of War Stomp.
  • New item: Ring of the Necromancer.
  • Reduce cooldown of Tome of Experience to 10s (from 30s).
- Heroes revive instantly for cinematic sequences if they are dead.
  • The humming-lady events now work properly in the Dark Wood maps.
  • The Barrows is now accessible from the start except from the main quest.
  • Fixed Den of the Murlocs map-transition issue, players can now go back to where they came from.
- Act I BETA released


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General Issues
- Transitioning to another map with at least one of your hero being revived will crash the game.
- Sometimes enemies spawn behind trees and rocks. Not all of them can be fixed but many of them can be. Just let me know where the spawns specifically are so that I can fix them in future updates.
- Sometimes you would see units' shadows on the map without any unit there. They are the unintended by-products from the spawn system. Just ignore them.

Map Specific Issues
- In Blood Feather, the Circle of Power may disappear (visually) after a game is loaded.
- In Glaring Shore, the game may crash if all of your heroes die. I'm not sure if this bug is caused by patch 1.30 or not.
- In King of Edenvale, the opponent hero sometimes just freezes and does nothing.
- In Fallen Lords, one of the bosses sometimes just freezes and does nothing.
- In Zheidland, bugs may occur due to how much contents the map has. Events may overlap on one another which causes bugs. I'd recommend not to rush and activate too many quests/events at once when you are in this map to prevent bugs from occurring

Patch Issues
Version 0.52 of Defenders of the Light added a new campaign file DOTL131, built for version 1.31 of the game. Although not all bugs and crashes were checked over in this version, this version should still be the best for version 1.31 of the game with minimal bugs, hopefully. DOTL file is for version 1.29 of the game.
Version 0.49 of Defenders of the Light has been updated with version 1.29 of the game recently. Therefore, many bugs were eliminated. A few bugs may still occur on version 1.30+, but they should be game-breaking like before. Unfortunately, 1.26 and 1.27 wouldn't be able to play the campaign anymore. Version 1.29 is suggested.



It is not recommended that you read this section due to spoilers. You should only see this section once you have completed the main game. Please stop reading this part if you haven't played the game, it would just be a disservice to yourself.

About Me

Donate

Item Database

Characters


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Hello, I'm Tim, also known as ThinhHo on the HIVE workshop. I'm a Mechanical Engineer. Video game has been a part of my life and I take great joy in making my own contents. Red Alert 2, Starcraft were some of my childhood games that defined who I am as a gamer today. I made Starcraft custom maps for quite some time before getting into making Warcraft 3 maps in 2015. Back then I was fascinated by how lovely the graphics of Warcraft 3 were. I dreamt of how cool it would be to make an RPG world out of its editor, yet I was intimidated by how complicated the programming and triggering process worked. Not until I tried picking it up and opening up the maps of the Founding of Durotar...


Defenders of the Light started out as only some customizations of the Founding of Durotar campaign. New units were added, along with new quests, new events, new enemy scaling, etc. The trickiest things to learn were learning to putting together the spawning system and the transition system. Having to figure out everything by yourself with no background in computer science made the hours of trails and errors quite a challenging but very enjoyable process. Hours and hours of iteration led me to being quite skilled in using the World Editor of Warcraft 3 :)


After several simple maps were made with the transition system, I started to think of making a campaign. The story was developed from there. Now we are here, to enjoy this work of art. I hope you will enjoy playing it as much as I enjoyed making it.

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You probably have played and watched many works of art that touched your heart and made you lost in thoughts for days, weeks or even months just like I do. Many widely appreciated contents are usually those that make players/viewers contemplate on the true meanings behind their stories. Good games and movies bring along values that make you grow deeper and wiser as a person. I truly hope Defenders of the Light really gives you, even when it's only you, something to think about, to value and to remember just like how other artworks did to you. If this campaign was worth your time and it was something that brought value to your soul, feel free to support me in creating this piece of art by donating here.

Thank you.

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Compilation of most items and custom items used in Defenders of the Light
Because of how items are formulated in Defenders of the Light, with both positive and negative stats, it creates a vast possibility of how many custom items can exist in the game. This beautiful visual compilation does not show details of where to obtain the items in the game. It only shows what the item looks like and what stats they have. All items from common, uncommon to legendary are included in here without certain order. Feel free to enjoy yourself with this wall of colorful items.


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Information about the major characters in Defenders of the Light.
This information is supplemental and it is written in a way to avoid spoilers in the campaign. Below is the collection of some of the characters in Defenders of the Light. I put so much thoughts into creating them. Their life, their past, their future, their fear and their desires have been developed for a long time until this day. This section should only be seen by people who seek to know more about the world of Defenders of the Light. Please avoid reading through these if you haven't played the campaign.





