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Defend the King

CrusherX Presents
Defend the King 2.9



''Only you are capable of leading us to victory, soldier.''



A bit of background story:

After the gruesome battle at the very gates of Frozen Throne, King and his fellow allies had to flee into much deeper parts of the barren lands in order to survive.

Now, facing their impending doom against the Undead Legion and their Commander, they have to work together in unison and hold out long enough until the support arrives.


Backup download link:

Google Drive



wtiiwarcraft's YouTube Gameplay Videos:








xWizard's YouTube Gameplay Video:



Join the Official Discord Page
Link


Information

Screenshots

Update Log

Credit List


- Survive for 60 minutes against incoming waves (west, south, east) of the Undead Legion

- Choose between 16 custom Champions and lead your team to victory

- Select your faction and upgrade your troops

- Defend against ongoing Undead Invasions against your base

- Upgrade your units and buildings (up to Tier 5)

- Defeat Bosses and craft Legendary items

- Epic, Legendary, Upgraded Legendary & Arcana items can be crafted or combined in order to strengthen your Champion

- Participate in unique side missions in order to get additional rewards and special Boss items

- Solve the mystery of the haunted house (side mission) and claim your prize!



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[24.03.2024]

2.9 Changelog

  • Fountains are now healing units periodically while standing near the fountain
  • Revamped the entire terrain from Black Citadel to Dalaran
  • Cinematic options have been modified - you can now vote as a team to either have the cinematic or to disable it completely
  • Improved attack speed of Engineer by 20%
  • Improved cooldown reduction, damage and scaling for all abilites on Engineer
  • Improved cooldown reduction, damage and scaling for all abilities on Warlock
  • Added new loading screen
  • Added new custom map preview

[06.11.2023]

2.8a Changelog
  • Fountains in addition to current single periodic healing now have regenerative aspect (such as Fountain of Life) which scales depending on difficulty
  • Added Global Text for Bosses when they cast spells and interact with players
  • Slightly improved attack speed for all tower types
  • Increased Tower and Unit Limit on all difficulties
  • Berserker's Intimidating Shout ability can now taunt more enemies and has lower overall cooldown
  • Added a new small path towards Valanar boss region
  • Warlocks overall spell mana cost is now higher
  • Hellspawn (mini boss) now deals slightly more damage on his Rain of Fire spell
  • Fixed a patch update where tower icons moved to unwanted positions

[06.10.2022]

Changelog (2.7)

⦁ Fixed a small bug where Count Farrimond's voiceline and text would overlap after his second phase
⦁ Improved Bombs Away ability on Engineer - it now stuns for 1/1.25/1.5/1.75/2 seconds per cast
⦁ Limited the view of Damage & Healing Text only to Players who did the Damage or Heal
⦁ Reduced the damage slightly on Siege invasion minions
⦁ Fixed Yasahm the Riftbreaker's item tooltip in the shop

[26.08.2022]

2.6d - mostly patch fixes

[23.08.2022]

Changelog (2.6c)

  • Fel Raider's armor changed from Small to Medium
  • Added New Floating Text whenever a Champion deals damage
  • Yasahm the Riftbreaker rebalanced to deal 0.75x of primary attribute in damage (from 0.50x)
  • Fixed few minor issues related to the new 1.33 patch
  • Faction Gold near the Gold Button is no longer painted in Player Colors (due to poor visibility)

[20.08.2022]

2.6b -> Hotfix released due to 1.33 patch messing things up


[17.08.2022]

Changelog (2.6a)

  • Hold the Line Quest now has UI icon panel to help with differentiating if the Warriors are alive or dead
  • Dummy units who cast spells on most triggers are now being removed immediately after death (due to optimization purposes)
  • Increased mana cost on Vision Tree Units ''Mass Stun'' Spells on all Tiers (except Tier 1)
  • Fixed an issue where it would display ''0'' rating when a player had more than or equal to 1 rating on the multiboard
  • Increased cooldown on Berserker's Ultimate
  • Reduced cooldown on Warlock's Ultimate
  • Rebalanced the existing Rating System, it now should be a lot more balanced
  • Edge of Night now damages units in an area instead of a single target
  • Dying with your Champion now reduces your overall Rating
  • Faction Shop now properly displays messages if the purchase fails
  • You can now build Tier 4 Surge Towers after the waves are over
  • Archer Hall Faction Upgrades are now slightly reduced in gold cost
  • Increased cooldown and mana cost on all spells for Sorceress
  • Armageddon's Hope spell damage reduced from 25% to 20%
  • Added a new jungle path near Hold the Line Quest
  • Improved item descriptions on all Shops


[11.08.2022]

  • Vision Tree units now have higher starting mana regeneration
  • Added 2 new Jungle Camps
  • Added new Special Effect once Neutral Creeps die
  • Workers are now allowed to Enter Highlord Region
  • Improved the overall look of the terrain on certain places
  • Crest of Lordareon, Chalice of Hope & Wicked Arrows can now stack with only 1 inventory slot instead of 2
  • Further rebalanced Berserker, Elementalist and Warlock
  • Rebalanced smaller Invasion Minions Health and Armor
  • Added new Icon for Inquisitor
  • Improved the Roll System triggers
  • Added new Rating System (calculates your overall perfomance)

[05.08.2022]

