Custom Hero Footies v4.1a

This bundle is marked as approved. It works and satisfies the submission rules.

Made by: Bond009
- This Footies is built from the ground up and 100% Custom while retaining balance!
- Save Code for saving Winning Stats and unlocking cool Heroes and Modes
- Many Games Modes like Foots TD, Capture the Flag, and many more!
- Check F9 Info in-game to learn more
- Check chf.ucoz.com & https://discord.gg/Gv2xjy3ZdX
- Come join our community! :D



The Above is for when pasting a link on discord and the first part of the info that shows up.
This below is for better searching because the hive doesn't search by map name, or use the key words section to find maps. Trust me, i didn't do this for nothing..
I talked to Ralle about it.. It works on total word ratio within a post. So the more words the lower the weight on the keyword searches.
Just Close the tab and read on lol

Relevancy Factor= 4.65 without this.
Relevancy Factor= 6.26 with this.

This is a huge list of Custom Hero Footies, don't bother opening it.

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Created by: Bond009
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Join our Discord! :D https://discord.gg/Gv2xjy3ZdX

This is a Fully Custom Original Footies Map
Custom Hero Footies game-play mostly follows the basic styling of a Footmen Frenzy map. After Player votes has chosen the game options, each player begins with a building that spawns footmen. They then may select a Custom hero to go along side their army. In teams of 1-6, players fight for dominance of the Game arena by improving their units and heros with upgrades and items. To win the game the objective is implied, destroy all your enemies bases!

This game has the best Insane AI anyone has ever seen :)
I made my AI actually have 3 different levels of difficulty..
All AI get the first Hero for free. That is 1 perk they all get, they get to keep that starting 1900 gold, but you are a human.. that shouldn't be a huge problem to over come...

Easy Comps - Is quite easy to beat.. they have to pay for everything, the only perk they get is not having to pay the first 1900 gold to buy a hero. They have to pay for the upgrades for units, upgrading towers etc..

Normal Comps - These play pretty well, and have fair micro. They dont have to pay for unit upgrades they are all timed. So the main perk this level gets is starting 1900 gold and free unit up's (but they do still pay for teching and everything else)

Insane Comps - These play very very well, and have good micro. They dont have to pay for unit upgrades they are all timed. So the main perk this insane AI gets is the starting 1900 gold and free unit attack/defense up's (but they do still pay for teching and everything else)
The difference between Insane and Normal is that Insane is just overall much better and more aggressive. They upgrade towers earlier. They buy items earlier, And they use their gold better especially in late game they buy game ending things like pengs and Nukes and Alter of gods etc.. They are also more on top of things when it comes to saving themselves from being base killed.
One more thing Insane AI get is extra gold for killing a unit. Like WC3 Ladder Insane Comps Get double the gold per run to gold mines. My AI get an extra 10-20 gold per unit killed. (Early game this helps them but Late game this doesn't matter as much.)


Credits:
Loading Screen made by - Vexslasher
Special thanks to Nestharus for new code system
Custom Icons Used Made By:
KelThuzad for speedy boots icon
-BerZeKeR- for battle xp icon
Credits also in-game F9


Game Options
At the beginning of the game Player 1 has alot of command options in F9 that can be chosen READ THEM.
- Game Type
• Normal (Standard game-play, 4 teams of 3)
• Top vs Bottom (2 teams of 6)
• Early full mass
• Super Sudden Death
• Start with or without Base Protection
• All Random Skills Mode
• Capture the Flag Mode
• Footies TD Mode
• All Sheep Hero Mode
- Initial Teching
• Off (Teching is disabled until 5 mins of game)


• Features:

  • Saving code to track your Win's and unlock perks and secrets in game. (doesn't make imba) Now also tracks Total Hero/Unit killed stats.
  • Balanced gameplay: almost every unit, hero, and ability has been rebalanced.
  • A VERY intense custom AI system
  • My famous "base pet" to help with mana regen
  • 85 heroes to choose - Most of which are Fully Customizable
  • Max Hero level of 20, with standard abilities going to level 6 and ultimate's to level 3.
  • Different Hero combination's is aprox. 105,386+
  • I made some 100% custom and original spells
  • Can now -repick from spell pick area without losing start items
  • New store with new items in base when playing CTF Mode
  • Improved healing/shopping area in the corners.
  • Tons of items and recipes to choose from.
  • Special base shielding rune for a last stand of defense.
  • -PK, showing Hero kills and Unit kills
  • Early auto Mass at Dawn
  • If player leaves team gets gold and full share auto
  • When player leaves game, units remain to micro (Also) full control over left-players gold (See Commands)
  • A nice AFK command system to give full shared (-test afk)
  • LOTS of secret single player Debug codes to make game-play faster/easier for playing or debugging (in F9)
  • Special** Unit Battle XP to lvl up unit in battle and unit Rankings
  • 14 New Secret Heros to unlock with wins code!
  • Commands for Changing the whole map
  • Super fast load time, and very clean triggers with no leaks for smooth game play :)
  • For more information on version changes, credits and other stuff see Map Info(F9) in-game or the CHF site.

• Commands
All Commands

- Host only aka Admin Commands:
-No Unit XP (Disables all Unit XP and Rank level gaining)
-AI (When playing with Computers this will make them 'Mass at Dawn' and get heroes and upgrades etc.)
-Mix Races (After -AI is typed this will make random races)
-Reset Repick or -RR (This will reset the repick command to give players another chance at getting a custom hero, if they don't want a stock abilities hero.) *only works twice*
-Rocks (Adds the middle Rock guys in the starting of the game.)
-No SG (Turns off the Win Stats Gold given to players with Stats Code.*type within first 110 secs of game*)
-6vs6 (Makes game top 6 vs bottom 6 players)
-Vote (Takes player tally for 3v3's or 6v6)
-Mass (Calls for a vote once more if the vote wasn't Early Mass)
-No Pet Owner (Win Stats wont become pet owner)
-Trap Pet (Traps pet in team base for first 8 mins of game)
-No Mind Rape (Removes Mind Rape ability from the game)
-No WW (Removes WindWalk ability from the game)
-No Base Protection or -NBP (Removes base shield protection)
-SSD (Supper Sudden Death mode, sets Hero xp rate 300%)
-ARS (All Random Skills Mode, all heros will have random skills given)
-CTF (Calls a Vote on "Capture the Flag" Mode)
-FTD (Calls a Vote on "Footies TD" Mode)
-CRT (Calls a Vote on "Clone Random Team" Mode)
-SFX off (Turns off killing sounds eg. "Double Kill!")
-Pool Off (Turns off sharing gold so players cant pool)

- Commands for All:
-Full Share (Will allow you to give FULL shared units to the allies u already have shared units checked for in F11.)
-Gold 'color' (When a team player has Left the game this command will give you that 'left' players gold. ex. "-gold blue")
-Kill 'color' (When a team player has Left the game and u don't want his units, this command will kill all his units. ex. "-kill blue")
-Repick (Will allow you to get a different Hero Once, drop items first.)
-MS (Tells you your Heros Movement Speed)
-Zoom 1k-2.5k (Zooms your camera out or in, exp. -zoom 2000)
-Stats (shows all players winning stats, a way to rank who's pr0!)
-SS ('Show Stats' shows a list of players total wins, also total saved Hero and Unit kills)
-Avg (Show Stats averages of HK's and UK's per win for all players with a code)
-Test afk (does a 3 min test on your team mates, if ones afk you get their gold and full control)
-PK ('Player Kills' shows a list of players total Hero/Unit kills)
-Clear (clears your screen of text)
-No TK (No Team Kill, when typed doesnt let your allies attack your units until you leave game.)
-Team AI (When Comps are on ur team this gives you control)
-Time (Shows you total game time)
-Sheep (If 4 ppl with above 15 wins type this at game start it becomes sheep mode)
-Music (Shows Player the Music Menu *requires 25 wins*)



