1. Are you planning to upload your awesome map to Hive? Please review the rules here.
    Dismiss Notice
  2. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  3. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still havn't received your rank award? Then please contact the administration.
    Dismiss Notice
  4. The Lich King demands your service! We've reached the 19th edition of the Icon Contest. Come along and make some chilling servants for the one true king.
    Dismiss Notice
  5. The 4th SFX Contest has started. Be sure to participate and have a fun factor in it.
    Dismiss Notice
  6. The poll for the 21st Terraining Contest is LIVE. Be sure to check out the entries and vote for one.
    Dismiss Notice
  7. The results are out! Check them out.
    Dismiss Notice
  8. Don’t forget to sign up for the Hive Cup. There’s a 555 EUR prize pool. Sign up now!
    Dismiss Notice
  9. The Hive Workshop Cup contest results have been announced! See the maps that'll be featured in the Hive Workshop Cup tournament!
    Dismiss Notice
  10. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Defenders of the Light - Act I

Submitted by ThinhHo
This bundle is marked as approved. It works and satisfies the submission rules.
Current Version: 0.34
[​IMG]

[​IMG]
1) Download the campaign
2) Place the file into your Warcraft III/Campaigns folder, or My Documents/Warcraft 3/Campaigns for patch 1.28.
2) Don't rename the campaign file or the map transition may not work.
3) Play the campaign, yay!

[​IMG]
Inspired by The Founding of Durotar Campaign, yet unsatisfied by how short but fascinating the campaign was, this campaign aims to create a bigger world with more areas and various styles of gameplay. Note that the campaign follows none of the Warcraft or World of Warcraft lore. It takes place at a different world despite using the names of some of the same characters in Warcraft.
This campaign was first developed based on the idea of gameplay and exploration. Even though the Rexxar Campaign was amazing, it was kinda short for my taste. For the longest time, I have always wanted to create a campaign like that but bigger and more diverse in term of gameplay. My first thoughts were to make as many maps as possible. Therefore, more play-styles can be implemented such as regular RTS games, defense games, arena games, puzzles, MOBA, mini-games and many more, into only one single campaign. And here it is, this RPG campaign is the result of that.




[​IMG]
- Campaign in the style of The Founding of Durotar with many unique elements.
- An original storyline.
- More than 16 playable maps (for Act I).
- Custom units and custom AI.
- Many unique boss fights.
- Map transition system - Most maps can be traveled back and forth.



[​IMG]

Screenshots 1

[​IMG]
[​IMG]
[​IMG]
[​IMG]
[​IMG]

Screenshots 2

[​IMG]
[​IMG]
[​IMG]
[​IMG]
[​IMG]
[​IMG]
[​IMG]



