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Dark Planet 1.02 (PvP Survival)

Submitted by Veronnis
This bundle is marked as approved. It works and satisfies the submission rules.
Dark Planet

Dark Planet is a PvP Survival game set in the future where Tetrayis Research Group has sent their scientists to investigate the planet Iospectra. After a series of disturbing events the crew decided to cut the mission short by a couple of days. It was not enough, that ship never left the planet. Now stranded the survivors must pool their efforts to create a new rocket or take out the threat that brought down the last one. Iospectra hosts a variety of dangers for the humans ranging from smaller aliens, to dangerous weather and lastly the Apex Predator, a player controlled alien. Enjoy the game with anywhere between 2-10 people (Recommended: 4+)

Please view the below video to get a basic feel for the game.



Gameplay factors:
Humans start with one of 9+ abilities
They may use many items or vehicles and construct buildings
Weather is dangerous
Alien grows stronger over time
Alien may learn 7 of over 22 abilities
Alien abilities reassign to qwerty based on learn order

Other Notes:
Map was created before all these new patches. Please report bugs to me.
Map is Unprotected, enjoy

Soon
Fixed an issue preventing players from spawning with their start units.
Updated tooltip descriptions on a few items.
Increased the damage of psychic barrage by 150%
Increased the cooldown of psychic barrage by 8 seconds.
Removed improper ambient nature noises.
Using drill on an alien digsite no longer consumes a charge.
Listen to Fear sound effect presumably works again. Please report.
Disable right-click based auto attack on player owned aliens.
Correcting Meteor Toss bonus damage conditions.
Psychic damage is now blocked in vehicles.
Pressing escape should not do anything while not in a vehicle.
Solar flare damage increased and they begin 5 minutes sooner. Start screen not yet updated.

Clicking a drill or dig site explains its purpose.

Searching...
Veronnis - Author, concept/production, terrain design and reskins, various flavor models (particle-based), Rocket Model, Lightning Model, variant reskins, astronaut icon, various new sounds
KILLCIDE - A great friend of mine who very directly helped me obtain the knowledge to make games like this
Dr. Supergood and PurgeAndFire - helped me understand local player variables.
O.R.B. (Off-world Resource base) - most of the music comes from that game.
General Frank - Excellent top of the line tank models, krysalite gem form
Thrikodious - Fusion cannon model (Pending Edit Permission)
JetFangInferno - Ice explosion model (Pending Edit Permission)
A.R. - Alien, main model (Pending Edit Permission)
Fingolfin - Kinetic Shielding model (Pending Edit Permission)
Fingolfin - EXCELLENT alien fauna
WillTheAllMighty - Plasma Grenade (Turret bulletdeath fx), Best Explosion, Dirt Explosion, Rocketlauncher bullet
nGy - Fusion cannon bullet fx
UgoUgo - Amazing Ice Spires
CommunistOrc - Bunker model
Killst4r - Science, Weapon, Vehicle structure models
UncleFester - perfect krysalite models
Mr. Bob - Radar Tower
Tranquil - Static Spire
JB_McKnight - Launch Pad
Ket - Service Robot
Kitabatake - Grenade
Happy Tauren - Lava model
Grey Knight - Zerg Egg
tee.dubs - Blind hunter and icon
Pinachet - Thunder Lizard model
ikillforeyou, kellym0, MiniMage - Drill site
ChaoticHunter - Dig Site

Icon Artists:
Bisnar
General Frank
The Panda
Maxwell
Kola
Heinvers
zbc
Matarael
4eNNightmare
lelyanra
bigapple90
Bakura Yuri
SantoRayo[iP]
Captain_Rufar
Legal_Ease
KelThuzad
Darkfang
The_Silent

Made for a lan party with my friends, who also helped me test it
Sam (Donut78)
Ari
Heber
Evan
Tyus
Landon
Wyatt

Bug Helpers:

Maddeem (Resolved ambient nature noises)
Contents

Dark Planet 1.01 (PvP Survival) (Map)

Reviews
deepstrasz
changes made, Approved. (previous review: Dark Planet 1.00 (PvP Survival))
  1. Veronnis

    Veronnis

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    Reserved.
     
  2. maddeem

    maddeem

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    • Sound - Set Ambient Sounds to 0.00%


    I would give this a try. Anywho the video is a nice touch, game play looks fun and fresh; definitely going to give this a try. I love the gray tiles and dark ambiance.

