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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Darkness Returns I v2.2

This bundle is marked as approved. It works and satisfies the submission rules.
ONLY PLAYABLE IN 1.29+ PATCHES!



WHERE TO PUT THE FILE?
(User Path)/Documents/Warcraft III/Campaigns

HOW TO PLAY?
  1. Download the campaign
  2. Put the file at the directory above
  3. Open Warcraft III > Singleplayer > Custom Campaigns
  4. Choose Darkness Returns I and play it
MAIN CHARACTERS

[​IMG] Zalamus Whitesky
A new commander of the Grand Coalition. Paired with Alliara Lightstar, his capabilities to command the light and his swordsmanship will lead him to victory.
[​IMG] Alliara Lightstar
Another new commander of the Grand Coalition. Paired with Zalamus Whitesky, her magical prowess, and advanced knowledge will allow her to fulfill all of her superior every command. However, she must be prepared, when her emotion and loyalty is put to a test.
[​IMG] Karizen Whitesky
The young brother of Zalamus who was thought to be killed during one of the Barbarians pillaging at a village, he survived the onslaught and was rescued by Okta Raxus from the Revolutionaries. Now trained to combat directly, Karizen is ready to show how strong he had become.
[​IMG] Sir Edward
His knowledge led him to become a leader at a small coalition under Grand's banner. When he realizes something odd is happening in Grand, he started an initial spark that caused his exile. His deeds, however, has not gone unnoticed and invoke curiosity of one of the four great mages in Hazam. His spark is what drives Revolutionaries' actions today, after several years of Revolutionaries' disappearance.
[​IMG] Vadrazus
An elite assassin and agent, he is tasked with the impossible missions for his master, Fallen. With all of his prowess and capabilities, he is more than willing to die to see his master's reign.


Features
  • Custom Lore.
  • Difficulty System; play from the newbie-friendly "Beginner" to the challenging real-story of "Mastermind". This campaign offers seven difficulties consisting of Beginner, Novice, Easy, Normal, Hard, Chaos, Mastermind. Keep in mind that "Mastermind" GREATLY INFLUENCES A CHAPTER.
  • 'New'Factions; play as the deceiving undead of fall, the corrupt coalitions, the shadowy elves, the mysterious phoenix flames and much more.
  • Plan, Manipulate, Conquer; each map plays with your forces at a major disadvantage throughout the game. Only through strong will and manipulative plays, you can send the enemy to the graves.
  • Difficult Battles; No matter what difficulty you choose, the gameplay will give some challenge for you. For those who like to laugh in face of their own demise; try playing on Mastermind, it will be SO MUCH FUN.
  • Unique Mission per Side; Each side goes with their unique style. Some plays directly, some plays covertly. Each side missions goes with unique traits.

Factions :

Grand Coalition :
The major superpower across the continent of Hazam, the biggest of three continents at Hazamus. This coalition composed of humans dwarves and some elves alike with the vision of ruling the entire Hazamus with prosperity and peace that they seek about. They utilize a combination of weaponry and magic in battle. Currently led by Annaira the Amazing.


Revolutionary Coalition :
No men want to remain in the dark when the Grand seems to act upon something. With their limited weaponry and arsenal, with Revolutionaries as their common name (formal: Revolutionary Coalition), they declare war against them. Revolutionaries arise a few years back, forcing the Grand Coalition to make brutal steps of appointing a sadist, brutal and merciless Supreme Commander to silent them up. Since the former commander no longer in charge, Revolutionaries once again start to make their move. Currently led by Commander Ozaras.


New Coalition :
Having been dumped from the central world for decades and a small scale rebellion they do only turn to the worst, the shore cities of southeast Hazam decided to merge themselves under one banner. Aided by an unknown man, they decided to play part in destroying Grand Coalition and secure the central for themselves. Currently led by Sir Edward.


Fallen's Undead :
Not much known about them, these menace of the past are pretty dangerous foes for any oppositions to deal with. Claimed by Phoenix Flames' Supreme Commander as non-existent anymore, they're actually still existing and continues to grow in the shadow. Currently led by Fallen.