  • Vision Tree Faction hass been completely reworked (now receives gold through spellcasts and have unique active abilities)
  • Rebalanced Berserkers entire kit (seemed to be a bit too powerful)
  • Fixed an issue where Yasahm the Riftbreaker item would cause lagspikes when killing consecutive enemies (thanks to Uncle)
  • Added new Invasion Frame to notify when invasions occur
  • Rebalanced few of the Arcana Shop items
  • Repositioned Workers starting location to the Marketplace
  • Fixed an issue where floating text & normal text ''You can team vote to start the early boss fight'' would not disappear if King died
  • Rebalanced Azrael's Armor values on all difficulties
  • Renamed Axemaster to Swordmaster and added a new model for him
  • Added new bear model for Elementalist (Kaine unit)
  • Added new SFX in the game
  • Further optimized even more triggers
  • Fixed an issue where Total Block would glitch out on certain Champions (Warlock, Berserker)

[14.07.2022]

  • Shops are now all at the Marketplace area - no more walking around in 5 different places!
  • Increased Health Cost on all Spells for Cursed Knight
  • Increased Mana Cost for all Spells on Cleric
  • Increased Mana Cost for all Spells on Crusader
  • Portals as well as other enemy units are now properly removed when 2 or 4 players leave the game
  • King now jumps during the final Cinematic cutscene
  • Added few new icons for bosses on their Info Panels
  • Highlord Suprax now spawns stashes that contain your boss items if any of the following is true = your hero is dead OR your inventory is full.

[05.07.2022]
  • Quick hotfix for certain triggers that were causing issues with perfomance
  • Loaded most triggers at the start of the game instead of during the game

[01.07.2022]
  • Improved Code on Item Triggers
  • Reduced Health Regen on ALL Champions
  • Faction Items are a bit nerfed
  • Fixed a bug on Multiboard (it was not displaying values properly)
  • Reduced Damage on Missile Land (Azrael Boss Phase Two)
  • Nerfed Cursed Knight (he was a bit too powerful)
  • Increased mana cost on all spells for Warlock
  • Fixed typos on few tooltips
  • Fixed the issue of minimap displaying alive camp in ''Rescue Soldier'' quest
  • Added a new Roll System; players can now roll for the Boss items accordingly (Boss Items can't be picked up unless the Roll Winner decides to pick the item himself)



[25.06.2022]
  • Introducing Faction Items - once you've selected your faction, at the start of the enemy waves you will be granted a faction item depending on your hero playstyle (caster, healer or a tank / bruiser)
  • Reduced Cooldown of Bombs Away spell on Engineer from 25s to 20/18/16/14/12 and increased the mana cost by double
  • Added new Boss Icons on Health Bars to help with differentiating which health bar is from which Boss
  • Fixed a bug where Soldiers would not get removed if left or right side have been auto closed
  • Fixed a bug where Count Farrimond Voiceline would overlap

[18.06.2022]

Azrael Boss Phase:
  • Finally (and for the last time, hopefully) fixed the crash on Intermediate difficulty during Azrael Phase Two. I've tested this numerous of times and so far I had no crash whatsoever
  • Azrael Phase Two Boss Fight: once the boss enters that phase, he will summon a boss zone every x seconds which will damage enemies inside

Images & Other Changes
  • Introducing Boss Info Panels - on each wave boss panels will appear to provide additional information for players
  • Removed Inquisitor models (Azrael Phase Two) and added new ones
  • Replaced Inquisitor model (Wave Boss) with another more appropriate model
  • Reduced the size of few Trees which blocked the sight whilst walking through the jungle
  • Added new voicelines for Count Farrimond boss fight
  • Added new loading screen
  • Added new defeat screen
  • Improved function on Multiboard and swapped some words for icons
  • Added new Lobby image

Systems:
  • Introducing Damage Dealt / Damage Taken / Total Heal System - all of these 3 systems now calculate your total damage, damage taken and healing throughout the game
  • Introducing the MVP System - at the end of the game each player will be crowned with ''Most Damage Taken, Most Damage Dealt and Most Healing Done''
  • Upgrade Troops now immediately upgrades all of your previous Tier units automatically once you upgrade your faction building

Balance Changes:
  • Reduced damage on Elementalist R spell by 10%
  • Totally reworked healing on items to accomodate for the new Healing System
  • Dreamcaller (Iron Maiden) now requires 2 stacks instead of 3
  • Dreamcaller (Elementalist) now requires 2 stacks instead of 3
  • Iron Maidens Repentance ability now heals for % of her total Intelligence as well as flat value
  • Iron Maidens Composure ability now heals for % of her total Intelligence
  • Elementalist is now a ranged hero
  • Added new spells for Queen of Pain, The Chosen one and Greatmane

[01.06.2022.]
  • Balance changes on the Final Boss Azrael
  • Added wait inbetween waves to allow players for some shopping / scout time
  • Reduced unit size from 10/13/16 to 6/8/10
  • Additional balance changes to units and neutral creeps


[29.05.2022]
  • Increased mana cost from all spells on Engineer
  • Removed Inferno ability from Sorceress and added new spell; Frost Grave
  • Increased damage reduction on Azrael
  • Increased health on Demon Lord (spawns through the Final Boss Fight)
  • Removed some more custom models and added regular WC3 models
  • Valanar Ogres now have Bash instead of Devour
  • Increased HP on all Difficultes for all of the Legion minions (5/10/15 HP)
  • Guard Tower I now has Pierce damage / Guard Tower II now has Normal damage
  • Optimized some more triggers

[26.05.2022]
  • Improved damage on Lightning Strike from Elementalist
  • Removed some custom models to further improve the perfomance
  • Fixed a crash issue that was caused by Elementalists Rejuvenation spell

