decay anim problem

Level 14
Joined
Jun 10, 2007
Messages
389
I made a decay animation that is 23,000-80,600 frames long at 960 frames per second. which is 60 seconds long. NonLooping.

But in the game when the unit dies the flesh quickly goes down underground and then reapears like two seconds later and then slowly goes underground like its supposed to. Why does it go down quickly at first?
 
Level 14
Joined
Jun 10, 2007
Messages
389
Thx for help donut it worked.

Now another question: In warcraft I want my model to decay slower than the 2 seconds that wc usally uses. But If you change the decay time in the advanced properties in we it changes it for all units. How do you make just one model or unit decay slower or faster?

I don't think making the sequence longer or shorter affects it much because in magos the decay is much slower like I want it, but in game it scales it to the 2 seconds..
 

TDR

TDR

Level 18
Joined
Sep 26, 2004
Messages
1,543
yes it does matter...it's easier to do at a normal 30fps...it's ridiculous to have 900 frames for a single second if you're not going to use them...just look at the huge time intervals you have! At a normal framerate, 80,600 frames = 45 minutes!! I don't think you're animating speeding bullets or something. Don't know where you read that (though I remember reading it too a long time ago), but it's bogus, at least if you use art tools.
 
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