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Defenders of the Light 0.52 (Act II Updated)

This bundle is marked as high quality. It exceeds standards and is highly desirable.
Current Version: 0.52

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With the recent update of the campaign to version 0.49, many bugs were eliminated. Unlike before, version 1.26 and 1.27 of Warcraft 3 can no longer play it. However, 1.30 and 1.31+ can play it with way fewer bugs than before. Defenders of the Light is now best compatible with version 1.29, 1.30, 1.31. You may encounter some minor bugs here and there (through avoidable if you reload the save enough times) if you play with version 1.30+.

1) Download the campaign
2) Place the file into your My Documents/Warcraft 3/Campaigns
2) Don't rename the campaign file or the map transition may not work
3) Play the campaign








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Inspired by The Founding of Durotar Campaign, yet unsatisfied by how short but fascinating the campaign was, this campaign aims to create a bigger world with more areas and various styles of gameplay. Note that the campaign follows none of the Warcraft or World of Warcraft lore. It takes place at a different world despite using the names of some of the same characters in Warcraft.
This campaign was first developed based on the idea of gameplay and exploration. Even though the Rexxar Campaign was amazing, it was kinda short for my taste. For the longest time, I have always wanted to create a campaign like that but bigger and more diverse in term of gameplay. My first thoughts were to make as many maps as possible. Therefore, more play-styles can be implemented such as regular RTS games, defense games, arena games, puzzles, MOBA, mini-games and many more, into only one single campaign. And here it is, this RPG campaign is the result of that.





Campaign Official Website


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Campaign in the style of The Founding of Durotar with many unique elements
Defenders of the Light aims to provide something beyond the experience of the original Warcraft 3 and the Founding of Durotar. It has many unique minigames and contents that you may get pleasantly surprised about. It may look like a typical Warcraft 3 campaign at the start, but the changes only show themselves gradually the deeper you dive into the campaign.

An original, beautiful and impactful storyline which was written to touch your heart
Growing up, I always love the kind of stories that realistically portrait the characters as real human beings, with goodnesses and flaws. Therefore, I created this story with the same mindset in mind. Great movies and games successfully touched my heart in the past. Great works of art always give me the experiences I could never forget. I hope Defenders of the Light will do the same thing to you.

More than 16 playable maps for Act I and more than 12 playable maps for Act II
After completing The Founding of Durotar, I was a bit disappointed of how few the maps are, and also got even more disappointed in the later Acts that the number of maps not only shrinks but the story also becomes more linear. I created this campaign not with the intention to surpass The Founding of Durotar. I only created what I wanted to play, something bigger, something I could enjoy a lot more. Unlike the map layout of The Founding of Durotar, which has one main map and some submaps around it, the maps in Defenders of the Light do not structure the same way. You'll know it when you play it.

Custom units and custom AI, adding new layers of complexity and skills on top of the original Warcraft 3
If Warcraft 3 is made simply for RTS, then the original unit attacking patterns (move, attack, cast spells) are fine with me. However, RPG formulas require the game to be more complex and compelling. Defenders of the Light starts out like any a typical Warcraft 3 campaign with normal units doing what normal units do in Warcraft 3. It gets more complicated as time goes on as it will require more control on your part. You will see the full result of my vision with custom units and AIs in the Second Act.

Many unique boss fights. Many of them are difficult yet memorable
Beside the story, the boss fights in this campaign will be the most memorable feature you'd ever experience. I was so proud of creating the bosses in the second Act. They are challenging, beautiful, phenomenal and most memorable.

Map transition system - Most maps can be traveled back and forth
This feature itself is quite rare of a feature for a custom campaign on HIVE. To me it's quite hard to find a campaign like The Founding of Durotar that utilizes the map transition system. Most campaigns have you play from one map to another without coming back to the previous maps to progress with the story. Defenders of the Light does that which makes it distinctively an RPG campaign. With this system, you can do some interesting things with it that other campaigns cannot.



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Models CreditsIcons CreditsSkins CreditsMiscellaneous Credits

HeroGlow by assasin_lord
Elder Shaman Thrall by Rubellu Sidus
Animated Grass by Sunchips
MagHar Barracks by Forgotten_Warlord
Juggernaut by HappyTauren
Leech (Yellow) by Fingolfin
Sunken by killst4r
Orb of Dragons by General Frank
RuneGem by RightField
NucExplosion (no missile) by WILL THE ALMIGHTY
Red Helmet by Remixer
Simple Tree by Grey Knight
Goblin Steamboat by kellym0,MiniMage
AnimatedFlowerBV.088 by kellym0
AnimatedCatTailBv.025 by kellym0
Grassie by HappyTauren
Bulky Human by Skipper
Barbarian Villager by Sin'dorei300
Wall by Shadow_killer
Branch by RightField
Mammoth Hurler by Skipper
Blood by SantoRayo[iP]
Birch and variations by Fingolfin
Oak and variations by Fingolfin
Pine and variations by Fingolfin
Inquisitor by FerSZ
Chaos Golem by MasterHaosis
Crate by Deolrin
Nether Ray by GhostThruster
Naga_Shield_Item by eubz
Web by Lender
Nerubian Devourer by Tarrasque
FemaleDrider by garfield
Demon Ziggurat by Ujimasa Hojo
Ice Spider by Kitabatake
Roar Caster by JetFangInferno
Blue Velvet Blossom by Remixer
Devil Pearl Rose by Remixer
Queen's Throne by Remixer
Governor's Crown by Remixer
Spear Head Mushroom by Remixer
Wooden Archway by eubz
TrollChild by ChevronSeven
TrollWitch by Uncle Fester
CastIronGolem by CryoniC
EvilWave Effect by sPy
Rune Golem by Alpain
Brigitte Abbendis by kangyun
Monk Statue by Kino
Desert Walls by Felipe Gormadoc
Desert Columns by Felipe Gormadoc
Desert Roof by Felipe Gormadoc
Medivh by Ujimasa Hojo
Templar Catapult by Direfury
HFMRock_Vale by Talavaj
RPG Villager by Tenebrae
Necrolyte by Kam, Xaran Alamas, Rommel
King's Guardian by Stefan.K
Mansion Wall by Kitabatake
Anduin Lothar by Tauer
Crystal by eubz
Bandit Champion by Sweet Oblivion
Villager Man by Aquis
Bandit Leader by Stefan.K
Maul of Strength by Thrikodius
Battleship by Illidan(Evil)X
GrommashHellscream by Tauer
Villager Orcs by Plunders
Grunt Female by Cavman
OrcChild by ChevronSeven
Watcher by frostwolf
Candlesticks by The_Silent
Gothic Window by Tranquil
Carpet 02 by Tranquil
BigPlantPot OnStand by imforfun
Piano by Eleandor
Chair1 by HappyCockroach
Fireplace by Blood Raven
Dojo Doodads by Blood Raven
Red Curtain by Ket
Stone Brick Variants by InfernalTater
FLoating fountain by Horn
Archmagi by Direfury
Paladin Judgment_Armor by Stefan.K
Orcish Berserker by supertoinkz
Sporling by Maxwell
King by Tranquil
Templar by Callahan
Watcher by Ujimasa Hojo
Orc Wolf Rider by Stefan.K
Mammoth Ravager by Skipper
Rifleman Lordaeron by Asssssvi
Orcish Spearthrower by General Frank
Villager Kid Female by Alethos
Serpent Knight by Gluma
Void Missiles by Mythic
Royal Captain by Tranquil
Parasite Worm by -Grendel
Banshee Queen by Sellenisko
Orc Warlock Hero by Dojo
Ancient Explosion SFX by WILL THE ALMIGHTY
Thrall by Lord_T
Shining Flare by Mythic
Aqir by frostwhisper

BTNWoWThrall by Sin'dorei300
BTNRedGuillotineVlll2 by San
BTNAutoRepairBots by Infinitynexus
BTNMoltenGiant by chr2
BTNSanctuary2 by Darkfang
BTNAntiMagicShell by Darkfang
BTNManaOrb by -Kobas-
BTNChaosGolem by MasterHaosis
BTNDemonZigguratby Ujimasa Hojo
BTNDemonZigguratUpgrade by Ujimasa Hojo
BTNBoarCharger by Mr.Goblin
BTNRing by ~Nightmare
BTNFlower3 by exN
BTNDragonstone by Skypsi
BTNTheOneRing by Mc !
BTNTrollWitch by Uncle Fester
BTNPT1Shield by Heinvers
BTNEmptyAmulet by PeeKay
BTNSphereOfDarkness by PeeKay
BTNRPGHeroEmblemCleric by Apheraz Lucent
BTNRPGHeroEmblemRanger by Apheraz Lucent
BTNRPGHeroEmblemDruid by Apheraz Lucent
BTNSultanCharmV2 by Apheraz Lucent
BTNRunestonePike by Blood Raven
BTNIceWand by NFWar
BTNBoots by Blaxor
BTNSpikedArmor by PeeKay
BTNGauntlet by darkdeathknight
BTNYellowCrystalBlade by NFWar
BTNScythe by Destructor [DoR]
BTNDualCutlass by Flute
BTNTItansteelShield by Hadeis
BTNAmulet by -Berz-
BTNPatrol by MortAr
BTNBouldersling by Eagle XI
BTNEntaglingSpikes by Don Valentino
BTNCarbotZergling by Carbot Animation
BTNSandOrb by Darkfang
BTNEnchantedOldAxe by Heinvers
BTNicon005 by FViral
BTNDuelistsGauntlets by NFWar
BTNCWRuneBlade by CloudWolf
BTNEssenceDrain4 by San
BTNCRwGem by CRAZYRUSSIAN
BTNGrapes by Big Dub
BTNCRgravedance by CRAZYRUSSIAN
BTNStop by viiva
BTNWex by Legal_Ease
BTNPowerHammer by NFWar
BTNPotion2 by Mr.Goblin
BTNDeath_Staff_Stave by Gwen Stefani
BTNIcyArrows by maxor_gan
BTNMaskOfSilence2 by D.ee
BTNIvoryMammoth by Stanakin
BTNVolatileWaters by Darkfang
BTNTaliaLothian by Joey Julian
BTNSkullMask by Solu9
BTNMap by The Panda
BTNSpellHover by JollyD
BTNFreedom by PeeKay
BTNCameraReset by darkdeathknight
BTNCrimsonEdge by San
BTNPlagueBell2 by Pyramidhe@d
BTNLobsterCrabBounty by Kimbo
BTNArisingLightStrike by Darkfang
BTNWarCry by PeeKay
BTNSeerStaff by PeeKay
BTNOrbVar4 by Big Dub
BTNRoyalArmor by NFWar
BTNOrcShield by Midnighters
BTNSpiderArmor by Mc !
BTNPlateArmor02 by NFWar
BTNPlateArmor by NFWar
BTNBattlemagesGuard by NFWar
BTNThunderStorm by The Panda
BTNFerealInstinct by PeeKay
BTNToxicDagger by NFWar
BTNTenebriousArmor by PrinceYaser
BTNCR_Spiked_Armor by CRAZYRUSSIAN
BTNPandaPower by NFWar
BTNserpentknight by Gluma
BTNFirekingCrown by Darkfang
BTNoverload.blp by Murlocologist
Some Icons from DOTA

MountainGiant.blp by chr2
RazormaneChief.blp by Mr.Goblin
Magmasaur.blp by Daenar7
DarkProphet.blp by b17rider
ForestTrollChild.blp by ChevronSeven
VillagerMale.blp by Mr.Goblin
DarkSylvanas_by67chrome.blp by 67chrome