[24.05.2022]
  • Fixed the infinite Gold bug once you build in restricted areas
  • Buffed the heal on Elementalist (now heals both instantly and over time)
  • Fixed the Intermediate crash on Phase Two Azrael Fight (third times the charm I guess)
  • Buffed the AoE of Precision Aura (Ranger)
[20.05.2022]
  • Fixed an issue where it would drop FPS for everyone to an unplayable amounts during the Phase 2 Cinematic (only on Intermediate)
  • Added the MVP System - it calculates who was the most effective player in case of victory
  • Removed Sealed of Fate spell on Sorceress (it caused way too much lag) and replaced it with an default WC3 spell
  • Valanar's 'Molten Rocks' spell no longer targets units (only heroes)
  • Updated the version to 2.1


[13.05.2022]
  • Introducing Faction Banners (which should help the new players in order to understand how to earn Faction Gold)
  • Buffed the % Health Gain on Drakes from Dragon Emissarys total HP
  • Fixed a major leak on Intermediate Mode during Phase Two Battle with Azrael

[10.05.2022]
  • Introduced the new Faction Gold UI System - it now has a glowing border when players reach maximum Faction Gold
  • Introduced the new UI System for Inquisitors (Phase 2 Boss Fight - Azrael) - it now has a glowing border until the Inquisitor is killed
  • Further optimized Computer Triggers
  • Changed Warrior troop models back to standard WC3 Footman to preserve CPU / RAM in last boss fight

[03.05.2022]
  • Added new UI for the Faction Gold System (now displays a small message on the right side)
  • Improved triggers for Iron Maiden (her Paragorn spell now is now only affected by attacks, not spells)
  • Changed the Highlord Suprax damage intake and balanced it out
  • Increased mana cost for all Engineer spells
  • Holy Warrior now has a new model
  • Fixed an issue where Worker could repair Flame Elemental from Sorceress
  • Fixed a small issue regarding Tomes
  • Tome Purchase Limit is now 4 for Normal, 6 for Intermediate and 8 for Advanced


[26.04.2022]
  • Added Bribe's Heal Event System
  • Improved on Val'anar Boss triggers
  • Added a new Epic Item - Ruby Necklace
  • Optimized all Boss triggers and cleared some unchecked leaks
  • Balance changes set on Elementalist

[19.04.2022]
  • Fixed some minor issues that were obstructing normal gameplay on previous version.

[14.04.2022]
  • Added 1 new Champion (Berserker)
  • Fixed numerous of typos
  • Added new Epic Item (Major Healing Scroll)
  • Improved scaling on all bosses
  • Fixed a crash on Intermediate difficulty
  • All bosses once casting a certain spell will do a small voice interaction
  • Bishops Benediction spell is now passive - it heals all nearby units once Bishop uses his Heal spell instead


[16.03.2022]
  • Added 6 new Champions (Valkyrie, Assassin, Crusader, Elementalist, Engineer, Warden)
  • Improved a lot of existing triggers and optimized the map by removing models that were not used properly
  • Repaired a lot of existing bugs
  • Added new commands ''-fg (faction gold), -tax (to check your current interest rate) and -c (clear text messages)''
  • New command ''-help'' allows you to view recommended items in the game for your Champion
  • New command for Holy Warrior ''-j or -judgement'' now allows you to view the total amount of stacks on armor and hp (thanks to wtii for pointing this out)
  • Upgraded Legendaries now have their own dedicated border icons
  • Added second phase for the final boss Azrael
  • Added new interest rate system (which is tied to your Faction)
  • Updated the version from 1.7 to 1.8a


[12.01.2022]
  • Fixed the infinite healing bug on Azrael
  • Solved the no text bug once Highlord Suprax dies
  • Solved the bugged hp bar if Highlord Suprax does not die whilst activated
  • Optimized the Pick / Drop / Give abilities for Sanctuary / Hero

[24.01.2022]
  • Fixed the hero glow on regular units (replaced them with normal WC3 units)
  • Updated some minor typo issues
  • Changed unit icons to correspond with hero glow fix
[30.01.2022]
  • Added 2 new Champions (Warlock (Intelligence) & Huntress (Agility))
  • Improved triggers that were firing even if certain units / doodads were not alive (side boss Val'anar, destructible box at Val'anar region)
  • Solved a bug where Highlord Suprax health bar would stay indefinitely if not killed
  • Fixed an issue with -random command, it should work properly now
  • Fixed an issue with -repick command, it should work properly now
  • Small Jewel & Alastor Items - spell damage effects have been increased from 5% to 6% (Small Jewel) and for Alastor from 10% to 16%
  • Changed a common item ''Broken Shield'' into ''Sturdy Shield'' and added a new icon for the item
  • Bow of Elune & Bow of Elune Upgraded passive effects have been buffed (from 1 to 2% for Bow of Elune and 2% to 4% for Bow of Elune Upgraded version)
  • Adjusted the attack / swing animation on several champions (Sorceress, Huntress, Warlock, Holy Warrior)
  • Updated the version from 1.6 to 1.7




First and foremost, I would like to thank everyone at the Hive community for allowing me the opportunity to pursue my hobby and receive the necessary support in order to enjoy the entire process!

I do apologize if I've left someone out, feel free to write me a message and I'd be happy to update the credits list.


