- Joined
- Jun 10, 2007
- Messages
- 389
I made a decay animation that is 23,000-80,600 frames long at 960 frames per second. which is 60 seconds long. NonLooping.
But in the game when the unit dies the flesh quickly goes down underground and then reapears like two seconds later and then slowly goes underground like its supposed to. Why does it go down quickly at first?
But in the game when the unit dies the flesh quickly goes down underground and then reapears like two seconds later and then slowly goes underground like its supposed to. Why does it go down quickly at first?