"Elwynn Forest" by Jason Hayes
"Laurence, the First Vicar" by Tsukasa Saitoh
"Don't Turn Back" by CO.AG Music
"Far Horizons" by Jeremy Soule
"The Ancient Dragon" by Motoi Sakuraba
"Gothic Dolls" by Derek & Brandon Fiechter
"2Volt" by Hiroyuki Sawano
"Come On!" by Yoko Shimomura
"Firelink Shrine" by Motoi Sakuraba
Arceus Battle Theme Remix by Luigigigas
Jaina Theme by Neal Acree & Russell Brower
"Darklurker" by Motoi Sakuraba
"Lady Maria of the Astral Clocktower" by Yuka Kitamura, etc.
"Dalaran Halls" by Neal Acree & Russell Brower
"Holy Warriors Oath" by Neal Acree & Russell Brower
"ət'æk 0N tάɪtn" by Hiroyuki Sawano
"Nashandra" by Motoi Sakuraba
"Haunted" by Tales Of The Forgotten & Steph Kowal
"Oblivion" by Baptiste Thiry
"Dependent Weakling" by Keiichi Okabe
"XL-TT" - Hiroyuki Sawano
"Gehrman, The First Hunter" by Ryan Amon, etc.
"偽書ト世界" by Keiichi Okabe
"鏖殺ノ予感" by Keiichi Okabe
"Mourning" by Keiichi Okabe
"False Knight" by Christopher Larkin
"The Sound of the End" by Keiichi Okabe
"Gods Bounded by Rules" by Keiichi Okabe
"Dispossession (Piano)" by Keiichi Okabe
"Sir Alonne" by Yuka Kitamura
"Faltering Prayer" by Keiichi Okabe
"Surge of Power" by Yoshino Aoki
SFX Boing2 from Mario and Luigi: Superstar Saga
SFX Monster Growl by thecheeseman
SFX NotEnoughMineral from Starcraft II
SFX Toxic Goo by Mike Koenig
SFX GehrmanAttack01 from Bloodborne
SFX ff7victory from Final Fantasy VII



Special Thanks
They were this campaign's testers. I learned that campaign testing is not only about bug finding and bug fixing. They have done a lot more than that. They contributed a lot of suggestions and ideas to develop the campaign greatly. The scripts of the campaign were also rewritten and improved greatly by them. If you see the version of this campaign when it first came out in the Map Developement section in 2017, you may be surprised of the big difference between that version and the version you have now. All I'm saying is that without their help and you guys' support, this campaign may not have happened. I could never have done this by myself. Thanks to all, it is finally here. Thank you very much.

Changelog

v0.52 11/09/2022

v0.49 10/13/2022

v0.46 04/04/2021

v0.45 03/25/2021

v0.41 01/08/2020

v0.39 12/23/2019

v0.34 04/12/2019

v0.33 10/26/2018

v0.32 08/23/2018

v0.31 08/19/2018

v0.30 07/21/2018

v0.29 07/16/2018

v0.28 07/15/2018

v0.16 08/12/2017

v0.14 08/02/2017

v0.11 07/27/2017

v0.10 07/26/2017


General Changes/Fixes
  • Added a new campaign file DOTL131 for version 1.31 of the game
  • Expanded some maps in Act II with new areas, enemies and quests
  • Added a new map

ACT I Changes/Fixes
  • Map8 Stop exp gain when heroes reach the total level of 78
  • Map23 Changed Anduin name to Lothar in final cinematic

ACT II Changes/Fixes
  • Map16 Imrpoved terrain, expanded map, added shortcuts
  • Map16 Fixed a bug that made Stalkers neutral after a certain cinematic
  • Map16 Quest Lost Brothers is now an optional quest
  • Map16 Now the first major boss can be skipped by going through a different area
  • Map17 Remove Kil'Nadak talky at the right times, hopefully
  • Map17 Prevent players from proceeding with certain quests when there's only Chen in the team
  • Map17 Fixed a bug where Emissary doesn't disappear if skipping Missing Cinematic
  • Map19 Improved terrain, expanded map, added new enemies and events
  • Map26 Shorten ThinhHo's dialogue, it's too long
  • Map40 Imrpoved terrain, expanded map, added new enemies and events
  • Map40 Summons deal half damage vs Serpent Knight
  • Map40 Players are now free to travel to the northern area without activating certain quest

Item Changes/Fixes
  • New Item Admiral's Hat
  • New Item Charm of Experience
  • New Item Drek'Thar's New Spellbook
  • New Item Faceless Scale
  • New Item Gem of Thunder
  • New Item Shadow Veil
  • New Arcanite Armor
  • New Vampiric Gauntlets
  • New Warchief's Blessings
  • Item Absorbing Hammer now +8 damage (from +5), 8% (from 5%) chance to do 300 bonus damage and stun for 1 second while -15% attack speed
  • Item Alleria's Flute of Accuracy increased attack damage to 15% (from 10%)
  • Item Armor of Agility now increases armor by 6 (from 5), increases Agi by 12 but reduces max health by 175 (previously reduced Str by 6)
  • Item Catious Ring reworked now can cast to permanently add 30 gold to your bank. Adds +2 to all stats but takes double damage from melee attacks
  • Item Charm of Maneater now increases damage by 17 (from 20), 17% chance (from 18%) to deal 33% (from 20%) of your damage, -7 Agility (from -8)
  • Item Defense Charm now blocks 6 damage (from 3) from incoming attacks
  • Item Doom Gauntlets now deals 666 damage (from 600) and cost 170 mana (from 20)
  • Item Duelist's Gauntlets now +0.4 mana/s (from 1mana/s), +8 dmg and -100mana
  • Item Enchanted Grapspango now -75 mana (from 125) and +200 hp
  • Item Footman Shield now +4 armor (from 6), has 25% chance to block 8 damage from melee attack (from none), removed -5% movement rate
  • Item Frostguard now reduces Int by 7 (from 0) beside +5 damage and +5 armor
  • Item Light Sanctum now enchants Staff of Holy Light healing power and also heal's the caster for 250 hp (from 200) when used together in the same inventory
  • Item Mana Enhancer now activates to increase attack damage by 10% (5 damage previously) when the Hero's mana is higher than 300 (from 200)
  • Item Medal of Pride now +5 armor (from 3) and -2 Str
  • Item Mindstaff reduced mana regen to 0.6 mana/s (from 0.75)
  • Item Orc Shield now +4 armor (from 5), has 30% chance to block 8 damage from ranged attack (from 5 damage)
  • Item Periapt of Vitality reduced health bonus to 125 (from 150)
  • Item Ring of the Necromancer now has -0.3 mana regen aura (from -0.5) while +3 Str, +5 Int, +3 Agi
  • Item Soul Redemption now reduces Int by 6 (from 8) while restoring 5% mana of the Hero with each kill
  • Item Spear of Crystal Rain now no longer deals friendly fire, and increases damage by 5 (from 2)
  • Item Staff of Teleportation now has 90 second (from 20) cooldown
  • Item Staff of Holy Light now can cast to heal 250hp (from 200hp) and increases hp regen for friendly units by 0.5hp/s
  • Item Staff of the Revenant now increases damage and armor by 3 (from 2)
  • Item Talisman of Evasion now reduces armor by 6 (from 0)
  • Item Thunderlizard Diamon now deals 150 intial damage (from 100) and deal 28% less damage (from 25%) with each bounce
  • Item Vindicator's Belt now reduces Intelligent by 16 (from 20) while +10 Str and +10 Agi

General Changes/Fixes
  • Fixed some major annoying bugs that stop playing from proceeding
  • Added a ton of new items, improved and balanced old items
  • Balanced and improved many boss fights, making them more challenging
  • Challenge Map: One Woman Army

ACT I Changes/Fixes
  • Map5 Updated Drop Tables for Skeletal Champions, Firecaller Shades, Sludge Monstrosities, Necromancers
  • Map6 Updated Drop Tables for Necromancers
  • Map6 Limited XP received from defeat the Dark Souls
  • Map8 Reduced chances of dropping items from enemies
  • Map9 Made all Sheeps invulnerable so players cannot kill them during minigame
  • Map9 Replaced Alad's Hood of Cunning requirement with Cerulean Talisman
  • Map14 Updated Drop Tables for Stalker Abominations, SpiderCrab Leviathan
  • Map14 Updated Minigame Rewards, you can no longer receive tomes as rewards. Only items now.
  • Map15 Reduced the amount of Barrows Fel Stalkers on the map
  • MapC1 Added new items into the map
  • MapC1 Fixed Beating-the-map-with-no-item achievement not working properly

ACT II Changes/Fixes
  • Map16 Added an Item Shop
  • Map16 Changed all wild creatures' team color to black
  • Map16 Improved Rescue Cinematic
  • Map16 Implemented cheat to unlock One Woman Army
  • Map17 Fixed wild creatures being hostile towards the others
  • Map17 Changed all wild creatures' team color to black
  • Map17 Fixed quest requirement description for Grendel Quest
  • Map17 Updated Priest' icon
  • Map17 Updated item description for Bladebane armor in Datum's Armor Shop
  • Map19 Fixed the projectile of Grand Cannon ability, now it's visible again
  • Map19 Fixed a bug that stop players from rematching with the Mammoth Hurler
  • Map20 Adjust level/exp gain for heroes to be consistent with the rest of the maps
  • Map25 Lowered the chance to get to item room
  • Map26 Remove Priest after Chen section
  • Map26 Any Charged-class items picked up from Sira is dropped upon pickup
  • Map26 Footmen can no longer be rescued when entering Sira's section
  • Map28 Fixed a bug when audience units duplicate after failing the fight with Reika
  • Map28 Removed the neutral Snow Arachnathid
  • Map29 Fixed Channeler challenge so that players can consistently proceed after defeating the golems
  • Map29 Fixed the bug that makes player unable to proceed after defeating the Serpent Knight
  • Map29 Depending on where you enter the map from, different resurrection stone is activated
  • Map30 Increased enemy health percentage to 70% (from 60%)
  • Map40 Move marketplace icon on the raider
  • Map40 Kurt's dialogue no longer appears once he becomes hostile
  • Map40 Scale Jorge's model to the correct size
  • Map40 Created a new minigame and minor events
  • MapC4 Challenge Map now unlocks properly and new contents were added

Unit Changes/Fixes
  • Updated new Dummy Unit model to avoid certain crashes or gameplay bugs with 1.30+
  • Map4A Reduced base hp of Sunken Monster to 1400 (from 2000)
  • Map16 Increased base hp of Fire Demon to 15590 (from 14173)
  • Map16 Fire Demon and nearby minions gain temporary armor if player casts Storm, Earth and Fire
  • Map16 Fire Demon now correctly targets Storm, Earth and Fire if they are summoned
  • Map16 Feral Spirits, Storm, Earth and Fire only deal half of their damage when summoned against the Fire Demon
  • Map16 Fel Stalkers no longer has mana
  • Map17 Fel Stalkers no longer has mana
  • Map20 All Mercernaries' abilities are not binded with QWERTY
  • Map26 Quillboar Ritualists no longer randomly lose health during battle
  • Map26 Mammoth Ravagers should now chase Sira indefinitely
  • Map27 Improved AI, moveset and attack pattern of Spider Monster
  • Map28 Most summons only deal half of their damage when summoned against the Giant Magnataur
  • Map28 Giant Magnataur now correctly targets Storm, Earth and Fire if they are summoned
  • Map28 Reika now correctly targets Storm, Earth and Fire if they are summoned
  • Map28 Corrected buff's name of Nerubian Deathcaller to Slow Aura
  • Map28 Improved the AI of the Arachnathids during the holdout section
  • Map30 Increased base hp of the Guardian to 23220 (from 18574)
  • Map30 The Guardian now correctly targets Storm, Earth and Fire if they are summoned
  • Map30 Most summons only deal half of their damage when summoned against the Guardian
  • Map30 The Guardian can no longer be targeted by Storm's Cyclone
  • Map30 Refined The Guardian's triggers so that it no longer bursts out random attacks, hopefully
  • Map31 Slightly improved the AI of the boss
  • Map31 Improved the boss' dash effect
  • Map40 Increased base hp of Serpent Knight to 19500 (from 15000)
  • Map40 Most summons only deal half of their damage when summoned against the Serpent Knight
  • Map40 Increased Spell Damage Reduction of Serpent Knight to 60% (from 50%)
  • MapC1 The Guardian should no longer bug out trying to cast spells from afar
  • MapC4 Fixed MidGlaive move of the Guardian