The Phoenix Flames :
The shadowy power that secretly plays in the upcoming war. Phoenix Flames has been a major threat to Darkness' upcoming invasion. With their supreme powers and intellect, these fire loving soldiers are a force to be reckoned with. Whom lead this dangerous army? Nobody knows for certain at this point...

The Demonic Legion :
Darkness always has his personal troops appointed for his will. These are the enigmatic and chaotic beings that serve the evil himself. They take no prisoners and will slay all living existence until there's nothing but ashes remains. So obvious that Darkness would lead his elites by himself.


Elves of Hazam :
These peace-loving creatures won't escape the upcoming war. Threatened by Revolutionaries and hunted down by Darkness' army and Phoenix Flames for their own reasons, they will fight side to side with the armies that will throw away their threats. Their main leader is Nagan the Great and they comprise of Holy, Shadow and Nature Elves, each with their own leader as well.


Lightning Blades
An army of legendary soldiers led by a mysterious person named, LegendzKing...

And get to meet more (minor) factions in the story!

Older Versions :
DOWNLOAD LINK TO OTHER VERSIONS ARE LISTED BELOW!

Version 0.10
Version 0.20
Version 0.21
Version 0.30
Version 0.31
Version 0.40

Media :

WARNING : HIDDEN BELOW ARE OUTDATED
[​IMG]
[​IMG] [​IMG]

Notes :
1. The campaign doesn't use cinematics, rather they use subtitles. The triggers should enforce them automatically, but it's recommended to use Subtitle ON setting.
2. The real story is kept in Mastermind Difficulty, other difficulties are significantly toned down to ensure the gameplay much easier. This is intended, and I won't change this one. The difference includes some optional quest changes, new enemies and most of all: new dialogues and characters present.
3. The chapter is ordered based on the real story but unlocked by their own arc (this means, to unlock a New Coalition chapter, you need to finish the last available New Coalition chapter)
4. Chapter Zero is set to Mastermind by default. These should help to give a general idea of why Mastermind is not set as default :)
5. THIS CAMPAIGN IS CONSIDERED FINISHED! PLEASE WAIT FOR DARKNESS RETURNS II FOR CONTINUATION AFTER THE SECRET CHAPTER!
6. For Revolutionaries 02, I recommend playing at least at Normal to get most of the experience.
7. If you encounter any bug, please report so an update can be quickly executed to patch them.


Credits
-DUE TO MASS MODEL/TEXTURE IMPORT, A LOT OF CREDITS WAS LOST. IF YOU NOTICE YOUR MODEL(S) AND NOT CREDITED PROPERLY, PLEASE INFORM ME-
-THERE'S A LOT OF UNUSED RESOURCES INSIDE, WILL BE CLEANING THEM AS TIME PROGRESS-
-IF I MISS ANYONE, PLEASE INFORM ME-

Map Terrains :
(2) Tirisfal Glades by @Blizzard Entertainment
(2) The Two Rivers @Blizzard Entertainment
(8) Garden of War by @Blizzard Entertainment
(8) Feralas by @Blizzard Entertainment
(8) Friends by @Blizzard Entertainment
Grand Coalition 01 by @ThinhHo
Agent of Fallen 01 by @ThinhHo
(6) Silverpine Forest by @Blizzard Entertainment