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I'd appreciate any bug reports, suggestions and tips!
Contents

Defenders of the Light (Campaign)

Defenders of the Light (Campaign)

Level 4
Joined
Jan 22, 2021
Messages
14
At least the ones I have played, and there are many, it is the best custom campaign I have played. The work done here is immense, who has not tried to create content with the World Editor does not know to what extent this campaign is a 10 out of 10.
 
Level 1
Joined
Dec 29, 2018
Messages
4
Hello,
I have been playing on the version 1.30 and have encoutered a bug with the phoenix egg minigame. I have completed the minigame (survived for 8 mins.) twice, yet I have not been awarded for either of those two attempts. At the end it just says game over and I can start all over again. Note that my first try of the minigame went as intended since I survived approximately 1 minute and 30 secs and got lesser potion of mana and healing scroll. I have then realised, that I need more movement speed so I have bought some scrolls of movement and upgraded the statues at max levels. And here I am with 2 completed runs without any item, so I cannot complete the quest.

I would really appreciate advices on what to do or how to fix it, because I don't want to just ignore it since I have spent cca. 7000 gold on movement items and statue upgrades.
 
Level 12
Joined
May 13, 2017
Messages
139
Hello @Merrein,
Unfortunately, the campaign isn’t exactly compatible with version 1.30+. Any version lower than that would help avoid the bugs that you’re encountering. So yes, it can’t be fixed considering how the campaign built. This problem will persist through the second Act as well. If you can, I’d just recommend playing the game with version 1.29 and lower.
 
Level 1
Joined
Dec 29, 2018
Messages
4
Hello @Merrein,
Unfortunately, the campaign isn’t exactly compatible with version 1.30+. Any version lower than that would help avoid the bugs that you’re encountering. So yes, it can’t be fixed considering how the campaign built. This problem will persist through the second Act as well. If you can, I’d just recommend playing the game with version 1.29 and lower.

Thanks for the swift reply,
so is there a way to jump on a lower version of W3 and still keep my progress, or do I have to start all over again?
 
Level 23
Joined
Dec 24, 2019
Messages
399
I must admit one thing, I have learned more with this campaign (editing the maps with the World Editor to see how you did things) than with anything else.

Not only is it an excellent campaign at all levels, but personally, it has served as a guide for me to learn how to do many things that I did not know how to do in the World Editor.

I would do an analysis chapter by chapter, but honestly, I have nothing to contribute more than what has already been said. I can only congratulate you for the hard work you have done and thank you for sharing it.

It's perfect, 5/5

Hopefully I can accomplish something of this level one day :ogre_love:
 
Level 10
Joined
Feb 21, 2015
Messages
363
Yes. Act I is a campaign of its own. When Act II is released, it will be bundled in one same file with Act I.
Okay. I appreciate it.
I love the campaign so far, but in the "The fountain of health" optional quest, I have already found it and tried talking to Vicar, but nothing happens. Is it bugged, or am I missing something?
Oh, and btw, respect for the music choices. The Skyrim ones made me so nostalgic about the good times in 2011:ogre_haosis::ogre_hurrhurr:

EDIT: @ThinhHo In Stormhaul, I upgrade my allies, but there is no visible improvement. Is it a bug? Or is the upgrade effective, however it only doesn't show? Look at the screenshots.
 

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Level 7
Joined
Jul 17, 2020
Messages
156
i used an old version as you suggested (1.26) but when you go out from the first mini game, in the next map heroes did not load there is no hero i try to do the act again and nothing new happened.
i try something else if anything new happened i tell you
 
Level 6
Joined
Jul 5, 2017
Messages
46
I think it'd be best/safest to play the campaign on version 1.29.2. Aside from the bug in Stormhaul where you stop getting gold for killing the enemy units after the Horde and Muradin arrival cinematic plays, I didn't encounter any other bugs in any other part of the campaign I played. And I'm pretty sure I went through nearly everything the campaign offered

Unless the part in the Abyss where you permanently die once overwhelmed isn't intentional?
 
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Level 12
Joined
May 13, 2017
Messages
139
i used an old version as you suggested (1.26) but when you go out from the first mini game, in the next map heroes did not load there is no hero i try to do the act again and nothing new happened.
i try something else if anything new happened i tell you
I've been thinking of why the transition system didn't work in your case, which should not have happened under version 1.26. The only thing I could think of was the change of the file name. Did you change the campaign file name upon placing it in the campaign folder? Have you found a way to go around it?

I think it'd be best/safest to play the campaign on version 1.29.2. Aside from the bug in Stormhaul where you stop getting gold for killing the enemy units after the Horde and Muradin arrival cinematic plays, I didn't encounter any other bugs in any other part of the campaign I played. And I'm pretty sure I went through nearly everything the campaign offered

Unless the part in the Abyss where you permanently die once overwhelmed isn't intentional?
The bug in Stormhaul where gold stops dropping from enemies is a genuinely strange bug. I still don't know what causes it or how to fix it.
The part in the Abyss was intentional. It's a small holdout map. If your heroes die, you will be transitioned back to Shimmer Wood instead of being revived in the Abyss.
 
