- Joined
- May 15, 2007
- Messages
- 88
Answer found, check last post by me!!!
I don't understand what all combat attack damage etc are for, I need an unit with a siege attack attacking each third second to kill every third second, but it either:
1) It don't damage at all
2) It damages all units withing too large range....
Please help me here.....
(ON MAP INITIALIZ)
And I meant, If I fix X options, 1=true, If I fix y, 2=true
I want to have 9 units, 8 of them "fake" With NO damage.... (I made that)
Then the 1 other will damage 1000-1000(killing as good as every enemy) But thats the problem, I don't get it to damage 1000-1000 in ONLY the 1 terrain square it aims at, either it damages nothing, or it damages TOO LARGE AREA!
All of them got 3 second cooldown
Do you think it will work if I just don't let any of them damage, and every third second, a region trigger will kill everyone in region? Or will that maybe get unsynchronized(Bah)?
I don't understand what all combat attack damage etc are for, I need an unit with a siege attack attacking each third second to kill every third second, but it either:
1) It don't damage at all
2) It damages all units withing too large range....
Please help me here.....
(ON MAP INITIALIZ)
- Unit - Order Dragon Turtle 0085 <gen> to Attack Ground (Center of Turtle 9K <gen>)
- Wait 3.00 seconds
- Trigger - Run (This trigger) (ignoring conditions)
And I meant, If I fix X options, 1=true, If I fix y, 2=true
I want to have 9 units, 8 of them "fake" With NO damage.... (I made that)
Then the 1 other will damage 1000-1000(killing as good as every enemy) But thats the problem, I don't get it to damage 1000-1000 in ONLY the 1 terrain square it aims at, either it damages nothing, or it damages TOO LARGE AREA!
All of them got 3 second cooldown
Do you think it will work if I just don't let any of them damage, and every third second, a region trigger will kill everyone in region? Or will that maybe get unsynchronized(Bah)?
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