Models :
Royal Captain By @Tranquil edited by @Misha
Phoenix Mage by @General Frank
Phoenix Archer by @General Frank
High Elf Chronomancer by @Deolrin
Human Lumber Mill by @Ujimasa Hojo
Hero Death Knight by @Alastor
War Mage (Kirin Tor) by @Ujimasa Hojo
Dalaran Blood Mage by @Ujimasa Hojo
Blood Mage by @Stefan.K
BETA Footman by @Blizzard Entertainment
Blood Elven Warrior by @General Frank
Phoenix Crusader by @General Frank
Human Bishop by @Tranquil
White Wizard by @Direfury
King by @Tranquil
High Elf Archer by @Himperion
Rocket Rain by @ILH
Human General by @Direfury
Human Spell Breaker @Hermit
High Elf Spell Thief by @Himperion
Nobby Mansion Townhall by @Ujimasa Hojo
Nobby Mansion Blacksmith by @Ujimasa Hojo
Nobby Mansion Farm by @Ujimasa Hojo
Power Lich by @HappyTauren
Human Paladin by @Direfury
Nobby Mansion Workshop by @Ujimasa Hojo
Nobby Mansion Arcane Academy by @Ujimasa Hojo
Nobby Mansion Altar of Kings by @Ujimasa Hojo
Nobby Mansion Barrack by @Ujimasa Hojo
Captain Kul'tiras by @Ujimasa Hojo
Azeroth Footman by ???
Argent Knight by @Direfury
Azeroth Soldier by ???
HQ Militia by ???
Hero Argent General by ???
Uter by ???
KArchSorceress by ???
ArgentMageTower BETA by ???
Azeroth Footman by ???
Hero Priest Avatar by ???
Bolvar Fordragon by ???
Commander by ???
Hero Argent Lord Commander by ???
Azeroth Heavy Tank by ???
Dwarven Adventurer by @General Frank
Hero Holy Warrior by ???
Female Footman by @Cavman , @Kuhneghetz
Female Angel by @Tranquil

Skins :
Royal Mage by @~Nightmare
Nobby Mansion by @Pyroproctos
8 Health Bar by @Avatars Lord

Icons :
High Elf Chronomancer by @Deolrin
Phoenix Archer by @General Frank
Phoenix Crusader by @General Frank
Lieutenant by @Tranquil
Chaplain by @Blizzard Entertainment @Pyraeus
Nobby Mansion Townhall by @Ujimasa Hojo
Nobby Mansion Keep by @Ujimasa Hojo
Nobby Mansion Castle by @Ujimasa Hojo
Power Lich by @HappyTauren
Nobby Mansion Workshop by @Ujimasa Hojo
Nobby Mansion Arcane Academy by @Ujimasa Hojo
Nobby Mansion Barrack by @Ujimasa Hojo
Bandit Defend by @bu3ny

Sounds and Musics :
Boltmachine Soundset by @LegendzKing

Name Recommendations :
@Leo Akastenix

Model Packs :
@stein123

Beta Testers :
@Wildfire
@MasterBlaster

Reviews :
@Rheiko
@WarcraftLiterature

-IF I FORGOT TO CREDIT ANYONE OR-
-IF I CREDITED WRONG PEOPLE-
-PLEASE SENT ME A MESSAGE-
-THANK YOU FOR ALL CONTRIBUTORS-

Log of Changes
2.2

General:
Hunters, Executors and Slayers now benefits from footman upgrades

Grand Coalition 00:
Added additional enemies
More dialogues involved
Items are now attainable
More events
Riflemen, Knights and Elite Guards are used by the opponent
An easter egg related to Short Story added

Agent of Fallen 01:
Added additional enemies
Phoenix Flames now retaliates with reinforcements
Reduced time for the mission in all difficulties except Mastermind by 30 minutes

Agent of Fallen 02 :
Added 4 Bloodfiends to both sides spawn
Added 3 Greater Voidwalkers to both sides spawn
Reduced Siege Tank from right spawn by 1
Increased Ironflame Elites' initial strike time by 600 seconds
Added 3 Fatebane, a new unit, for Azralor's Executor (not replaceable)
Added an allied AI for defending base

Revolutionaries 02 :
Traitors should now address Loyalists as enemy properly
Traitors now change to Yellow, making it differentiable from the Loyalist allies


