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Dawn of New Empires v1.19c

Dawn of New Empires

This map is a built-from-scratch combination of multiple civilization maps that I've played across the years. This project started summer 2007 as a test map but I quickly decided to continue working on it and make it the best civilization map I could make. The map focuses mostly on battling, "teching" and expanding as any other civilization maps but they rarely got all the mechanics implemented.
Here is a small peak into some of the mechanics I was referring too:

  • Different resources such as ammunition, fuel, etc.
  • Aging system causing units(including ships) to "die" once their mana cap is reached.
  • Most units will be able to change their weapons or turn off their engines to save fuel. This has been added to save resources.

There are multiple more mechanics but I encourrage you to play the map and see for yourself.

A change log over changes made. There may be missing some data as when I started the project I didn't take it all seriously and it wasn't all so structured as it's now.




I had to copy one of the old death functions to make the map work but apparently I copied it from a flawed version.

Raw:
v1.19c - Fixed a major design flaw which instantly kills villagers.



After rushing version v1.19 I've noticed that I've messed up some core mechanics like the unit aging function. The problem should be fixed now. I've also fixed some typos.

Raw:
v1.19b - Unit aging function is now working again.
v1.19b - Fixed some typos.



The triggers are quite more efficient and green is now alliable. Sorry for the long delay as I've halted the project. I might consider resuming it again.

Raw:
v1.19 - More efficient triggers.
v1.19 - Greenis now allyable.


I've just noticed that this version contains a critical bug which kills villagers and their spawning houses while I was on on vacation. The problem should be fixed now but if you encounter it please reply and tell me.

Raw:
v1.18 - Modyfied the terrain.
v1.18 - Hopefull the low-on-ammo system is fixed.
v1.18 - Increased the replenish time for sea units.
v1.18 - Increased the player limit by two.
v1.18 - Decreased range of ground range units.


v1.17b has a bug which prevents I believe orange from getting starting buildings and units but it should be fixed now.


v1.17 is probably going to be one of the last updates but I'll try to stay loyal to the map and keep updating and add content to it.
This version has a increase of stability, user friendliness, trigger efficiency and more. I've decreased the map by almost 50% even though I had to sacrifice some cool stuff and I hope this map will be easier to distribute on Battle.Net now. Hope it'll keep some of you distracted for a while.

Raw:
v1.17 - Fixed conquer bug.
v1.17 - Removed supply units and increased units' lifetime.
v1.17 - Oil tankers automatically sail back and forth once ordered.
v1.17 - Removed huge bug which prevents you from upgrading tank technology.
v1.17 - Increased units' cost and payment dramatically and reduced income.
v1.17 - Players will now be warned if they are low on ammo.
v1.17 - Players automatically start with a building and 5 units.
v1.17 - Banks' transfer money ability replaced by "Transfer Money".
v1.17 - Fixed a bug which lets ship without fuel to move.
v1.17 - Improved triggers efficiency.



Raw:
v1.16 - Incrased military units and workers longlivity.
v1.16 - Removed leaks.
v1.16 - Removed Modern Age.
v1.16 - Added diseases and medics/doctors.
v1.16 - Minor balance changes.
v1.16 - Added minor unit description.


Raw:
v1.15 - Added Oil rigs.


Raw:
v1.14 - Added fuel system.
v1.14 - Added defensive structures.
v1.14 - Added a rename system.
v1.14 - Added ammo system
v1.14 - Removed Space Age.
v1.14 - Added more islands.
v1.14 - Added conscript units.
v1.14 - Info(Quests) updated.
v1.14 - Shipyards are now buildable.
v1.14 - Fixed Multiboard.


Raw:
v1.13 - Removed the chat system.
v1.13 - Added Multiboard.


Raw:
v1.07 - Changed name of the map to: Dawn of New Empires.
v1.07 - Added Marine, Tank and Modern Center.
v1.07 - Added an Alliance System.


Raw:
v1.06 - Fixed some bugs and detailed the new island.


Raw:
v1.05 - Added an island.


For your information this map is protected.