Models Credits Icons Credits Skins Credits Miscellaneous Credits
Credits
HeroGlow by assasin_lord
Elder Shaman Thrall by Rubellu Sidus
Animated Grass by Sunchips
MagHar Barracks by Forgotten_Warlord
Juggernaut by HappyTauren
Leech (Yellow) by Fingolfin
Sunken by killst4r
Orb of Dragons by General Frank
RuneGem by RightField
NucExplosion (no missile) by WILL THE ALMIGHTY
Red Helmet by Remixer
Simple Tree by Grey Knight
Goblin Steamboat by kellym0,MiniMage
AnimatedFlowerBV.088 by kellym0
AnimatedCatTailBv.025 by kellym0
Grassie by HappyTauren
Bulky Human by Skipper
Barbarian Villager by Sin'dorei300
Wall by Shadow_killer
Branch by RightField
Mammoth Hurler by Skipper
Blood by SantoRayo[iP]
Birch and variations by Fingolfin
Oak and variations by Fingolfin
Pine and variations by Fingolfin
Inquisitor by FerSZ
Chaos Golem by MasterHaosis
Crate by Deolrin
Nether Ray by GhostThruster
Naga_Shield_Item by eubz
Web by Lender
Nerubian Devourer by Tarrasque
FemaleDrider by garfield
Demon Ziggurat by Ujimasa Hojo
Ice Spider by Kitabatake
Roar Caster by JetFangInferno
Blue Velvet Blossom by Remixer
Devil Pearl Rose by Remixer
Queen's Throne by Remixer
Governor's Crown by Remixer
Spear Head Mushroom by Remixer
Wooden Archway by eubz
TrollChild by ChevronSeven
TrollWitch by Uncle Fester
CastIronGolem by CryoniC
EvilWave Effect by sPy
Rune Golem by Alpain
Brigitte Abbendis by kangyun
Monk Statue by Kino
Desert Walls by Felipe Gormadoc
Desert Columns by Felipe Gormadoc
Desert Roof by Felipe Gormadoc
Medivh by Ujimasa Hojo
Templar Catapult by Direfury
HFMRock_Vale by Talavaj
RPG Villager by Tenebrae
Necrolyte by Kam, Xaran Alamas, Rommel
King's Guardian by Stefan.K
Mansion Wall by Kitabatake
Anduin Lothar by Tauer
Crystal by eubz
Bandit Champion by Sweet Oblivion
Villager Man by Aquis
Bandit Leader by Stefan.K
Maul of Strength by Thrikodius
Battleship by Illidan(Evil)X
GrommashHellscream by Tauer
Villager Orcs by Plunders
Grunt Female by Cavman
OrcChild by ChevronSeven
Watcher by frostwolf
Candlesticks by The_Silent
Gothic Window by Tranquil
Carpet 02 by Tranquil
BigPlantPot OnStand by imforfun
Piano by Eleandor
Chair1 by HappyCockroach
Fireplace by Blood Raven
Dojo Doodads by Blood Raven
Red Curtain by Ket
Stone Brick Variants by InfernalTater
FLoating fountain by Horn
Archmagi by Direfury
Paladin Judgment_Armor by Stefan.K
Orcish Berserker by supertoinkz
Sporling by Maxwell
King by Tranquil
Templar by Callahan
Watcher by Ujimasa Hojo
Orc Wolf Rider by Stefan.K
Mammoth Ravager by Skipper
Rifleman Lordaeron by Asssssvi
Orcish Spearthrower by General Frank
Villager Kid Female by Alethos
Serpent Knight by Gluma
Void Missiles by Mythic
Royal Captain by Tranquil
Credits
BTNWoWThrall by Sin'dorei300
BTNRedGuillotineVlll2 by San
BTNAutoRepairBots by Infinitynexus
BTNMoltenGiant by chr2
BTNSanctuary2 by Darkfang
BTNAntiMagicShell by Darkfang
BTNManaOrb by -Kobas-
BTNChaosGolem by MasterHaosis
BTNDemonZigguratby Ujimasa Hojo
BTNDemonZigguratUpgrade by Ujimasa Hojo
BTNBoarCharger by Mr.Goblin
BTNRing by ~Nightmare
BTNFlower3 by exN
BTNDragonstone by Skypsi
BTNTheOneRing by Mc !
BTNTrollWitch by Uncle Fester
BTNPT1Shield by Heinvers
BTNEmptyAmulet by PeeKay
BTNSphereOfDarkness by PeeKay
BTNRPGHeroEmblemCleric by Apheraz Lucent
BTNRPGHeroEmblemRanger by Apheraz Lucent
BTNRPGHeroEmblemDruid by Apheraz Lucent
BTNSultanCharmV2 by Apheraz Lucent
BTNRunestonePike by Blood Raven
BTNIceWand by NFWar
BTNBoots by Blaxor
BTNSpikedArmor by PeeKay
BTNGauntlet by darkdeathknight
BTNYellowCrystalBlade by NFWar
BTNScythe by Destructor [DoR]
BTNDualCutlass by Flute
BTNTItansteelShield by Hadeis
BTNAmulet by -Berz-
BTNPatrol by MortAr
BTNBouldersling by Eagle XI
BTNEntaglingSpikes by Don Valentino
BTNCarbotZergling by Carbot Animation
BTNSandOrb by Darkfang
BTNEnchantedOldAxe by Heinvers
BTNicon005 by FViral
BTNDuelistsGauntlets by NFWar
BTNCWRuneBlade by CloudWolf
BTNEssenceDrain4 by San
BTNCRwGem by CRAZYRUSSIAN
BTNGrapes by Big Dub
BTNCRgravedance by CRAZYRUSSIAN
BTNStop by viiva
BTNWex by Legal_Ease
BTNPowerHammer by NFWar
BTNPotion2 by Mr.Goblin
BTNDeath_Staff_Stave by Gwen Stefani
BTNIcyArrows by maxor_gan
BTNMaskOfSilence2 by D.ee
BTNIvoryMammoth by Stanakin
BTNVolatileWaters by Darkfang
BTNTaliaLothian by Joey Julian
BTNSkullMask by Solu9
BTNMap by The Panda
BTNSpellHover by JollyD
BTNFreedom by PeeKay
BTNCameraReset by darkdeathknight
BTNCrimsonEdge by San
BTNPlagueBell2 by Pyramidhe@d
BTNLobsterCrabBounty by Kimbo
BTNArisingLightStrike by Darkfang
BTNWarCry by PeeKay
BTNSeerStaff by PeeKay
BTNOrbVar4 by Big Dub
BTNRoyalArmor by NFWar
BTNOrcShield by Midnighters
BTNSpiderArmor by Mc !
BTNPlateArmor02 by NFWar
BTNPlateArmor by NFWar
BTNBattlemagesGuard by NFWar
BTNThunderStorm by The Panda
BTNFerealInstinct by PeeKay
BTNToxicDagger by NFWar
BTNTenebriousArmor by PrinceYaser
BTNCR_Spiked_Armor by CRAZYRUSSIAN
BTNPandaPower by NFWar
BTNserpentknight by Gluma
BTNFirekingCrown by Darkfang
Credits
MountainGiant.blp by chr2
RazormaneChief.blp by Mr.Goblin
Magmasaur.blp by Daenar7
DarkProphet.blp by b17rider
ForestTrollChild.blp by ChevronSeven
VillagerMale.blp by Mr.Goblin
Credits
"Elwynn Forest" by Jason Hayes
"Laurence, the First Vicar" by Tsukasa Saitoh
"Don't Turn Back" by CO.AG Music
"Far Horizons" by Jeremy Soule
"The Ancient Dragon" by Motoi Sakuraba
"Gothic Dolls" by Derek & Brandon Fiechter
"2Volt" by Hiroyuki Sawano
"Come On!" by Yoko Shimomura
"Firelink Shrine" by Motoi Sakuraba
Arceus Battle Theme Remix by Luigigigas
Jaina Theme by Neal Acree & Russell Brower
"Darklurker" by Motoi Sakuraba
"Lady Maria of the Astral Clocktower" by Yuka Kitamura, etc.
"Dalaran Halls" by Neal Acree & Russell Brower
"Holy Warriors Oath" by Neal Acree & Russell Brower
"ət'æk 0N tάɪtn" by Hiroyuki Sawano
"Nashandra" by Motoi Sakuraba
"Haunted" by Tales Of The Forgotten & Steph Kowal
"Oblivion" by Baptiste Thiry
"Dependent Weakling" by Keiichi Okabe
"XL-TT" - Hiroyuki Sawano
"Gehrman, The First Hunter" by Ryan Amon, etc.
"偽書ト世界" by Keiichi Okabe
"鏖殺ノ予感" by Keiichi Okabe
"Mourning" by Keiichi Okabe
"False Knight" by Christopher Larkin
"The Sound of the End" by Keiichi Okabe
"Gods Bounded by Rules" by Keiichi Okabe
SFX Boing2 from Mario and Luigi: Superstar Saga
SFX Monster Growl by thecheeseman
SFX NotEnoughMineral from Starcraft II
SFX Toxic Goo by Mike Koenig
SFX GehrmanAttack01 from Bloodborne

Special Thanks
Hidden
They were this campaign's testers. I learned that campaign testing is not only about bug finding and bug fixing. They have done a lot more than that. They contributed a lot of suggestions and ideas to develop the campaign greatly. The scripts of the campaign were also rewritten and improved greatly by them. If you see the version of this campaign when it first came out in the Map Developement section in 2017, you may be surprised of the big difference between that version and the version you have now. All I'm saying is that without their help and you guys' support, this campaign may not have happened. I could never have done this by myself. Thanks to all, it is finally here. Thank you very much.