2.1

General :
Priest's Dispel Magic now deals 500 damage
Priest's Dispel Magic now has 600 area of effect
Priest's Dispel Magic now has 800 range
Priest's Dispel Magic now costs 200 mana
Sorcerer's Slow replaced with Entangle
Sorcerer's Polymorph replaced with Magic Rain
Footman's Heal is now auto-cast
Cavalry's Inner Fire is now auto-cast
Dino Tank's Homing Rockets damage increased from 10 to 20
Leader Aura's damage bonus increased from 20 to 25
Priest's Heal recovery increased from 50/75/100 to 50/100/150
Changed Archer's Headshot icon
Divine Blessing cooldown increased from 0 to 90
Berserk's learn hotkey fixed
Divine Blessing's learn hotkey fixed
Mind Possession cooldown decreased from 10 to 5
Awake the Dead cooldown decreased from 60 to 30
Death Force's area of effect increased from 300 to 600
Guardian of the Fallen's base damage increased from 17 to 30
Guardian of the Fallen's attack cooldown reduced from 1.35 to 1
Vadrazus' base damage increased from 0 to 20
Sorceress' mana regen increased from 0.67 to 1.33
Azralor's base health reduced from 2750 to 2000
Azralor now has Purge
Azralor no longer has Mana Burn, Lightning Shield
Blaze Ironflame no longer has Berserk
Edge the Swordmaster no longer has Dispel Magic
Farhn no longer has Frost Bolt
Hanaf now has Trueshot Aura
Kruzal the Executor now has Roar
Phelina no longer has Bloodlust
Phelina now has Healing Ward
Hammer Blow and Sword Blow no longer can hit air units
Fallen's base health increased from 250 to 500
Mizen now has Berserk

Agent of Fallen 01 :
Fixed a critical glitch with Portal

Revolutionaries 01 :
Added Ancient Janggo of Endurance for Dreadlord hero

Agent of Fallen 02 :
Increased Zoharin's health by 1000

Revolutionary Coalition 02 :
Fixed a major bug with Loyalist faction
Fixed a major bug with upgrades
Removed the ability to train Revolutionary Elites for Loyalist
Increased starting gold and lumber from 10000 to 12500

Hidden Chapter :
Changed the commander to a specific name instead of generic commander name

2.0
Added Chapters :
- Agent of Fallen 02: Zero Hour
- Revolutionary Coalition 02: The Devil King
- Hidden Chapter

General :
- Revolution Elites HP reduced from 1670 to 1300
- Elites HP increased from 1000 to 1250
- Okta Raxus' Spirit Ghost Summon Mana Cost reduced from 250 to 200
- Alliara Lightstar's Blizzard Mana Cost reduced from 100 to 80
- Vadrazus' Agency Power Evasion increased from 20% to 25%
- Redha Ani's Sacred Arrow Base Bonus Damage increased from 25 to 30
- Phoenix Flames' Inner Fire Damage Bonus increased from 20% to 25%
- Phoenix Flames' Inner Fire Armor Bonus increased from 7 to 10
- Phoenix Flames' Rain of Fire Damage per Wave increased from 25 to 40
- Crimson Sword's Base Damage increased from 11 to 18
- Crimson Hunter's Base Damage increased from 15 to 25
- Parnada the Wise's Base HP increased from 1500 to 2000
- Phoenix Guardian's Base Damage increased from12 to 24
- Phoenix Guardian now has Ensnare
- Phoenix Guardian's HP increased from 1500 to 2000
- Changed many models and icons for better appearances
- Vadrazus' Wraith's HP increased from 750 to 900
- Vadrazus' Mind Possession Cooldown reduced from 15 to 10
- All Undead Units have their stats readjusted (due to Agent of Fallen 02)
- Lord Ozaras now only has one passive (Leader Aura)
- Farm (Grand) no longer trains Worker [No more hunting worker game]
- Doubled Divine Blessing duration
- Berserk mana cost increased from 25 to 50
- Increased Ice Time's Area of Effect from 450 to 1000
- Decreased Ice Time's freeze from 30 (10) to 20(5)
- Buffed Priest abilities

Grand Coalition 01 :
- Added Elite Waves that attack at longer intervals
- Added Final Wave that attacks at last moments
- Split defense outposts
- Rename generic commanders to have their unique names
- Added some units to help the defense further
- Player starts with tier 1 upgrade for all units except Archers (all difficulties)
- Ozarus now teleports back to base, regardless if cinematic is skipped or not

Grand Coalition 02 :
- Nazare P's Base HP increased from 45 to 90
- Rasi Annah's Ice Time Mana Cost reduced from 250 to 100
- Added Towers to most entrances to the middle base
- Level cap raised from 4 to 6
- Fixed Undead AI
- Added 1 Knight for player
- Allows Mortar and Siege Engine to be built
- Increased wait duration from 600 to 900 for enemy and 750 to 1500 for Azralor
- Added two more Town Hall for Zarb-Zurb
- Slightly altered the first phase after calling for help