Level 6
Joined
Jul 5, 2017
Messages
46
ThinhHo said:
The part in the Abyss was intentional. It's a small holdout map. If your heroes die, you will be transitioned back to Shimmer Wood instead of being revived in the Abyss.

That's the thing, I remember waiting a minute or two but I didn't get revived anywhere. Neither in the Abyss or Shimmer Wood
 
Level 7
Joined
Mar 11, 2020
Messages
94
i hope act 2 is coming soon this campaign is a marvel it doesen't look like it in the first map i think u need to ajust a little same for the 2nd one that takes to the capital other then that its gameplay is magnificent keep up the wonderfull work gl in all your future projects
 
Level 12
Joined
May 13, 2017
Messages
139
BEHOLD!
Defenders of the Light Act II Preview


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Hello everyone,

I'm here to bring you good news today. As you may have known, the second Act of the campaign has gone through a long time of development. And I'm here to announce that...


... it's still almost done.


But I still want to present you something new. Something little that I made for the campaign (beside making the campaign itself). Behold, this is the first trailer that I've ever made for Defenders of the Light. I hope you like it and I hope you'll be excited for what's to come in the Second Act.


I also created a website for the campaign with the trailer in it.


Now you must be asking the important question:" When does the campaign come out?"
The campaign will be published in about one week, maybe a little earlier.

Just so you know, the campaign is still not fully compatible with version 1.30+ and especially Reforged.

I'm excited to hear from you.

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See you soon.
 
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Level 12
Joined
May 13, 2017
Messages
139
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Hello everyone,

Today I bring you great news. Defenders of the Light Act II is now officially released!

Before playing the campaign, there are some new improvements and changes I'd like to discuss. If you don't feel like reading the changelogs with so much details, you can just read through this general discussion written right below. Here are some changes that were made for the campaign.

Stashes are now available in almost every map
Before this update, stashes are only available in certain maps where you have to purchase them. In Act I, the number of stashes is so limited you wish you would have more of them available. Now many maps have stash naturally available to you right next to a Resurrection Stone or an outpost. You don't have to buy them. You just need to find and use them. This also applies to the second Act.

A lot of balance changes were brought to items
Beside having new items available in both Act I and Act II, many changes were brought to many items in the game. Most of the changes are to nerf the items. However, I believe the changes also balanced them and also opened new possibilities of item combination in the campaign. Just so you know, some items are only available in Act I and many items are only available in Act II. If you have some beloved items in Act I you want keep for Act II, sometimes the only way to obtain it is to replay the first Act. However, I tried to keep people's favorite items obtainable in the second Act in one way or another. So you may be able to find you favorite item in the second Act. Act II has a lot of new items too, so there's not much reason to cling to the items in the first Act. Soon, your Heroes' inventory will be filled with items.

Improved the Final Boss of Act I
The final boss of the first Act was awesome. However, there were some loopholes that could be exploited to make the fight extremely imbalance. The titans only spawn in pair after every time you destroy the wards. Reinforcements spawn continuously even though there's no titan on the map. In time, the map is filled with reinforcement and any spawn of titans would not be enough to give us players a good challenge. So I made it so that now there's a cap for how many reinforcement units are allowed on the map. And now there will always be at least one titan all the time. If that titan is killed, or if wards are destroyed, two more titans will spawn.

And here's the changelog in detail

- ACT II PUBLIC RELEASE!

General Changes/Fixes
  • Stashes are now automatically available in most maps
  • Many fixes and changes in items
  • Fixed and spawning and reinforcements in Act I final boss

ACT I Changes/Fixes
  • Map3 Merc Camps now only have lower leveled units available
  • Map3 Chen and Darak are no longer moved at strange locations after Loss Cinematic
  • Map4A Synchronized cinematic with music
  • Map5 Stash is now available at ResurrectionStone
  • Map5 Removed True Sight from Shade Firecallers
  • Map5 Fixed Necromancers can't raise dead ver1.29+
  • Map6 Stash is now available at outpost
  • Map6 Fixed Necromancers can't raise dead ver1.29+
  • Map6 Removed True Sight from Shade Firecallers
  • Map10 Other heroes now raised level to 10 (from 5)
  • Map13 Stash is now available at ResurrectionStone
  • Map14 Stash is now available at ResurrectionStone
  • Map21 Fixed Necromancers can't raise dead ver1.29+
  • Map23 The number of Unholy Titans in phase 2 should always be higher than 0
  • Map23 Litmitd the number of reinforcement units available at a time
  • Map23 Synchronized final cinematic with music