Changelog
Show
v0.10 July 26th 2017
- Act I BETA released

v0.11 July 27th 2017
- Heroes revive instantly for cinematic sequences if they are dead.
- The humming-lady events now work properly in the Dark Wood maps.
- The Barrows is now accessible from the start except from the main quest.
- Fixed Den of the Murlocs map-transition issue, players can now go back to where they came from.

v0.14 August 2nd 2017

Major Changes
- Fixed Hero couldn't gain XP after cinematics for all maps. (caused by the last update)
- Fixed over-spawn issue for all maps.
- Added loading screen description for all maps.
- Created a basic quest-sync system for the main quest.
- Added quest logs to several maps.
- Improved terrain for maps: Home, Shimmer Wood and Dark Wood (1).
- Fixed several dialog/cinematic mistakes.
- Added a new mini-boss, quests, a grand puzzle and a mini-game to Lonely Island.
- Changed the name of the campaign to 'Defenders of the Light' (was 'Breath of the Light').

Minor Changes
- Improved the wraith event in Dark Wood.
- Increased the hit points of Dungeon Gates in Den of the Murlocs.
- Fixed the uncontrollable stash in Edenvale City.
- Preplace some villagers and increase the number of villagers in Edenvale City.
- Added some hints, lore and decorations to Edenvale Dungeon.
- Fixed the unopenable side-quest door in Edenvale Dungeon.
- New SFX boing2 and the song Come On! from Mario and Luigi: Superstar Saga was added to the game.
- Fixed the walkable trees in Longpass Valley, players shouldn't be able to walk on top of the trees anymore.
- Fixed production buildings not given to player in Stormhaul.
- Adjusted enemy level-scaling across all maps.

Unit Changes
- Adjusted the size of Centaur Outrunner, Impaler, Firecallers and their derivatives.
- Increase the difficulty of the final boss of Edenvale Dungeon.
- Nazca Warlocks' Holy Light now heals for 1200 hit points (from 200).
- Added proper shadow to Makrura Abominations.
- Increased the damage of Faceless One Terror in Glowing Cave.
- Increased the ability cooldown of Unholy Titan Controller from 5s to 8s.
- Added new upgrades to Advance Gryphon Riders and Super Demolishers in Stormhaul.

Item Changes
- Lower the price of Shimmerglaze Roast to 65 (from 100).
- Change name of Boots of Speed (3) to Boots of Speed +3.
- New item: Rune of War Stomp.
- New item: Ring of the Necromancer.
- Reduce cooldown of Tome of Experience to 10s (from 30s).

v0.16 August 12th 2017

Major Fixes/Changes
- The Reliving History event in Edenvale City no longer destroys player's Stash and gold.
- Before this update The Abyss and Glowing Cave lose their 'darkness' after a game is loaded, not anymore.
- Traversing through the portal in Shimmer Wood should no longer send the player to the campaign menu screen.
- Fixed many cinematic bugs in Edenvale City.
- Recreated the whole intro sequence of the first map with a new intro quest.
- Recreated the quest system for Little Village, Shimmer Wood, Edenvale City. Bringing all of them to Blizzard standard.

Minor Fixes/Changes
- Re-organized all import files of the campaign, made it easier to look up a particular file in the imported resources.
- Glowing Cave now plays its ambient sound as music instead.
- Improve the terrain of Little Village.
- Add a new optional quest to Little Village and Edenvale City.
- Unholy Titan should continue spawning after reinforcment, until you finish the later map.
- Changed food cost of Thunder Lizard Beta in Edenvale City to 1 (from 5).
- Recreated the targeting system of Fel Orc Warlock in Lonely Island.
- Fixed some typos in the puzzle of Fel Orc Warlock in Lonely Island.

v0.28 July 15th 2018
- Act I Closed-Testing Phase B Released

v0.29 July 16th 2018

General Fixes/Changes
- Map1 Don't set Healing Wave as a pre-learned skill
- Map1 Set Tents Vulnerable
- Map9 Set Tents Vulnerable
- Map1 Don't set map black after emissary
- Map2/4 Fix Hint about exploration/boat
- Map3 Implement Buri into bandit/wizard cine
- Map3 Add Resistant Skin to Solaire
- Map3 Solaire costs 1 food to 0 food
- Map9 Added Portrait for Burma
- Map9 Destructibles are no longer invulnerable
- Map9 Stash disappears after departure cinematic, need check (Found Nothing)
- Map14 Fix Resurrection Stone belongs to Hostile Player
- Fix Buri transition activation at every transitioning zone
1D,2D,3D,4D,5D,6D,7D,8X,9D,10D,11D,13D,14,15,21X,22X,23X

