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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Defenders of the Light

Submitted by ThinhHo
This bundle is marked as approved. It works and satisfies the submission rules.
Current Version: 0.41
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1) Download the campaign
2) Place the file into your Warcraft III/Campaigns folder, or My Documents/Warcraft 3/Campaigns for patch 1.28.
2) Don't rename the campaign file or the map transition may not work.
3) Play the campaign, yay!

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Inspired by The Founding of Durotar Campaign, yet unsatisfied by how short but fascinating the campaign was, this campaign aims to create a bigger world with more areas and various styles of gameplay. Note that the campaign follows none of the Warcraft or World of Warcraft lore. It takes place at a different world despite using the names of some of the same characters in Warcraft.
This campaign was first developed based on the idea of gameplay and exploration. Even though the Rexxar Campaign was amazing, it was kinda short for my taste. For the longest time, I have always wanted to create a campaign like that but bigger and more diverse in term of gameplay. My first thoughts were to make as many maps as possible. Therefore, more play-styles can be implemented such as regular RTS games, defense games, arena games, puzzles, MOBA, mini-games and many more, into only one single campaign. And here it is, this RPG campaign is the result of that.




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- Campaign in the style of The Founding of Durotar with many unique elements.
- An original storyline.
- More than 16 playable maps (for Act I).
- Custom units and custom AI.
- Many unique boss fights.
- Map transition system - Most maps can be traveled back and forth.



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Screenshots 1

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Screenshots 2

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Models Credits Icons Credits Skins Credits Miscellaneous Credits
Credits
HeroGlow by assasin_lord
Elder Shaman Thrall by Rubellu Sidus
Animated Grass by Sunchips
MagHar Barracks by Forgotten_Warlord
Juggernaut by HappyTauren
Leech (Yellow) by Fingolfin
Sunken by killst4r
Orb of Dragons by General Frank
RuneGem by RightField
NucExplosion (no missile) by WILL THE ALMIGHTY
Red Helmet by Remixer
Simple Tree by Grey Knight
Goblin Steamboat by kellym0,MiniMage
AnimatedFlowerBV.088 by kellym0
AnimatedCatTailBv.025 by kellym0
Grassie by HappyTauren
Bulky Human by Skipper
Barbarian Villager by Sin'dorei300
Wall by Shadow_killer
Branch by RightField
Mammoth Hurler by Skipper
Blood by SantoRayo[iP]
Birch and variations by Fingolfin
Oak and variations by Fingolfin
Pine and variations by Fingolfin
Inquisitor by FerSZ
Chaos Golem by MasterHaosis
Crate by Deolrin
Nether Ray by GhostThruster
Naga_Shield_Item by eubz
Web by Lender
Nerubian Devourer by Tarrasque
FemaleDrider by garfield
Demon Ziggurat by Ujimasa Hojo
Ice Spider by Kitabatake
Roar Caster by JetFangInferno
Blue Velvet Blossom by Remixer
Devil Pearl Rose by Remixer
Queen's Throne by Remixer
Governor's Crown by Remixer
Spear Head Mushroom by Remixer
Wooden Archway by eubz
TrollChild by ChevronSeven
TrollWitch by Uncle Fester
CastIronGolem by CryoniC
EvilWave Effect by sPy
Rune Golem by Alpain
Brigitte Abbendis by kangyun
Monk Statue by Kino
Desert Walls by Felipe Gormadoc
Desert Columns by Felipe Gormadoc
Desert Roof by Felipe Gormadoc
Medivh by Ujimasa Hojo
Templar Catapult by Direfury
HFMRock_Vale by Talavaj
RPG Villager by Tenebrae
Necrolyte by Kam, Xaran Alamas, Rommel
King's Guardian by Stefan.K
Mansion Wall by Kitabatake
Anduin Lothar by Tauer
Crystal by eubz
Bandit Champion by Sweet Oblivion
Villager Man by Aquis
Bandit Leader by Stefan.K
Maul of Strength by Thrikodius
Battleship by Illidan(Evil)X
GrommashHellscream by Tauer
Villager Orcs by Plunders
Grunt Female by Cavman
OrcChild by ChevronSeven
Watcher by frostwolf
Candlesticks by The_Silent
Gothic Window by Tranquil
Carpet 02 by Tranquil
BigPlantPot OnStand by imforfun
Piano by Eleandor
Chair1 by HappyCockroach
Fireplace by Blood Raven
Dojo Doodads by Blood Raven
Red Curtain by Ket
Stone Brick Variants by InfernalTater
FLoating fountain by Horn
Archmagi by Direfury
Paladin Judgment_Armor by Stefan.K
Orcish Berserker by supertoinkz
Sporling by Maxwell
King by Tranquil
Templar by Callahan
Watcher by Ujimasa Hojo
Orc Wolf Rider by Stefan.K
Mammoth Ravager by Skipper
Rifleman Lordaeron by Asssssvi
Orcish Spearthrower by General Frank
Villager Kid Female by Alethos
Serpent Knight by Gluma
Void Missiles by Mythic
Royal Captain by Tranquil
Parasite Worm by -Grendel
Banshee Queen by Sellenisko
Orc Warlock Hero by Dojo
Ancient Explosion SFX by WILL THE ALMIGHTY
Thrall by Lord_T
Shining Flare by Mythic
Credits
BTNWoWThrall by Sin'dorei300
BTNRedGuillotineVlll2 by San
BTNAutoRepairBots by Infinitynexus
BTNMoltenGiant by chr2
BTNSanctuary2 by Darkfang
BTNAntiMagicShell by Darkfang
BTNManaOrb by -Kobas-
BTNChaosGolem by MasterHaosis
BTNDemonZigguratby Ujimasa Hojo
BTNDemonZigguratUpgrade by Ujimasa Hojo
BTNBoarCharger by Mr.Goblin
BTNRing by ~Nightmare
BTNFlower3 by exN
BTNDragonstone by Skypsi
BTNTheOneRing by Mc !
BTNTrollWitch by Uncle Fester
BTNPT1Shield by Heinvers
BTNEmptyAmulet by PeeKay
BTNSphereOfDarkness by PeeKay
BTNRPGHeroEmblemCleric by Apheraz Lucent
BTNRPGHeroEmblemRanger by Apheraz Lucent
BTNRPGHeroEmblemDruid by Apheraz Lucent
BTNSultanCharmV2 by Apheraz Lucent
BTNRunestonePike by Blood Raven
BTNIceWand by NFWar
BTNBoots by Blaxor
BTNSpikedArmor by PeeKay
BTNGauntlet by darkdeathknight
BTNYellowCrystalBlade by NFWar
BTNScythe by Destructor [DoR]
BTNDualCutlass by Flute
BTNTItansteelShield by Hadeis
BTNAmulet by -Berz-
BTNPatrol by MortAr
BTNBouldersling by Eagle XI
BTNEntaglingSpikes by Don Valentino
BTNCarbotZergling by Carbot Animation
BTNSandOrb by Darkfang
BTNEnchantedOldAxe by Heinvers
BTNicon005 by FViral
BTNDuelistsGauntlets by NFWar
BTNCWRuneBlade by CloudWolf
BTNEssenceDrain4 by San
BTNCRwGem by CRAZYRUSSIAN
BTNGrapes by Big Dub
BTNCRgravedance by CRAZYRUSSIAN
BTNStop by viiva
BTNWex by Legal_Ease
BTNPowerHammer by NFWar
BTNPotion2 by Mr.Goblin
BTNDeath_Staff_Stave by Gwen Stefani
BTNIcyArrows by maxor_gan
BTNMaskOfSilence2 by D.ee
BTNIvoryMammoth by Stanakin
BTNVolatileWaters by Darkfang
BTNTaliaLothian by Joey Julian
BTNSkullMask by Solu9
BTNMap by The Panda
BTNSpellHover by JollyD
BTNFreedom by PeeKay
BTNCameraReset by darkdeathknight
BTNCrimsonEdge by San
BTNPlagueBell2 by Pyramidhe@d
BTNLobsterCrabBounty by Kimbo
BTNArisingLightStrike by Darkfang
BTNWarCry by PeeKay
BTNSeerStaff by PeeKay
BTNOrbVar4 by Big Dub
BTNRoyalArmor by NFWar
BTNOrcShield by Midnighters
BTNSpiderArmor by Mc !
BTNPlateArmor02 by NFWar
BTNPlateArmor by NFWar
BTNBattlemagesGuard by NFWar
BTNThunderStorm by The Panda
BTNFerealInstinct by PeeKay
BTNToxicDagger by NFWar
BTNTenebriousArmor by PrinceYaser
BTNCR_Spiked_Armor by CRAZYRUSSIAN
BTNPandaPower by NFWar
BTNserpentknight by Gluma
BTNFirekingCrown by Darkfang
BTNoverload.blp by Murlocologist
Credits
MountainGiant.blp by chr2
RazormaneChief.blp by Mr.Goblin
Magmasaur.blp by Daenar7
DarkProphet.blp by b17rider
ForestTrollChild.blp by ChevronSeven
VillagerMale.blp by Mr.Goblin
DarkSylvanas_by67chrome.blp by 67chrome
Credits
"Elwynn Forest" by Jason Hayes
"Laurence, the First Vicar" by Tsukasa Saitoh
"Don't Turn Back" by CO.AG Music
"Far Horizons" by Jeremy Soule
"The Ancient Dragon" by Motoi Sakuraba
"Gothic Dolls" by Derek & Brandon Fiechter
"2Volt" by Hiroyuki Sawano
"Come On!" by Yoko Shimomura
"Firelink Shrine" by Motoi Sakuraba
Arceus Battle Theme Remix by Luigigigas
Jaina Theme by Neal Acree & Russell Brower
"Darklurker" by Motoi Sakuraba
"Lady Maria of the Astral Clocktower" by Yuka Kitamura, etc.
"Dalaran Halls" by Neal Acree & Russell Brower
"Holy Warriors Oath" by Neal Acree & Russell Brower
"ət'æk 0N tάɪtn" by Hiroyuki Sawano
"Nashandra" by Motoi Sakuraba
"Haunted" by Tales Of The Forgotten & Steph Kowal
"Oblivion" by Baptiste Thiry
"Dependent Weakling" by Keiichi Okabe
"XL-TT" - Hiroyuki Sawano
"Gehrman, The First Hunter" by Ryan Amon, etc.
"偽書ト世界" by Keiichi Okabe
"鏖殺ノ予感" by Keiichi Okabe
"Mourning" by Keiichi Okabe
"False Knight" by Christopher Larkin
"The Sound of the End" by Keiichi Okabe
"Gods Bounded by Rules" by Keiichi Okabe
"Dispossession (Piano)" by Keiichi Okabe
"Sir Alonne" by Yuka Kitamura
"Faltering Prayer" by Keiichi Okabe
SFX Boing2 from Mario and Luigi: Superstar Saga
SFX Monster Growl by thecheeseman
SFX NotEnoughMineral from Starcraft II
SFX Toxic Goo by Mike Koenig
SFX GehrmanAttack01 from Bloodborne