Keywords:
Dawn, of, new, Empires, Civilization, Strategy.
Contents

Dawn of New Empires v1.19c (Map)

Level 8
Joined
Dec 10, 2006
Messages
544
This map, is very well made, and I Love playing it. =]
There are some things that bother me,
1.Why must the shelters be as big as the villages?
2.Why do the children sound like otters?
3.The Giant footprints the people leave.
4.Giant Collision size around villages
5.It says Tornadoes "tutched" the ground, it should be touched*
6.More Starting Locations

The game is awesome, the concept is great,
But its kinda wierd having a bunch of villagers standing around the barracks, waiting for money to turn them into military units. =]

Anyways, Great game, Keep Working on it!
-Calvin
 
Level 19
Joined
Sep 4, 2007
Messages
2,826
Thanks for all the feedbacks! This is something that motivates me. I'll go to work on version 1.16 right away.
You guys are welcome to test the map on multiplayer.
Darkenneko_003:
1. I've never thought about that before I'll go fix it.
2. Because they can't talk. :D
3. I don't think I am able to resize that.
4. I'll go fix that.
5. I'll go fix that too! Thanks for helping me fix these bugs.
6. Well, I don't think I would add more starting locations because I've already done the terrain and I won't redo it.
 
Level 19
Joined
Sep 4, 2007
Messages
2,826
Heh... I've figured out that the oil ships are too slow and you get too few fuel each barrel so I've increased it. I'll probably try to release it in the weekend.
If my router can handle it... I really hate my connection... We got one of the best connection and it sucks...
 
Level 2
Joined
May 7, 2007
Messages
5
I recently played this and when i got to bronze age and made a worker and turned him into militia i got a fatal error when he expired, Other then that i encountered i loved the game and hope you continue to make more versions ^_^
 
Level 19
Joined
Sep 4, 2007
Messages
2,826
Interesting... I'll check it out. The problem is that my router isn't capable of uploading the next version which is ready.
In the next version the map size will be reduced by a lot and here are some other updates:
v1.16 - Removed Modern Age.
v1.16 - Added diseases and medics/doctors.
v1.16 - Minor balance changes.
v1.16 - Added minor unit description.

Edit: The militia error really does create some serious problems. I'll remove it till I've figure out how to fix. Thanks for the bug report.
 
Last edited:
Level 17
Joined
Apr 13, 2008
Messages
1,608
Hiya again. I'm back with some feedback:
Typo: "Upgrade too Shipyard"
Typo: "Upgrade too Advanced Shipyard"

Bank's money transfer tooltip is missing.

Some villages are placed in a way that if you conscript a soldier they get stuck between the wall of trees and the village, so you can't move them.

Some players seem to forget to produce ammo, so after a big battle I win by an instant when they go "OMGWTF?" if their riflemen don't shoot at my troops. So could you please remind them somehow if they start to run low on ammo?
It would be also nice to change the Knife skill's tooltip to indicate that they should use that skill once they are out of bullets.

It would be nice if the battleships' turn off and turn on engine would have a different icon.

It would be nice if the oil tankers would be automatized. Oil production is a little too much microing for most players' taste (including mine).

I think it would be wise to decrease tax rates / and / or increase unit cost. We could never spend our money/lumber after reaching the last two ages no matter how hard we tried.
Which leads to: island villages being unnecessary to capture. Why would you need more money if you can't spend it anyways?
Banks are a great idea but are a little useless at the moment, you might want to give them higher max mana.

HUGE BUG: To research tanks you need a Cannon and a tank factory I think. The problem is: you need the Tanks technology and a Boot Camp to build a tank factory.
So right now it's impossible to build Tank Factory or research Tank.
You might want to create a hotfix for that.

There's one thing we couldn't figure out: What is the village's mana pool for?
 
Level 19
Joined
Sep 4, 2007
Messages
2,826
Lol... I've never really played my own map with others online till yesterday because my router never let me to host. Now I've toasted it and replaced it.
I will probably make it so they won't be able to train gun units without a ammunition producing factory.
I know about the tank bug but it'll be fixed in version 1.17.
When villages get max mana they give income.
Thanks for the feedback!
 
Last edited:
Level 19
Joined
Sep 4, 2007
Messages
2,826
The next version will have a file size reduction of around 40-60%. That is around 1.1MB. Fun how the map shrinks from 2.8MB down to 2.1MB and further down to 1.1MB and the best part is that I haven't optimized it yet!
Trigger efficiency has been improved a lot, removed leaks and the map shouldn't lag much anymore.
 