Unit Fixes/Changes
- Hero Adias Adjust Mana Cost of Ultimate 200/350/500 to 250/350/460
- Hero Darak Adjust Mana Cost of Ultimate 200/350/500 to 200/310/430
- Hero Chen Adjust Mana Cost of Ultimate 200/400/600 to 200/280/360
- Hero Adias Fix misleading tooltip the number of times Healing Wave bounces
- Hero Avatar of Judgement Adjust Mana Cost of Mana Shield 50 to 180/290/405
- Hero Avatar of Judgement Fix Tooltip for Mana Shield
- Hero Avatar of Judgement Adjust HalfDamage of Judgement 60/120/240 to 20/40/80
- Hero Avatar of Judgement Adjust HalfDamageInterval of Judgement 1s to 0.33s
- Hero Avatar of Judgement Adjust HeroDuration of Judgement 4s to 0.33s
- Hero Buri New icon for Flame Strike
- Hero Buri's Flame Strike should no longer work on trees. Change color to blue flame.
- Hero Musko Change Frost Armor to Frost Armor (Autocast)
- Hero Musko Adjust ArmorBonus of Frost Armor 3/5/7 to 12/20/28/36
- Hero Musko Adjust ArmorBonus of Devotion Aura 1.5/3/4.5 to 6/12/18/24
- Hero Arthas Adjust ArmorBonus of Devotion Aura 1.5/3/4.5 to 6/12/18/24
- Hero Arthas Adjust AmountHealed/Dmged of Holy Light 200/400/600 to 200/400/600/800

Item Fixes/Changes
- Item Added tooltip for Blood Ring
- Item Fixed Spelling "Sceptor" to "Scepter"

v0.30 July 21st 2018

General Fixes/Changes
- GAME Reduced enemy scaling at Adias lv1/8/17/30/48 from x1/x2/x4/x6/x8 to x1/x2/x2.9/x4.2/x6.1
1X,2X,3D,4D,5D,6D,7D,8D,9D,10X,11D,13D,14D,15D,21D,22X,23X
- GAME Reduced enemy scaling at Adias lv1/17/30/50 with x2/x4/x6/x8 to lv1/28/36/44 with x2.8/x3.7/x4.4/x5.0
16D,17D,18X,19O,20X,25X,26D,27X,28D,29X,30X,31X
- Map0 The path to the Resurrection Stone is more visible
- Map0 Add difficulty concept
- Map3 Replace Fountain of Mana with Fountain of Restoration in the town
- Map3 Create shortcut after defeating the Biggest Murloc
- Map4 Make the trees/Rocks tighter so that players cannot get through to Tojara
- Map5 Make destructibles vulnerable
- Map5 The path right below the death knight that we have to kill for the optional quest should be expanded
- Map6 Fix Item made with potion, potion doesn't go away but turn infinite use
- Map7 Murloc Huntsman now can cast Ensnare on heroes
- Map9 Give Chen Delicious Seafood after teleport in Friend quest
- Map11 Make destructibles vulnerable
- Map11 Replace Fountain of Mana with Fountain of Restoration
- Map12 Fix Mana Enhancer now provides 30 armor and 5 bonus damage on Arthas
- Map13 Improve Kaleo AI, HP, Damage
- Map13 Heroes should be revived at the correct point now
- Map14 Remove some trees around the Fountain of Health
- Map14 Make it that you would be able to buy boats without having heroes nearby shipyards.
- Map15 Increase creep respawn time to 170 (from 110)
- Map15 Replace Taurens with Berserkers
- Map15 Make destructibles vulnerable
- Map15 Make Shamans/Witch Doctors recruitable
- Map21 Remove Night Elves
- Map22 Add portals on the other side of the map
- Map22 After reinforcement, teleport heroes to ReturnSpots
- Map23 Centralize (kinda) the arena
- Map26 Greater Thunder Phoenix Increase Spell Damage Reduction to 45% (from 35%)

Unit Fixes/Changes
- Hero Darak abilities now show mana cost
- Hero Chen abilities now show mana cost
- Hero Chen Add Hotkey in Tooltip of Ultimate
- Hero Darak Fix misleading tooltip for the number of times Chain Lightning bounces
- Hero Avatar of Judgement Set Judgement ability so that it doesn't damage allies
- Hero Darak Fix tooltip for Acid Bomb
- Hero Darak Adjust Damage of Ultimate 50/100/200 to 100/175/300
- Hero Darak Adjust AreofEffect of Ultimate 1000/1100/1100 to 900/900/900
- Unit Change title of Akiba to Guardian (from The Guardian)
- Unit Change title of Kaleo to Guardian
- Unit Change title of Sira to Guardian

Item Fixes/Changes
- Item New Item Royal Armor
- Item New Item Orc Shield
- Item New Item Footman Shield
- Item New Item Seer Staff
- Item New Item Light Bullet
- Item Add detail to Imbued Chain Lightning description
- Item Reduce cost of Mana Stone to 600 (from 800) and mana regen to 15% (from 25%)
- Item Greater Kochura Incense now decrease to 400 mana (from 500)
- Item Add detail to Thunderlizard Diamond

Known Issues
- Map4A Circle of Power disappears after game load
- GAME Game crashes if transitioning when at least one hero is reviving

v0.31 August 19th 2018

General Changes/Fixes
- Improved all dialogues in the campaign
- Distributed Kaleo Quest for Act I and its Quest Sync
- Distributed Kaleo Quest Progress for Act I Export/Import
- MapC1 Added
- Credits map added
- Map3 Reterrained
- Map3 Created final Buri event
- Map3 Made Rock Chunks near the Force Wall invulnerable
- Map3 Fixed ToCity cinematic
- Map3 Added critters
- Map3 Created a small area of visibility at Barracks when Hinting at it
- Map4 Fixed opens between trees which heroes can pass through
- Map4 Rewards are created at heroes locations after killing the Colossal Turtles instead
- Map4 Fixed Darkwood Totem keeps showing up even though the map is unlocked
- Map4 Colossal Sea Turtle now drops Circlet of Nobility instead of Claws of Attack +9
- Map4 Added critters
- Map4 Added Pack13
- Map6 Fixed Heroes go through buildings
- Map6 Paused the other heroes while one hero is in Dark Souls battle
- Map6 Fixed Talky Effects for quest givers
- Map6 Changed Achievement into legit quest with quest reqs
- Map8 Changed enemies' models and names
- Map9 Reterrained
- Map9 New Quest Precious Information
- Map9 Remade Info Man event
- Map9 Fixed Buri not in cinematics
- Map9 Removed Koron after the fight so that he doesn't show up in cine
- Map9 history event fixed quest completion message. Give them Quest Reqs as well
- Map11 Improved Terrain
- Map13 Fixed lighting
- Map13 Disabled Shade of the Deep event
- Map14 Disabled Staff of Teleportation
- Map14 Blocked certain pathways
- Map14 Increased password drop rate
- Map15 Reterrained
- Map15 Fel Orc Warlocks now only drop tomes +1
- Map15 Removed exceeding Murlocs
- Map15 Added critters
- Map23 Fixed game crash upon losing