The full overview of the map. (More may be coming soon.)
full


All the spells as far as 3.4b
- need to upload new picture -


Key points
Highlights

* If you're a footies fan im 100% sure you'll have fun and love this
* Added short Save Code, for saving Winning Stats Records
* More balanced than most footies even though its custom
* Lots of commands for customizable and enhanced game-play
* Read F9 to learn a LOT more (This game has a lot of new stuff never before done)
* Check Custom Hero Footies - Home page for more info


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Here is the past 2 versions of condensed change logs (also in F9 In-game):
(More past versions of change-logs can be seen on the CHF site/forum)
***Visit The site/forum www.Tinyurl.com/CHFooties and become a member of the community***

Old Versions

v3.8 logs


--Change teiring system to be more customizable with units (also change delay of new building-unit production in triggs)
--fix AI to work with new teching system
--shrink starting item spots so items cant be stolen at game start
--lower item septer wave ssd time from 600 to 420
--owl creep not be able to be used until half way through mass
--buff bat creep giving 4 sec shield and move speed+
--multishot nerf and fix tool tip whatever its set too theres an extra arrow
--make same hotkey for divine ability and altar divine
--up newts cost to 400 and lower armor by 16
--Interchange. - It saids Y but real hotkey is T
--Wizzard, this creeps fog skill CD should be reduced, and add spell shield
--buff nuke towers reveal from 180 to 60 secs
--33% spell reduction for wizzards and shammy and Godzila
--Buff Doom guard ulti lvl3 DISPEL 200-> 450
--Buff Doom guard ulti lvl3 stomp
--Buff Doom guard ulti lvl3 RoF
--buff lvl6 summon stone birds abolish magic from 300 to 600
--nerf alter of the gods cd 360 to 600 (wont work becuz its retarded, so used nuke mana cost trick for time limit)
--change tank ssd-cd time from 1000 to 900 and from 4 to 3 min cd
--new net item to be 1 counter to d-shield 150 gold, 10 sec hold on heros, 15 on units (only works on invuln)
--Scepter of Intel make 1 sec
--Buff Ring of J33BUS to give spell immunity
--increase recall amulet price 250 to 275
--Staff of Saving price from 1000 to 750
--Added back the 'Pengs of the Gods' changed to 'Heros'
--new wave item for later game cost 3500 does 1200 damage, long ssd delay
--ring of protection : 500 -> 325
--firehand gauntlet : 1900 -> 1500
--shield of the god : added 100 hp bonus (used in recipe is the reason for the price)
--staff of teleportaion : 650 -> 350
--Forbidden power : buffed it up to be a bit better than gaining another hero level (stats wise)
--staff of the magisters : 6000 -> 5500
--change taverns up because of adding new win heros
--nuke price from 9500 to 8500
--remove hotkey F from shop changing button
--fix tooltips on both bolts in item area also add range for fire bolt
--fix up hotkeys (all similar ones, like all fire bolts, all divines, all reveals, dispels, coil...)
--fix avatar tooltip lvl 2 (*Cant fix, this is a problem with the obj data compression, its not a major deal)
---(idk how)add bladestorm sound when some1 casts the spell
--reduce cast time on heroes like old blood and Buff the hero but make it give more gold for deaths(also added vamp speed)
--angel of doom can walk through the force field ulti ability, every naga races, Penguin too.(wasnt ground type, amphibious)
--fixed force field blue text tooltips cd's and mana costs
--building time of tot increased to 60sec
--TOT reveal make limited mana 175 mana at 8k is 40+ casts at once
--make hotkey for firebolt for TOT same as Frost tower
--give tooltips to old bloods speed ability
---(idk if this can be done) make multishot miss on extra arrows with evade
--vary slightly balance some mana uses on various spells
--balance storm bolts mana per lvl
--balance death coils mana per lvl
--buff Staff of Silence item lower price from 150 to 75 and lower re-stock time
--buff frost armor
--buff night terror 15k with stomp and add bash to summons