Item Changes/Fixes
  • Map20 Fixed item stacking
  • Map26 Fixed item stacking
  • New Item Blue Flame Staff
  • New Item Cerulean Talisman
  • New Item Deep Gem
  • New Item Dual Crusader
  • New Item Exo Joint
  • New Item Emerald Gem of Health
  • New Item Fading Scarab
  • New Item Fel Eye
  • New Item Fireland Trinket
  • New Item Gem of Regeneration
  • New Item Harvestor
  • New Item Holy Armor
  • New Item Hydra Ring
  • New Item Invisibility Cloak
  • New Item Kaleo's Power Fists
  • New Item Mammoth's Gem of Power
  • New Item Misty Ring
  • New Item Orb of Dankness
  • New Item Oriental Talisman
  • New Item Poison Dagger
  • New Item Rock Slinger
  • New Item Sacred Rune Blade
  • New Item Scepter of Caquilus
  • New Item Shaman Totem
  • New Item Shield of Retribution
  • New Item Silver Hammer
  • New Item Soul of the Damned
  • New Item Soulborne Talisman
  • New Item Staff of Closure
  • New Item Staff of Solitude
  • New Item Steel Hammer
  • New Item Talisman of the Sun
  • New Item Teandre's Armor Core
  • New Item Viridian Medallion
  • New Item Weed Charm
  • New Item Young Grass Dew
  • Item Barbossa's Lullaby increased drop rate to 4% (from 2.5%)
  • Item Bleed Stones fixed the items' buff description
  • Item Catalyst of the Swarm increases casting mana to 90 (from 80)
  • Item Claws of Attack +3 now decreases maximum mana by 20 (from 25)
  • Item Claws of Attack +6 now decreases maximum mana by 40 (from 50)
  • Item Cloak of Flames now reduces 1hp/s
  • Item Cloak of Fire now reduces 2hp/s
  • Item Cloak of Blaze now reduces 4hp/s
  • Item Crown of the Deathlord fixed item description
  • Item Deadman's Chest increased drop rate to 4% (from 2.5%)
  • Item Edken Amulet increased mana cost to 140 (from 120) and cooldown to 40s (from 30s)
  • Item Flame Strike Staff decreases cooldown to 145 (from 180)
  • Item Frontliners now reduces mana regeneration to 2mana/s (from 3mana/s)
  • Item Frost Spear added item description
  • Item Headdress now increases hit point regeneration for nearby allied units by 4 (from 2)
  • Item Healing Wards now only comes with 1 charge (from 3)
  • Item Health Boots decreased mana drain to 0.5mana/s (from 1mana/s)
  • Item Killmaim now reduces armor by 30 (from 40)
  • Item Life Leech now reduces damage by 40 (from 50)
  • Item Maneater's Finger increased drop rate to 4.5% (from 3%) and no longer reduces Agility by 5
  • Item Mammoth Belt now decreases Intelligence by 10 (from 12)
  • Item Magic Ivory now decreases Intelligence by 12 (from 15)
  • Item Makrura Emblem now decreases Strength by 10 (from 12)
  • Item Makrura Magic Shell now decreases Strength by 2 (from 3)
  • Item Noxious Dagger now deals 20 damage (from 10) per second for 50 seconds and now effects non-organic and hero units
  • Item Orb of Darkness +1 now drains mana for 0.7 mana/s
  • Item Orb of Darkness +2 now drains mana for 1.4 mana/s
  • Item Seimos' War Axe fixed stunning duration of its bash 10s(units)/5s(heros) (from 5s/10s)
  • Item Shard of Lightning now restores mana when Darak starts, instead of finishing, casting Chain Lightning
  • Item Scroll of the Monster updated icon
  • Item Sundering Glaive reduced casting mana to 280 (from 300)
  • Item Steel Dust now restores 38 mana (from 35)
  • Item Steel Crown now activates when Adias starts, instead of finishing, casting Storm Bolt
  • Item Steel Dust now activates when Adias starts, instead of finishing, casting Storm Bolt
  • Item Tempering Glaive reduced casting mana to 189 (from 200)
  • Item Tenebrious Armor now decreases mana regen by 1.7 mana/s instead of reducing 350 maximum mana
  • Item Tough Armor now decreases mana regen by 1.2 mana/s instead of reducing 200 maximum mana
  • Item Void Stone decreases mana regeneration to 0.6mana/s (from 1.0) and its purchase is limit to 2
  • Item Zero Eclipse now increases ranged damage by 35% (from 25%), reduces mana capacity by 200 (from 400) and decreases mana regen by 1mana/s (from 4mama/s)

- Fixed a major transition problem caused by entering Abyssal Swarm.

- ACT II PUBLIC RELEASE!

General Changes/Fixes
  • Stashes are now automatically available in most maps
  • Many fixes and changes in items
  • Fixed and spawning and reinforcements in Act I final boss

ACT I Changes/Fixes
  • Map3 Merc Camps now only have lower leveled units available
  • Map3 Chen and Darak are no longer moved at strange locations after Loss Cinematic
  • Map4A Synchronized cinematic with music
  • Map5 Stash is now available at ResurrectionStone
  • Map5 Removed True Sight from Shade Firecallers
  • Map5 Fixed Necromancers can't raise dead ver1.29+
  • Map6 Stash is now available at outpost
  • Map6 Fixed Necromancers can't raise dead ver1.29+
  • Map6 Removed True Sight from Shade Firecallers
  • Map10 Other heroes now raised level to 10 (from 5)
  • Map13 Stash is now available at ResurrectionStone
  • Map14 Stash is now available at ResurrectionStone
  • Map21 Fixed Necromancers can't raise dead ver1.29+
  • Map23 The number of Unholy Titans in phase 2 should always be higher than 0
  • Map23 Litmitd the number of reinforcement units available at a time
  • Map23 Synchronized final cinematic with music

ACT II Changes/Fixes
  • Map16 Reduced damage of some allied units by 30%
  • Map17 Improved the Northern terrain
  • Map17 Reduced Health of Resurrected Barrows Fel Stalker
  • Map17 Added Food to Rescue Cargo units
  • Map17 Thunder Lizards' Slam ability are scaled to their appropriate levels now
  • Map17 Changed Mina's name to Liz
  • Map19 Stash is now available at ResurrectionStone
  • Map19 Added a Warning before the mission
  • MAP20 NEW MAP! (Act II)
  • Map25 Stash is now available at ResurrectionStone
  • Map26 Stash is now available at ResurrectionStone
  • Map26 Sira Upgrades quest complete prior to completion fix
  • Map26 Sira Health starts with 1800 Each upgrade adds 150
  • Map26 Rebalanced Chen, Darak and Adias sections
  • Map26 Fixed no talky on Mathong after pickaxe
  • Map26 Made allies invulnerable
  • Map27 Stash is now available at ResurrectionStone
  • Map28 Stash is now available at the outpost
  • Map28 Increase Attack dmg of Polar Bear to about 200
  • Map29 Stash is now available at ResurrectionStone
  • Map29 4 golem holdout are replaced to be hp balanced
  • Map29 Removed RunedGolem in CineBoss Victory Cinematic
  • Map29 Boss2 now boss summons skeleton instead
  • Map29 Blade Challenge 02, removed Locust ability
  • Map29 Fixed HealthDrainArea
  • Map29 Turned Off GiantChaosGolemDies, remove Cast Iron Token item
  • Map29 Replaced Golem Patrols with instakill Glaives
  • Map29 PatrolGlaives (left) removed 2. ended up 2 instead of 4
  • Map29 Added NPCs and Optional Quest(s)
  • Map29 Improved Boss01End Cinematic
  • Map29 New Boss and new area
  • Map30 Stash is now available at ResurrectionStone
  • Map40 Stash is now available at the outpost
  • MapC4 Removed Mana and Increase cooldown of Fan of Knives

Unit Changes/Fixes
  • Adias Avatar of Judgement reduced attack range to 900 (from 1000)
  • Adias Avatar of Judgement Increased Cooldown for AOE Ability to 8s (from 5s)
  • Adias Increased Cooldown of Holy Order to 280s (from 220s)
  • Adias Adjust Avatar of Judgement's dmg in ability's description
  • Adias Avatar of Judgement reduced speed to 280 (from 320)
  • Darak Reduced damage scaling of Spirit Wolves in the later levels

Item Changes/Fixes
  • Item New Item Swordman's Crest
  • Item New Item Frost Spear
  • Item New Item Killmaim
  • Item New Item Tempering Glaive
  • Item New Item Manathirst Wand
  • Item New Item Frontliners
  • Item New Item Shamanic Armor
  • Item New Item Rune of Strenth
  • Item New Item Mammoth Belt
  • Item New Item Makrura Emblem
  • Item New Item Makrura Magic Shell
  • Item New Item Maneater's Finger
  • Item New Item Deadman's Chest
  • Item New Item Barbossa's Lullaby
  • Item New Item Zero Eclipse
  • Item New Item Steel Dust
  • Item New Item Steel Crown
  • Item Removed Ring of Greed from Hard difficulty
  • Item Wraith Band Reduces Int and Str Buff to 2 (from 3)
  • Item Warrior's Bracer Reduced Agi and Int Buff to 2 (from 3)
  • Item Null Talisman Reduced Str and Agi Buff to 2 (from 3)
  • Item Arcanite Token now costs 140 mana to use
  • Item Greater Kochura Incense Increases Mana Reduction to 450 (from 350)
  • Item Scroll of Speed Increased duration to 45s (from 10s)
  • Item Khadgar's Pipe of Insight is now available in Map20
  • Item Khadgar's Gem of Health is now available in Map20
  • Item Gloves of Haste now reduces attack damage by 6 (from 3)
  • Item Bladebane Armor now reduces Int by 2
  • Item Crown of Kings now reduces hp and mana by 150
  • Item Medallion of Courage now reduces Agi by 2
  • Item Warsong's Battle Drum now reduces wearer's dmg by 5
  • Item Primal Essence now reduces armor by 5
  • Item Soul Redemption now reduces Intelligence by 8
  • Item Deep Sea Sceptor now costs 120 mana to cast (from 85)
  • Item Pendant of Energy now reduces health by 50
  • Item Pendent of Mana now reduces health by 85
  • Item Royal Armor reduced armor increasement to 18 (from 20)
  • Item Rusty Mining Pick reduced chance of stun to 10% (from 15%)
  • Item Charm of Maneater now has 18% to deal 20% normal damage and reduces agility by 8
  • Item Health Boots now reduces mana regen by 1 mana per second
  • Item Headdress Increase Hit point regen to +2 -5 (from 1)
  • Item Seimos' War Axe only stuns Heroes for 5 seconds (from 10)
  • Item Firehand Guantlets now reduces damage by 10
  • Item Wand of Mana Regeneration no longer provides 100 mana bonus
  • Item Limit Seimos' War Axe to 1
  • Item Limit Arcanite Shield to 1
  • Item Ashborn Flower Change description
  • Item Life Sucker change name to Life Leech
  • Item Cleansing Shield now increases mana by 100 (from 200)
  • Item Flame Strike Staff now costs 50 mana to cast
  • Item Crown of the Deathlord now reduces Intelligence by 6
  • Item Helm of Battlethirst no longer increases strength by 4
  • Item Murloc's Goop now slow enemy's attack for only 3s (from 20s) and reduces armor by 10
  • Item Ring of the Necromancer reduced mana regeneration for nearby units to 0.5mana/s (from 0.25mana/s)
  • Item Ring of the Necromancer reduced Intelligence bonus to 5 (from 8)
  • Item Kochura Incense now increases mana regen by 30% but decreases hp regen by 3hp/s
  • Item Greater Kochura Incense now increases mana regen by 60% but decreases hp regen by 6hp/s
  • Map7 Replaced Manual of Health Ground Pickup with Manual of Health +20
  • Map9 Replaced Manual of Health drop with Manual of Health +20
  • Map11 Replaced Tome of Strength drop with Rune of Restoration
General Changes/Fixes
  • Act II Intro Map is available
  • Increased time before creeps respawn on most maps
  • Implemented Novels
  • Map25 Decreased Help Room Chance
  • Map28 Edit Terenas Cinematic
  • Map31 Increased Blink mana cost to 35 (from 25)
  • Map31 Updated Credits