Unit Changes/Fixes
- Hero Avatar of Judgement increased Mana Transfer ratio to 1.8 from 1.5
- Hero Avatar of Judgement increased mana regen rate to 4/5/6 (from 4/4/4)
- Hero Avatar of Judgement decreased mana cost for Mana Shield to 40/40/40 (from 180/290/405)
- Hero Avatar of Judgement Mana Shield lasts 20s with each cast and has 25s cooldown
- Hero Avatar of Judgement increased ManaPerHitpoint to 3/5/7 (from 3/3/3)
- Hero Avatar of Judgement now starts with mana 25/50/75
- Hero Adias Storm Bolt lv8 can no longer target allies
- Hero Adias Increased ultimate cooldown to 220 (from 180)
- Hero Chen Increased Cooldown of Ultimate to 220 (from 180)
- Hero Chen Increased Armor of Earth to 20 (from 5)
- Hero Chen Increased Armor of Storm & Fire to 12 (from 2)
- Hero Chen Decreased Mana Cost of Ultimate to 160/220/280 (from 200/280/360)
- Hero Darak created new model for ultimate
- Hero Darak decreased DamageInterval of Ultimate to 0.5/0.5/0.5 from 1.5/1.3/1.3
- Hero Darak decreased DamageDealt of Ultimate to 48/83/140 (from 100/175/300)
- Hero Darak decreased Duration of Ultimate to 20 (from 30)
- Hero Darak decreased AreaOfEffect of Ultimate to 760 (from 900)
- Hero Darak increased Cooldown of Ultimate to 210 (from 180)
- Unit Feral Spirit Decreased MovementSpeed to 280 (from 350)
- Unit Feral Spirit Decreased ArmorBase to 0 (from 0-10)
- Unit Feral Spirit Removed Critical Strike
- Unit Feral Spirit Added new abilities: Fury Dash, Feral Predator, Feral Fury
- Hero Musko fixed tooltip number of healing bounces
- Hero Buri Flame Strike buff now has the right icon
- Map3 Changed the name of Elven Towers to Magical Guard Towers
- Map3 The Biggest Murloc got a new skin
- Map7 Replaced Murloc Emperor with Murloc Emperor
- Map9 Thrall should be lv15 with items
- Map10 Arthas and Musko's Devotion Aura now have been fixed across all maps
- Map13 Astral Arachnathids no longer scale
- Map14 Reduced Sight Range of Shipyard to 500 (from 900)
- Map14 Spider Crab Behemoth now scale with heroes' lv
- Map14 Spider Crab Leviathan now scale with heroes' lv
- Map15 Adjusted damage of Thunder Lizards
- Map15 Replaced Troll Headhunter with Troll Berserker in shops
- Map15 Improve AI of Fel Orc Warlock (South)
- Map15 Changed Berserker tooltip
- Map17 Makrura Socerers now have Feedback
- Map22 Increased Unholy Titan 08's Bloodlust to 100% atkSpd (from 75%)
- Map22 Changed Unholy Titan 07's Armor Type to Medium (from Normal)
- Map22 Increased Unholy Titan 07's cleaving damage to 50% (from 40%)
- Map22 Stormhaul Towers improve model
- Map23 Akiba improve model
- Map23 Increased HP of titans, ghouls

Item Changes/Fixes
- Critical Stone +2 Fixed tooltip
- Primal Essence Reduced mana and HP increment of to 150 (from 200)
- New Item Defense Charm
- New Item Armor of Agility
- New Item Piercing Armor
- New Item Tough Armor
- New Item Battlemage Armor
- New Item Cleansing Shield

v0.32 August 23th 2018

- Public Release

General Changes/Fixes
- Map2 Quest givers now have exclamation mark on their heads
- Map2 Empty Vial can be removed from any hero's inventory for quest
- Map3 Replaced a Rune of Lesser Resurrection with Rune of Spirit Link
- Map3 Removed some boulders for shortcut
- Map7 Removed occlusion from some tree
- Map13 Added Hint about Lever Keepers
- Map15 Shamans are now recruitable during Quillboar Quest
- Map15 Added a new cinematic
- Map22 Removed Castle requirement for Gryphon Rider Upgrades
- Map23 Use no bleed models for Adias, Darak, Chen

Unit Changes/Fixes
- Map1 Changed name of Gnoll Hut to Forest Troll Hut
- Map3 Made 2 Bears (Level 1) Can Raise, Does Decay
- Map3 Almost all Murlocs now can swim (Done)
- Map3 Reduced Centaur Firecaller's Slow Aura MoveSpdFactor to -0.4 (from -0.6)
- Map9 Reduced Centaur Firecaller's Slow Aura MoveSpdFactor to -0.4 (from -0.6)
- Map9 Alad and Maranda are now invulnerable
- Map21 Jimmy now drops something
- Map22 Priests are now fully upgraded
- Map22 Increased Arthas and Musko's health
- Hero Chen Fix Ultimate Tooltip
- Hero Chen Fix Breath of Fire Tooltip