Special Thanks
Hidden
They were this campaign's testers. I learned that campaign testing is not only about bug finding and bug fixing. They have done a lot more than that. They contributed a lot of suggestions and ideas to develop the campaign greatly. The scripts of the campaign were also rewritten and improved greatly by them. If you see the version of this campaign when it first came out in the Map Developement section in 2017, you may be surprised of the big difference between that version and the version you have now. All I'm saying is that without their help and you guys' support, this campaign may not have happened. I could never have done this by myself. Thanks to all, it is finally here. Thank you very much.

Changelog
Show
v0.10 July 26th 2017
- Act I BETA released

v0.11 July 27th 2017
- Heroes revive instantly for cinematic sequences if they are dead.
- The humming-lady events now work properly in the Dark Wood maps.
- The Barrows is now accessible from the start except from the main quest.
- Fixed Den of the Murlocs map-transition issue, players can now go back to where they came from.

v0.14 August 2nd 2017

Major Changes
- Fixed Hero couldn't gain XP after cinematics for all maps. (caused by the last update)
- Fixed over-spawn issue for all maps.
- Added loading screen description for all maps.
- Created a basic quest-sync system for the main quest.
- Added quest logs to several maps.
- Improved terrain for maps: Home, Shimmer Wood and Dark Wood (1).
- Fixed several dialog/cinematic mistakes.
- Added a new mini-boss, quests, a grand puzzle and a mini-game to Lonely Island.
- Changed the name of the campaign to 'Defenders of the Light' (was 'Breath of the Light').

Minor Changes
- Improved the wraith event in Dark Wood.
- Increased the hit points of Dungeon Gates in Den of the Murlocs.
- Fixed the uncontrollable stash in Edenvale City.
- Preplace some villagers and increase the number of villagers in Edenvale City.
- Added some hints, lore and decorations to Edenvale Dungeon.
- Fixed the unopenable side-quest door in Edenvale Dungeon.
- New SFX boing2 and the song Come On! from Mario and Luigi: Superstar Saga was added to the game.
- Fixed the walkable trees in Longpass Valley, players shouldn't be able to walk on top of the trees anymore.
- Fixed production buildings not given to player in Stormhaul.
- Adjusted enemy level-scaling across all maps.