Unit Changes/Fixes
  • Adias Reduced Avatar of Judgement base damage to 47/81/121 (from 78/135/202)
  • Sira model no longer has long ears
  • Map26 Create appropriate colors for Power Generators Green/Yellow

Item Changes/Fixes
  • Item New Item Phoenix's Blue Feather
  • Item New Item Sundering Glaive
  • Item New Item Novel: Seimos
  • Item New Item Sacred Rune Blade
  • Item New Item Stout Shield
  • Item Reduced Wraith Band, Warrior's Bracer, Null Talisman's bonus stats to 3 and 5 (from 3 and 7)
  • Item Removed Health Booth from Zheidland Armory
  • Item Replaced Crown of Kings from Moka Quest with Stout Shield
ACT I and General
General Changes/Fixes

  • MapIntro Fixed some grammar mistakes
  • Map3 Removed Lots of Tomes of Intelligence/Strength/Agility
  • Map3 Solaire now drops any items he carries after completing the quest
  • Map4 Add stash into Shimmer Coastal for purchase and use
  • Map5 Removed some Tomes of Intelligence/Strength/Agility
  • Map9 Make Ghostmage invulnerable
  • Map11 Chen uses Breath of Fire when his hp is less than 40% instead of 30%
  • Map11 Mini Bosses and Voidwalkers no longer respawn
  • Map11 FlameStrike areas are off after unlocking the final doors
  • Map14 Remove summons for Staff of Teleportation exploit
  • Map15 Remove victory cinemtic if the quillboar defense game is replayed
  • Map15 Kodo beast cost no gold
  • MapC1 Button is now visible after activation

Unit Changes/Fixes
  • Adias' Judgement Strike buff now has the right icon
  • Chen Changed name of Berserk to Drunken Furry
  • Chen Drunken Furry reduced base mana to 65-100 (from 85-130)
  • Unit Fel Stalker removed Mana Burn ability and change attack type to Normal (from Chaos)
  • Insurgent Changed model

Item Changes/Fixes
  • Item Primal Essence can only be obtained twice in Act I and once in Act II now
  • Item Vindicator Belt can only be obtained once in Act I now
  • Item Cloak of Fire can only be obtained once in Act I now
  • Item New Items Small/Medium/Large Health Elixir
  • Item Scroll of the Beast now increases Attack Damage by 50% and lasts 30s, AOE Area is 400 (from 500)
  • Item New Item Scroll of the Monster
  • Item New Items Small/Medium/Large Mana Elixir
  • Item Blood Ring has a new icon
  • Item Piercing Armor fixed description
  • Item Spear of Crystal Rain Increased Mana Cost to 110 (from 65)
  • Item Murloc Staff now costs 85 mana (from 0) to cast


ACT II
General Changes/Fixes

  • Map16 Fixed An Uninvited Guest quest with questreq and discover
  • Map16 Fixed Demon run somewhere else in cinematic
  • Map16 Change Items Sold from Reiner's Shop
  • Map17 Add Stash as reward after completing Thrall's quests
  • Map17 Reduce number of Stalkers in the initial packs
  • Map17 Adjust allied heroes' stats, item and hp
  • Map17 Remove rock chunks blocking way to Mold Valley
  • Map17 Turn on Mold Valley transitioning
  • Map17 Choose the right items for Camp Shop
  • Map17 Reduced hit points and damage of Quest Rescue's unit
  • Map17 Added Shaman, Footman, Knight and Priest into Barracks with better description
  • Map19 Earth, Storm, Fire now disabled and enabled properly for quest
  • Map19 Mammoth 2nd and 3rd fight has no more unrelated cinematic
  • Map26 Remove Optional quest rescued unit going into Sira's session
  • Map26 Designate custom respawn for supporting units in Adias' session
  • Map28 Removed Tome of Intelligence and Tomes of Strength
  • Map29 Fixed platform puzzle bug
  • Map29 Fixed some pathing issues
  • Map31 Replaced Light Strike effect with Mythic's one
  • Map34 New Map Added
  • Map40 Added Cloak of Blaze crafting quest
  • Map40 Fix boss loses color after restart
  • Map40 Make player treat creeps as neutral during cinematic

Unit Changes/Fixes
  • Unit Giant Magnataur increased base health to 22000 (from 18000)
  • Map28 Increased Magnataur Normal War Stomp to 650 (from 400)
  • Map28 Increased Magnataur Hook War Stomp to 450 (from 150)
  • Map28 Increased Reika's Surrounding Wave to 500/620/740 (from 500/580/660)

Item Changes/Fixes
  • Item Cloak of Flames can only be obtained once in each shop in Act II, but can be dropped from enemies
  • Item Changed Life Sucker's description
  • Item New Item Magic Ivory
  • Item New Item Life Sucker
  • Item New Item Belt of Power
  • Item New Item Blue Tearstone Ring
  • Item New Item Kaleo's Magic Shield
  • Item Enchanted War Axe changed name to Seimos' War Axe
  • Item Medallion of Darkhaven decreased life bonus to 400 (from 500)
  • Item Belt of Power Change stats 6% (from 5%) and 1000hp random dmg (from 450hp)
  • Item Cloak of Flames can only be obtained once in each shop in Act II, but can be dropped from enemies
General Changes/Fixes
  • Revamped Level Cap system
  • Map1 Removed awkward long pause in cinematic
  • Map2 Fixed Buri can't activate quests
  • Map3 Ancient Sasquatch now drops Tome of Agility instead of Tome of Knowledge
  • Map4A Now can skip long cinematic
  • Map9 Fixed Buri not activate some minigames
  • Map11 Removed awkward long pause in cinematic
  • Map11 Added some more rewards into Memory Circles minigame
  • Map14 Fixed Buri can't activate contraptions
  • Map14 Makrura Abomination's ability now works on Buri
  • Map23 Now can skip long cinematic
  • MapC1 Added Spiky Plate, Tenerious Armor and Noxious Blade to Item Shop

Unit Changes/Fixes
  • Hero Chen Earth's Spell Immunity is replaced with Hardened Skin with IgnoredDmg: 12/22/30
  • Hero Chen now has a new ability Bererk - boosting attack speed but Chen takes more damage
  • Hero Chen Drunken Brawler now only has 8 levels

Item Changes/Fixes
- Item Frozen Core now reduces wearer armor by 10
General Changes/Fixes
  • Heroes gain only 25% experience from kills after one of them reaches lv22.
  • Buri’s Banish ability has been replaced by Holy Heal – a self-heal ability which works like Clarity Potion.
  • The terrain of Longpass Valley has been improved. It looks prettier now.

Detailed Changes/Fixes
  • Map1 Sellers, Paul and Reiner are now invulnerable
  • Map2 Buri and other heroes should be able to give the Vial
  • Map4 Grunt no longer decays when he dies in cinematic
  • Map5 Disable Chen dialogues if he's not there
  • Map6 Cairne now has Reincarnation
  • Map6 Thrall now can summon wolves
  • Map6 Increased creep respawn time to 200s (from 110s)
  • Map7 Disabled Invisible Bridge
  • Map9 Make Sheep invulnerable
  • Map9 Fix Buri bug in Unit Testing System
  • Map9 Increased the difficulty of Bandit Quest
  • Map9 Delicious Meat is now stored as variables instead of item
  • Map9 Chamber Key and Musical Core are now stored as variables instead of items
  • Map9 The game now clears text messages for Spider Crab meat updates
  • Map9 Extended the time Ghostly Archmage appears till 10:00PM (was 9:00PM)
  • Map9 Make Neutral heroes invulnerable
  • Map11 Fixed Karim+Boss Door bug
  • Map11 Double doors to secret item are now invulnerable
  • Map14 Increased rate of password drop
  • Map14 Decreased minigame upgrade cost to 300/300/300/200 (from 600/600/600/400)
  • Map14 Gargantuan Sea Turtle in middle of map can now cast Frost Armor
  • Map14 Lock camera during Egg Minigame
  • Map14 Make the whole room visible during Egg Minigame
  • Map14 Expanded reward roster for Phoenix Egg Minigame to 46 (from 25)
  • Map15 Blocked walkable paths
  • Map15 Increased creep respawn time to 240s (from 170s)
  • Map21 A Stash will be available at the end of the map
  • Map21 The Undead base now treat Neutral Hostiles as Neutral
  • Map22 Unrelenting Towers now give 150 gold each
  • Map22 Gryphon Riders no longer require Castle
  • Map22 Gryphon Riders increased max hp to 1600 (from 1300)
  • Map22 Gryphon Riders increased gold cost to 280 (from 250)
  • Map23 Artilleries can no longer hit Obelisks
  • Act II Improved final boss fight - final phase
  • Rum for Friend and Broken Music no longer appear in every map

Unit Changes/Fixes
  • Hero Buri Reduced Flame Strike's FullDmgDealt to 15/22.5/30 (from 15/26.67/36.67)
  • Hero Buri Reduced Flame Strike's AOE to 160 (from 200)
  • Hero Buri Reduced Mana Siphon's ManaDrained to 20/30/40 (from 25/50/75)
  • Hero Buri Reduced Mana Siphon's ManaTransferredPerSec to 30/60/90 (from 45/90/120)
  • Hero Buri Increased Mana Transfer's ManaTransferRatio to 1.0/1.3/1.6 (from 1.0/1.2/1.4)
  • Hero Buri Replaced Banish with Holy Heal
  • Hero Adias has a new icon
  • Map3 Remove Alpha/Beta after Mercs' name

Item Changes/Fixes
  • Item Cloak of Flames/Cloak of Fire no longer deal damage to neutral units
  • Item New Item Tenebrious Armor
  • Item New Item Spiky Plate
- Public Release

General Changes/Fixes
  • Map2 Quest givers now have exclamation mark on their heads
  • Map2 Empty Vial can be removed from any hero's inventory for quest
  • Map3 Replaced a Rune of Lesser Resurrection with Rune of Spirit Link
  • Map3 Removed some boulders for shortcut
  • Map7 Removed occlusion from some tree
  • Map13 Added Hint about Lever Keepers
  • Map15 Shamans are now recruitable during Quillboar Quest
  • Map15 Added a new cinematic
  • Map22 Removed Castle requirement for Gryphon Rider Upgrades
  • Map23 Use no bleed models for Adias, Darak, Chen

Unit Changes/Fixes
  • Map1 Changed name of Gnoll Hut to Forest Troll Hut
  • Map3 Made 2 Bears (Level 1) Can Raise, Does Decay
  • Map3 Almost all Murlocs now can swim (Done)
  • Map3 Reduced Centaur Firecaller's Slow Aura MoveSpdFactor to -0.4 (from -0.6)
  • Map9 Reduced Centaur Firecaller's Slow Aura MoveSpdFactor to -0.4 (from -0.6)
  • Map9 Alad and Maranda are now invulnerable
  • Map21 Jimmy now drops something
  • Map22 Priests are now fully upgraded
  • Map22 Increased Arthas and Musko's health
  • Hero Chen Fix Ultimate Tooltip
  • Hero Chen Fix Breath of Fire Tooltip