Item Changes/Fixes
- Item Claws of Attack now reduces mana while equipped
- Item Boots of Speed now reduces 8 armor while equipped
- Item Gloves of Haste now reduces attack damage by 3
- Item Greater Kochura Incense now reduces mana cap by 350 (from 400)
- Item Frost Wyrm Skull Shield reduces Spell Damage Reduction to 20% (from 33%)
- Item Frost Wyrm Skull Shield Hero takes extra 8 damage from melee attacks
- Item Ankh of Reincarnation now revives heroes with 1200 hp
- Item Frozen Core reduced price to 1700 (from 1900)
- Item Frozen Core now reduces wearer armor by 5
- Item New Item Noxious Dagger

Known Issues
- Sometimes you'll notice unit's shadows on some maps, ignore them.
- Sometimes enemies spawn behind trees
Patch 1.30 Known Issues
- Although some cinematics are not meant to be skipped, skipping some skippable cinematics may not work properly or may break the game.
- Some tooltips are not fully displayed.


v0.33 October 26th 2018

General Changes/Fixes
- Heroes gain only 25% experience from kills after one of them reaches lv22.
- Buri’s Banish ability has been replaced by Holy Heal – a self-heal ability which works like Clarity Potion.
- The terrain of Longpass Valley has been improved. It looks prettier now.

Detailed Changes/Fixes
- Map1 Sellers, Paul and Reiner are now invulnerable
- Map2 Buri and other heroes should be able to give the Vial
- Map4 Grunt no longer decays when he dies in cinematic
- Map5 Disable Chen dialogues if he's not there
- Map6 Cairne now has Reincarnation
- Map6 Thrall now can summon wolves
- Map6 Increased creep respawn time to 200s (from 110s)
- Map7 Disabled Invisible Bridge
- Map9 Make Sheep invulnerable
- Map9 Fix Buri bug in Unit Testing System
- Map9 Increased the difficulty of Bandit Quest
- Map9 Delicious Meat is now stored as variables instead of item
- Map9 Chamber Key and Musical Core are now stored as variables instead of items
- Map9 The game now clears text messages for Spider Crab meat updates
- Map9 Extended the time Ghostly Archmage appears till 10:00PM (was 9:00PM)
- Map9 Make Neutral heroes invulnerable
- Map11 Fixed Karim+Boss Door bug
- Map11 Double doors to secret item are now invulnerable
- Map14 Increased rate of password drop
- Map14 Decreased minigame upgrade cost to 300/300/300/200 (from 600/600/600/400)
- Map14 Gargantuan Sea Turtle in middle of map can now cast Frost Armor
- Map14 Lock camera during Egg Minigame
- Map14 Make the whole room visible during Egg Minigame
- Map14 Expanded reward roster for Phoenix Egg Minigame to 46 (from 25)
- Map15 Blocked walkable paths
- Map15 Increased creep respawn time to 240s (from 170s)
- Map21 A Stash will be available at the end of the map
- Map21 The Undead base now treat Neutral Hostiles as Neutral
- Map22 Unrelenting Towers now give 150 gold each
- Map22 Gryphon Riders no longer require Castle
- Map22 Gryphon Riders increased max hp to 1600 (from 1300)
- Map22 Gryphon Riders increased gold cost to 280 (from 250)
- Map23 Artilleries can no longer hit Obelisks
- Act II Improved final boss fight - final phase
- Rum for Friend and Broken Music no longer appear in every map

Unit Changes/Fixes
- Hero Buri Reduced Flame Strike's FullDmgDealt to 15/22.5/30 (from 15/26.67/36.67)
- Hero Buri Reduced Flame Strike's AOE to 160 (from 200)
- Hero Buri Reduced Mana Siphon's ManaDrained to 20/30/40 (from 25/50/75)
- Hero Buri Reduced Mana Siphon's ManaTransferredPerSec to 30/60/90 (from 45/90/120)
- Hero Buri Increased Mana Transfer's ManaTransferRatio to 1.0/1.3/1.6 (from 1.0/1.2/1.4)
- Hero Buri Replaced Banish with Holy Heal
- Hero Adias has a new icon
- Map3 Remove Alpha/Beta after Mercs' name

Item Changes/Fixes
- Item Cloak of Flames/Cloak of Fire no longer deal damage to neutral units
- Item New Item Tenebrious Armor
- Item New Item Spiky Plate


v0.34 April 12th 2019

General Changes/Fixes
- Revamped Level Cap system
- Map1 Removed awkward long pause in cinematic
- Map2 Fixed Buri can't activate quests
- Map3 Ancient Sasquatch now drops Tome of Agility instead of Tome of Knowledge
- Map4A Now can skip long cinematic
- Map9 Fixed Buri not activate some minigames
- Map11 Removed awkward long pause in cinematic
- Map11 Added some more rewards into Memory Circles minigame
- Map14 Fixed Buri can't activate contraptions
- Map14 Makrura Abomination's ability now works on Buri
- Map23 Now can skip long cinematic
- MapC1 Added Spiky Plate, Tenerious Armor and Noxious Blade to Item Shop

Unit Changes/Fixes
- Hero Chen Earth's Spell Immunity is replaced with Hardened Skin with IgnoredDmg: 12/22/30
- Hero Chen now has a new ability Bererk - boosting attack speed but Chen takes more damage
- Hero Chen Drunken Brawler now only has 8 levels

Item Changes/Fixes
- Item Frozen Core now reduces wearer armor by 10



[​IMG]
General Issues
- Transitioning to another map with at least one of your hero being revived will crash the game.
- Sometimes enemies spawn behind trees and rocks. Not all of them can be fixed but many of them can be. Just let me know where the spawns specifically are so that I can fix them in future updates.
- Sometimes you would see units' shadows on the map without any unit there. They are the unintended by-products from the spawn system. Just ignore them.
- Hard difficulty gives enemies more hp, thus making the game more challenging. However, the difficulty has not thoroughly tested. I'd recommend you playing on Normal difficulty if this is your first playthrough.