--transquality fix tooltips and buff lvl3
--buff holy light lvl6 to 1500
--make turtle have enough mana for clone right when baught also the clone have enough right away
--make clone turtle move faster and have longer range on eating units
--buff later lvls immolation
--buff explosion lvl 2 shorted cd time
--buff brilliance aura all lvls
--Nerf xmute CD times from +15 each lvl to +20
--nerf ww cd and mana cost per lvl and move speed slightly
--lower cd on death pact and let it also target enemy units
--buff dark flame
--buff mana siphon
--buff life drain
--buff interchange to work on vulnerable and invuln, and at lvl5-6 also work on spell immune, also increase range a bit at each lvl
--drunken haze + BoF buffed
--tinker rocket ability buff
--nerf Carrion Swarm mana costs and lvl6 by 25 damage
--nerf shockwave mana costs
--rebalance chain lighting mana costs and lvl 5 damage
--change mana cost on forked lighting lower for lvl5-6
--buff war stomp damage per lvl
--buff starfall lvl3
--buff thunderstorm lvl1-3 also does more damage to buildings than starfall now
--balance acid mana costs
--buff Banish - lvl6 close to NO CD
--buff Serpent ward - 4 or 5 wards and more duration time. also balance all lvl mana costs
--quilbeast - buffed at every level
--hawk - buff lv6 hawk
--buff lvl6 soul burn
--buff raging strom lvl5 by 2, lvl6 by 8
--add tome of retraining to repick hero powers learning order 500 gold
--Multi-Shot Tower upgrade
--buff demolishers and add splash for unit kills (allowed them to hurt ally units again but can be attacked, even with -no tk on)
--lower cd on panda ulti and mana cost
--buff lizzard with better move speed and added ww but added 50 gold cost
--buff lvl4+ spawns from tinker factory
--buff lvl1 explosion
--buff HP on orc tech t4 and t5
--For -FTD Change spawn time option to 10sec, 15sec, 20sec.
--ftd Buff some late lvl creeps attack and hp
--change yamato cannons cd times at lvl 1 and 2 and maybe 3
--Militia armor is now unarmored type (which wont affect much vs any tech units)
--undead t1 gives less gold from killing
--night elf race gets some magic resistance t2=5% t3=10% t4=20% t5=20%
--buff damage on all races at t4 by 10ish and t5 by 16ish
--buff t2 orc and t2 undead base attack
--Changed F9 command lists also made a Game Modes tab and freed up some space in Admin commands tab
--fix -kill color command so it cant be used before first mass (after 5 mins it works)
--the -kill [color] doesnt remove flag, pet, or stores in other modes
--fix rod of envy from draining life a sec after the sleep/stun affect is gone
--focus pot - fix the cd on having more than 2 in hero
--fix ulti claws glitch recipe to not give 2 ulti claws when having more than 3 claws of+20
--fix MR not allowing the use of some spells to be casted sometimes while under the affect
--fix when buying upgrades and things before crt beginds
--make so no units can go in the hero abiity picking areas
--fix so stun-stomp spells can work seporatly when together
--make a command to find the pet (type -pet)
--nerf donation add cd time per lvl and change lvl3 from 14 to 12 gold per unit
--fix buying items from shops while in skills place (u can still do it but it wont glitch to your favor, if f's u over, dont do it)
--fix from glitching with mind rape to finish a recipe and drop the new item from the MR'd hero
--command for ppl to vote to remove ww, divine and golems at once
--limit the voting system amount of votes for each mode to 2
--added -test items debug code
--fix 10 digit invaild codes
--cap wins for now
--Improved AI overall a insane amount, and Made AI Comp-Insane much smarter/better
--change so the % chance at getting a secret hero by random is less (on repick)
--Added 7 new heros, undead Bond, ghost, fire mage, Soundwaves, Moon runner, Cou, stooge.
=AI just know they are pretty much human now

**Reduce requiring codes for heros.
1 25win =
2 50win =
3 75win =
4 100win =
5 125win =
6 150win =
7 200win =
8 250win =
9 300win =
10 350win =
11 400win =
12 450win =
13 500win =
14 1000win = 100% chance of hidden

More Change Logs can be found on my Site.