Item Changes/Fixes
  • Item Claws of Attack now reduces mana while equipped
  • Item Boots of Speed now reduces 8 armor while equipped
  • Item Gloves of Haste now reduces attack damage by 3
  • Item Greater Kochura Incense now reduces mana cap by 350 (from 400)
  • Item Frost Wyrm Skull Shield reduces Spell Damage Reduction to 20% (from 33%)
  • Item Frost Wyrm Skull Shield Hero takes extra 8 damage from melee attacks
  • Item Ankh of Reincarnation now revives heroes with 1200 hp
  • Item Frozen Core reduced price to 1700 (from 1900)
  • Item Frozen Core now reduces wearer armor by 5
  • Item New Item Noxious Dagger

Known Issues
  • Sometimes you'll notice unit's shadows on some maps, ignore them.
  • Sometimes enemies spawn behind trees
Patch 1.30 Known Issues
  • Although some cinematics are not meant to be skipped, skipping some skippable cinematics may not work properly or may break the game.
  • Some tooltips are not fully displayed.
General Changes/Fixes
  • Improved all dialogues in the campaign
  • Distributed Kaleo Quest for Act I and its Quest Sync
  • Distributed Kaleo Quest Progress for Act I Export/Import
  • MapC1 Added
  • Credits map added
  • Map3 Reterrained
  • Map3 Created final Buri event
  • Map3 Made Rock Chunks near the Force Wall invulnerable
  • Map3 Fixed ToCity cinematic
  • Map3 Added critters
  • Map3 Created a small area of visibility at Barracks when Hinting at it
  • Map4 Fixed opens between trees which heroes can pass through
  • Map4 Rewards are created at heroes locations after killing the Colossal Turtles instead
  • Map4 Fixed Darkwood Totem keeps showing up even though the map is unlocked
  • Map4 Colossal Sea Turtle now drops Circlet of Nobility instead of Claws of Attack +9
  • Map4 Added critters
  • Map4 Added Pack13
  • Map6 Fixed Heroes go through buildings
  • Map6 Paused the other heroes while one hero is in Dark Souls battle
  • Map6 Fixed Talky Effects for quest givers
  • Map6 Changed Achievement into legit quest with quest reqs
  • Map8 Changed enemies' models and names
  • Map9 Reterrained
  • Map9 New Quest Precious Information
  • Map9 Remade Info Man event
  • Map9 Fixed Buri not in cinematics
  • Map9 Removed Koron after the fight so that he doesn't show up in cine
  • Map9 history event fixed quest completion message. Give them Quest Reqs as well
  • Map11 Improved Terrain
  • Map13 Fixed lighting
  • Map13 Disabled Shade of the Deep event
  • Map14 Disabled Staff of Teleportation
  • Map14 Blocked certain pathways
  • Map14 Increased password drop rate
  • Map15 Reterrained
  • Map15 Fel Orc Warlocks now only drop tomes +1
  • Map15 Removed exceeding Murlocs
  • Map15 Added critters
  • Map23 Fixed game crash upon losing

Unit Changes/Fixes
  • Hero Avatar of Judgement increased Mana Transfer ratio to 1.8 from 1.5
  • Hero Avatar of Judgement increased mana regen rate to 4/5/6 (from 4/4/4)
  • Hero Avatar of Judgement decreased mana cost for Mana Shield to 40/40/40 (from 180/290/405)
  • Hero Avatar of Judgement Mana Shield lasts 20s with each cast and has 25s cooldown
  • Hero Avatar of Judgement increased ManaPerHitpoint to 3/5/7 (from 3/3/3)
  • Hero Avatar of Judgement now starts with mana 25/50/75
  • Hero Adias Storm Bolt lv8 can no longer target allies
  • Hero Adias Increased ultimate cooldown to 220 (from 180)
  • Hero Chen Increased Cooldown of Ultimate to 220 (from 180)
  • Hero Chen Increased Armor of Earth to 20 (from 5)
  • Hero Chen Increased Armor of Storm & Fire to 12 (from 2)
  • Hero Chen Decreased Mana Cost of Ultimate to 160/220/280 (from 200/280/360)
  • Hero Darak created new model for ultimate
  • Hero Darak decreased DamageInterval of Ultimate to 0.5/0.5/0.5 from 1.5/1.3/1.3
  • Hero Darak decreased DamageDealt of Ultimate to 48/83/140 (from 100/175/300)
  • Hero Darak decreased Duration of Ultimate to 20 (from 30)
  • Hero Darak decreased AreaOfEffect of Ultimate to 760 (from 900)
  • Hero Darak increased Cooldown of Ultimate to 210 (from 180)
  • Unit Feral Spirit Decreased MovementSpeed to 280 (from 350)
  • Unit Feral Spirit Decreased ArmorBase to 0 (from 0-10)
  • Unit Feral Spirit Removed Critical Strike
  • Unit Feral Spirit Added new abilities: Fury Dash, Feral Predator, Feral Fury
  • Hero Musko fixed tooltip number of healing bounces
  • Hero Buri Flame Strike buff now has the right icon
  • Map3 Changed the name of Elven Towers to Magical Guard Towers
  • Map3 The Biggest Murloc got a new skin
  • Map7 Replaced Murloc Emperor with Murloc Emperor
  • Map9 Thrall should be lv15 with items
  • Map10 Arthas and Musko's Devotion Aura now have been fixed across all maps
  • Map13 Astral Arachnathids no longer scale
  • Map14 Reduced Sight Range of Shipyard to 500 (from 900)
  • Map14 Spider Crab Behemoth now scale with heroes' lv
  • Map14 Spider Crab Leviathan now scale with heroes' lv
  • Map15 Adjusted damage of Thunder Lizards
  • Map15 Replaced Troll Headhunter with Troll Berserker in shops
  • Map15 Improve AI of Fel Orc Warlock (South)
  • Map15 Changed Berserker tooltip
  • Map17 Makrura Socerers now have Feedback
  • Map22 Increased Unholy Titan 08's Bloodlust to 100% atkSpd (from 75%)
  • Map22 Changed Unholy Titan 07's Armor Type to Medium (from Normal)
  • Map22 Increased Unholy Titan 07's cleaving damage to 50% (from 40%)
  • Map22 Stormhaul Towers improve model
  • Map23 Akiba improve model
  • Map23 Increased HP of titans, ghouls

Item Changes/Fixes
  • Critical Stone +2 Fixed tooltip
  • Primal Essence Reduced mana and HP increment of to 150 (from 200)
  • New Item Defense Charm
  • New Item Armor of Agility
  • New Item Piercing Armor
  • New Item Tough Armor
  • New Item Battlemage Armor
  • New Item Cleansing Shield
General Fixes/Changes
- GAME Reduced enemy scaling at Adias lv1/8/17/30/48 from x1/x2/x4/x6/x8 to x1/x2/x2.9/x4.2/x6.1
1X,2X,3D,4D,5D,6D,7D,8D,9D,10X,11D,13D,14D,15D,21D,22X,23X
- GAME Reduced enemy scaling at Adias lv1/17/30/50 with x2/x4/x6/x8 to lv1/28/36/44 with x2.8/x3.7/x4.4/x5.0
16D,17D,18X,19O,20X,25X,26D,27X,28D,29X,30X,31X
  • Map0 The path to the Resurrection Stone is more visible
  • Map0 Add difficulty concept
  • Map3 Replace Fountain of Mana with Fountain of Restoration in the town
  • Map3 Create shortcut after defeating the Biggest Murloc
  • Map4 Make the trees/Rocks tighter so that players cannot get through to Tojara
  • Map5 Make destructibles vulnerable
  • Map5 The path right below the death knight that we have to kill for the optional quest should be expanded
  • Map6 Fix Item made with potion, potion doesn't go away but turn infinite use
  • Map7 Murloc Huntsman now can cast Ensnare on heroes
  • Map9 Give Chen Delicious Seafood after teleport in Friend quest
  • Map11 Make destructibles vulnerable
  • Map11 Replace Fountain of Mana with Fountain of Restoration
  • Map12 Fix Mana Enhancer now provides 30 armor and 5 bonus damage on Arthas
  • Map13 Improve Kaleo AI, HP, Damage
  • Map13 Heroes should be revived at the correct point now
  • Map14 Remove some trees around the Fountain of Health
  • Map14 Make it that you would be able to buy boats without having heroes nearby shipyards.
  • Map15 Increase creep respawn time to 170 (from 110)
  • Map15 Replace Taurens with Berserkers
  • Map15 Make destructibles vulnerable
  • Map15 Make Shamans/Witch Doctors recruitable
  • Map21 Remove Night Elves
  • Map22 Add portals on the other side of the map
  • Map22 After reinforcement, teleport heroes to ReturnSpots
  • Map23 Centralize (kinda) the arena
  • Map26 Greater Thunder Phoenix Increase Spell Damage Reduction to 45% (from 35%)

Unit Fixes/Changes
  • Hero Darak abilities now show mana cost
  • Hero Chen abilities now show mana cost
  • Hero Chen Add Hotkey in Tooltip of Ultimate
  • Hero Darak Fix misleading tooltip for the number of times Chain Lightning bounces
  • Hero Avatar of Judgement Set Judgement ability so that it doesn't damage allies
  • Hero Darak Fix tooltip for Acid Bomb
  • Hero Darak Adjust Damage of Ultimate 50/100/200 to 100/175/300
  • Hero Darak Adjust AreofEffect of Ultimate 1000/1100/1100 to 900/900/900
  • Unit Change title of Akiba to Guardian (from The Guardian)
  • Unit Change title of Kaleo to Guardian
  • Unit Change title of Sira to Guardian

Item Fixes/Changes
  • Item New Item Royal Armor
  • Item New Item Orc Shield
  • Item New Item Footman Shield
  • Item New Item Seer Staff
  • Item New Item Light Bullet
  • Item Add detail to Imbued Chain Lightning description
  • Item Reduce cost of Mana Stone to 600 (from 800) and mana regen to 15% (from 25%)
  • Item Greater Kochura Incense now decrease to 400 mana (from 500)
  • Item Add detail to Thunderlizard Diamond

Known Issues
  • Map4A Circle of Power disappears after game load
  • GAME Game crashes if transitioning when at least one hero is reviving
General Fixes/Changes
  • Map1 Don't set Healing Wave as a pre-learned skill
  • Map1 Set Tents Vulnerable
  • Map9 Set Tents Vulnerable
  • Map1 Don't set map black after emissary
  • Map2/4 Fix Hint about exploration/boat
  • Map3 Implement Buri into bandit/wizard cine
  • Map3 Add Resistant Skin to Solaire
  • Map3 Solaire costs 1 food to 0 food
  • Map9 Added Portrait for Burma
  • Map9 Destructibles are no longer invulnerable
  • Map9 Stash disappears after departure cinematic, need check (Found Nothing)
  • Map14 Fix Resurrection Stone belongs to Hostile Player
  • Fix Buri transition activation at every transitioning zone
1D,2D,3D,4D,5D,6D,7D,8X,9D,10D,11D,13D,14,15,21X,22X,23X

Unit Fixes/Changes
  • Hero Adias Adjust Mana Cost of Ultimate 200/350/500 to 250/350/460
  • Hero Darak Adjust Mana Cost of Ultimate 200/350/500 to 200/310/430
  • Hero Chen Adjust Mana Cost of Ultimate 200/400/600 to 200/280/360
  • Hero Adias Fix misleading tooltip the number of times Healing Wave bounces
  • Hero Avatar of Judgement Adjust Mana Cost of Mana Shield 50 to 180/290/405
  • Hero Avatar of Judgement Fix Tooltip for Mana Shield
  • Hero Avatar of Judgement Adjust HalfDamage of Judgement 60/120/240 to 20/40/80
  • Hero Avatar of Judgement Adjust HalfDamageInterval of Judgement 1s to 0.33s
  • Hero Avatar of Judgement Adjust HeroDuration of Judgement 4s to 0.33s
  • Hero Buri New icon for Flame Strike
  • Hero Buri's Flame Strike should no longer work on trees. Change color to blue flame.
  • Hero Musko Change Frost Armor to Frost Armor (Autocast)
  • Hero Musko Adjust ArmorBonus of Frost Armor 3/5/7 to 12/20/28/36
  • Hero Musko Adjust ArmorBonus of Devotion Aura 1.5/3/4.5 to 6/12/18/24
  • Hero Arthas Adjust ArmorBonus of Devotion Aura 1.5/3/4.5 to 6/12/18/24
  • Hero Arthas Adjust AmountHealed/Dmged of Holy Light 200/400/600 to 200/400/600/800

Item Fixes/Changes
  • Item Added tooltip for Blood Ring
  • Item Fixed Spelling "Sceptor" to "Scepter"
- Act I Closed-Testing Phase B Released
Major Fixes/Changes
  • The Reliving History event in Edenvale City no longer destroys player's Stash and gold.
  • Before this update The Abyss and Glowing Cave lose their 'darkness' after a game is loaded, not anymore.
  • Traversing through the portal in Shimmer Wood should no longer send the player to the campaign menu screen.
  • Fixed many cinematic bugs in Edenvale City.
  • Recreated the whole intro sequence of the first map with a new intro quest.
  • Recreated the quest system for Little Village, Shimmer Wood, Edenvale City. Bringing all of them to Blizzard standard.