Map Specific Issues
- In Blood Feather, the Circle of Power may disappear (visually) after a game is loaded.
- In Glaring Shore, the game may crash if all of your heroes die. I'm not sure if this bug is caused by patch 1.30 or not.
- In King of Edenvale, the opponent hero sometimes just freezes and does nothing.
- In Fallen Lords, one of the bosses sometimes just freezes and does nothing.

Patch 1.30 Issues
Due to the instability of patch 1.30, there are a lot of bugs caused by the patch which I'm not all aware of. If possible, I would suggest you to play the campaign with patch 1.29 and below. Here are some specific bugs caused by the patch that I've found:
- Although some cinematics are not meant to be skipped, skipping some skippable cinematics may not work properly or may break the game.
- Some tooltips are not fully displayed.


I'd appreciate any bug reports, suggestions and tips!
Contents

Defenders of the Light (Campaign)

Reviews
deepstrasz
[spoiler] [spoiler] [spoiler] [spoiler] [spoiler] [spoiler] [spoiler] [spoiler] [spoiler] [spoiler] [spoiler] [spoiler] [spoiler] [spoiler] [spoiler] Would have been much better if this were an original story than an altering of...
  1. deepstrasz

    deepstrasz

    Map Reviewer

    Joined:
    Jun 4, 2009
    Messages:
    11,641
    Resources:
    1
    Maps:
    1
    Resources:
    1
    But cheating at a game is better? That's why you didn't see the crabs by the way.
     
  2. Tom Amder

    Tom Amder

    Joined:
    Aug 12, 2017
    Messages:
    5
    Resources:
    0
    Resources:
    0
    This campaiign is amazing.
     
  3. The Vulture

    The Vulture

    Joined:
    Jun 21, 2019
    Messages:
    3
    Resources:
    0
    Resources:
    0
    very good campaign you should do more
     
  4. mofuca

    mofuca

    Joined:
    Jun 6, 2019
    Messages:
    1
    Resources:
    0
    Resources:
    0
    The Campaign is Awesome ! Looking forward to to the next ACT ThinhHo.
     
  5. sunabokori

    sunabokori

    Joined:
    Sep 28, 2014
    Messages:
    39
    Resources:
    1
    Maps:
    1
    Resources:
    1
    In your description you complain about Founding of Durotar was short for your taste,i dunno but i have the impression that your act 1 is not that longer,i remember the day when i entered the final battle map,despite the no-return warning i was expecting it to be much longer.I Hope the Act 2 will be that much.

    I Entirely played the Act 1 with the patch 1.26 worked well, any hope the Act 2 will also be playable with that patch ?????????

    forgive me but blizzard patching policy ban some countries of the world from getting access to their servers in orders to upgrade to those scary 1.30 or more
     
  6. Umar786

    Umar786

    Joined:
    Jul 29, 2019
    Messages:
    1
    Resources:
    0
    Resources:
    0
    Someone kindly guide where to exactly find this dark totem to enter dark wood, it's been a long time searching but I cannot find it
     
  7. Adrian0

    Adrian0

    Joined:
    May 29, 2017
    Messages:
    14
    Resources:
    0
    Resources:
    0
    Can t find any crabs lol
    Now I remember why I stoped playing this map.
     
  8. deepstrasz

    deepstrasz

    Map Reviewer

    Joined:
    Jun 4, 2009
    Messages:
    11,641
    Resources:
    1
    Maps:
    1
    Resources:
    1
     
  9. Blasterixx

    Blasterixx

    Joined:
    Mar 4, 2014
    Messages:
    71
    Resources:
    0
    Resources:
    0
    Just a quick thing to say, this campaign like every other old maps/campaigns seems to have been hugely affected by the last patches, it basically crashes all the time after every cutscene after you played a mini-game in that current mission, because of that the campaign is unplayable.
    I played it on hard and on the last patch --> patch.png
     
  10. ThinhHo

    ThinhHo

    Joined:
    May 13, 2017
    Messages:
    83
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Hello everyone,
    I haven't caught up with what happened on HIVE for quite some time. In the past 3 months, I focused on my summer internship and gave pause to any other projects that I have, including the development of this campaign so that I could get the best result out of my summer internship. So I haven't been on HIVE for a while. I just got back yesterday and will start working on DOTL again from Monday.

    Act II is in the work. The testing period starts in approximately the end of September and October.

    When I compared the length of DOTL to the length of The Founding of Durotar (tFoD), I was comparing theirs Act. If you compare Act I to the entire campaign of tFoD, yes DOTL Act I is shorter. But Act I of DOTL is way longer than Act I of tFoD. tFoD only has 6 maps in Act I while DOTL has roughly about 15 maps.

    This campaign was designed to work well with patch 1.26, patch 1.27. If you play this campaign on any of those patches, you're good.
    Patch 1.30 and above basically breaks the campaign at this point.
    To solve this problem, I'm thinking of rebuilding the campaign in the new patch (1.30+) after completing Act II. It will take some time but people with the new patch will have the chance to play it.
     
    Last edited: Aug 25, 2019
  11. Tom Amder

    Tom Amder

    Joined:
    Aug 12, 2017
    Messages:
    5
    Resources:
    0
    Resources:
    0
    It good to have you back ThinhHo.
     
  12. ThinhHo

    ThinhHo

    Joined:
    May 13, 2017
    Messages:
    83
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Hi everyone,

    The campaign jumped to the first page again. However, this is not an update. I made no change to the campaign file itself, only the credits in the description was updated.

    There are still some good news.

    Good News 1
    I just finished my newest test run 30 minutes ago and this is the first time I successfully run through all of the main quests without any bugs. All of the main quests and main story elements are done. The campaign severely lacks optional quests and events at the moment but that is something that will be added over time.
    Good News 2
    I'm in need of testers, about 2 or 3. I'll start sending the campaign out for testing in about one week.

    P/S - The campaign works perfectly on version 1.27 and may crash on 1.30. If you have the lower version and interested in helping me with testing, please PM me. If you have v1.30+ and interested in testing, I'd like to see where and how often the campaign crashes with the new version of the game. The is a gamble on your end if you have the higher version of the game and want to test. But doing so also helps me fix some bugs and see the potential incompatibility of the campaign and the new game version.