ACT II Changes/Fixes
  • Map16 Reduced damage of some allied units by 30%
  • Map17 Improved the Northern terrain
  • Map17 Reduced Health of Resurrected Barrows Fel Stalker
  • Map17 Added Food to Rescue Cargo units
  • Map17 Thunder Lizards' Slam ability are scaled to their appropriate levels now
  • Map17 Changed Mina's name to Liz
  • Map19 Stash is now available at ResurrectionStone
  • Map19 Added a Warning before the mission
  • MAP20 NEW MAP! (Act II)
  • Map25 Stash is now available at ResurrectionStone
  • Map26 Stash is now available at ResurrectionStone
  • Map26 Sira Upgrades quest complete prior to completion fix
  • Map26 Sira Health starts with 1800 Each upgrade adds 150
  • Map26 Rebalanced Chen, Darak and Adias sections
  • Map26 Fixed no talky on Mathong after pickaxe
  • Map26 Made allies invulnerable
  • Map27 Stash is now available at ResurrectionStone
  • Map28 Stash is now available at the outpost
  • Map28 Increase Attack dmg of Polar Bear to about 200
  • Map29 Stash is now available at ResurrectionStone
  • Map29 4 golem holdout are replaced to be hp balanced
  • Map29 Removed RunedGolem in CineBoss Victory Cinematic
  • Map29 Boss2 now boss summons skeleton instead
  • Map29 Blade Challenge 02, removed Locust ability
  • Map29 Fixed HealthDrainArea
  • Map29 Turned Off GiantChaosGolemDies, remove Cast Iron Token item
  • Map29 Replaced Golem Patrols with instakill Glaives
  • Map29 PatrolGlaives (left) removed 2. ended up 2 instead of 4
  • Map29 Added NPCs and Optional Quest(s)
  • Map29 Improved Boss01End Cinematic
  • Map29 New Boss and new area
  • Map30 Stash is now available at ResurrectionStone
  • Map40 Stash is now available at the outpost
  • MapC4 Removed Mana and Increase cooldown of Fan of Knives

Unit Changes/Fixes
  • Adias Avatar of Judgement reduced attack range to 900 (from 1000)
  • Adias Avatar of Judgement Increased Cooldown for AOE Ability to 8s (from 5s)
  • Adias Increased Cooldown of Holy Order to 280s (from 220s)
  • Adias Adjust Avatar of Judgement's dmg in ability's description
  • Adias Avatar of Judgement reduced speed to 280 (from 320)
  • Darak Reduced damage scaling of Spirit Wolves in the later levels

Item Changes/Fixes
  • Item New Item Swordman's Crest
  • Item New Item Frost Spear
  • Item New Item Killmaim
  • Item New Item Tempering Glaive
  • Item New Item Manathirst Wand
  • Item New Item Frontliners
  • Item New Item Shamanic Armor
  • Item New Item Rune of Strenth
  • Item New Item Mammoth Belt
  • Item New Item Makrura Emblem
  • Item New Item Makrura Magic Shell
  • Item New Item Maneater's Finger
  • Item New Item Deadman's Chest
  • Item New Item Barbossa's Lullaby
  • Item New Item Zero Eclipse
  • Item New Item Steel Dust
  • Item New Item Steel Crown
  • Item Removed Ring of Greed from Hard difficulty
  • Item Wraith Band Reduces Int and Str Buff to 2 (from 3)
  • Item Warrior's Bracer Reduced Agi and Int Buff to 2 (from 3)
  • Item Null Talisman Reduced Str and Agi Buff to 2 (from 3)
  • Item Arcanite Token now costs 140 mana to use
  • Item Greater Kochura Incense Increases Mana Reduction to 450 (from 350)
  • Item Scroll of Speed Increased duration to 45s (from 10s)
  • Item Khadgar's Pipe of Insight is now available in Map20
  • Item Khadgar's Gem of Health is now available in Map20
  • Item Gloves of Haste now reduces attack damage by 6 (from 3)
  • Item Bladebane Armor now reduces Int by 2
  • Item Crown of Kings now reduces hp and mana by 150
  • Item Medallion of Courage now reduces Agi by 2
  • Item Warsong's Battle Drum now reduces wearer's dmg by 5
  • Item Primal Essence now reduces armor by 5
  • Item Soul Redemption now reduces Intelligence by 8
  • Item Deep Sea Sceptor now costs 120 mana to cast (from 85)
  • Item Pendant of Energy now reduces health by 50
  • Item Pendent of Mana now reduces health by 85
  • Item Royal Armor reduced armor increasement to 18 (from 20)
  • Item Rusty Mining Pick reduced chance of stun to 10% (from 15%)
  • Item Charm of Maneater now has 18% to deal 20% normal damage and reduces agility by 8
  • Item Health Boots now reduces mana regen by 1 mana per second
  • Item Headdress Increase Hit point regen to +2 -5 (from 1)
  • Item Seimos' War Axe only stuns Heroes for 5 seconds (from 10)
  • Item Firehand Guantlets now reduces damage by 10
  • Item Wand of Mana Regeneration no longer provides 100 mana bonus
  • Item Limit Seimos' War Axe to 1
  • Item Limit Arcanite Shield to 1
  • Item Ashborn Flower Change description
  • Item Life Sucker change name to Life Leech
  • Item Cleansing Shield now increases mana by 100 (from 200)
  • Item Flame Strike Staff now costs 50 mana to cast
  • Item Crown of the Deathlord now reduces Intelligence by 6
  • Item Helm of Battlethirst no longer increases strength by 4
  • Item Murloc's Goop now slow enemy's attack for only 3s (from 20s) and reduces armor by 10
  • Item Ring of the Necromancer reduced mana regeneration for nearby units to 0.5mana/s (from 0.25mana/s)
  • Item Ring of the Necromancer reduced Intelligence bonus to 5 (from 8)
  • Item Kochura Incense now increases mana regen by 30% but decreases hp regen by 3hp/s
  • Item Greater Kochura Incense now increases mana regen by 60% but decreases hp regen by 6hp/s
  • Map7 Replaced Manual of Health Ground Pickup with Manual of Health +20
  • Map9 Replaced Manual of Health drop with Manual of Health +20
  • Map11 Replaced Tome of Strength drop with Rune of Restoration