Minor Fixes/Changes
  • Re-organized all import files of the campaign, made it easier to look up a particular file in the imported resources.
  • Glowing Cave now plays its ambient sound as music instead.
  • Improve the terrain of Little Village.
  • Add a new optional quest to Little Village and Edenvale City.
  • Unholy Titan should continue spawning after reinforcment, until you finish the later map.
  • Changed food cost of Thunder Lizard Beta in Edenvale City to 1 (from 5).
  • Recreated the targeting system of Fel Orc Warlock in Lonely Island.
  • Fixed some typos in the puzzle of Fel Orc Warlock in Lonely Island.
Major Changes
  • Fixed Hero couldn't gain XP after cinematics for all maps. (caused by the last update)
  • Fixed over-spawn issue for all maps.
  • Added loading screen description for all maps.
  • Created a basic quest-sync system for the main quest.
  • Added quest logs to several maps.
  • Improved terrain for maps: Home, Shimmer Wood and Dark Wood (1).
  • Fixed several dialog/cinematic mistakes.
  • Added a new mini-boss, quests, a grand puzzle and a mini-game to Lonely Island.
  • Changed the name of the campaign to 'Defenders of the Light' (was 'Breath of the Light').

Minor Changes
  • Improved the wraith event in Dark Wood.
  • Increased the hit points of Dungeon Gates in Den of the Murlocs.
  • Fixed the uncontrollable stash in Edenvale City.
  • Preplace some villagers and increase the number of villagers in Edenvale City.
  • Added some hints, lore and decorations to Edenvale Dungeon.
  • Fixed the unopenable side-quest door in Edenvale Dungeon.
  • New SFX boing2 and the song Come On! from Mario and Luigi: Superstar Saga was added to the game.
  • Fixed the walkable trees in Longpass Valley, players shouldn't be able to walk on top of the trees anymore.
  • Fixed production buildings not given to player in Stormhaul.
  • Adjusted enemy level-scaling across all maps.

Unit Changes
  • Adjusted the size of Centaur Outrunner, Impaler, Firecallers and their derivatives.
  • Increase the difficulty of the final boss of Edenvale Dungeon.
  • Nazca Warlocks' Holy Light now heals for 1200 hit points (from 200).
  • Added proper shadow to Makrura Abominations.
  • Increased the damage of Faceless One Terror in Glowing Cave.
  • Increased the ability cooldown of Unholy Titan Controller from 5s to 8s.
  • Added new upgrades to Advance Gryphon Riders and Super Demolishers in Stormhaul.

Item Changes
  • Lower the price of Shimmerglaze Roast to 65 (from 100).
  • Change name of Boots of Speed (3) to Boots of Speed +3.
  • New item: Rune of War Stomp.
  • New item: Ring of the Necromancer.
  • Reduce cooldown of Tome of Experience to 10s (from 30s).
- Heroes revive instantly for cinematic sequences if they are dead.
  • The humming-lady events now work properly in the Dark Wood maps.
  • The Barrows is now accessible from the start except from the main quest.
  • Fixed Den of the Murlocs map-transition issue, players can now go back to where they came from.
- Act I BETA released


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General Issues
- Transitioning to another map with at least one of your hero being revived will crash the game.
- Sometimes enemies spawn behind trees and rocks. Not all of them can be fixed but many of them can be. Just let me know where the spawns specifically are so that I can fix them in future updates.
- Sometimes you would see units' shadows on the map without any unit there. They are the unintended by-products from the spawn system. Just ignore them.

Map Specific Issues
- In Blood Feather, the Circle of Power may disappear (visually) after a game is loaded.
- In Glaring Shore, the game may crash if all of your heroes die. I'm not sure if this bug is caused by patch 1.30 or not.
- In King of Edenvale, the opponent hero sometimes just freezes and does nothing.
- In Fallen Lords, one of the bosses sometimes just freezes and does nothing.
- In Zheidland, bugs may occur due to how much contents the map has. Events may overlap on one another which causes bugs. I'd recommend not to rush and activate too many quests/events at once when you are in this map to prevent bugs from occurring

Patch Issues
Version 0.52 of Defenders of the Light added a new campaign file DOTL131, built for version 1.31 of the game. Although not all bugs and crashes were checked over in this version, this version should still be the best for version 1.31 of the game with minimal bugs, hopefully. DOTL file is for version 1.29 of the game.
Version 0.49 of Defenders of the Light has been updated with version 1.29 of the game recently. Therefore, many bugs were eliminated. A few bugs may still occur on version 1.30+, but they should be game-breaking like before. Unfortunately, 1.26 and 1.27 wouldn't be able to play the campaign anymore. Version 1.29 is suggested.



It is not recommended that you read this section due to spoilers. You should only see this section once you have completed the main game. Please stop reading this part if you haven't played the game, it would just be a disservice to yourself.

About Me

Donate

Item Database

Characters


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Hello, I'm Tim, also known as ThinhHo on the HIVE workshop. I'm a Mechanical Engineer. Video game has been a part of my life and I take great joy in making my own contents. Red Alert 2, Starcraft were some of my childhood games that defined who I am as a gamer today. I made Starcraft custom maps for quite some time before getting into making Warcraft 3 maps in 2015. Back then I was fascinated by how lovely the graphics of Warcraft 3 were. I dreamt of how cool it would be to make an RPG world out of its editor, yet I was intimidated by how complicated the programming and triggering process worked. Not until I tried picking it up and opening up the maps of the Founding of Durotar...


Defenders of the Light started out as only some customizations of the Founding of Durotar campaign. New units were added, along with new quests, new events, new enemy scaling, etc. The trickiest things to learn were learning to putting together the spawning system and the transition system. Having to figure out everything by yourself with no background in computer science made the hours of trails and errors quite a challenging but very enjoyable process. Hours and hours of iteration led me to being quite skilled in using the World Editor of Warcraft 3 :)


After several simple maps were made with the transition system, I started to think of making a campaign. The story was developed from there. Now we are here, to enjoy this work of art. I hope you will enjoy playing it as much as I enjoyed making it.

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You probably have played and watched many works of art that touched your heart and made you lost in thoughts for days, weeks or even months just like I do. Many widely appreciated contents are usually those that make players/viewers contemplate on the true meanings behind their stories. Good games and movies bring along values that make you grow deeper and wiser as a person. I truly hope Defenders of the Light really gives you, even when it's only you, something to think about, to value and to remember just like how other artworks did to you. If this campaign was worth your time and it was something that brought value to your soul, feel free to support me in creating this piece of art by donating here.

Thank you.

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Compilation of most items and custom items used in Defenders of the Light
Because of how items are formulated in Defenders of the Light, with both positive and negative stats, it creates a vast possibility of how many custom items can exist in the game. This beautiful visual compilation does not show details of where to obtain the items in the game. It only shows what the item looks like and what stats they have. All items from common, uncommon to legendary are included in here without certain order. Feel free to enjoy yourself with this wall of colorful items.


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Information about the major characters in Defenders of the Light.
This information is supplemental and it is written in a way to avoid spoilers in the campaign. Below is the collection of some of the characters in Defenders of the Light. I put so much thoughts into creating them. Their life, their past, their future, their fear and their desires have been developed for a long time until this day. This section should only be seen by people who seek to know more about the world of Defenders of the Light. Please avoid reading through these if you haven't played the campaign.





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I'd appreciate any bug reports, suggestions and tips!
Contents

Defenders of the Light (Campaign)

Defenders of the Light (Campaign)

Level 3
Joined
Feb 2, 2014
Messages
49
First of all, Thank you for uploading this campaign is very attractive for the Lore ^^

You can see that you have made an effort to make the mechanics of the game different, being honest with myself I have played on this page maps that I liked their systems of items, skills and even level escalations,

in this case, having played the act I the best battles of this campaign has been the Final Boss, some unique that I will mention for fear of "spoilers" in a way reminded me of WoW for the many times I decide to go from here, to there in search of improving my items, completing Quest etc ... But even I liked them so ^^ I say that PLEASE if it is in your power to complete Act II and III is also quite fun to play I hope! (considering also that this is inspired by the durotar foundation campaign, this campaign has more history, more maps, more content and of course more ITEMS! For my part I recommend it and I feel it because of my bad English I have to improve it ;c )
 
Level 1
Joined
May 26, 2017
Messages
2
When doing the sheep side quest in the city, it became impossible after a point so I would spam pause on and off to find the correct sheep. In doing so I would save after every correct guess. When I got to 97 guesses however, the sheep do not change back into white sheep and the minigame becomes impossible to finish. This disallowed me from playing the rest of the campaign because the triggers for accepting quests were deactivated due to my being in the sheep quest still. If there were no more prizes after 50 correct guesses I think you should stop the minigame to prevent this from happening, or at least add a maximum timer for the guess so that if a similar bug occurs it will reset itself.
 
Level 12
Joined
May 13, 2017
Messages
139
- In the map before the last map (arthas forces vs undead) it hppened to me, that I stopped getting any gold from kills or whatsoever (I think the last gold I got was some from the vault-with-gate at the map).
I have this problem too. After one of the update, this problem started to emerge. There's no programming option for me to disable or enable gold dropping from the enemy units. This, I believe, is a bug of the engine and I can't fix it :(
- I was unable to find a mask of silence (there are 2 guys near dark woods, that would craft things for you, for one I found it, for the second one nope.)
Mask of Silence is and Item Drop from the Shade Firecaller in Dark Woods.
- I was unable to see a statue moving at midnight ;)
He's referring to the statue in the Dark Woods actually. You won't be able to see it moving. However, coming back to it after a while and you will see that it'd face another direction.

- Item system - man, the design decision with minus stats is soo bad. I mean, being a mathematician - to maximize my options in game AND power, it is not a good idea to use items with minus stats. It could work if the inventory would be bigger and people could balance things, but I wanted ALL stats maximized (for example also because str heroes need mana to cast)
The only thing with minus stats I have used was the mana regen -400MP incense, which is hackable, because if you uneuip before casting and then equip again it makes your spells cost so low ;)
... So I was pretty happy with only plus items.
Some people also talk about the item system. I'm aware of the problem. The item system is inspired from the game Darkest Dungeon with positive and negative stats for every item. This opens up more variety for items in the future as well as not making your heroes too powerful with items. If you maximize your heroes in the main campaign, they are usually x2 stronger. In this campaign, it's only about x1.2. I'm also aware that item slot, inventory is a problem for this campaign. Implementing more complicated systems of items in this campaign is not viable in the past, due to the complex triggers of each map that may clash with the system and cause some bugs. In Darkest Dungeon, the item inventory is nearly unlimited, so you have more choices to choose the best item compositions for your heroes. It's not possible in this campaign in the moment. However, I've found a solution for Act II. You'll have more options browsing through items in Act II.

in this case, having played the act I the best battles of this campaign has been the Final Boss, some unique that I will mention for fear of "spoilers" in a way reminded me of WoW for the many times I decide to go from here, to there in search of improving my items, completing Quest etc ... But even I liked them so ^^ I say that PLEASE if it is in your power to complete Act II and III is also quite fun to play I hope! (considering also that this is inspired by the durotar foundation campaign, this campaign has more history, more maps, more content and of course more ITEMS! For my part I recommend it and I feel it because of my bad English I have to improve it ;c )
Thank you so much. I'm glad to read this from you. More history, more maps, more content and more items, those were actually what I wanted to create while making this campaign :D

@ThinhHo i loved this campaign and story..
any idea when 2nd part will release ?
Thank you @rahul12. I'm working on Act II at the moment. However, there are still a lot that need to get done. I can't tell when Act II would be completed.