Unit Changes
- Adjusted the size of Centaur Outrunner, Impaler, Firecallers and their derivatives.
- Increase the difficulty of the final boss of Edenvale Dungeon.
- Nazca Warlocks' Holy Light now heals for 1200 hit points (from 200).
- Added proper shadow to Makrura Abominations.
- Increased the damage of Faceless One Terror in Glowing Cave.
- Increased the ability cooldown of Unholy Titan Controller from 5s to 8s.
- Added new upgrades to Advance Gryphon Riders and Super Demolishers in Stormhaul.

Item Changes
- Lower the price of Shimmerglaze Roast to 65 (from 100).
- Change name of Boots of Speed (3) to Boots of Speed +3.
- New item: Rune of War Stomp.
- New item: Ring of the Necromancer.
- Reduce cooldown of Tome of Experience to 10s (from 30s).

v0.16 August 12th 2017

Major Fixes/Changes
- The Reliving History event in Edenvale City no longer destroys player's Stash and gold.
- Before this update The Abyss and Glowing Cave lose their 'darkness' after a game is loaded, not anymore.
- Traversing through the portal in Shimmer Wood should no longer send the player to the campaign menu screen.
- Fixed many cinematic bugs in Edenvale City.
- Recreated the whole intro sequence of the first map with a new intro quest.
- Recreated the quest system for Little Village, Shimmer Wood, Edenvale City. Bringing all of them to Blizzard standard.

Minor Fixes/Changes
- Re-organized all import files of the campaign, made it easier to look up a particular file in the imported resources.
- Glowing Cave now plays its ambient sound as music instead.
- Improve the terrain of Little Village.
- Add a new optional quest to Little Village and Edenvale City.
- Unholy Titan should continue spawning after reinforcment, until you finish the later map.
- Changed food cost of Thunder Lizard Beta in Edenvale City to 1 (from 5).
- Recreated the targeting system of Fel Orc Warlock in Lonely Island.
- Fixed some typos in the puzzle of Fel Orc Warlock in Lonely Island.

v0.28 July 15th 2018
- Act I Closed-Testing Phase B Released

v0.29 July 16th 2018

General Fixes/Changes
- Map1 Don't set Healing Wave as a pre-learned skill
- Map1 Set Tents Vulnerable
- Map9 Set Tents Vulnerable
- Map1 Don't set map black after emissary
- Map2/4 Fix Hint about exploration/boat
- Map3 Implement Buri into bandit/wizard cine
- Map3 Add Resistant Skin to Solaire
- Map3 Solaire costs 1 food to 0 food
- Map9 Added Portrait for Burma
- Map9 Destructibles are no longer invulnerable
- Map9 Stash disappears after departure cinematic, need check (Found Nothing)
- Map14 Fix Resurrection Stone belongs to Hostile Player
- Fix Buri transition activation at every transitioning zone
1D,2D,3D,4D,5D,6D,7D,8X,9D,10D,11D,13D,14,15,21X,22X,23X

Unit Fixes/Changes
- Hero Adias Adjust Mana Cost of Ultimate 200/350/500 to 250/350/460
- Hero Darak Adjust Mana Cost of Ultimate 200/350/500 to 200/310/430
- Hero Chen Adjust Mana Cost of Ultimate 200/400/600 to 200/280/360
- Hero Adias Fix misleading tooltip the number of times Healing Wave bounces
- Hero Avatar of Judgement Adjust Mana Cost of Mana Shield 50 to 180/290/405
- Hero Avatar of Judgement Fix Tooltip for Mana Shield
- Hero Avatar of Judgement Adjust HalfDamage of Judgement 60/120/240 to 20/40/80
- Hero Avatar of Judgement Adjust HalfDamageInterval of Judgement 1s to 0.33s
- Hero Avatar of Judgement Adjust HeroDuration of Judgement 4s to 0.33s
- Hero Buri New icon for Flame Strike
- Hero Buri's Flame Strike should no longer work on trees. Change color to blue flame.
- Hero Musko Change Frost Armor to Frost Armor (Autocast)
- Hero Musko Adjust ArmorBonus of Frost Armor 3/5/7 to 12/20/28/36
- Hero Musko Adjust ArmorBonus of Devotion Aura 1.5/3/4.5 to 6/12/18/24
- Hero Arthas Adjust ArmorBonus of Devotion Aura 1.5/3/4.5 to 6/12/18/24
- Hero Arthas Adjust AmountHealed/Dmged of Holy Light 200/400/600 to 200/400/600/800

Item Fixes/Changes
- Item Added tooltip for Blood Ring
- Item Fixed Spelling "Sceptor" to "Scepter"

v0.30 July 21st 2018

General Fixes/Changes
- GAME Reduced enemy scaling at Adias lv1/8/17/30/48 from x1/x2/x4/x6/x8 to x1/x2/x2.9/x4.2/x6.1
1X,2X,3D,4D,5D,6D,7D,8D,9D,10X,11D,13D,14D,15D,21D,22X,23X
- GAME Reduced enemy scaling at Adias lv1/17/30/50 with x2/x4/x6/x8 to lv1/28/36/44 with x2.8/x3.7/x4.4/x5.0
16D,17D,18X,19O,20X,25X,26D,27X,28D,29X,30X,31X
- Map0 The path to the Resurrection Stone is more visible
- Map0 Add difficulty concept
- Map3 Replace Fountain of Mana with Fountain of Restoration in the town
- Map3 Create shortcut after defeating the Biggest Murloc
- Map4 Make the trees/Rocks tighter so that players cannot get through to Tojara
- Map5 Make destructibles vulnerable
- Map5 The path right below the death knight that we have to kill for the optional quest should be expanded
- Map6 Fix Item made with potion, potion doesn't go away but turn infinite use
- Map7 Murloc Huntsman now can cast Ensnare on heroes
- Map9 Give Chen Delicious Seafood after teleport in Friend quest
- Map11 Make destructibles vulnerable
- Map11 Replace Fountain of Mana with Fountain of Restoration
- Map12 Fix Mana Enhancer now provides 30 armor and 5 bonus damage on Arthas
- Map13 Improve Kaleo AI, HP, Damage
- Map13 Heroes should be revived at the correct point now
- Map14 Remove some trees around the Fountain of Health
- Map14 Make it that you would be able to buy boats without having heroes nearby shipyards.
- Map15 Increase creep respawn time to 170 (from 110)
- Map15 Replace Taurens with Berserkers
- Map15 Make destructibles vulnerable
- Map15 Make Shamans/Witch Doctors recruitable
- Map21 Remove Night Elves
- Map22 Add portals on the other side of the map
- Map22 After reinforcement, teleport heroes to ReturnSpots
- Map23 Centralize (kinda) the arena
- Map26 Greater Thunder Phoenix Increase Spell Damage Reduction to 45% (from 35%)