I'll be looking forward to hearing from you. If you want to discuss the story, the boss fights or anything else about the campaign in depth, you can always write a post here or message me personally.

Now let's get ready for your new adventure in Defenders of the Light!
 
Level 2
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Mar 28, 2021
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3
Allow me describe something:

1. Before downloading the complete version, I already finished the 'incomplete version', Chapter 1. When I decide to play the Chapter 2, somehow, the Chapter 2 will allow me to play with the armor and level of the 'incomplete version' in chapter 2.

2. I player the map with version 1.29

3. Chen will not gain any experience points when he is level 27. I truly don't know if the bug is related to 1 and 2.
 
Level 12
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May 13, 2017
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139
1. Before downloading the complete version, I already finished the 'incomplete version', Chapter 1. When I decide to play the Chapter 2, somehow, the Chapter 2 will allow me to play with the armor and level of the 'incomplete version' in chapter 2.
This just confirmed on of my concerns. Since the new version of the game has gone through so many changes/iterations, the cache saves (your heroes' data) are no longer valid for the Second Chapter. Therefore, you don't keep their levels and items from your previous version of this campaign. If you are to play the First Act again in this new version of the campaign, your heroes' data should retain for Act II. This should happens to everybody. I'm sorry but this is something I can't fix. However, thanks to this, everyone should be able to start Chapter 2 equally, without being overleveled or overpowered. Just to make sure, did your heroes start with level 23 in Chapter 2?

3. Chen will not gain any experience points when he is level 27. I truly don't know if the bug is related to 1 and 2.
In what map did you experience this? Did the problem still persist through different maps as well or only on certain maps? Did it happen in Chapter 2?
 
Level 2
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Mar 28, 2021
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3
This just confirmed on of my concerns. Since the new version of the game has gone through so many changes/iterations, the cache saves (your heroes' data) are no longer valid for the Second Chapter. Therefore, you don't keep their levels and items from your previous version of this campaign. If you are to play the First Act again in this new version of the campaign, your heroes' data should retain for Act II. This should happens to everybody. I'm sorry but this is something I can't fix. However, thanks to this, everyone should be able to start Chapter 2 equally, without being overleveled or overpowered. Just to make sure, did your heroes start with level 23 in Chapter 2?


In what map did you experience this? Did the problem still persist through different maps as well or only on certain maps? Did it happen in Chapter 2?
Chapter 2 First Map. About chapter 1, I don't know if the bug is happened but it is happened in chapter 2 first map when Chen reaches LV27. On the chapter 2 first map, I try to find the way to open the 'magic door' but I still not find it yet so I cannot know if the bug will happen in other maps. I'm not sure if it is intended or bug but the Orc does not have the '!' sign.

Darak and Chen start with level 26, Adias start with level 29 at the Chapter 2 First map from the previous 'incomplete' version.

E: Good News:

About the bug 'Chen will not gain experience when he reach lv27', only Map 1 of Act 2 has the issue, at least this is what I know now.

Updated: After map change, the bug above is fixed.

Dump Question:

Can I get Voidstone in the Act 2?

Feedbacks on the map :

Like you said yourself, the map is pretty headache to play.


I think you should enable the map oversee or add an item that enable map oversee for the map so it will be easier and more reasonable to play.