Credits:


- Terrain Design - Affiliate6

- Coding / Triggers - Uncle

- Models / Effects - Vinz

- Icons - Murlocologist

- Interface - Kwaliti

- Custom Hero / Unit models - Razorclaw_X

- Engine (BDE) - Bribe

- Health Bars & Selection Textures - Avatars Lord

- Wing Models - FeelsGoodMan

-
Surge Tower 4 / Advanced Sentry Tower - The_Silent

- Flame Strike / Annihilation - JetFangInferno

- Anvil - Bloodraven

- Fire Elemental - Zenonoth

- Battle Cry - Infrisios

- Roar Target - Infrisios

- Bladestorm Holy - JetFangInferno

- Bladestorm Blood - JetFangInferno

- Ogre Icon - Marcos DAB

- Icons - The Panda

- Icons - Ginufe

- Icons - Peekay

- Icons - zbc

- Icons - 67chrome

- Icons - ~Nightmare

- Icons - Prince Yaser

- Icons - Kwah

- Icons - Peekay

- Icons - The_Silent

- Icons - BlackDoom

- Icons - NFWar

- Icons - Tr!KzZ

- Icons - Radditz_

- Icons - Hemske

- Icons - CRAZYRUSSIAN

- Icons - GooS

- Icons - plazma019

- Icons - Eagle XI

- Icons - Mc

- Icons - FrIkY

- Icons - Gwen Stefani

- Icons - Null

- Icons - 4eNNightmare

- Icons - Mr.Goblin

- Icons - Mad

- Icons - San

- Icons - I3lackDeath

- Icons - TheKaldorei

- Icons - The_Silent

- Icons - Sin'dorei300

- Icons - Deon

- Icons - zbc

- Icons - Dalharukn

- Icons - Muoteck

- Icons - Justicebringer

- Icons - Palaslayer

- Icons - Public Resource Provider

- Icons - morbent

- Icons - Hadeis

- Icons - Static

- Icons - The World Is Flat

- Icons - Marcos DAB

- Icons - Zombie

- Icons - Wildfire

- Icons - The Panda

- Icons - SkriK

- Icons - D.ee

- Icons - stonneash

- Icons - BLazeKraze

- Icons - Revolve

- Icons - Lelling

- Icons - AlienAtSystem

- Icons - Hellx-Magnus

- Icons - 4eNNightmare

- Icons - Kyzerdrood32

- Icons - Maxwell

- Icons - NFWar

- Icons - Heinvers

- Icons - Paladon

- Icons - prizraknadache

- Icons - kola

- Icons - BLazeKraze

- Icons - morbent

- Icons - asailant

- Icons - Static

- Icons - Blood Raven

- Icons - PeeKay

- Icons - BlackDoom

- Icons - Mad

- Icons - Solu9

- Icons - -Berz-

- Icons - Static

- Icons - Hellx-Magnus

- Icons - Eagle XI

- Icons - NFWar

- Icons - JollyD

- Icons - Chucky

- Icons - Infinitynexus

- Icons - Scythy Dervish

- Icons - JollyD

- Icons - Artork312

- Icons - Kuhneghetz

- Icons - The_Avenger's_Return

- Icons - Static

- Icons - Gumberbunbder

- Icons - Sun gate

- Icons - Alexen

- Icons - bu3ny

- Icons - Sun gate

- Icons - Marcos DAB

- Icons - Ceterai

- Icons - maddeem

- Icons - Mustang

- Icons - Alexen

- Icons - Masih Shadowmind

- Icons - Lockheart

- Icons - bu3ny

- Icons - Sun gate

- Icons - Heinvers

- Icons - ThompZon


------------------------------------


- Models - LRAC

- Models - nGy

- Models - Stefan.K

- Models - NaserKingArthas

- Models - Retera

- Models - Maldiran

- Models - Tier10Trash

- Models - frostwhisper

- Models - WILL THE ALMIGHTY

- Models - General Frank

- Models - Zenonoth

- Models - Jhonny Janbo

- Models - Jab1z

- Models - xw1995327www

- Models - Hate

- Models - Daelin

- Models - Yours Truly

- Models - bakr

- Models - KYTON

- Models - JPedid

- Models - frostwhisper

- Models - HerrDave

- Models - HerrDave

- Models - Tranquil

- Models - JetFangInferno

- Models - Renderer17

- Models - SuPa

- Models - JesusHipster

- Models - Pyritie

- Models - JesusHipster

- Models - FerSZ

- Models - Xaidin

- Models - Murlocologist and Stefan.K

- Models - Vulfar

- Models - Navys

- Models - -Grendel

- Models - UgoUgo

- Models - Remixer

- Models - Cherrymage

- Models - DCrimson

- Models - 00110000

- Models - Yours Truly

- Models - HerrDave

- Models - -Grendel

- Models - Thrikodius

- Models - Captain Bacon

- Models - Kenathorn

- Texture - Spellbound

- Models - Grey Knight

- Models - Tamplier

- Models - Spellbound & Vinz (Collab)

- Models - Rhapsodie

- Models - Ageron

- Models - The_Spellweaver

- Models - -Grendel

- Models - Mike

- Models - Tarrasque

- Models - Tier10Trash

- Models - Mc !

- Models - Waldbaer

- Models - kangyun

- Models - chilla_killa


Beta Testers:
  • Raymous
  • dark8118
  • Flexxxy
  • Enth
  • LimitOfN
  • Swish
  • SwampDemons
  • Dragonlord44
  • LawMaster
  • Omen13
  • SneakyGoblin


Contents

Defend the king 2.9 (Map)

Reviews
deepstrasz
Weird that all units have hero glow; it's tad confusing. A good map nevertheless; a bit too aggressive from the start though. Approved. If you want more reviews, you should participate in the The Grand Review Exchange! R U L E S Site Rules Map...

deepstrasz

Map Reviewer
Level 68
Joined
Jun 4, 2009
Messages
18,706
Weird that all units have hero glow; it's tad confusing.
A good map nevertheless; a bit too aggressive from the start though.