Unit Fixes/Changes
- Hero Darak abilities now show mana cost
- Hero Chen abilities now show mana cost
- Hero Chen Add Hotkey in Tooltip of Ultimate
- Hero Darak Fix misleading tooltip for the number of times Chain Lightning bounces
- Hero Avatar of Judgement Set Judgement ability so that it doesn't damage allies
- Hero Darak Fix tooltip for Acid Bomb
- Hero Darak Adjust Damage of Ultimate 50/100/200 to 100/175/300
- Hero Darak Adjust AreofEffect of Ultimate 1000/1100/1100 to 900/900/900
- Unit Change title of Akiba to Guardian (from The Guardian)
- Unit Change title of Kaleo to Guardian
- Unit Change title of Sira to Guardian

Item Fixes/Changes
- Item New Item Royal Armor
- Item New Item Orc Shield
- Item New Item Footman Shield
- Item New Item Seer Staff
- Item New Item Light Bullet
- Item Add detail to Imbued Chain Lightning description
- Item Reduce cost of Mana Stone to 600 (from 800) and mana regen to 15% (from 25%)
- Item Greater Kochura Incense now decrease to 400 mana (from 500)
- Item Add detail to Thunderlizard Diamond

Known Issues
- Map4A Circle of Power disappears after game load
- GAME Game crashes if transitioning when at least one hero is reviving

v0.31 August 19th 2018

General Changes/Fixes
- Improved all dialogues in the campaign
- Distributed Kaleo Quest for Act I and its Quest Sync
- Distributed Kaleo Quest Progress for Act I Export/Import
- MapC1 Added
- Credits map added
- Map3 Reterrained
- Map3 Created final Buri event
- Map3 Made Rock Chunks near the Force Wall invulnerable
- Map3 Fixed ToCity cinematic
- Map3 Added critters
- Map3 Created a small area of visibility at Barracks when Hinting at it
- Map4 Fixed opens between trees which heroes can pass through
- Map4 Rewards are created at heroes locations after killing the Colossal Turtles instead
- Map4 Fixed Darkwood Totem keeps showing up even though the map is unlocked
- Map4 Colossal Sea Turtle now drops Circlet of Nobility instead of Claws of Attack +9
- Map4 Added critters
- Map4 Added Pack13
- Map6 Fixed Heroes go through buildings
- Map6 Paused the other heroes while one hero is in Dark Souls battle
- Map6 Fixed Talky Effects for quest givers
- Map6 Changed Achievement into legit quest with quest reqs
- Map8 Changed enemies' models and names
- Map9 Reterrained
- Map9 New Quest Precious Information
- Map9 Remade Info Man event
- Map9 Fixed Buri not in cinematics
- Map9 Removed Koron after the fight so that he doesn't show up in cine
- Map9 history event fixed quest completion message. Give them Quest Reqs as well
- Map11 Improved Terrain
- Map13 Fixed lighting
- Map13 Disabled Shade of the Deep event
- Map14 Disabled Staff of Teleportation
- Map14 Blocked certain pathways
- Map14 Increased password drop rate
- Map15 Reterrained
- Map15 Fel Orc Warlocks now only drop tomes +1
- Map15 Removed exceeding Murlocs
- Map15 Added critters
- Map23 Fixed game crash upon losing

Unit Changes/Fixes
- Hero Avatar of Judgement increased Mana Transfer ratio to 1.8 from 1.5
- Hero Avatar of Judgement increased mana regen rate to 4/5/6 (from 4/4/4)
- Hero Avatar of Judgement decreased mana cost for Mana Shield to 40/40/40 (from 180/290/405)
- Hero Avatar of Judgement Mana Shield lasts 20s with each cast and has 25s cooldown
- Hero Avatar of Judgement increased ManaPerHitpoint to 3/5/7 (from 3/3/3)
- Hero Avatar of Judgement now starts with mana 25/50/75
- Hero Adias Storm Bolt lv8 can no longer target allies
- Hero Adias Increased ultimate cooldown to 220 (from 180)
- Hero Chen Increased Cooldown of Ultimate to 220 (from 180)
- Hero Chen Increased Armor of Earth to 20 (from 5)
- Hero Chen Increased Armor of Storm & Fire to 12 (from 2)
- Hero Chen Decreased Mana Cost of Ultimate to 160/220/280 (from 200/280/360)
- Hero Darak created new model for ultimate
- Hero Darak decreased DamageInterval of Ultimate to 0.5/0.5/0.5 from 1.5/1.3/1.3
- Hero Darak decreased DamageDealt of Ultimate to 48/83/140 (from 100/175/300)
- Hero Darak decreased Duration of Ultimate to 20 (from 30)
- Hero Darak decreased AreaOfEffect of Ultimate to 760 (from 900)
- Hero Darak increased Cooldown of Ultimate to 210 (from 180)
- Unit Feral Spirit Decreased MovementSpeed to 280 (from 350)
- Unit Feral Spirit Decreased ArmorBase to 0 (from 0-10)
- Unit Feral Spirit Removed Critical Strike
- Unit Feral Spirit Added new abilities: Fury Dash, Feral Predator, Feral Fury
- Hero Musko fixed tooltip number of healing bounces
- Hero Buri Flame Strike buff now has the right icon
- Map3 Changed the name of Elven Towers to Magical Guard Towers
- Map3 The Biggest Murloc got a new skin
- Map7 Replaced Murloc Emperor with Murloc Emperor
- Map9 Thrall should be lv15 with items
- Map10 Arthas and Musko's Devotion Aura now have been fixed across all maps
- Map13 Astral Arachnathids no longer scale
- Map14 Reduced Sight Range of Shipyard to 500 (from 900)
- Map14 Spider Crab Behemoth now scale with heroes' lv
- Map14 Spider Crab Leviathan now scale with heroes' lv
- Map15 Adjusted damage of Thunder Lizards
- Map15 Replaced Troll Headhunter with Troll Berserker in shops
- Map15 Improve AI of Fel Orc Warlock (South)
- Map15 Changed Berserker tooltip
- Map17 Makrura Socerers now have Feedback
- Map22 Increased Unholy Titan 08's Bloodlust to 100% atkSpd (from 75%)
- Map22 Changed Unholy Titan 07's Armor Type to Medium (from Normal)
- Map22 Increased Unholy Titan 07's cleaving damage to 50% (from 40%)
- Map22 Stormhaul Towers improve model
- Map23 Akiba improve model
- Map23 Increased HP of titans, ghouls