 
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Level 2
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Mar 29, 2021
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2
Bugs I found so far:

Major (gamebreaking): I have done all I had to do for the First Emblem quest in Mold Valley [spelling?] and the last objective is to go back to Thrall. However when I go back to Zheidland the quest tells me to go back to the valley as if I've never entered it before. Thrall will not talk with me to progress the quest. I have visited the valley before I got the First Emblem quest to do the thunder phoenix quest.

Minor bugs: Adias' Avatar of Judgement can restore the mana of Moka the bear and the ship in Amigo, bypassing the need to acquire a lot of food/fuel respectively.

Other than that I like this campaign a lot. I'd like to continue playing if there's a fix for the first bug.
 
Level 12
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May 13, 2017
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139
Major (gamebreaking): I have done all I had to do for the First Emblem quest in Mold Valley [spelling?] and the last objective is to go back to Thrall. However when I go back to Zheidland the quest tells me to go back to the valley as if I've never entered it before. Thrall will not talk with me to progress the quest. I have visited the valley before I got the First Emblem quest to do the thunder phoenix quest.
Hello @NecronLord123, thanks for posting this on the thread. I just played that part myself and I didn't get the same issue. In fact, I got the same issue testing this campaign before and I think you were just unlucky playing through it this time. The bug must have happened due to the overlapping events of the maps. Zheidland has more than 1200 triggers running on it. And several quests can be activated at the same time. Sometimes, that caused the issue. Do you have other save files for this Act prior to the point you got stuck? Going back to play those save files and trying to avoid having other related optional quests involved at this point may help you solve the issue. And I'm pretty sure playing through the Act again will get you through that point. Also try not to going through the map too quickly too avoid overlapping events on Zheidland map. I'm sorry but that's the best and fastest solution to your problem right now. The Act has been tested on version 1.26, 1.29 and 1.31 of the game and none of them got any major game-breaking bugs. Only Version 1.31 was reported to cause crash on the final cinematic of the campaign. I'm sure you can get through the rest of the campaign with no problem.

Has anyone else encountered the same problem? Or has anyone gotten beyond the First Emblem quest?

Minor bugs: Adias' Avatar of Judgement can restore the mana of Moka the bear and the ship in Amigo, bypassing the need to acquire a lot of food/fuel respectively.
The system I created for this quest has been inefficient I admit. I may have to change the mana system of this optional quest into something else so that players cannot abuse it. Beside that, enjoy the easy rewards you can get from that quest for now hehe.

Can I get Voidstone in the Act 2?
I didn't reply since I know you'd able to find it in Act II sooner or later. Have you got passed the First Emblem quest? How has it been so far?
 
Level 4
Joined
Mar 31, 2021
Messages
28
hey i have some question what are the succubus in the dark woods doing should i do something with them i aready killed them
what is that orc mage doing on the lonely island can i interact with him and does the rare item quest on lonely island actually work? i spend a hour doing it and still dont get it
 
Level 12
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May 13, 2017
Messages
139
hey i have some question what are the succubus in the dark woods doing should i do something with them i aready killed them
You were meant to kill them to acquire the tome, that's all.

what is that orc mage doing on the lonely island can i interact with him and does the rare item quest on lonely island actually work? i spend a hour doing it and still dont get it
You are supposed to decode what he says and type it in the message box multiple times to damage him.
The rare item quest on the lonely island may not work depending on the version of the game you play on. You got this far. I hope you can finish the rest of this campaign, including the second Act, which is very amazing!!!
 
Level 6
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Jul 5, 2017
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46
Not sure if this was addressed already or not, but my heroes don't seem to have retained what they had from the Chapter 1 I completed before the Chapter 2 release. Both Addias and Chen start at lv 23
 
Level 12
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May 13, 2017
Messages
139
Not sure if this was addressed already or not, but my heroes don't seem to have retained what they had from the Chapter 1 I completed before the Chapter 2 release. Both Addias and Chen start at lv 23
The campaign went through too many iterations from your old version till now. There were so many changes between the versions that data from the older versions of the campaign is no longer retain-able for the new version. I'm sorry to say that this can't be fix but I think it's better this way. Your heroes were at level 31 which was way above the recommended level 23 anyway.

I hope you enjoy this Act just like the first one.
 
Level 4
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Mar 31, 2021
Messages
28
You were meant to kill them to acquire the tome, that's all.


You are supposed to decode what he says and type it in the message box multiple times to damage him.
The rare item quest on the lonely island may not work depending on the version of the game you play on. You got this far. I hope you can finish the rest of this campaign, including the second Act, which is very amazing!!!
haha thanks definetely finish everything in the campaign
 
Level 6
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Jul 5, 2017
Messages
46
The campaign went through too many iterations from your old version till now. There were so many changes between the versions that data from the older versions of the campaign is no longer retain-able for the new version. I'm sorry to say that this can't be fix but I think it's better this way. Your heroes were at level 31 which was way above the recommended level 23 anyway.