Last edited:
Level 2
Joined
Apr 9, 2008
Messages
22
When i played there was a problem with the last player( I believe orange) not starting with anything. Also the person who reviewed this map and approved "MasterHaosis" aways sounds like a complete idiot when see his approval messages.
 
Level 19
Joined
Sep 4, 2007
Messages
2,826
When i played there was a problem with the last player( I believe orange) not starting with anything. Also the person who reviewed this map and approved "MasterHaosis" aways sounds like a complete idiot when see his approval messages.

He tested version 1.15 and it wasn't all that good but he approved it. I'll check it out and I'll fix it.
 
Last edited:
Level 1
Joined
Oct 4, 2008
Messages
5
After playing through the game, it looks pretty awsome : > The mechanics are really nice ^ ^. However, ive spotted a few bugs / issues:
Heavy tank: One of the requirements is "Default String"
City: I REALLY hate that model : / Could you find another skin? Theres one similar to the skyscraper on here (Town10 - The Hive Workshop - A Warcraft III Modding Site) or if you want it to look different, Kofi Banan has some other neat building models
Village / Town / City recruits: You can get the units here without having to get the upgrades. Makes the Barracks etc. kinda pointless. Also, when upgrading, the Village moves slightly. Kinda annoying >.>
Plague: Ships (And maybe vehicles, not sure) can get the plague. Dunno if this is a bug, or if it represents the crew getting plague >.>
Defence: No walls in industrial age? :( Also, in the ground command centre, an option to make vehicles or units (Mechanical or Organic) to mass move / attack would be nice.
Spy satelite: Doesnt seem to do anything?
Income: As stated earlier, in last ages you have way more money then you can spend
Bank: Some sort of option to auto-invest at max mana would be nice (Dunno if its doable though)
Ammo / Fuel: Kinda annoying that it isnt actually displayed anywhere. Dunno if you could find a way to display it, or modify kill trigger onto something else and use mana as ammo or fuel. (Also, do tanks and ships use fuel and ammo? >.>)
Thats about it, most of it is fairly minor stuff, but some of these changes being made would be nice ^ ^
 
Level 19
Joined
Sep 4, 2007
Messages
2,826
After playing through the game, it looks pretty awsome : > The mechanics are really nice ^ ^. However, ive spotted a few bugs / issues:
Heavy tank: One of the requirements is "Default String"
City: I REALLY hate that model : / Could you find another skin? Theres one similar to the skyscraper on here (Town10 - The Hive Workshop - A Warcraft III Modding Site) or if you want it to look different, Kofi Banan has some other neat building models
Village / Town / City recruits: You can get the units here without having to get the upgrades. Makes the Barracks etc. kinda pointless. Also, when upgrading, the Village moves slightly. Kinda annoying >.>
Plague: Ships (And maybe vehicles, not sure) can get the plague. Dunno if this is a bug, or if it represents the crew getting plague >.>
Defence: No walls in industrial age? :( Also, in the ground command centre, an option to make vehicles or units (Mechanical or Organic) to mass move / attack would be nice.
Spy satelite: Doesnt seem to do anything?
Income: As stated earlier, in last ages you have way more money then you can spend
Bank: Some sort of option to auto-invest at max mana would be nice (Dunno if its doable though)
Ammo / Fuel: Kinda annoying that it isnt actually displayed anywhere. Dunno if you could find a way to display it, or modify kill trigger onto something else and use mana as ammo or fuel. (Also, do tanks and ships use fuel and ammo? >.>)
Thats about it, most of it is fairly minor stuff, but some of these changes being made would be nice ^ ^

I'm not really sure I'll fix all this. I'm getting a bit tired of map making but because I'm stopping making this map I'll make it open-source. Though if you want the map just pm me.

Anyway thanks for the bug report.
 
Level 5
Joined
Aug 24, 2008
Messages
199
Awesome map concept. The terrain looks good mostly even it is a little flat.

Their was however one bug.
When a child turns into an adult the adult has max mana and his dying one second later.
 
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