When doing the sheep side quest in the city, it became impossible after a point so I would spam pause on and off to find the correct sheep. In doing so I would save after every correct guess. When I got to 97 guesses however, the sheep do not change back into white sheep and the minigame becomes impossible to finish. This disallowed me from playing the rest of the campaign because the triggers for accepting quests were deactivated due to my being in the sheep quest still. If there were no more prizes after 50 correct guesses I think you should stop the minigame to prevent this from happening, or at least add a maximum timer for the guess so that if a similar bug occurs it will reset itself.

Reading this baffled me. I never thought you can go up to 97 guesses, that's why I never thought what would happen when you reach that level. As most of players here can tell, reaching 97 guesses in this mini-game is not humanly possible. One of my human friends played this for the first time and he got 40. It's very clever for you to do what you did, exploiting the game in a great way. On my part, I still want to see what the highest amount of correct guesses players can get, that's why I never put a cap on this minigame. On the other hand, after reading your post, I'm wondering if I really should put a cap on the system to prevent the game from crashing like this.

Anyway, I'd encourage you to finish the campaign if you can. There are a lot from this campaign that you may love and I'd love to see you finishing it.

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Hello everyone, I've working on Act II again from the last two weeks. The intro cinematic is done, and it's beautiful (Muawhahahaha). There are still many things that need to put in place. I also thought of creating intro cover pictures for Act I and Act II. When the first maps of the Acts initialize, those pictures would show up. However, the pictures turned out to be very blurry, thus ugly when they appears on the your screen. So I decided to discard that idea. Here is how the intro picture for Act II looked like.

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That's it, guys!
Happy New Year!
 
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Level 3
Joined
Jan 27, 2019
Messages
34
Bug or not idk. But please ( my grammar is bad no need to judge it ):mad::mad:

As far as I playing

1. Game always crash... Problem stucking in pandaren Chen:pmeh: fight.... And the timer very long when they talk to each other and CRASH again if you skip it.. It was very ez pz to kill pandaren but it regenerate to full hp until the game CRASHHHHHHHHHHH again

2. Having hard time in Lonely Island I wonder if Buri was minion or hero. I know he accompany Adias but why Buri cant trigger someone quest/task/mission I mean do we always need Adias to get there... Im stuck because I have no idea how to go inner gate since only ADIAS can trigger the Rune stone ( need hero to stand and active the gate).. Im stucking in Lonely Island and decided to continue main quest and solve the optional later.. WHICH MADE ME GOT PROBLEM no.(1)

3.
Too many valueable items... Can you please improve the map where the player can upgrade the stash? And available exactly all maps.. I love to collect many type of item.. Idc if it trash or not as long it is not cosumeable.. I didnt expect there would be mAnY gReAt iTemS there and when Buri left me alone at the arena im so sad that no one carry other item :oops::eek::eek: and I have to sacrifce some item to buy clock flame and flame strike staff

I still have other maps to start with but seeing Defenders of the Light attract me playing this map first because I love to be with the alliance and paladin about Light and Justice ( uther favourite character).. You deserved 5 star and would recommend you fix all bugs or glitch first before going to Act 2.. For me this is the first map that very huge than Bonus Campaign Rexxar.. You done well and I enjoy...but the bad thing is this game need to be patience and requires a lot of days complete it. I expect more from you... Good Luck !!!;):ah:

PS:Umm is not Venkolm and the messenger is map tester.. Please explain to me why they become bandit?:confused::confused:
 
Level 12
Joined
May 13, 2017
Messages
139
Hi UkyoKuonji, thank you for pointing out the bugs. This campaign is not optimized for version 1.30 and above. There have been a lot of bugs in that version. You have to play the game with a version lower than 1.29.

2. Having hard time in Lonely Island I wonder if Buri was minion or hero. I know he accompany Adias but why Buri cant trigger someone quest/task/mission I mean do we always need Adias to get there... Im stuck because I have no idea how to go inner gate since only ADIAS can trigger the Rune stone ( need hero to stand and active the gate).. Im stucking in Lonely Island and decided to continue main quest and solve the optional later.. WHICH MADE ME GOT PROBLEM no.(1)
Buri was added later into the game so I forgot to set him as a quest activator in some places like Lonely Island. That can be fixed in future updates. Just so you know, Lonely Island was designed for at least 3 heroes. You cannot finish the map with only 2 heroes. Or that was what I thought. How far did you get into Lonely Island, if you don't mind me asking?

3. Too many valueable items... Can you please improve the map where the player can upgrade the stash? And available exactly all maps.. I love to collect many type of item.. Idc if it trash or not as long it is not cosumeable.. I didnt expect there would be mAnY gReAt iTemS there and when Buri left me alone at the arena im so sad that no one carry other item :oops::eek::eek: and I have to sacrifce some item to buy clock flame and flame strike staff
The lack of item storage has been the biggest issue of this campaign. I'm fully aware of that. Creating a bigger storage system would highly destabilize the campaign which causes more crashes. For Lonely Island, I'll put the stash in the center of the map so that players won't have to carry the items all the way back. Also it would be easier for players to manage and collect items in Act II.

PS:Umm is not Venkolm and the messenger is map tester.. Please explain to me why they become bandit?:confused::confused:
Oh, they are just references signifying that Venkolm and The Messenger have contributed to the creation of this campaign.
 
Level 3
Joined
Jan 27, 2019
Messages
34
Buri was added later into the game so I forgot to set him as a quest activator in some places like Lonely Island. That can be fixed in future updates. Just so you know, Lonely Island was designed for at least 3 heroes. You cannot finish the map with only 2 heroes. Or that was what I thought. How far did you get into Lonely Island, if you don't mind me asking?



Wait what... Isnt BURI was dead? Wait dont tell me the 3 hero dont spoil it... I saw the cinematic that Buri was killed when he was return to his home... Well it is good to see Chen as new hero to help me..Its sad that Chen didnt have new skill because I love pandaren...The game story is great but I encountered bug in Darok(Shaman) told his clan and the raid in the ship.. Its said the file is corrupted and the game CRASH again and again..
That it for now...


The lack of item storage has been the biggest issue of this campaign. I'm fully aware of that. Creating a bigger storage system would highly destabilize the campaign which causes more crashes. For Lonely Island, I'll put the stash in the center of the map so that players won't have to carry the items all the way back. Also it would be easier for players to manage and collect items in Act II.

Ohhh I see.. Is it possible that Act II hero no need stash anymore but instead got a pocket as their storage items????


Im not good at quoting message but I already tried my best... Im new member here :oops::oops:
 
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Level 12
Joined
May 13, 2017
Messages
139
Hi @UkyoKuonji, please put your first passage into Spoiler brackets so that other won't be spoiled by the story. You should be able to find the code you need in here: BB Codes | HIVE

I encountered bug in Darok(Shaman) told his clan and the raid in the ship.. Its said the file is corrupted and the game CRASH again and again..
You were stuck due to the crash in Edenvale Dungeon. How did you get here then? Did the game stop crashing? The crash you're experiencing have also been reported by many people who played the campaign in version 1.30
Is it possible that Act II hero no need stash anymore but instead got a pocket as their storage items????
Definitely not possible. The item system would still be the same. However, with the map, shop and item layout in Act II, it would be easier for players to manage their items.

Also, check your inbox please.
 
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Level 3
Joined
Jan 27, 2019
Messages
34
You were stuck due to the crash in Edenvale Dungeon. How did you get here then? Did the game stop crashing? The crash you're experiencing have also been reported by many people who played the campaign in version 1.30

I stop playing warcraft for a few hours refresh my computer several times and play again..I think the game crashes because too many spell casted when fighting chen thats cause the game to lag then crash.. Fortunately I can quickly defeated chen and skip all the cinematic

I manage to continue the main stories..I also manage to play it by saving the game after skip all cinematic :(...... Kill the misunderstood blademaster.. Darok told his story about undead raid their ship.....OO yea can you please check file/model loedaran4.wcx IF I REMEMBER because some message pop up after the game crash and told me (white colour) is corrupted.... Mind if I play the story to check again what are the corrupted file? After have Darok as my new assistant I decide to complete some side story on other maps

Welp the game is side story kind of sad...I found buri corpse.. its sad..And also the acolyte very sad...:eek::(:(
 
Level 2
Joined
Aug 16, 2017
Messages
3
Ive just started playing the campaign and its quite enjoyable....Altho Ive seen a "Bug" in lonely island where u feed phoneix eggs to statues...basically i survived all 8 mins and at the end all i get is (Lesser invul pot , some undead rod to summon skele , lesser mana pot etc.) i even tried saving at 10 seconds b4 the mini game ends and loaded around 10-15 times anddd not 1 "Rare Drop out of 3".
other than that its all good :)
Edit: Also in the Glowing cave at the end there is a Door where u can simply summon a Shadow Wolf and use staff of teleportation to teleport adias through and reach the circle of power to fight the stone boss xD.
Edit 2 : Also used same trick to get into Abyss in that shimmer wood map summoned a wolf and ported darak thro XDDDDDDDD.ill prolly bug the game lmao (Instead of that Teleport item why not make Teleporting thingies like one back in Final fantasy rpg)
 
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Level 1
Joined
Feb 18, 2019
Messages
2
to everyone here , all those campaign, amazzzing! being hobbled right now i had some time to load and play some, including this one. good job folks.

edenvale dungeon, im stuck.
whats the order of doing things to get out of there? i couldnt destroy the two generators thats are behind the 2 door key in solo play.
a spoiler of what to do would be appreciated here. (im obviously missing an obvious thing) and id like to see the rest of the campaign without using cheats. im stuck at either the memory game or the door thats locked near the start, lower right and leads to another teleport, (bottom right corner of the map.
 
Level 12
Joined
May 13, 2017
Messages
139
im stuck at either the memory game or the door thats locked near the start
This puzzle requires you to come back to it later when you have more resources to solve it. You will know eventually.
im stuck at either the memory game
If you cannot see the particle effects on the memory circles, your game animation may have been bugged out. Make sure to restart your computer (not turn of and turn it on) for the animation to work.
If buggy animation is not the case, you just need to memorize the order of the lit circles. After they are done lighting up, use your mouse to click on them following the memorized order.
Please ask if you have any other questions.
I really appreciate that you play through the campaign without using cheats.

Altho Ive seen a "Bug" in lonely island where u feed phoneix eggs to statues...basically i survived all 8 mins and at the end all i get is (Lesser invul pot , some undead rod to summon skele , lesser mana pot etc.) i even tried saving at 10 seconds b4 the mini game ends and loaded around 10-15 times anddd not 1 "Rare Drop out of 3".
Thank you for letting me know. I'll take a look into that.

Edit: Also in the Glowing cave at the end there is a Door where u can simply summon a Shadow Wolf and use staff of teleportation to teleport adias through and reach the circle of power to fight the stone boss xD.
Edit 2 : Also used same trick to get into Abyss in that shimmer wood map summoned a wolf and ported darak thro XDDDDDDDD.ill prolly bug the game lmao (Instead of that Teleport item why not make Teleporting thingies like one back in Final fantasy rpg)
That's smart exploit from the game. I have no complain with it. I don't think there's a way to fix it though. Did you finish the campaign? How did you enjoy it?
By the way, I don't play Final fantasy rpg so I don't really understand what you talked about.
 
