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Damage radius etc.....

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Answer found, check last post by me!!! :)

I don't understand what all combat attack damage etc are for, I need an unit with a siege attack attacking each third second to kill every third second, but it either:
1) It don't damage at all
2) It damages all units withing too large range....

Please help me here..... :confused:


(ON MAP INITIALIZ)
  • Unit - Order Dragon Turtle 0085 <gen> to Attack Ground (Center of Turtle 9K <gen>)
  • Wait 3.00 seconds
  • Trigger - Run (This trigger) (ignoring conditions)

And I meant, If I fix X options, 1=true, If I fix y, 2=true



I want to have 9 units, 8 of them "fake" With NO damage.... (I made that)
Then the 1 other will damage 1000-1000(killing as good as every enemy) But thats the problem, I don't get it to damage 1000-1000 in ONLY the 1 terrain square it aims at, either it damages nothing, or it damages TOO LARGE AREA!
All of them got 3 second cooldown

Do you think it will work if I just don't let any of them damage, and every third second, a region trigger will kill everyone in region? Or will that maybe get unsynchronized(Bah)?



 
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Level 1
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I'll try convince the idea and terrain placement guy to have a public beta where everyone helping me with triggers are invited(That guy got the easiest job -.- Duh... :p)

But anyway, do you think there are easier ways of doing it than beginning to mess with all that damage things.... And do you know any tutorial where I can get a brief walkover about what all the options inside object editor does?
E.g:

Damage spill distance
AOF Small
AOF Med
AOF large
Etc etc
(I know what some do, but not what they do combined with others..... ^_^)

Was you helping me? :) Or...
 
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1000 is pretty big. anyways if you mean AoE by AoF (Area of Effect, Area of eFfect) then 1000 damage radius is huge. the blood mage's Flame Strike is only 300 A0E. that is your problem with how big the AoE is. AoE small means how far away from where the attack lands do units get whatever % small damage is. AoE medium is the same whatever % medium is, and AoE large is either full damage or close to.

next, 20000 is REALLY big for attack range, hero's range is only like 600. try something like 1000-1500.

the reason you're not actually doing damage to units is that it's targets allowed is "Ground, Terrain". if you want it to be able to attack the ground, there's an ability for that. reset Combat - Attack 1 - Targets Allowed to default, or copy+paste whatever it is that the mortar teams have.
 
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So... What I have set as high, are really damage radius?


And no, it CAN attack the ground, but when it attacks ground, either:
1) NO DAMAGE TO ANYTHING
2) TOO LARGE DAMAGE
;) Hope that cleared u


_______
So, the missile is only supposed to hit the ground at the region so it hits same spot, therefor enabling dodging.
BUT every third second, it shoots, and hits ground, EVERYTHING THAT STANDS AT THE HIT POINT 1x1 SQUARE WILL DIE. Hence the 1000 area of effect damage(But thats damage.... Not radius... Right? :S)



NEVERMIND ALL THIS! EVERYONE LATER EXPERIENCING THIS PROBLEM READ THIS!
Thank you very much Teh_Ephy, You WERE right about the area of effect things, thanks again :)
Im stupid when it comes to unit stats XD
 
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i told you how to fix the no-damage thing. change the targets allowed.

20000 is a LARGE attack range. on heroes it is only 600. it will be able to attack VERY VERY far.

1000 is a large radius for damage. once again, the radius on Flame Strike is only 300. 1000 could hit maybe an entire base.
 
omg ARE YOU ALL BLIND?!
HE WANTS IT SO THE UNIT DEALS 1k damage. his problem is that the AoE is too big or its too small, try about 100, that might work.

Also once you make it attack the ground it will keep doing it whenever it's attack coolsdown.

You can do it with triggers, but if the turtle gets inturupted in any way itll get un-syncronised.

@apocalypse hes not using a trigger, he is refering to a unit.
 
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hmm didn't see his edit. so anyways, the reason why it doesn't do exactly 1000 damage is that armour reduces damage % wise. so something with 10 armour will reduce damage dealt not by 10, but by something like 30%, translating into 700 damage (1000 * 30% = 300, 1000 - 300 = 700). also, since it does Siege damage, it will do approximately 1500 damage to unarmoured and fortified armour (assuming that armour is 0), as well as significant reductions for most other damage types. Chaos damage does 100% do everything, but armour still reduces damage dealt by the same amount.
 
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