Keywords:
Custom hero footies, Foot, Custom Hero Footmen, custom, hero, footies, footmen, foots, Bond009, Bond, Clan, HPMM, 4.1a, 5.4, footmen frenzy, frenzy.
Contents

Custom Hero Footies v4.1a (Map)

Reviews
Date: 15:18:37 26-Oct-11 Map Moderator: -Kobas- Map Status: Approved 5/5 Contact map moderator: Visitor Message / Private Message!
Level 30
Joined
Jul 10, 2007
Messages
6,307
make so wisp cant move

You don't need the wisps. Make neutral passive share vision/control with everybody and make it so sell units doesn't need a patron, from there players can just click on shops. Also, you don't need a vision rect at shop area, just give shops a huge sight range.


For balancing gold, it is best to do these things-
#1- tax gold between players of larger teams
#2- split gold of leaving players among rest of players with tax

You should also tax bounty for smaller teams and give smaller teams a gold bonus.

A smaller team kills much more than a larger team. 1v3 means that the team of 1 kills 3x as many units as the team of 3.


You've got a long way to go for balancing uneven teams ^)^.

Also, if you look in my signature, I released a Bounty lib that is able to actually capture bounty from unit kills (first lib that can actually capture it w/ accuracy).

There is also a costs lib in submissions that'll allow you to retrieve most of the gold a player has spent through out the game.

You can also tax trades between players with TradeEvent.
 
Level 12
Joined
Mar 24, 2010
Messages
936
You don't need the wisps. Make neutral passive share vision/control with everybody and make it so sell units doesn't need a patron, from there players can just click on shops. Also, you don't need a vision rect at shop area, just give shops a huge sight range.

#1- tax gold between players of larger teams
#2- split gold of leaving players among rest of players with tax


Also, if you look in my signature, I released a Bounty lib that is able to actually capture bounty from unit kills (first lib that can actually capture it w/ accuracy).

First part i forgot about that but also theres a few elements that might affect if i do it that way with some other neutral stores, good thought tho :)

#1 me and the clan talked about this and i like this idea but havent thought much about it yet the best way of how to do it

#2 i use to do this and i still do for in the beginning before a player pick the hero if they leave before hand, but sometimes in bnet a play would lag out or desync on rare occasion and the trigger wouldnt run right from it for some reason and the gold would just be lost. it wouldnt send it to a random ally that is still playing but the last thing would run clearing the gold. But that wasnt a huge issue as allies can get gold from players that left anyway.

i could do some neat things with the bounty thing but havent much time lately to get into that stuff just yet :/
 
Level 19
Joined
Jun 27, 2011
Messages
1,859
My Review:
(+) An AI
(+) You can make your own hero abilities
(+) Nice music on massive attack at the start
(+) Some custom abilities
(+/-) You should complete the music until the battle ends at the massive attack on the start
(-) I can't choose my model hero, just random, why?

More PROS than CONS, 4/5 for me :D
 
Level 12
Joined
Mar 24, 2010
Messages
936
My Review:
(+) An AI
(+) You can make your own hero abilities
(+) Nice music on massive attack at the start
(+) Some custom abilities
(+/-) You should complete the music until the battle ends at the massive attack on the start
(-) I can't choose my model hero, just random, why?

More PROS than CONS, 4/5 for me :D

for the bottom 2 i had the music go on for longer for one version but ppl said they got tired of it going on for a long while so i kept it that short music intro :)

also its just -AR instead of being able to pick just to always have it mixed up a bit, ppl seem to prefer it this way 9/10 times also its nice because it makes it fun for saving codes to keep stats but also to unlock hidden heros and have a % chance at getting them. With all pick (-AP) some ppl would pick the same hero and same build every time time so this -ar is a good thing ;)

thanks for the review though

also kobas i hope the reviews good ;) i put tons of hours into this lol i fixed all major bugs ppl abused in game but i dont remember specific bugs we talked about a long time ago. but im sure 99% of things are mostly fixed :)
 
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Reactions: ILH
To reach Director's Cut you still need to fix/add/edit:

1. Multiboard >> Leaderboard

2. Tooltipls miss some important warnings (for example, some abilities won't stack with other, some are orbs etc).

3. Also some abilities have same hotkey (You should mention that in ability tooltip as well so player can learn different abilities if he want so he can have full control over them using keyboard).