Revolutionaries 01 :
- Executors are replaced with Lieutenants
- A new variant of Executor added in limited number to Azralor's forces
- Increases the tech tree of Revolutionaries for player
- Grant access to tier 3
- Steam Tanks are now trainable

New Coalition 01 :
- Engineer Wart's Damage Cooldown reduced from 3.5 to 2 seconds
- Engineer Wart's HP increased from 1200 to 1800
- Added an additional Elementalist to the eastern flank
- Added two additional Peasants at the beginning
- Slightly changed Chief, Ani and White Fang starting positions

NOTES: Many changes are not logged, only logged them starting from 31/12/2018 22:43 GMT+7

Contents

Darkness Returns I v2.2 (Campaign)

Reviews
Championfighter25
Even though you won't be working on this campaign, in case you decide to return one day and work on it again... I will leave my review for the possible future ;) HEAVY nitpicking incoming, some or most of it, depending on how you look at it will be...
deepstrasz
You could hide the credits list for easier scrolling. Why are all chapters visible? It's not in map development anymore. [spoiler] [spoiler] [spoiler] I just want to know what's up with chapter 2 before continuing with the others or trying a...
deepstrasz
Easy only needs to go softer with Orange. That's basically the biggest problem. Well, the undead didn't do anything so, I don't know... Yeah, but it's confusing. All units should use the same pattern. You can make it so that they do it super fast...
Alxen345
ReviewDarkness Returns [IMG] Key ConceptCampaign - The campaign is nice even if you used Blizzard maps for each chapter. The heroes are fine, the lore as well. I liked it. The first map/chapter -> It's good that everything is explained at the start....
deepstrasz
Some changes made, Approved. In Heave and Earth (Grand Coalition 02) there are two orange paladin heroes with the same name: Manadar the Healer. Didn't the purple undead have heroes? Also, they don't attack (out of their base)? Green barracks seem to...
  1. fantocan

    fantocan

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    I guess the newest big updates in W3 damaged your campaign bad, because even this new version you released got issues, now I can play the other Campaigns, but after the first Darkness mission in the second there was no quests, no dialog, no dificulty menu just had control of one Lich neither the enemy nor the ally produced units nor built anything they just stood there.

    If I had to guess this project should start from scratch because it is suffering same as many other maps are with the new big update.

    Or maybe the second "demon" mission was just that as the creator intended, but no quests no anything don't seen to be what you proposed with the "creative" Campaign.
     
  2. Daffa the Mage

    Daffa the Mage

    Map Moderator

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    That chapter was scrapped and supposed to be unplayable. I think I forgot to cut an important link in the trigger structure of the first map.

    My apologies, though other chapters are playable and tested for the newest patch.
     
  3. Alxen345

    Alxen345

    Joined:
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    Review
    Darkness Returns
    [​IMG]
    Key Concept
    Campaign - The campaign is nice even if you used Blizzard maps for each chapter. The heroes are fine, the lore as well. I liked it. The first map/chapter -> It's good that everything is explained at the start. Feels like a mini AoS map :) Troops fighting each other, main objective to kill the Mountain King and the Archmage. Blood Hounds -> I like how the night elven archers appears and shows up the enemy encampment. The terrain is nice for this map. I like details, although (ARTISTIC POINT OF VIEW, houses surrounded by trees and rocks with no exit, I think it's kinda weird. Just my point of view, don't mind it). I like how the enemy bandits appear out of nowhere, ready to ambush you :D. The barrels and crates, you can add something to be dropped from them. I broke most of them and I got nothing :(. Zalamus's Light Force deals damage to structures as well. Love this.
    [​IMG]
    Gameplay
    The quests for each chapter are fine and not hard to accomplish, excepting the one in Flames of Rezhan after you secure the base in the middle of the map. After you kill the Archmage. In the dialogue, there should be "we seem" not "we seems". It's kinda hard to defeat all those enemy forces after you secure the base in the middle of the map. I mean, the units you can train are not so strong, although the spells they possess are an advantage but not enough to close combat. Agent of Fallen (I think it should be Agent of the Fallen) - Cool map. I like the quest. The Dreadlord hero, Vadrazus, you put very useful spells for him regarding this chapter. Against the Currents - The White Fang hero, hotkeys for his spells are default ones excepting his ultimate, it should be QWER same as the others. Enemy units are full of stunning spells with long duration, try nerfing them a bit. Only one worker is not enough if you want to gather some lumber in order to build an altar to revive them. All enemy bases are almost 100 units one near the other. I think you should make the be further away one from another, so they won't come with their strongest units upon you at once when you attack one of the enemy bases.
    [​IMG]
    Terrain & Aesthetics
    You mainly used normal Blizzard maps, excepting two of them. It's not a bad thing, you integrated them well but some custom ones would not hurt. :)
    [​IMG]
    Wizardry
    Normal spells that fit each hero, it's good that you added 2 separated spells aside from those 4. They are really useful in combat. The spellcaster units have very useful spells, you really need them to resist in combat in chapter "Flames of Rezhan".
    [​IMG]
    Final Suggestions
    Nerf the enemy units that are almost full of stunning spells. Place the enemy bases in the last chapter, further away from each other. It's not so great to be assaulted by 3 deadly armies at once when you try to attack one of them, especially since your available units cannot hold them up so good. Create some custom maps for further chapters or for the current ones. I think it needs something more, come up with some cool updates for it and I'll surely improve the rating.
     