I hope you enjoy this Act just like the first one.
Aw shame, it would've been nice to have been able to steamroll through the starting parts of the campaign (Even if I've got the feeling the fight with the Fire Demon in Map 1 wouldn't have been that different) and also pull off some boss multi-creature kills in map 1. Real pity for the builds I had at the end of Chapter 1 tho, I really liked them. Oh well, guess I'll just have to get em back whenever I replay the whole campaign again in the future.

Something to note in Map 1 tho. I noticed a bit after, when I was going to get the B and G emblems (Wonder what those two are gonna be for, hmm, would they have something to do with that Nadah book I got when I went on the path the Fire Demon escaped to?), the Fire Demon boss fight that Chen seemed to stop getting experience, which got fixed after I went to Map 2.

As for the story itself in Map 1, I have to admit that I feel like Unkar bowed down a bit too easy there after the other two ganged up on him, I expected him to show a bit more resistance/stubbornness (Maybe have him realize he was being foolish either when the other two region leaders get killed or when he himself dies?)

That's it for now, Chapter 2's been pretty fun so far

EDIT: You have my sincerest thanks for the buyable kodos, kind sir
 
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Level 12
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May 13, 2017
Messages
139
Aw shame, it would've been nice to have been able to steamroll through the starting parts of the campaign (Even if I've got the feeling the fight with the Fire Demon in Map 1 wouldn't have been that different) and also pull off some boss multi-creature kills in map 1. Real pity for the builds I had at the end of Chapter 1 tho, I really liked them. Oh well, guess I'll just have to get em back whenever I replay the whole campaign again in the future.

Something to note in Map 1 tho. I noticed a bit after, when I was going to get the B and G emblems (Wonder what those two are gonna be for, hmm, would they have something to do with that Nadah book I got when I went on the path the Fire Demon escaped to?), the Fire Demon boss fight that Chen seemed to stop getting experience, which got fixed after I went to Map 2.

As for the story itself in Map 1, I have to admit that I feel like Unkar bowed down a bit too easy there after the other two ganged up on him, I expected him to show a bit more resistance/stubbornness (Maybe have him realize he was being foolish either when the other two region leaders get killed or when he himself dies?)

That's it for now, Chapter 2's been pretty fun so far
It’s great that you are enjoying Act II so far. Just so you know, people read these posts on the thread so it’s better to not talk about the campaign with too much details. People may be spoiled by the story if we do. So let’s avoid mentioning some character’s names and events in the post, for others, to avoid spoilers.

If you want to discuss the campaign in details, you can message me personally. I’ll reply a lot more there.
 
Level 2
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Mar 28, 2021
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3
I didn't reply since I know you'd able to find it in Act II sooner or later. Have you got passed the First Emblem quest? How has it been so far?
I'm sorry for very late reply. No, I do not pass the First Emble Quest yet.

Quick question: Where can I find Datan? I find him the whole town but I don't see him.
 
Level 7
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Mar 11, 2020
Messages
94
say i played the the whole part 1 a long time ago do items transfer should i decide to play it again i want to have my old items back or should i start part 2 immediately
 
Level 12
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May 13, 2017
Messages
139
URGENT UPDATE (v0.46)

Hi everyone,

This is an urgent bug fix that needs to be addressed. I've figured out that entering the Abyssal Swarm map causes players to lose progress over their main quest. Note that Abyssal Swarm is just an optional map and someone has already reached near the end of the campaign by not being able to find that map. I believe that was why @NecronLord123 couldn't proceed with the main quest in the campaign. I already fixed the triggers that cause the problem in that map and there should be no more transition problem cause by entering Abyssal Swarm from this update.

------------------------------------------------

With that being said, make sure to keep multiple saves so that you can roll back to your saves when you need to. You can also message me personally if you want to discuss the campaign in detail.

Thank you for reading this important post.

full


------------------------------------------------

Where can I find Datan? I find him the whole town but I don't see him.
He's near the water/river. He's not in town. One of the quest pings on the map should point out where he is.

say i played the the whole part 1 a long time ago do items transfer should i decide to play it again i want to have my old items back or should i start part 2 immediately
Your items won't be transferred from your old data, though it’s supposed to do so. The campaign went through many changes that it can no longer recognizes the data it's supposed to transfer. If you start part 2 immediately, you'll start with preset Heroes with preset levels, and nearly no item. Or you can play the first Act again to have your items transferred. Noted that many items were changed or nerfed so the item combination you used before may no longer be your favorite. Make sure you download the latest version 0.46 before playing.
 