    Also you can significantly reduce file size of sounds by opening them in audacity, increase the speed x2, save the quality around 96 kbps or more and import it. Then when you play the sound you can set the pitch to 0.5 and it sounds nearly identical. This can take a 5 mb sound file and make it roughly 1mb. Food for thought if you are open to it.
     
    Last edited: Dec 1, 2018
  3. Clanzion

    Clanzion

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    This looks like something could potentially replace metastasis for me as the core whos the killer game.
     
  4. Veronnis

    Veronnis

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    Thank you, your suggestion worked perfectly and I tested the sound idea. I probably won't use it in this map because it's a short repeatable game and I'd like to leave it at a very high repeatable quality. However, I am working on a Co-op RPG (which I may delay till reforged now) for which this file size reduction (it's fully voiced) could prove invaluable! Thanks again, I'll add you to the credits with the new patch tomorrow!
     
    Last edited: Dec 2, 2018
  5. maddeem

    maddeem

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    Don't worry about credits, I can see you put in a lot of effort into this map. I always like to share knowledge about the editor when I can.
     
  6. deepstrasz

    deepstrasz

    Map Reviewer

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    This is not Strategy/Risk. That is for maps where you control points, troops and such. Template/Terrain is for unplayable maps, those which are supposed to be used as a terrain foundation. It's pretty much also a tree-tag/vampirism map.

    1. Maybe a better name than Force 1 and Force 2?
    2. Psychic Barrage seems pretty useless especially when you cannot stop it and it dealing such low damage. Maybe Psychic Shriek should be the one which immobilizes you since it deals more damage.
    3. Are creatures supposed to be sleeping at night? (thunder lizards).
    4. Tivexium Claws should have a passive looking icons. You can make it so with this: Button Manager v1.8.2 Also, it should not have the hotkey written after you learn it because it's passive.
    The atmosphere is great. There's replayability value.

    Awaiting Update (Strategy and Template tags).
     
  7. Veronnis

    Veronnis

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    Thank you Deepstrasz,

    1. I'll take a look at some good options.
    2. I agree with you, this is likely the weakest ability but I was unable to think of a good change before my deadline. It will be reworked very soon, also I noticed the sound effect disappeared (also correcting soon).
    3. Yes, Thunderlizards do sleep at night as a large and dangerous zone for the humans it provides a useful dynamic to periodically have that be a safe travel path for a perceptive player.
    4. Excellent, I'll get that going

    Other:
    Strategy Risk - Okay, I thought it was; but I will remove it. When I add Alien Swarmqueen (Alternate ult that allows base and unit construction for alien) should I put the tag back on?
    Template/Terrain - Wasn't sure, since it had good assets for making a space map and is unprotected. Will remove.
    Tree-tag - Not too familiar with this, but I might add it.
     
  8. deepstrasz

    deepstrasz

    Map Reviewer

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    Once you make the black hydra an enemy it's pretty hard not to die as a human since it has a huge range and towers don't reach it. I don't know if all humans will become its target once one of them attacks it but the for the one who does, it does not become neutral again after some time.
    Yeah, OK.
    About vampirism/tree-tag-like, you should not add it if you intend to have the alien also have troops. Usually, vampirism/tree-tag maps are those where you go somewhere on the map and build a base to defend against players who only play with a strong hero unit.
     
  9. Veronnis

    Veronnis

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    Deepstrasz, while I am thoroughly amused with the Hydra's performance I will consider adding a pre-attack warning to it, or limiting its hostility to the individual player. Presently, once attacked it will be hostile to all humans for 25 seconds. The game has a handful of little, but logical secrets like the hydra, that fueling rockets will explode for damage relative to their fuel amount if destroyed, launch pads become heavily damaged after use and that all units in the vicinity of a rocket lift-off will be blinded, miss their attacks and suffer light damage. Additionally reading the lore will reveal more secrets, like why it's not a bad idea to hang out around the Hydra even if it is not tamed.

    Edit: I do see that I added auto attack on right click to the Hydra, I will adjust this to require force-attack.

    I also removed those tags real quick while specifying that the opening game takes place in the NA region. I'll have a real patch out later today and more to come after.
     
    Last edited: Dec 3, 2018
  10. deepstrasz

    deepstrasz

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  11. Veronnis

    Veronnis

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    Update 1.02 is up. Sorry for being a day late. If any problems occur due to this update please inform me soon! Also if you see any bugs in general I'd love to know. I'm also accepting suggestions to improve the game ranging from small to rework. Thanks!