  4. Daffa the Mage

    Daffa the Mage

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    It seems everyone always missed Farm is capable of training Peasants in Against the Current. Will fix this with a hint.

    Thanks for the feedback @Alxen345 I will make some changes soon.
     
  5. map designer

    map designer

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    Quite neat description I must say. I wonder how impressive this will be when I launch WCIII :)
     
  6. deepstrasz

    deepstrasz

    Map Reviewer

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    Some changes made,
    Approved.

    In Heave and Earth (Grand Coalition 02) there are two orange paladin heroes with the same name: Manadar the Healer.
    Didn't the purple undead have heroes? Also, they don't attack (out of their base)?
    Green barracks seem to be shutting down after a while or when the orange and light blue bases are destroyed.
    For the love of art, please use a skin or something on that Executor, it's ugly as the abyss. Try this: DarkKnight.blp
     
  7. Daffa the Mage

    Daffa the Mage

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    Strange, will chedk the paladin.
    They are suppose to train them over time, will check the AI for the heroes.
    Intentional, they will stop resisting once the other major faction stops fighting.
    Thanks for the recommendation, will do.
     
  8. Daffa the Mage

    Daffa the Mage

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    It feels odd that now I want to actually finish this campaign. Might want to wrap three more chapters before I moved on to Darkness Returns II if I can get motivated.
     
  9. Daffa the Mage

    Daffa the Mage

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    Sorry for the update with no log, this is just to add Short Stories related to the soon to be released patch and to fill gaps in the maps.
     
  10. Daffa the Mage

    Daffa the Mage

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    Version 2.0 Uploaded!
    Added Chapters :
    - Agent of Fallen 02: Zero Hour
    - Revolutionary Coalition 02: The Devil King
    - Hidden Chapter

    General :
    - Revolution Elites HP reduced from 1670 to 1300
    - Elites HP increased from 1000 to 1250
    - Okta Raxus' Spirit Ghost Summon Mana Cost reduced from 250 to 200
    - Alliara Lightstar's Blizzard Mana Cost reduced from 100 to 80
    - Vadrazus' Agency Power Evasion increased from 20% to 25%
    - Redha Ani's Sacred Arrow Base Bonus Damage increased from 25 to 30
    - Phoenix Flames' Inner Fire Damage Bonus increased from 20% to 25%
    - Phoenix Flames' Inner Fire Armor Bonus increased from 7 to 10
    - Phoenix Flames' Rain of Fire Damage per Wave increased from 25 to 40
    - Crimson Sword's Base Damage increased from 11 to 18
    - Crimson Hunter's Base Damage increased from 15 to 25
    - Parnada the Wise's Base HP increased from 1500 to 2000
    - Phoenix Guardian's Base Damage increased from12 to 24
    - Phoenix Guardian now has Ensnare
    - Phoenix Guardian's HP increased from 1500 to 2000
    - Changed many models and icons for better appearances
    - Vadrazus' Wraith's HP increased from 750 to 900
    - Vadrazus' Mind Possession Cooldown reduced from 15 to 10
    - All Undead Units have their stats readjusted (due to Agent of Fallen 02)
    - Lord Ozaras now only has one passive (Leader Aura)
    - Farm (Grand) no longer trains Worker [No more hunting worker game]
    - Doubled Divine Blessing duration
    - Berserk mana cost increased from 25 to 50
    - Increased Ice Time's Area of Effect from 450 to 1000
    - Decreased Ice Time's freeze from 30 (10) to 20(5)
    - Buffed Priest abilities