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Level 2
Joined
Mar 29, 2021
Messages
2
This is an urgent bug fix that needs to be addressed. I've figured out that entering the Abyssal Swarm map causes players to lose progress over their main quest. Note that Abyssal Swarm is just an optional map and someone has already reached near the end of the campaign by not being able to find that map. I believe that was why @NecronLord123 couldn't proceed with the main quest in the campaign. I already fixed the triggers that cause the problem in that map and there should be no more transition problem cause by entering Abyssal Swarm from this update.
Ah, I forgot to mention when I reported it that I've been questing in Abyssal Swarm before I decided to return to Zheidland to follow the main quest (and encountering the bug), so that must've been the issue. If I download the update will my savegames still work?

As a sidenote, I find the items that reduce mana to actually be beneficial due to the way mana % works. I do like cheesing a bit and you can restrict any hero's mana to very low amounts, drop one of them, cast all the spells you want, then pick up the item, so instead of having to regenerate 300+ mana you only have to regenerate... 5, 15, maybe 20? It works pretty well with the Catalyst, too.
 
Level 1
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Apr 11, 2021
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1
How is it possible to burn out mushrooms or old trees? With the ability of Buri is it not possible. I have 1.29 version.
 
Level 2
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Apr 13, 2021
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4
Maybe a bug, in Amigo, upgrades for ship spawned only first time entering mission, i checked several times all spawn locations even try reentering this map. There is also problem with pre-bossfight cinematic, on second entry to arena game enters cinematic mode but only music starts playing and some sounds like boss is active and fighting, then you got respawn timer and apears at beginning of mission.

This campaign has realy nice terrain and interesting story but some aspect of gameplay are imho not ideal.
I really dont think chance-based game mechaniks like random drops or spawns of quest related items are good idea, game becomes grindy or player need to save-scumm which is opposite of fun.
Power of random creeps increasing with level of heroes is kinda like punishing players for leveling, it is also not logical for creeps to respawn stronger becouse they has been killed by heroes many times :D If this system was implemented for preservation of constant challenge (heroes not becoming too op) there are better mechanics like progress related soft level cap. Why even level heroes when game adjust its difficulty to match them?

Besides this (which is my opinion, maybe most of players like it this way) is this campaing piece of great work, good job @ThinhHo keep going.
Sorry for bad english.
 
Level 7
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Mar 11, 2020
Messages
94
found a bug the cenematic in fugikana after breaking the door to get the emblem is causing warcraft to stop i tried letting it 30mns to cool of but its not working its right after thrall drops a tresaure im on 1.3.1 and also after doing the abysal swarm and going into the entrance to the oracle the back one where u find keilmam the axe before going on main entrance i got buged and had no saves i go to the outpost everybody is dead but i cant get into the zone the one where u got forget its name when u have the 2 emblems honestly spear of ice is just wtf 10 damge and armor only buying claws of attack +12 is more worth since 10 armor doesent do much i hate many of the rewards like the spirit walker drop mobs got better drops i dont think many will like the campaign only people that hate leaving stuff unfinished like me otherwise its irritating just a headache is what it is sorry man i really love your work but know its just a pain in the ass i dont think many people will stick to it make it smooth using 1 spell and going to 0 mana is not fun unless u stack mana like i did even that is boring good luck in future projects i think this one still needs tons of work
 
Level 4
Joined
Jan 22, 2021
Messages
14
I didn't like act two as much as the first, but it's personal. I found it a bit repetitive, I don't know, maybe it's that I'm getting old. Even so, it seemed very good to me, without a doubt you have a great command of the world editor and a great ability to create great stories. The cinematics and narrative are spectacular.
 
Level 10
Joined
Jun 6, 2007
Messages
392
In ironbark, how long is the channelling spell to open the door supposed to take? While channelling, 3 different golems attacked, but after that, nothing has happened for a while.

Also, if the channelling hero dies, the channelling cannot be started again.

After several tries door opened, when I had Adias channelling.
 
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Level 3
Joined
Apr 27, 2021
Messages
26
Hi all. At first, thanks to author for this amazing campaign. Im beginning "first emblem" quest and still not saw any bugs. I got a problem with optional quest Eight Orbs. Can anybody helps me with it?
 
Level 2
Joined
Apr 29, 2021
Messages
2
Dear ThinHo,
I am an old Warcraft player,might have played that game since it was released, also have played other strategy games where you can customize maps etc. Just finished act 2. I haven't ever seen such a remarkable piece of art created by a lone creator like you. It's a masterpiece, everything the dialogues, lore, the stimulating mind puzzles. Even though i've been using context from the Hive quite some time now , i had not an account, logged only to congratulate you. There are some minor issues like not being able to transfer items that had from the previous release in Act 1 in the new one or some times the video is bugging but after all Congrats!!!!!could easily be the equivalent of Beethoven's 5th Symphony in Warcraft 3 Campaigns.
 
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