    =================================================

    [​IMG]
     
  13. Blasterixx

    Blasterixx

    Joined:
    Mar 4, 2014
    Messages:
    71
    Resources:
    0
    Resources:
    0
    This was the start of the review i wanted to write for the map, but i stopped writing it after i got crashes with the panda cutscene in the dungeon mission, beeing unable to progress the campaign i just gave up on it, i hope it will help u a bit. (i played on the latest patch 1.31+)

    ~~Negatives/Bugs~~


    - Vicar the footman's quest with the fountin doesn't seem to work, i found the fountin and returned to him but with no success, he didn't say anything.

    - Creeps spawning on bad unwalkable terrain, so far i saw: 1 murloc and 1 ghoul doing that.
    murloc kinda stuck.png

    - A weird text messege appeared while i was walking in the undead area, the messege was "Here it come" (from one of the footman in the north east corner town).

    !-! After i took the quest from Musko in the capital i got fatal error !-! , after multiple tries and tests i managed to not get a fatal error, the problem was the sheep mini-game, there are 3 problems with it:

    1. By playing the mini game even once and going to take the quest from Musko after, you will 100% get error.

    2. You can cheat the game by clicking multiple times (super fast) on the correct sheep getting lots of points and wining the quest only from a few rounds rounds.

    3. The green color that is supposed to show the correct sheep is waay too faded and really hard to see! And talking about the colors, Green and red are really bad colors since not only green is a hard color to see, but by putting red and green together you actually handicap lots of people that have an eye disease called "red-green color blindness" (which is pretty common), so i suggest changing the colors to: black , blue , orange , purple , grey , brown , magenta, etc.

    - Not sure this is intended but u can actually help one of your heroes with spells and summons from the outside of the arena when they fight 1 v 1 the creeps for the "Unit testing system optional quest".
    helping eachother.png

    - So after exploring a bit of the capital map i noticed that after playing any of the mini-games of the villagers you will 100% get a fatal error after you finish any cutscene.

    - Before entering the castle there are 2 shiny zones. the one from the left is not working.
    first line.png

    - Not sure is intended or not but Deep sea scepter stopped working while i was in the dungeon of the castle.

    - And another fatal error, this time after the cutscene with the panda hero at the end of the dungeon mission.



    ~~Positives~~

    - I love the way trees fall down to create shortcuts after a quest/zone is completed/discovered.

    - I liked the riddles



    ~~Funny~~

    - Those colossal sea turtles scared the shit out of me when i was sailing on the water with the boat. :D

    - That cheeky blademaster with salves of healing and wind walk.



    ~~Questions~~

    - Does the memory test go for eternity? i ended up with round 16 and gave up.
     
  14. Nalathane

    Nalathane

    Joined:
    Oct 1, 2019
    Messages:
    1
    Resources:
    0
    Resources:
    0
    An awesome campaign! Two questions regarding to shimmering coast:
    1. There is some trace of blood on an island in the center of the map, yet I wasn't able to find anything nearby even with seer staff. Is there a trigger or just some decorations?
    2. Is there a way to destroy the trees? Brui's Flame Strike doesn't work the way Melee maps do. I was attacked by a hydra and troll behind the trees.
     
  15. Beshoy Ashraf

    Beshoy Ashraf

    Joined:
    Oct 4, 2019
    Messages:
    1
    Resources:
    0
    Resources:
    0
    Can any one tell me the password of the gate at the lonely island pls i cant figure it out
    I went to the warlock and i even didnt figure it out
     
  16. Alpha Beast

    Alpha Beast

    Joined:
    Oct 5, 2019
    Messages:
    1
    Resources:
    0
    Resources:
    0
    Hello, i have a problem playing this map when i reach the dungeon palace then i win the duel with pandaren after that duel with Arthas and win so i came back to the dungeon but it seems i stuck there and back to the beginning
     
  17. Againstallodds

    Againstallodds

    Joined:
    Sep 16, 2019
    Messages:
    14
    Resources:
    0
    Resources:
    0
    So i reached the task to face pandarian brewmasta in the end of the dangeon the game crushed 3 consecutive times in different occassions (1st time before the fight, 2nd time when i picked up the item, 3rd time when transitioning to the next map) I didnt skip cinematic. I didn't encounter a crash issue till that point. Someone else encountered something similar? Error log references an
    <Exception.IssueType>Exception
    and a lot of other yabadado....:ogre_hurrhurr:
    I dont know if that is helpful
    I m playing with the latest patch, should i switch to 1.29?
     
  18. khoing

    khoing

    Joined:
    Jan 14, 2017
    Messages:
    7
    Resources:
    0
    Resources:
    0
    Rau dens & Hao Hao? I got them right here :D :D
     
  19. Gotham

    Gotham

    Joined:
    Mar 1, 2018
    Messages:
    1
    Resources:
    0
    Resources:
    0
    2. Is there a way to destroy the trees? Brui's Flame Strike doesn't work the way Melee maps do. I was attacked by a hydra and troll behind the trees.[/QUOTE]

    you have to Receive tasks
     
  20. ThinhHo

    ThinhHo

    Joined:
    May 13, 2017
    Messages:
    83
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Thanks a lot for writing a detailed review like this. I really appreciate it. As you may have known, the bugs you encountered were caused by the new patch. I'm sorry for the inconvenience by the way, even though I really want you to see what this whole campaign offer. You'll have to play the rebuilt version of the campaign in the future though. I'll start rebuild the campaign after completing Act II.
    Sorry for the late response, I wonder if you have completed the campaign since you posted on the thread. Both of your questions can be answered by following the main quests.
    The campaign works better with older patches. Thanks for letting me know the bugs btw. I'll rebuild the campaign for the newer patches once Act II is complete.