    Grand Coalition 01 :
    - Added Elite Waves that attack at longer intervals
    - Added Final Wave that attacks at last moments
    - Split defense outposts
    - Rename generic commanders to have their unique names
    - Added some units to help the defense further
    - Player starts with tier 1 upgrade for all units except Archers (all difficulties)
    - Ozarus now teleports back to base, regardless if cinematic is skipped or not

    Grand Coalition 02 :
    - Nazare P's Base HP increased from 45 to 90
    - Rasi Annah's Ice Time Mana Cost reduced from 250 to 100
    - Added Towers to most entrances to the middle base
    - Level cap raised from 4 to 6
    - Fixed Undead AI
    - Added 1 Knight for player
    - Allows Mortar and Siege Engine to be built
    - Increased wait duration from 600 to 900 for enemy and 750 to 1500 for Azralor
    - Added two more Town Hall for Zarb-Zurb
    - Slightly altered the first phase after calling for help

    Revolutionaries 01 :
    - Executors are replaced with Lieutenants
    - A new variant of Executor added in limited number to Azralor's forces
    - Increases the tech tree of Revolutionaries for player
    - Grant access to tier 3
    - Steam Tanks are now trainable

    New Coalition 01 :
    - Engineer Wart's Damage Cooldown reduced from 3.5 to 2 seconds
    - Engineer Wart's HP increased from 1200 to 1800
    - Added an additional Elementalist to the eastern flank
    - Added two additional Peasants at the beginning
    - Slightly changed Chief, Ani and White Fang starting positions

    NOTES: Many changes are not logged, only logged them starting from 31/12/2018 22:43 GMT+7


    I also included two new authors involved in the development of the most recent 2.0 release.
     
  11. Daffa the Mage

    Daffa the Mage

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    Found a major issue with Rev 02, will release fix soon(tm).

    Also, since people have issues with Sorcerer=Sorceress, I've made some changes to Sorcerer's spell kit. Be noted this new kit won't apply to the hidden chapter due to a different mechanism for that particular chapter.
     
  12. Alxen345

    Alxen345

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    Here it goes. You really improved this a lot. I like how it starts now with that zero chapter. Is good to see that you listened to feedback and improved the campaign per it. Since you improved it and fixed what I mentioned in my previous review, I'll raise my rating from 3/5 to 4/5
     
  13. Daffa the Mage

    Daffa the Mage

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    I urge everyone who played 2.0 TO QUICKLY PATCH TO 2.1, Revolutionaries chapter is bugged as hell and hopefully this new patch fixed the issue regarding the switchings.
     
  14. sans720

    sans720

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    good question you're outdated project is continued


    thank you for informing us sorry if i saw this late because i've been busy yes we thought of some cool ideas and we received new models so thank you for the review! :)
     
    Last edited by a moderator: Feb 9, 2019
  15. sans720

    sans720

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    not protected huh? well i edited it and save and opened the campaign in wc3 everything's gone
     
  16. Daffa the Mage

    Daffa the Mage

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    How do you edit the campaign? The file there is the exact file used for development by myself personally. None of my map except Battle of Emerald Gardens is protected.
     
  17. UkyoKuonji

    UkyoKuonji

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    Seem interesting going to try it now!! :):):)
     
  18. Daffa the Mage

    Daffa the Mage

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    Would like to hear some feedback :)
     
  19. sans720

    sans720

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    Perhaps it would be nice if he rated a 5 or 4 but I ain't gonna force his choice of rate
     
  20. Daffa the Mage

    Daffa the Mage

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    He did, though I need feedback more than rate.