Approved.


If you want more reviews, you should participate in the The Grand Review Exchange!

R U L E S

Site Rules
Map Submission Rules


M A P - D E S C R I P T I O N
BB CODES
BB Codes | HIVE

MELEE MAPS
Description Guide - Melee Maps
Describing Your Melee Map
Melee Map Description Generator v1.3


MAPS IN GENERAL
The importance of a Description
Description Guide - Maps
Map Thread Guide
Map Description Making: Good & Bad
Map Description - Templates
Map Description Generator [1.2]

How to Add a Screenshot to your Map Description


ADDITIONAL NECESSARY INFORMATION
  • A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
  • A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
  • Map thread tags are important. Please use those that fit and not more or none.


M A P - C R E A T I O N - G U I D E S

If you're not satisfied with the review and wish another opinion, contact the other reviewers or use the staff contact:
Wazzz
Alexen
https://www.hiveworkshop.com/forums/staff-contact.692/
 
Level 11
Joined
May 7, 2008
Messages
300
Weird that all units have hero glow; it's tad confusing.
A good map nevertheless; a bit too aggressive from the start though.

Approved.


If you want more reviews, you should participate in the The Grand Review Exchange!

R U L E S

Site Rules
Map Submission Rules


M A P - D E S C R I P T I O N
BB CODES
BB Codes | HIVE

MELEE MAPS
Description Guide - Melee Maps
Describing Your Melee Map
Melee Map Description Generator v1.3


MAPS IN GENERAL
The importance of a Description
Description Guide - Maps
Map Thread Guide
Map Description Making: Good & Bad
Map Description - Templates
Map Description Generator [1.2]

How to Add a Screenshot to your Map Description


ADDITIONAL NECESSARY INFORMATION
  • A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
  • A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
  • Map thread tags are important. Please use those that fit and not more or none.


M A P - C R E A T I O N - G U I D E S

If you're not satisfied with the review and wish another opinion, contact the other reviewers or use the staff contact:
Wazzz
Alexen
https://www.hiveworkshop.com/forums/staff-contact.692/

Thank you for the review, I highly appreciate it!

As for the hero glow on units - I will try to change that so that all regular units don't have hero glows, at least up to Tier 5 that is, gotta keep those units ''special'' i'd say.

About the aggressiveness of the map:

I quite agree, it's supposed to be a high risk - high reward type of map where any slip up can and will potentially make it harder for you.

I've been playing X Hero Siege ever since 2006 and the biggest problem I've had with that map (in comparison to mine, since they're quite similar in some parts) was that the enemy waves were too easy and boring 90% of the time.


So I decided to mix things up a little with the invasions and periodic bosses, however the map shouldn't be too difficult once you get the hang of it.

When bosses appear, it is recommended that all players participate in those kind of events, since the boss goes down very easily if 6 people jump on him.


It is important to note that you will have a hard time if 6x people pick (for example) Warrior Guild Faction, cause that would make your frontline very tanky, but you will overall lack damage, so I'll add more guidelines to that particular info in order to further ease it for players.



Current faction recommendation (based on 300+ games I've tested with other people) would be:

2x Warrior Guild Faction
2x Archer Hall Faction
1x Vision Tree Faction
1x Holy Sanctum Faction

EDIT:

Updated the map to v1.6 and I've fixed the hero glow suggestion on regular units which was mentioned at your review.
 
Last edited:
Level 11
Joined
May 7, 2008
Messages
300
New update!

Changelog:

  • Added 2 new Champions (Warlock (Intelligence) & Huntress (Agility))
  • Improved triggers that were firing even if certain units / doodads were not alive (side boss Val'anar, destructible box at Val'anar region)
  • Solved a bug where Highlord Suprax health bar would stay indefinitely if not killed
  • Fixed an issue with -random command, it should work properly now
  • Fixed an issue with -repick command, it should work properly now
  • Small Jewel & Alastor Items - spell damage effects have been increased from 5% to 6% (Small Jewel) and for Alastor from 10% to 16%
  • Changed a common item ''Broken Shield'' into ''Sturdy Shield'' and added a new icon for the item
  • Bow of Elune & Bow of Elune Upgraded passive effects have been buffed (from 1 to 2% for Bow of Elune and 2% to 4% for Bow of Elune Upgraded version)
  • Adjusted the attack / swing animation on several champions (Sorceress, Huntress, Warlock, Holy Warrior)
  • Updated the version from 1.6 to 1.7
 
Level 11
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May 7, 2008
Messages
300
New update!

Changelog:

  • Added 6 new Champions (Valkyrie, Assassin, Crusader, Elementalist, Engineer, Warden)
  • Improved a lot of existing triggers and optimized the map by removing models that were not used properly
  • Repaired a lot of existing bugs
  • Added new commands ''-fg (faction gold), -tax (to check your current interest rate) and -c (clear text messages)''
  • New command ''-help'' allows you to view recommended items in the game for your Champion
  • New command for Holy Warrior ''-j or -judgement'' now allows you to view the total amount of stacks on armor and hp (thanks to wtii for pointing this out)
  • Upgraded Legendaries now have their own dedicated border icons
  • Added second phase for the final boss Azrael
  • Added new interest rate system (which is tied to your Faction)
  • Updated the version from 1.7 to 1.8a

Special thanks to wtii for playing the map on his stream & uploading it on YT!
 