4. Spawned units are totally random. (Foorman -> Knight -> Captain -> Paladin etc etc can work for humans). (Ranged units are more powerful than melee ones).

5. Game miss some base setup that can be turned on/off if players want, like:
- Difficulty (spawn time for example, add remove some items from shop, edit player handicap...)
- Special Events (Create neutral hero, each few min, that pwn on center of the map, each few min you can create, global on in area, fog, rain, snow, and slow, units, damage them, increase stats, reduce etc etc)
- Bonuses (Each player control 2 heroes, legendary items are added into shop, base pet can switch between few abilities or make it hero unit with global auras) etc.

I will rate this map 5/5 because of it's fame and glory :) (Honestly it's 4/5)
But because there is no other cool and so original footman map 5/5 can stay :)

Good Epic job buddy, have a nice day.
 
Level 4
Joined
Aug 5, 2011
Messages
99
i appreciate all the hard work on this map =) ive been playing it lots (as u already know :p) and theres barely any bugs left (and these will be fixed in 3.8a anyways)
i really like that you can build up your own strategies, theres counters for evrything, u need teamwork... that makes it really fun to play =)
there are like 10 different modes and 50 options u can set, so theres alot of game variety.
certainly best footmen map ever made ^^

also the insane AI is fucking imba xD they get high money perks and controle units very well. they are a pain to basekill :p
 
Level 12
Joined
Mar 24, 2010
Messages
936
The AI cheat he get more gold at beggining

The AI get some perks because it can never truly be as good at micro or playing the game as a human with strategy..



I made my AI actually have 3 different levels of difficulty..
All AI get the first Hero for free. That is 1 perk they all get, they get to keep that starting 1900 gold, but you are a human.. that shouldn't be a huge problem to over come...

Easy Comps - Is quite easy to beat.. they have to pay for everything, the only perk they get is not having to pay the first 1900 gold to buy a hero. They have to pay for the upgrades for units, upgrading towers etc..

Normal Comps - These play pretty well, and have fair micro. They dont have to pay for unit upgrades they are all timed. So the main perk this level gets is starting 1900 gold and free unit up's (but they do still pay for teching and everything else)

Insane Comps - These play very very well, and have good micro. They dont have to pay for unit upgrades they are all timed. So the main perk this insane AI gets is the starting 1900 gold and free unit attack/defense up's (but they do still pay for teching and everything else)
The difference between Insane and Normal is that Insane is just overall much better and more aggressive. They upgrade towers earlier. They buy items earlier, And they use their gold better especially in late game they buy game ending things like pengs and Nukes and Alter of gods etc.. They are also more on top of things when it comes to saving themselves from being base killed.
One more thing Insane AI get is extra gold for killing a unit. Like WC3 Ladder Insane Comps Get double the gold per run to gold mines. My AI get an extra 10-20 gold per unit killed. (Early game this helps them but Late game this doesn't matter as much.)

Any other questions about my AI feel free to ask :)
I made it Insane for a reason, i didnt want it to be easy to beat ;p
If you can play vs insane AI its pretty close to playing vs real Pro's on b.net
 
Last edited:
i found a bug with the current version

was playing FTD mode so i bought a second hero and kept in the ability selection are to gain levels so it wouldnt get aimed by enemies we came under attack so i made a repairman repair my ally's base to prevent it from dieing and for some reason i lost 1 lumber meaning my hero was stuck because i couldn't buy 3 abilitys
 