Item Changes/Fixes
- Critical Stone +2 Fixed tooltip
- Primal Essence Reduced mana and HP increment of to 150 (from 200)
- New Item Defense Charm
- New Item Armor of Agility
- New Item Piercing Armor
- New Item Tough Armor
- New Item Battlemage Armor
- New Item Cleansing Shield

v0.32 August 23rd 2018

- Public Release

General Changes/Fixes
- Map2 Quest givers now have exclamation mark on their heads
- Map2 Empty Vial can be removed from any hero's inventory for quest
- Map3 Replaced a Rune of Lesser Resurrection with Rune of Spirit Link
- Map3 Removed some boulders for shortcut
- Map7 Removed occlusion from some tree
- Map13 Added Hint about Lever Keepers
- Map15 Shamans are now recruitable during Quillboar Quest
- Map15 Added a new cinematic
- Map22 Removed Castle requirement for Gryphon Rider Upgrades
- Map23 Use no bleed models for Adias, Darak, Chen

Unit Changes/Fixes
- Map1 Changed name of Gnoll Hut to Forest Troll Hut
- Map3 Made 2 Bears (Level 1) Can Raise, Does Decay
- Map3 Almost all Murlocs now can swim (Done)
- Map3 Reduced Centaur Firecaller's Slow Aura MoveSpdFactor to -0.4 (from -0.6)
- Map9 Reduced Centaur Firecaller's Slow Aura MoveSpdFactor to -0.4 (from -0.6)
- Map9 Alad and Maranda are now invulnerable
- Map21 Jimmy now drops something
- Map22 Priests are now fully upgraded
- Map22 Increased Arthas and Musko's health
- Hero Chen Fix Ultimate Tooltip
- Hero Chen Fix Breath of Fire Tooltip

Item Changes/Fixes
- Item Claws of Attack now reduces mana while equipped
- Item Boots of Speed now reduces 8 armor while equipped
- Item Gloves of Haste now reduces attack damage by 3
- Item Greater Kochura Incense now reduces mana cap by 350 (from 400)
- Item Frost Wyrm Skull Shield reduces Spell Damage Reduction to 20% (from 33%)
- Item Frost Wyrm Skull Shield Hero takes extra 8 damage from melee attacks
- Item Ankh of Reincarnation now revives heroes with 1200 hp
- Item Frozen Core reduced price to 1700 (from 1900)
- Item Frozen Core now reduces wearer armor by 5
- Item New Item Noxious Dagger

Known Issues
- Sometimes you'll notice unit's shadows on some maps, ignore them.
- Sometimes enemies spawn behind trees
Patch 1.30 Known Issues
- Although some cinematics are not meant to be skipped, skipping some skippable cinematics may not work properly or may break the game.
- Some tooltips are not fully displayed.


v0.33 October 26th 2018

General Changes/Fixes
- Heroes gain only 25% experience from kills after one of them reaches lv22.
- Buri’s Banish ability has been replaced by Holy Heal – a self-heal ability which works like Clarity Potion.
- The terrain of Longpass Valley has been improved. It looks prettier now.

Detailed Changes/Fixes
- Map1 Sellers, Paul and Reiner are now invulnerable
- Map2 Buri and other heroes should be able to give the Vial
- Map4 Grunt no longer decays when he dies in cinematic
- Map5 Disable Chen dialogues if he's not there
- Map6 Cairne now has Reincarnation
- Map6 Thrall now can summon wolves
- Map6 Increased creep respawn time to 200s (from 110s)
- Map7 Disabled Invisible Bridge
- Map9 Make Sheep invulnerable
- Map9 Fix Buri bug in Unit Testing System
- Map9 Increased the difficulty of Bandit Quest
- Map9 Delicious Meat is now stored as variables instead of item
- Map9 Chamber Key and Musical Core are now stored as variables instead of items
- Map9 The game now clears text messages for Spider Crab meat updates
- Map9 Extended the time Ghostly Archmage appears till 10:00PM (was 9:00PM)
- Map9 Make Neutral heroes invulnerable
- Map11 Fixed Karim+Boss Door bug
- Map11 Double doors to secret item are now invulnerable
- Map14 Increased rate of password drop
- Map14 Decreased minigame upgrade cost to 300/300/300/200 (from 600/600/600/400)
- Map14 Gargantuan Sea Turtle in middle of map can now cast Frost Armor
- Map14 Lock camera during Egg Minigame
- Map14 Make the whole room visible during Egg Minigame
- Map14 Expanded reward roster for Phoenix Egg Minigame to 46 (from 25)
- Map15 Blocked walkable paths
- Map15 Increased creep respawn time to 240s (from 170s)
- Map21 A Stash will be available at the end of the map
- Map21 The Undead base now treat Neutral Hostiles as Neutral
- Map22 Unrelenting Towers now give 150 gold each
- Map22 Gryphon Riders no longer require Castle
- Map22 Gryphon Riders increased max hp to 1600 (from 1300)
- Map22 Gryphon Riders increased gold cost to 280 (from 250)
- Map23 Artilleries can no longer hit Obelisks
- Act II Improved final boss fight - final phase
- Rum for Friend and Broken Music no longer appear in every map

Unit Changes/Fixes
- Hero Buri Reduced Flame Strike's FullDmgDealt to 15/22.5/30 (from 15/26.67/36.67)
- Hero Buri Reduced Flame Strike's AOE to 160 (from 200)
- Hero Buri Reduced Mana Siphon's ManaDrained to 20/30/40 (from 25/50/75)
- Hero Buri Reduced Mana Siphon's ManaTransferredPerSec to 30/60/90 (from 45/90/120)
- Hero Buri Increased Mana Transfer's ManaTransferRatio to 1.0/1.3/1.6 (from 1.0/1.2/1.4)
- Hero Buri Replaced Banish with Holy Heal
- Hero Adias has a new icon
- Map3 Remove Alpha/Beta after Mercs' name