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Level 11
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May 7, 2008
Messages
300
New update!

Changelog:

  • Added 1 new Champion (Berserker)
  • Fixed numerous of typos
  • Added new Epic Item (Major Healing Scroll)
  • Improved scaling on all bosses
  • Fixed a crash on Intermediate difficulty
  • All bosses once casting a certain spell will do a small voice interaction
  • Bishops Benediction spell is now passive - it heals all nearby units once Bishop uses his Heal spell instead
 
Level 11
Joined
May 7, 2008
Messages
300
New update!

Changelog:


  • Finalized the Valanar Boss fight mechanic (everything works properly now)
  • Added 2 new items for Engineer (Mask of the Damned & Runeforged Staff)
  • Added shop for Tomes which is available at the end of enemy waves
  • Changed the model for Hero Selectors and colored them accordingly
  • Optimized and cleared additional leaks on Item Triggers
 
Level 11
Joined
May 7, 2008
Messages
300
New update!

Changelog:


  • Added new UI for the Faction Gold System (now displays a small message on the right side)
  • Improved triggers for Iron Maiden (her Paragorn spell now is now only affected by attacks, not spells)
  • Changed the Highlord Suprax damage intake and balanced it out
  • Increased mana cost for all Engineer spells
  • Holy Warrior now has a new model
  • Fixed an issue where Worker could repair Flame Elemental from Sorceress
  • Fixed a small issue regarding Tomes
  • Tome Purchase Limit is now 4 for Normal, 6 for Intermediate and 8 for Advanced Mode
 
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Level 11
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May 7, 2008
Messages
300
New update!

Changelog:


  • Introduced the new Faction Gold UI System (reworked from last version) - it now has a glowing border when players reach maximum Faction Gold
  • Introduced the new UI System for Inquisitors (Phase 2 Boss Fight - Azrael) - it now has a glowing border until the Inquisitors are killed
  • Further optimized Computer Triggers
  • Changed Warrior troop models back to standard WC3 Footman to preserve CPU / RAM in last boss fight
 
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Level 11
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May 7, 2008
Messages
300
New update!

Changelog:


  • Introducing Faction Banners (which should help the new players in order to understand how to earn Faction Gold)
  • Buffed the % Health Gain on Drakes from Dragon Emissarys total HP
  • Fixed an major leak on Intermediate Mode during Phase Two Battle with Azrael


These are the last updates for this week.

After intense 6 months of non-stop work on the Map, I'm taking a small break and to recharge myself a little bit.

Feel free to leave any feedback via the Hiveworkshop or Discord, I'm still going to look through posts / suggestions!

:)
 
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Level 11
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May 7, 2008
Messages
300
New update (Hotfix)

Changelog:

  • Fixed an issue where it would drop FPS for everyone to an unplayable amounts during the Phase 2 Cinematic (only on Intermediate)
  • Added the MVP System - it calculates who was the most effective player in case of victory
  • Removed Sealed of Fate spell on Sorceress (it caused way too much lag) and replaced it with an default WC3 spell
  • Valanar's 'Molten Rocks' spell no longer targets units (only heroes)
  • Updated the version to 2.1
 
Level 11
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May 7, 2008
Messages
300
New update!

Changelog:


  • Increased mana cost from all spells on Engineer
  • Removed Inferno ability from Sorceress and added new spell; Frost Grave
  • Increased damage reduction on Azrael
  • Increased health on Demon Lord (spawns through the Final Boss Fight)
  • Removed some more custom models and added regular WC3 models
  • Valanar Ogres now have Bash instead of Devour
  • Increased HP on all Difficultes for all of the Legion minions (5/10/15 HP)
  • Guard Tower I now has Pierce damage / Guard Tower II now has Normal damage
  • Optimized some more triggers
 
Level 11
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May 7, 2008
Messages
300
New big update!

Changelog:



Azrael Boss Phase:
  • Finally (and for the last time, hopefully) fixed the crash on Intermediate difficulty during Azrael Phase Two. I've tested this numerous of times and so far I had no crash whatsoever
  • Azrael Phase Two Boss Fight: once the boss enters that phase, he will summon a boss zone every x seconds which will damage enemies inside

Images & Other Changes
  • Introducing Boss Info Panels - on each wave boss panels will appear to provide additional information for players
  • Removed Inquisitor models (Azrael Phase Two) and added new ones
  • Replaced Inquisitor model (Wave Boss) with another more appropriate model
  • Reduced the size of few Trees which blocked the sight whilst walking through the jungle
  • Added new voicelines for Count Farrimond boss fight
  • Added new loading screen
  • Added new defeat screen
  • Improved function on Multiboard and swapped some words for icons
  • Added new Lobby image

Systems:
  • Introducing Damage Dealt / Damage Taken / Total Heal System - all of these 3 systems now calculate your total damage, damage taken and healing throughout the game
  • Introducing the MVP System - at the end of the game each player will be crowned with ''Most Damage Taken, Most Damage Dealt and Most Healing Done''
  • Upgrade Troops now immediately upgrades all of your previous Tier units automatically once you upgrade your faction building

Balance Changes:
  • Reduced damage on Elementalist R spell by 10%
  • Totally reworked healing on items to accomodate for the new Healing System
  • Dreamcaller (Iron Maiden) now requires 2 stacks instead of 3
  • Dreamcaller (Elementalist) now requires 2 stacks instead of 3
  • Iron Maidens Repentance ability now heals for % of her total Intelligence as well as flat value
  • Iron Maidens Composure ability now heals for % of her total Intelligence
  • Elementalist is now a ranged hero
  • Added new spells for Queen of Pain, The Chosen one and Greatmane
 