Level 2
Joined
Feb 6, 2015
Messages
12
I have a problem, nobody else seem to be experiencing. When playing on local host, the game crashes for one of the players. Its a strange crash which allows you to send bug report to blizzard. Its very frustrating when one of players crashes after 30-40 minutes of fight. Anyways. The map is great when it doesnt crash (and to be fair I cant be sure if its not on my side). So keep up the good work. I would really appreciate if you looked into my problem though ;)
 
Level 12
Joined
Mar 24, 2010
Messages
936
I haven't been active for a while but I'm starting to get back into WC a bit again, send the replays or elaborate how it happened a bit more. Replays/screenshots are best though and show the time in the replay it happened. Helps save time. :)
 
Level 1
Joined
Apr 20, 2018
Messages
2
When i create a custom hero the abilities can't be used, only the first one's icon can be seen and only in the level up menu while the other are empty slots.
I'm on 1.29.
 
Last edited:
Level 1
Joined
Apr 20, 2018
Messages
2
It depends on the abilities i think, their icons in the upgrade panel are hidden if they are the 2nd to the 3rd all the time and sometimes also the ultimate gets hidden. Also no matter what skill i upgrade with my points they always end up either a "Tool tip missing" or nothing happens at all. This is an issue only with custom built heroes. if i happen to have an already built hero he works ok. One more thing i saw some spells with inifinite duration or something like that. An entangling root kept a bot like 5 min. in place, i hope this is not intended?
 
Level 12
Joined
Mar 24, 2010
Messages
936
Yeah thats not intended.. lol i think some of those issues come from a obj data optimizer not playing well with these new updates but it should work itself out soon. Were you playing vs AI computers when that roots happened for 5 mins? Do you have more detail on how this happened or a replay? if you send replays tell me the approximate time it happened so i dont have to watch the whole replay.
 
Level 1
Joined
Jan 25, 2019
Messages
1
I haven't been active for a while but I'm starting to get back into WC a bit again, send the replays or elaborate how it happened a bit more. Replays/screenshots are best though and show the time in the replay it happened. Helps save time. :)

Hi, sorry but my games won't save as replay due to becoming corrupt from this current issue.

There are 3 healing wards that always get put in the middle at some point in the game. I know that if I pick one up, they cannot be dropped. Also, if I use it... They break the game with "memory issue" immediately.
If I buy them and use them. Same thing happens.
I assume the AI heroes are likely buying items like the healing wards that are buggy also.

Amazing, amazing map though. Played about 15 times. Still haven't managed to get through a game yet, due to the error that happens eventually. Hoping that you can sort out a fix for this eventually.
Also hoping to see your work for Warcraft Reforged too, mate. Keep up the good work. Glad you're back at it again!
 
Level 1
Joined
Mar 7, 2021
Messages
1
Hello Bond009, I just created an account to tell you that I love your work and that 3 friends and I still play this game on Lan (mostly on weekends -classic mode, FFA), my friends asked me yesterday if there was any update regarding this game and I told them this was the latest version, we believe the Cou and Sexicano are the Top Tier Heroes, what are your thoughts on this?
 
Level 12
Joined
Mar 24, 2010
Messages
936
Hello Bond009, I just created an account to tell you that I love your work and that 3 friends and I still play this game on Lan (mostly on weekends -classic mode, FFA), my friends asked me yesterday if there was any update regarding this game and I told them this was the latest version, we believe the Cou and Sexicano are the Top Tier Heroes, what are your thoughts on this?
I have actually been working on updating this map for a good while and have had a few betas out with a lot of added stuff to the map. Its a huge update overhaul really.
Do you guys own reforged? Or do you guys own the old wc3 and have original cd keys for RoC? You can link the key to your blizzard account and play this on reforged now, it works on there again now with the custom spells system.
I dont play -classic mode too often so haven't thought about my favorite heros in that mode.
Also sometime when you play this new map and are in red slot type -fresh while looking at the middle of the map. I have many options for that but reserved for people that donate for it.
Join the discord if you want to learn more about the map. :)
Join the Custom Hero Footies (CHF) Discord Server!
 
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