Item Changes/Fixes
- Item Cloak of Flames/Cloak of Fire no longer deal damage to neutral units
- Item New Item Tenebrious Armor
- Item New Item Spiky Plate


v0.34 April 12th 2019

General Changes/Fixes
- Revamped Level Cap system
- Map1 Removed awkward long pause in cinematic
- Map2 Fixed Buri can't activate quests
- Map3 Ancient Sasquatch now drops Tome of Agility instead of Tome of Knowledge
- Map4A Now can skip long cinematic
- Map9 Fixed Buri not activate some minigames
- Map11 Removed awkward long pause in cinematic
- Map11 Added some more rewards into Memory Circles minigame
- Map14 Fixed Buri can't activate contraptions
- Map14 Makrura Abomination's ability now works on Buri
- Map23 Now can skip long cinematic
- MapC1 Added Spiky Plate, Tenerious Armor and Noxious Blade to Item Shop

Unit Changes/Fixes
- Hero Chen Earth's Spell Immunity is replaced with Hardened Skin with IgnoredDmg: 12/22/30
- Hero Chen now has a new ability Bererk - boosting attack speed but Chen takes more damage
- Hero Chen Drunken Brawler now only has 8 levels

Item Changes/Fixes
- Item Frozen Core now reduces wearer armor by 10

v0.39 December 23rd 2019

ACT I and General
General Changes/Fixes
- MapIntro Fixed some grammar mistakes
- Map3 Removed Lots of Tomes of Intelligence/Strength/Agility
- Map3 Solaire now drops any items he carries after completing the quest
- Map4 Add stash into Shimmer Coastal for purchase and use
- Map5 Removed some Tomes of Intelligence/Strength/Agility
- Map9 Make Ghostmage invulnerable
- Map11 Chen uses Breath of Fire when his hp is less than 40% instead of 30%
- Map11 Mini Bosses and Voidwalkers no longer respawn
- Map11 FlameStrike areas are off after unlocking the final doors
- Map14 Remove summons for Staff of Teleportation exploit
- Map15 Remove victory cinemtic if the quillboar defense game is replayed
- Map15 Kodo beast cost no gold
- MapC1 Button is now visible after activation

Unit Changes/Fixes
- Adias' Judgement Strike buff now has the right icon
- Chen Changed name of Berserk to Drunken Furry
- Chen Drunken Furry reduced base mana to 65-100 (from 85-130)
- Unit Fel Stalker removed Mana Burn ability and change attack type to Normal (from Chaos)
- Insurgent Changed model

Item Changes/Fixes
- Item Primal Essence can only be obtained twice in Act I and once in Act II now
- Item Vindicator Belt can only be obtained once in Act I now
- Item Cloak of Fire can only be obtained once in Act I now
- Item New Items Small/Medium/Large Health Elixir
- Item Scroll of the Beast now increases Attack Damage by 50% and lasts 30s, AOE Area is 400 (from 500)
- Item New Item Scroll of the Monster
- Item New Items Small/Medium/Large Mana Elixir
- Item Blood Ring has a new icon
- Item Piercing Armor fixed description
- Item Spear of Crystal Rain Increased Mana Cost to 110 (from 65)
- Item Murloc Staff now costs 85 mana (from 0) to cast


ACT II
General Changes/Fixes
- Map16 Fixed An Uninvited Guest quest with questreq and discover
- Map16 Fixed Demon run somewhere else in cinematic
- Map16 Change Items Sold from Reiner's Shop
- Map17 Add Stash as reward after completing Thrall's quests
- Map17 Reduce number of Stalkers in the initial packs
- Map17 Adjust allied heroes' stats, item and hp
- Map17 Remove rock chunks blocking way to Mold Valley
- Map17 Turn on Mold Valley transitioning
- Map17 Choose the right items for Camp Shop
- Map17 Reduced hit points and damage of Quest Rescue's unit
- Map17 Added Shaman, Footman, Knight and Priest into Barracks with better description
- Map19 Earth, Storm, Fire now disabled and enabled properly for quest
- Map19 Mammoth 2nd and 3rd fight has no more unrelated cinematic
- Map26 Remove Optional quest rescued unit going into Sira's session
- Map26 Designate custom respawn for supporting units in Adias' session
- Map28 Removed Tome of Intelligence and Tomes of Strength
- Map29 Fixed platform puzzle bug
- Map29 Fixed some pathing issues
- Map31 Replaced Light Strike effect with Mythic's one
- Map34 New Map Added
- Map40 Added Cloak of Blaze crafting quest
- Map40 Fix boss loses color after restart
- Map40 Make player treat creeps as neutral during cinematic

Unit Changes/Fixes
- Unit Giant Magnataur increased base health to 22000 (from 18000)
- Map28 Increased Magnataur Normal War Stomp to 650 (from 400)
- Map28 Increased Magnataur Hook War Stomp to 450 (from 150)
- Map28 Increased Reika's Surrounding Wave to 500/620/740 (from 500/580/660)

Item Changes/Fixes
- Item Cloak of Flames can only be obtained once in each shop in Act II, but can be dropped from enemies
- Item Changed Life Sucker's description
- Item New Item Magic Ivory
- Item New Item Life Sucker
- Item New Item Belt of Power
- Item New Item Blue Tearstone Ring
- Item New Item Kaleo's Magic Shield
- Item Enchanted War Axe changed name to Seimos' War Axe
- Item Medallion of Darkhaven decreased life bonus to 400 (from 500)
- Item Belt of Power Change stats 6% (from 5%) and 1000hp random dmg (from 450hp)
- Item Cloak of Flames can only be obtained once in each shop in Act II, but can be dropped from enemies

v0.41 January 8th 2020

General Changes/Fixes
- Act II Intro Map is available
- Increased time before creeps respawn on most maps
- Implemented Novels
- Map25 Decreased Help Room Chance
- Map28 Edit Terenas Cinematic
- Map31 Increased Blink mana cost to 35 (from 25)
- Map31 Updated Credits

Unit Changes/Fixes
- Adias Reduced Avatar of Judgement base damage to 47/81/121 (from 78/135/202)
- Sira model no longer has long ears
- Map26 Create appropriate colors for Power Generators Green/Yellow

Item Changes/Fixes
- Item New Item Phoenix's Blue Feather
- Item New Item Sundering Glaive
- Item New Item Novel: Seimos
- Item New Item Sacred Rune Blade
- Item New Item Stout Shield
- Item Reduced Wraith Band, Warrior's Bracer, Null Talisman's bonus stats to 3 and 5 (from 3 and 7)
- Item Removed Health Booth from Zheidland Armory
- Item Replaced Crown of Kings from Moka Quest with Stout Shield



[​IMG]
General Issues
- Transitioning to another map with at least one of your hero being revived will crash the game.
- Sometimes enemies spawn behind trees and rocks. Not all of them can be fixed but many of them can be. Just let me know where the spawns specifically are so that I can fix them in future updates.
- Sometimes you would see units' shadows on the map without any unit there. They are the unintended by-products from the spawn system. Just ignore them.
- Hard difficulty gives enemies more hp, thus making the game more challenging. However, the difficulty has not thoroughly tested. I'd recommend you playing on Normal difficulty if this is your first playthrough.