Level 12
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May 13, 2017
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139
SMALL UPDATE (v0.34)

Hi everyone,

It's been a while since the last update of this campaign. If fact, there was not much to update anyway. I went back to all of the comments, took notes and implemented some bug fixes in this update. There are no major changes however. If you played the campaign before, I don't think you should play it again.
Here are the 2 "biggest" changes in this update:

- Level Cap System Revamp

The level cap system was implemented in the last update with the hope to closing the gap of players who are too high and too low levels for the later Act. In the previous system, heroes only receive 25% of the experience received normally after Adias reaches level 22. In this update, the experience reduction kicks in after the level sum of all heroes reaches 66.

- Chen has a new ability: Berserk

This Berserk ability is similar to the original Berserk of the game. Drunken Brawler only has a maximum of 8 levels while all other abilities have 15 levels. I wanted to extend the Drunken Brawler ability but it's not possible. Therefore, Berserk was added in to fill that gap. It has 7 levels, can be learned from level 18.

Here’s the full list of changes for this update:


General Changes/Fixes
- Revamped Level Cap system
- Map1 Removed awkward long pause in cinematic
- Map2 Fixed Buri can't activate quests
- Map3 Ancient Sasquatch now drops Tome of Agility instead of Tome of Knowledge
- Map4A Now can skip long cinematic
- Map9 Fixed Buri not activate some minigames
- Map11 Removed awkward long pause in cinematic
- Map11 Added some more rewards into Memory Circles minigame
- Map14 Fixed Buri can't activate contraptions
- Map14 Makrura Abomination's ability now works on Buri
- Map23 Now can skip long cinematic
- MapC1 Added Spiky Plate, Tenerious Armor and Noxious Blade to Item Shop

Unit Changes/Fixes
- Hero Chen Earth's Spell Immunity is replaced with Hardened Skin with IgnoredDmg: 12/22/30
- Hero Chen now has a new ability Bererk - boosting attack speed but Chen takes more damage
- Hero Chen Drunken Brawler now only has 8 levels

Item Changes/Fixes
- Item Frozen Core now reduces wearer armor by 10


------------------------------------------------

full

The development of Act II is running quite smoothly. I can't wait for you guys to play through it. If everything goes according to plan, the campaign can be released in the first two quarters of next year.
Here's the list of important characters, may be unimportant or even non-existent in Act II. If you haven't played through Act I, please don't open this.


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Level 5
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Apr 26, 2014
Messages
135
The game crashes in the Edenvale Dungeons when then cinematic about Chen and Adias about to fight ends, regardless if i skip it or not. Playing on patch 1.30.4 btw
 
Level 12
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139
The game crashes in the Edenvale Dungeons when then cinematic about Chen and Adias about to fight ends, regardless if i skip it or not. Playing on patch 1.30.4 btw
This is caused by the patch. However, somebody has solved this problem before. It's @UkyoKuonji who has done it. This was what he said about how he got through the crash. This is also the how he got to the other crashes I believe:
I stop playing warcraft for a few hours refresh my computer several times and play again..I think the game crashes because too many spell casted when fighting chen thats cause the game to lag then crash.. Fortunately I can quickly defeated chen and skip all the cinematic
 
Level 2
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6
Nothing triggers me like grammar mistakes. It literally takes a native english speaker with a 10th grade understanding of our language to correct this. It's so annoying to see this and you have them AS SOON AS YOU START THE CAMPAIGN.
 
Level 12
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May 13, 2017
Messages
139
Game crashes at the Chen fight.

This is due to the new version of the game. Someone has found out the solution to this crash and for many other ones.

I stop playing warcraft for a few hours refresh my computer several times and play again..I think the game crashes because too many spell casted when fighting chen thats cause the game to lag then crash.. Fortunately I can quickly defeated chen and skip all the cinematic
 
Level 5
Joined
Sep 28, 2014
Messages
47
In your description you complain about Founding of Durotar was short for your taste,i dunno but i have the impression that your act 1 is not that longer,i remember the day when i entered the final battle map,despite the no-return warning i was expecting it to be much longer.I Hope the Act 2 will be that much.

I Entirely played the Act 1 with the patch 1.26 worked well, any hope the Act 2 will also be playable with that patch ?????????

forgive me but blizzard patching policy ban some countries of the world from getting access to their servers in orders to upgrade to those scary 1.30 or more
 
Level 1
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Jul 29, 2019
Messages
1
Someone kindly guide where to exactly find this dark totem to enter dark wood, it's been a long time searching but I cannot find it
 
Level 12
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Mar 4, 2014
Messages
204
Just a quick thing to say, this campaign like every other old maps/campaigns seems to have been hugely affected by the last patches, it basically crashes all the time after every cutscene after you played a mini-game in that current mission, because of that the campaign is unplayable.
I played it on hard and on the last patch --> patch.png
 
Level 12
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May 13, 2017
Messages
139
Hello everyone,
I haven't caught up with what happened on HIVE for quite some time. In the past 3 months, I focused on my summer internship and gave pause to any other projects that I have, including the development of this campaign so that I could get the best result out of my summer internship. So I haven't been on HIVE for a while. I just got back yesterday and will start working on DOTL again from Monday.

This campaiign is amazing.
very good campaign you should do more
The Campaign is Awesome ! Looking forward to to the next ACT ThinhHo.
Act II is in the work. The testing period starts in approximately the end of September and October.

In your description you complain about Founding of Durotar was short for your taste,i dunno but i have the impression that your act 1 is not that longer,i remember the day when i entered the final battle map,despite the no-return warning i was expecting it to be much longer.I Hope the Act 2 will be that much.
When I compared the length of DOTL to the length of The Founding of Durotar (tFoD), I was comparing theirs Act. If you compare Act I to the entire campaign of tFoD, yes DOTL Act I is shorter. But Act I of DOTL is way longer than Act I of tFoD. tFoD only has 6 maps in Act I while DOTL has roughly about 15 maps.

I Entirely played the Act 1 with the patch 1.26 worked well, any hope the Act 2 will also be playable with that patch ?????????

forgive me but blizzard patching policy ban some countries of the world from getting access to their servers in orders to upgrade to those scary 1.30 or more
Just a quick thing to say, this campaign like every other old maps/campaigns seems to have been hugely affected by the last patches, it basically crashes all the time after every cutscene after you played a mini-game in that current mission, because of that the campaign is unplayable
This campaign was designed to work well with patch 1.26, patch 1.27. If you play this campaign on any of those patches, you're good.
Patch 1.30 and above basically breaks the campaign at this point.
To solve this problem, I'm thinking of rebuilding the campaign in the new patch (1.30+) after completing Act II. It will take some time but people with the new patch will have the chance to play it.
 
Last edited:
Level 12
Joined
May 13, 2017
Messages
139
Hi everyone,

The campaign jumped to the first page again. However, this is not an update. I made no change to the campaign file itself, only the credits in the description was updated.

There are still some good news.

Good News 1
I just finished my newest test run 30 minutes ago and this is the first time I successfully run through all of the main quests without any bugs. All of the main quests and main story elements are done. The campaign severely lacks optional quests and events at the moment but that is something that will be added over time.
Good News 2
I'm in need of testers, about 2 or 3. I'll start sending the campaign out for testing in about one week.

P/S - The campaign works perfectly on version 1.27 and may crash on 1.30. If you have the lower version and interested in helping me with testing, please PM me. If you have v1.30+ and interested in testing, I'd like to see where and how often the campaign crashes with the new version of the game. The is a gamble on your end if you have the higher version of the game and want to test. But doing so also helps me fix some bugs and see the potential incompatibility of the campaign and the new game version.

=================================================

full
 
Level 12
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Mar 4, 2014
Messages
204
If you have v1.30+ and interested in testing, I'd like to see where and how often the campaign crashes with the new version of the game. The is a gamble on your end if you have the higher version of the game and want to test. But doing so also helps me fix some bugs and see the potential incompatibility of the campaign and the new game version.

This was the start of the review i wanted to write for the map, but i stopped writing it after i got crashes with the panda cutscene in the dungeon mission, beeing unable to progress the campaign i just gave up on it, i hope it will help u a bit. (i played on the latest patch 1.31+)

~~Negatives/Bugs~~


- Vicar the footman's quest with the fountin doesn't seem to work, i found the fountin and returned to him but with no success, he didn't say anything.

- Creeps spawning on bad unwalkable terrain, so far i saw: 1 murloc and 1 ghoul doing that.
murloc kinda stuck.png

- A weird text messege appeared while i was walking in the undead area, the messege was "Here it come" (from one of the footman in the north east corner town).

!-! After i took the quest from Musko in the capital i got fatal error !-! , after multiple tries and tests i managed to not get a fatal error, the problem was the sheep mini-game, there are 3 problems with it:

1. By playing the mini game even once and going to take the quest from Musko after, you will 100% get error.

2. You can cheat the game by clicking multiple times (super fast) on the correct sheep getting lots of points and wining the quest only from a few rounds rounds.

3. The green color that is supposed to show the correct sheep is waay too faded and really hard to see! And talking about the colors, Green and red are really bad colors since not only green is a hard color to see, but by putting red and green together you actually handicap lots of people that have an eye disease called "red-green color blindness" (which is pretty common), so i suggest changing the colors to: black , blue , orange , purple , grey , brown , magenta, etc.

- Not sure this is intended but u can actually help one of your heroes with spells and summons from the outside of the arena when they fight 1 v 1 the creeps for the "Unit testing system optional quest".
helping eachother.png

- So after exploring a bit of the capital map i noticed that after playing any of the mini-games of the villagers you will 100% get a fatal error after you finish any cutscene.

- Before entering the castle there are 2 shiny zones. the one from the left is not working.
first line.png

- Not sure is intended or not but Deep sea scepter stopped working while i was in the dungeon of the castle.

- And another fatal error, this time after the cutscene with the panda hero at the end of the dungeon mission.



~~Positives~~

- I love the way trees fall down to create shortcuts after a quest/zone is completed/discovered.

- I liked the riddles



~~Funny~~

- Those colossal sea turtles scared the shit out of me when i was sailing on the water with the boat. :D

- That cheeky blademaster with salves of healing and wind walk.



~~Questions~~

- Does the memory test go for eternity? i ended up with round 16 and gave up.
 
Level 1
Joined
Oct 1, 2019
Messages
1
An awesome campaign! Two questions regarding to shimmering coast:
1. There is some trace of blood on an island in the center of the map, yet I wasn't able to find anything nearby even with seer staff. Is there a trigger or just some decorations?
2. Is there a way to destroy the trees? Brui's Flame Strike doesn't work the way Melee maps do. I was attacked by a hydra and troll behind the trees.
 
Level 1
Joined
Oct 5, 2019
Messages
5
Hello, i have a problem playing this map when i reach the dungeon palace then i win the duel with pandaren after that duel with Arthas and win so i came back to the dungeon but it seems i stuck there and back to the beginning
 
Level 5
Joined
Sep 16, 2019
Messages
80
So i reached the task to face pandarian brewmasta in the end of the dangeon the game crushed 3 consecutive times in different occassions (1st time before the fight, 2nd time when i picked up the item, 3rd time when transitioning to the next map) I didnt skip cinematic. I didn't encounter a crash issue till that point. Someone else encountered something similar? Error log references an
<Exception.IssueType>Exception
and a lot of other yabadado....:ogre_hurrhurr:
I dont know if that is helpful
I m playing with the latest patch, should i switch to 1.29?
 
Level 1
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Mar 1, 2018
Messages
1
2. Is there a way to destroy the trees? Brui's Flame Strike doesn't work the way Melee maps do. I was attacked by a hydra and troll behind the trees.[/QUOTE]

you have to Receive tasks
 
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