Level 11
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May 7, 2008
Messages
300
Changelog:

  • Introducing 13 new Faction Items - once you've selected your faction, at the start of the enemy waves you will be granted a faction item depending on your hero playstyle (caster, healer or a tank / bruiser)
  • Reduced Cooldown of Bombs Away spell on Engineer from 25s to 20/18/16/14/12 and increased the mana cost by double
  • Added new Boss Icons on Health Bars to help with differentiating which health bar is from which Boss
  • Fixed a bug where Soldiers would not get removed if left or right side have been auto closed
  • Fixed a bug where Count Farrimond Voiceline would overlap

EDIT: There seems to be a small problem with this version so I'll release an hotfix tomorrow!
 
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Level 11
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May 7, 2008
Messages
300
New Update

Changelog (2.3r)

  • Improved Code on Item Triggers
  • Reduced Health Regen on ALL Champions
  • Faction Items are a bit nerfed
  • Fixed a bug on Multiboard (it was not displaying values properly)
  • Reduced Damage on Missile Land (Azrael Boss Phase Two)
  • Nerfed Cursed Knight (he was a bit too powerful)
  • Increased mana cost on all spells for Warlock
  • Fixed typos on few tooltips
  • Fixed the issue of minimap displaying alive camp in ''Rescue Soldier'' quest
  • Added a new Roll System; players can now roll for the Boss items accordingly (Boss Items can't be picked up unless the Roll Winner decides to pick the item himself)
  • Added small icons to final boss / king

Changelog (2.4a)

  • Quick hotfix for certain triggers that were causing issues with perfomance
  • Loaded most triggers at the start of the game instead of during the game
 
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Level 11
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May 7, 2008
Messages
300
New Update

Changelog (2.4b)


  • Shops are now all at the Marketplace area - no more walking around in 5 different places!
  • Increased Health Cost on all Spells for Cursed Knight
  • Increased Mana Cost for all Spells on Cleric
  • Increased Mana Cost for all Spells on Crusader
  • Portals as well as other enemy units are now properly removed when 2 or 4 players leave the game
  • King now jumps during the final Cinematic cutscene
  • Added few new icons for bosses on their Info Panels
  • Highlord Suprax now spawns stashes that contain your boss items if any of the following is true = your hero is dead OR your inventory is full.
 
Level 11
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May 7, 2008
Messages
300
New Update

Changelog (2.5)


  • Faction Items are now upgradeable on Intermediate and Advanced difficulty
  • Added 2 new Shops (Faction Shop & Arcana Shop)
  • -help command improved (now displays visual item representation of the suggested champion items)
  • Added new invasion mini bosses for each wave (which have their own unique abilities and scale according to difficulty)
  • Increased gold cost on Greater Healing Potion to 60 and Greater Mana Potion to 80
  • Changed Greater Healing Potion and Greater Mana Potion models
  • Added 3 new items at Vault Guardian with Unique Traits (Wicked Arrows, Chalice of Hope, Crest of Lordareon)
  • Fixed a typo issue on Cursed Knight's Obliterate Ability
  • Optimized more Triggers
  • Nerfed King's health regeneration from 3 hp/s to 1 hp/s
 
Level 11
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May 7, 2008
Messages
300
New Update

Changelog (2.5a)

  • Vision Tree Faction has been completely reworked (now receives gold through spellcasts and have unique active abilities)
  • Rebalanced Berserkers entire kit (seemed to be a bit too powerful)
  • Fixed an issue where Yasahm the Riftbreaker item would cause lagspikes when killing consecutive enemies (thanks to Uncle)
  • Added new Invasion Frame to notify when invasions occur
  • Rebalanced few of the Arcana Shop items
  • Repositioned Workers starting location to the Marketplace
  • Fixed an issue where floating text & normal text ''You can team vote to start the early boss fight'' would not disappear if King died
  • Rebalanced Azrael's Armor values on all difficulties
  • Renamed Axemaster to Swordmaster and added a new model for him
  • Added new bear model for Elementalist (Kaine unit)
  • Added new SFX in the game
  • Further optimized even more triggers
  • Fixed an issue where Total Block would glitch out on certain Champions (Warlock, Berserker)
 
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Level 11
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May 7, 2008
Messages
300
New Update

Changelog (2.6)

  • Vision Tree units now have higher starting mana regeneration
  • Added 2 new Jungle Camps
  • Added new Special Effect once Neutral Creeps die
  • Workers are now allowed to Enter Highlord Region
  • Improved the overall look of the terrain on certain places
  • Crest of Lordareon, Chalice of Hope & Wicked Arrows can now stack with only 1 inventory slot instead of 2
  • Further rebalanced Berserker, Elementalist and Warlock
  • Rebalanced smaller Invasion Minions Health and Armor
  • Added new Icon for Inquisitor
  • Improved the Roll System triggers
  • Added new Rating System (calculates your overall perfomance)


EDIT: Released an hotfix due to unforeseen bugs in 2.5b version.
 
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Level 11
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May 7, 2008
Messages
300
New Update!