Map Specific Issues
- In Blood Feather, the Circle of Power may disappear (visually) after a game is loaded.
- In Glaring Shore, the game may crash if all of your heroes die. I'm not sure if this bug is caused by patch 1.30 or not.
- In King of Edenvale, the opponent hero sometimes just freezes and does nothing.
- In Fallen Lords, one of the bosses sometimes just freezes and does nothing.

Patch 1.30 Issues
Due to the instability of patch 1.30, there are a lot of bugs caused by the patch which I'm not all aware of. If possible, I would suggest you to play the campaign with patch 1.29 and below. Here are some specific bugs caused by the patch that I've found:
- Although some cinematics are not meant to be skipped, skipping some skippable cinematics may not work properly or may break the game.
- Some tooltips are not fully displayed.


I'd appreciate any bug reports, suggestions and tips!
Contents

Defenders of the Light (Campaign)

Reviews
deepstrasz
[spoiler] [spoiler] [spoiler] [spoiler] [spoiler] [spoiler] [spoiler] [spoiler] [spoiler] [spoiler] [spoiler] [spoiler] [spoiler] [spoiler] [spoiler] Would have been much better if this were an original story than an altering of...
  1. ThinhHo

    ThinhHo

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    I got it. Thank you.

    Yeah, it is the one.

    I've done it. There are many details I missed though.

    It is possible that the bug is internal. Maybe the triggers somehow interfere with the internal processing of the AI which causes the problem. It's hard to explain.

    The enemies in front of the gate occasionally drop pieces of the password. You just need to piece them together in the right order.
     
  2. VadyaQ

    VadyaQ

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    The campaign is absoletly marvelous! Cool heroes, a lot of cool ideas and good story as an addition. You got right after I got this Greed achievment and a ring. But unfortanately I may have to wait for another update to replay this - game crashes after I leaving The A City for a Wood location.

    The campaign is great overall. But there are some things i want to point out:
    1. Maps are huge. This is awesome! But its so dull to move around without some fast travel system, like teleportation to reincarnation stones or horses. Chen wouldnt mind donkey I think!
    2. Constantly respawning enemies are annoying! I wanted to break my keyboard in Murloc's Den. But now I know there is another way around. Would be cool if instead of constant respawning they will stop respawning after completing some quests or killing the Boss. I guess noone really wants to grind levels on monsters when there is so questing.
    3. Heroes inventory is not enough! Would be cool to have backpacks like in some other campaighns, since so much items in the game.

    But its still one the best first realeses of campaigns i played. Keep up the good work!

    P.S. How many level on memory test? Is it Endless. I gave up after 13th.
     
  3. Championfighter25

    Championfighter25

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    Was at least 1 of your heroes getting revived while you transitioned to the new zone?
    Because that tends to make the game crash every time.

    In most of the maps if you go to a shop, you can get a stash for 300 gold to store your items in.
     
  4. deepstrasz

    deepstrasz

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    From what I gather, those type of puzzles are only for you to break records but not useful for anything else.
     
  5. shadowhog

    shadowhog

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    The quest that requires you to get crab meat the spider crabs do not spawn? Am I missing a trigger somewhere?
     
  6. JinJang

    JinJang

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    Actually i spent only 2h on this campaign :D don't have much free time.
    If you add item boot of speed in the begining it might be better to switch map in my opinion, so happy to see that Vietnamese have a campaign in Hive ^^
     
    Last edited: Aug 25, 2018
  7. Championfighter25

    Championfighter25

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    Depends which quest requiring the meat you're on.
    In one of them you have to kill a giant crab that has 5000 hp. He is located on the bottom left of the map.
    If you're not on that one then it's a bug.

    Edit your comment to be in English. It's against the rules to be in a foreign language.
     
  8. VadyaQ

    VadyaQ

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    None of my heroes were reviving. I've got no ideas why is game crashing.

    And I know about the stash, it's just so much useful consumables in this game so backpack would be helpful 100%.
     
  9. Gogiman42

    Gogiman42

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    I can't find any spider crabs or they do not spawn.
     
  10. ThinhHo

    ThinhHo

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    I tested the campaign more than 60 times at this point and the spawn system always work properly. The first answer that came to my mind when I saw your question is that you're using cheat in the campaign. Cheats make the campaign unstable. That may have stopped the crabs from spawning. If it is not the case, please let me know.

    I'm so glad to hear that from you buddy. I don't remember having any Greed achievement in the campaign. Also what map are you refering to for "The A City" and "Wood location"? I need to pinpoint where it happens so that and can look into the triggers. Does the "The A City" mean the outer Dark Wood (connected to Shimmer Coastal) and "Wood location" mean the inner Dark Wood?
    I'd like to address the points that you made below. They are excellent points by the way.
    @Championfighter25 also said the same thing when testing. I can see that you're a progressive player who wants to make progress when playing campaign like this. So skipping random creeps is better than going through them for you. I'm a "grindy" player and I love the slow "grindy" nature of RPG games. Having too many fast-travel and teleportation systems break that feel of the game for me. For people who wants to make progress like you, if you're throughout and lucky, you'll be able to buy the Staff of Teleportation which allows you to teleport your hero anywhere you'd been to. The cost of this is one of your heroes' inventory slot.

    This is the core idea of Rexxar campaign actually and I want to keep that. I also improve a lot on that system. It seems like you had a different mindset playing through this. Rexxar campaign is for casual players, there's nearly no punishment when your heroes die. The resurrection stones in that campaign are so close to one another so you don't fall behind when you die. The resurrection stones in this campaign is fewer and farther away. There are reasons for that.
    1) When the stones are far away, you'll be punished when you die. You have to fight through the enemies you fought before to get back to the point where you die. So one of the first lessons players should learn is that they're not supposed to die so often. If they do, then they'd get frustrated which you did.
    2) Every time players die, they should learn something from the game. They should ask themselves the reason they die so that they don't make the same mistake again. The reasons usually come down to these:
    - Their heroes are too weak, too under-leveled. When they know that they've perfectly execute the synergy of their heroes' abilities (or when they know that they did their best with their playing capability) and still die. That means they're under-leveled. (This is the most common reason)
    - The enemy that they died to requires a better strategy to be defeated. They need to understand the enemies' strength and weakness as well as their heroes' in order to get through them. Maybe it's the kind of enemy that require AOE spells to clear them out. Maybe it's the kind of enemy that you need to focus them down. Or the kind of enemy which requires specific item composition to counter their existence. You'll a lot of enemies like these in this campaign. In Rexxar campaign, you sweep through enemies with ease (especially in Act I). In this campaign, enemies, even the simple ones, can kick your ass, unless you figure out a way to counter them.
    - Murloc's Den is one of the maps that teaches you your heroes are under-leveled and you should run away. You need about 3 heroes at lv15 to properly go through this map. I hope you can learn something from the lines above so you can apply it to other maps as well.
    Oh, and I love grinding levels on monsters even though there's no questing :D

    Some people suggested the backpack system before. I have to say I'd love to do that as well. There're so many items in the game. When you have more of them at your disposal, it'd be easier for you to create good item combination for your heroes. However, the complicated configuration of a backpack system may interfere with other systems in the game. Especially when transtitioning to different maps is a major feature of this campaign, it's even harder to implement the system without any bugs. Although I'd love to have the system in the game, I chose to not having it to have a stabler campaign.

    Yup, only to break records. Actually the memory test mini-game offers rewards if you reach higher records.

    Haha, good to hear. Boots of speed give you a negative buff in this campaign. Having speed means giving up another stat of your heroes, unless you can find another item to compensate for the reduced stat.
     
    Last edited: Aug 25, 2018
  11. deepstrasz

    deepstrasz

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    Nah... you just make the backpacks invisible and invulnerable heroes or just use a or more packhorses which comes along in each map.
    The one that gives +40 speed and 1 hit point regeneration is without negatives :D
     
  12. shadowhog

    shadowhog

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    @ThinhHo Oh oops I totally forgot I used the vision cheat on one of the side maps. Guess i am restarting oh well lol
     
  13. deepstrasz

    deepstrasz

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    Longer than the one with the fire demon? I'm not really sure.
     
  14. felixng2012

    felixng2012

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    On the edenvale city level how do you get past that magic barrier? I used iseedeadpeople cheat to see what was pass there and there was a portal. I already did all side quests on the map so not sure what I need.

    Btw I beat the murlocs with only two heroes level 7. It was tough but fun. Especially that murloc boss, not the emperor but the other one who did 300 dmg. Was tough. I had to use spells to beat him since his regen was so high took me a few tries and I was fortunate I still had an item that recovered mana.

    I also saw a few items blocked by trees like a mana stone, wonder how its possible to reach them.

    I like the map so far, only complaint is a lack of a storage/backpack system like someone else mentioned.

    It was a nice touch to have two people who gave side quests also be villains too. I killed that bandit and mage haha.
     
  15. Championfighter25

    Championfighter25

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    The answer is in one of the bandit lairs.
     
    Last edited: Aug 25, 2018
  16. Lenneth

    Lenneth

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    I just arrived to Evandale city and I wanted to give some feedbacks for my gameplay experience.
    I really like the campaign so far, quests are original, exploring the map is rewarding, the item system looks nice, the plot seems interesting and there's also easter eggs (the bear!).

    Nonetheless there's a few things that bother me:
    - I'm currently playing on hard difficulty and, contrary to what the tutorial implied, it's quite easy.
    Maybe I got lucky but in the previous map I early found a mercenary camp and hired powerful mercs who can easyly kill any creeps.
    Of course when my heroes were alone (ie when I entered the den of the murlocs), they were absolutely murdered.
    -I think creeps respawn too quickly (1 minute or so). Overall I dislike that respawn mechanic which makes the game annoying
    I know it's inherent to that kind of campaign but that's just my opinion.
    -Also, the rewards for completing a sidequest are disappointing (I can't even rember what the demonlord drops and what's the point of getting a dog who can't even attack? :p)
    -We souldn't have vision of the Evandale city's map, it's very hard to explore a map which is already revealed (and this one seems to have a lot of optional quests)

    Anyway ThinhHo did an amazing job, and I'll continue my playthrough tomorrow.
     
  17. Petrovic

    Petrovic

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    I played for about 3 hours, but i can say with certainty that your campaign is amazing! Keep it coming!
     
  18. ThinhHo

    ThinhHo

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    The problematic thing is the trigger which you have to move the backpack unit to your heroes very frequently. This trigger must work in the background. This adds another layer of complexity to the trigger configurations. When there are too many triggers that run in the background, the game becomes unstable.
    Yeah, that is a very good item. :D
    I'll nerf it. The bonus speed is a lot more than it should be.
    Oh, well, now I'm not sure either.
    Wow, this is impressive!!! I never thought anyone would be able to pull it off with only two heroes level 7. Man, you really deserve a medal for this. :D
    If you have tried @Championfighter25's suggestion and you still can't get pass that, I'd suggest you to come back to that gate multiple times as the story progress.
    Are you talking about one of the items in Shimmer Wood? I don't recall putting any Mana Stone in that map? You talked about the Mana Stone in Den of the Murlocs right?
    Hey, the mage is a good guy haha XD
    The campaign difficulty is progressive. It gets harder and harder over time. I'd love to hear more from your experience when you got further into the game.
    The rewards of this campaign are not consistent. A lot of those sidequests were made for variety, not for good items. Sometimes you get nothing at all but just a piece of story. Don't expect the rewards of the quests to be awesome. All of them are very inconsistent and they were all created for gameplay purpose. Also don't expect powerful items like in the original game. A lot of items in this campaign will throw you off with their negative sides. It's hard to tell which one is "very good". You have to figure out the best item composition for your heroes by combining the items you came across in the game. Some items only have positives and they are truly good items.
    It makes sense. I'll consider it.
    Thank you buddy. I'd like to hear more from you in the future as you play through the campaign. I'd love to hear your impressions, your suggestions, tips and bug reports as well if you can find some.
     
  19. Warseeker

    Warseeker

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    Thanks! I appreciate it.
    The vision cheat prevents enemies from respawning as well as standing in their spawn location.
    You don't have to. Just disable the vision cheat and they'll respawn.
     
  20. felixng2012

    felixng2012

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    Yes in the den of murlocs. I just found out how to destroy the trees though nevermind :)

    Just one thing I noticed. Armor seems to be very very nerfed. As of right now its not really worth carrying any gears that give only armor. The damage mitigation is laughably low. Even 20 armor does almost nothing. You are better off getting more hp or more stats.
     
    Last edited: Aug 26, 2018