Changelog (2.6a)


Hold the Line Quest now has UI icon panel to help with differentiating if the Warriors are alive or dead
⦁ Dummy units who cast spells on most triggers are now being removed immediately after death (due to optimization purposes)
⦁ Increased mana cost on Vision Tree Units ''Mass Stun'' Spells on all Tiers (except Tier 1)
⦁ Fixed an issue where it would display ''0'' rating when a player had more than or equal to 1 rating on the multiboard
⦁ Increased cooldown on Berserker's Ultimate
⦁ Reduced cooldown on Warlock's Ultimate
⦁ Rebalanced the existing Rating System, it now should be a lot more balanced
Edge of Night now damages units in an area instead of a single target
⦁ Dying with your Champion now reduces your overall Rating
Faction Shop now properly displays messages if the purchase fails
⦁ You can now build Tier 4 Surge Towers after the waves are over
Archer Hall Faction Upgrades are now slightly reduced in gold cost
⦁ Increased cooldown and mana cost on all spells for Sorceress
Armageddon's Hope spell damage reduced from 25% to 20%
⦁ Added a new jungle path near Hold the Line Quest
⦁ Improved item descriptions on all Shops



EDIT: Hotfix 2.6b RELEASED due to 1.33 patch messing things up!
 
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Level 11
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May 7, 2008
Messages
300
New Small Update

Changelog (2.6c)


  • Fel Raider's armor changed from Small to Medium
  • Added New Floating Text whenever a Champion deals damage
  • Yasahm the Riftbreaker rebalanced to deal 0.75x of primary attribute in damage (from 0.50x)
  • Fixed few minor issues related to the new 1.33 patch
  • Faction Gold near the Gold Button is no longer painted in Player Colors (due to poor visibility)
  • Healing Text no longer bugs out
  • Elementalist's Lightning Strike (paired with Ancestral Might) now resets properly

_________________

+2.6d changelog - mostly patch fixes
 
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Level 11
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May 7, 2008
Messages
300
New update!

2.7 Changelog

⦁ Fixed a small bug where Count Farrimond's voiceline and text would overlap after his second phase
⦁ Improved Bombs Away ability on Engineer - it now stuns for 1/1.25/1.5/1.75/2 seconds per cast
⦁ Limited the view of Damage & Healing Text only to Players who did the Damage or Heal
⦁ Reduced the damage slightly on Siege invasion minions
⦁ Fixed Yasahm the Riftbreaker's item tooltip in the shop
 
Level 28
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May 14, 2021
Messages
1,095
Played two times and each time my pc got shut down when looking at dark portal ( i played un reforge ghrapic )
For some reasons, latest patches of Reforged are prone for constant crashes with most computers because of the new file caching system that rely on higher amount of RAM (16 GB).
Maybe see this:
 
Level 4
Joined
Jul 27, 2020
Messages
21
For some reasons, latest patches of Reforged are prone for constant crashes with most computers because of the new file caching system that rely on higher amount of RAM (16 GB).
Maybe see this:
my ram is 16, and before my pc gets shut down monitor will turns off first and GPU Fan speed will get very fast and after some time its will shut down its self
its only happend in this map and its didnt happend in any other game
EDIT : well maybe its because of reforged ghrapic and im new to reforged ( i played pirate version before ( 1.26)) i will change my rating then
 
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Level 11
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May 7, 2008
Messages
300
Played two times and each time my pc got shut down when looking at dark portal ( i played un reforge ghrapic )

Hm, this is news to me.

I've played on both reforged / classic and never had any issues with crashing.

I also have Discord for the map and no one reported crashes of any sorts.

If anyone else is experiencing crashes / pc shutdowns please let me know and I'll look into the code.

EDIT: The map was never designed for older patches, only for the latest patch, so I can't really tell if it's the old patch or your pc.
 
Level 4
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Jul 27, 2020
Messages
21
Hm, this is news to me.

I've played on both reforged / classic and never had any issues with crashing.

I also have Discord for the map and no one reported crashes of any sorts.

If anyone else is experiencing crashes / pc shutdowns please let me know and I'll look into the code.

EDIT: The map was never designed for older patches, only for the latest patch, so I can't really tell if it's the old patch or your pc.
i recently got blue screen of death un another map because of running it un reforged ghrapic
it mostly happend when map runs and not in mid game
i dont know whats the problem and i can run Elden ring in high ghrapic so thats not my pc its something wrong with reforged ghrapic maybe
and i have newest patch playing un battle net
 
Level 11
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May 7, 2008
Messages
300
New update!

2.8a Changelog


  • Fountains in addition to current single periodic healing now have regenerative aspect (such as Fountain of Life) which scales depending on difficulty
  • Added Global Text for Bosses when they cast spells and interact with players
  • Slightly improved attack speed for all tower types
  • Increased Tower and Unit Limit on all difficulties
  • Berserker's Intimidating Shout ability can now taunt more enemies and has lower overall cooldown
  • Added a new small path towards Valanar boss region
  • Warlocks overall spell mana cost is now higher
  • Hellspawn (mini boss) now deals slightly more damage on his Rain of Fire spell
  • Fixed a patch update where tower icons moved to unwanted positions
 
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Level 11
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May 7, 2008
Messages
300
New update!

2.9 Changelog


  • Fountains are now healing units periodically while standing near the fountain
  • Revamped the entire terrain from Black Citadel to Dalaran
  • Cinematic options have been modified - you can now vote as a team to either have the cinematic or to disable it completely
  • Improved attack speed of Engineer by 20%
  • Improved cooldown reduction, damage and scaling for all abilites on Engineer
  • Improved cooldown reduction, damage and scaling for all abilities on Warlock
  • Added new loading screen
  • Added new custom map preview
 
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