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Custom Hero Footies v4.1

Submitted by Bond009
This bundle is marked as approved. It works and satisfies the submission rules.
Search Key Words

This is for better searching because the hive doesn't search by map name, or use the key words section to find maps. Trust me, i didn't do this to be stupid.
I talked to Rall� about it.. It works on word ratio.
Just Close the tab and read on lol

Relevancy Factor= 4.65 without this.
Relevancy Factor= 6.26 with this.

This is a huge list of Custom Hero Footies, don't bother opening it.
Key Words:

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[​IMG]


-------------------------
Created by: Bond009
-------------------------


This is a Fully Custom Original Footies Map
Custom Hero Footies game-play mostly follows the basic styling of a Footmen Frenzy map. After Player votes has chosen the game options, each player begins with a building that spawns footmen. They then may select a Custom hero to go along side their army. In teams of 1-6, players fight for dominance of the Game arena by improving their units and heros with upgrades and items. To win the game the objective is implied, destroy all your enemies bases!

This game has the best Insane AI anyone has ever seen :)
I made my AI actually have 3 different levels of difficulty..
All AI get the first Hero for free. That is 1 perk they all get, they get to keep that starting 1900 gold, but you are a human.. that shouldn't be a huge problem to over come...

Easy Comps - Is quite easy to beat.. they have to pay for everything, the only perk they get is not having to pay the first 1900 gold to buy a hero. They have to pay for the upgrades for units, upgrading towers etc..

Normal Comps - These play pretty well, and have fair micro. They dont have to pay for unit upgrades they are all timed. So the main perk this level gets is starting 1900 gold and free unit up's (but they do still pay for teching and everything else)

Insane Comps - These play very very well, and have good micro. They dont have to pay for unit upgrades they are all timed. So the main perk this insane AI gets is the starting 1900 gold and free unit attack/defense up's (but they do still pay for teching and everything else)
The difference between Insane and Normal is that Insane is just overall much better and more aggressive. They upgrade towers earlier. They buy items earlier, And they use their gold better especially in late game they buy game ending things like pengs and Nukes and Alter of gods etc.. They are also more on top of things when it comes to saving themselves from being base killed.
One more thing Insane AI get is extra gold for killing a unit. Like WC3 Ladder Insane Comps Get double the gold per run to gold mines. My AI get an extra 10-20 gold per unit killed. (Early game this helps them but Late game this doesn't matter as much.)


Credits:
Loading Screen made by - Vexslasher
Special thanks to Nestharus for new code system
Custom Icons Used Made By:
KelThuzad for speedy boots icon
-BerZeKeR- for battle xp icon


Game Options
At the beginning of the game Player 1 has alot of command options in F9 that can be chosen READ THEM.
- Game Type
� Normal (Standard game-play, 4 teams of 3)
� Top vs Bottom (2 teams of 6)
� Early full mass
� Super Sudden Death
� Start with or without Base Protection
� All Random Skills Mode
� Capture the Flag Mode
� Footies TD Mode
� All Sheep Hero Mode
- Initial Teching
� Off (Teching is disabled until 5 mins of game)


�Features:
-

  • Saving code to track your Win's and unlock perks and secrets in game. (doesn't make imba) Now also tracks Total Hero/Unit killed stats.
  • Balanced gameplay: almost every unit, hero, and ability has been rebalanced.
  • A VERY intense custom AI system
  • My famous "base pet" to help with mana regen
  • 61 heroes to choose - Most of which are Fully Customizable
  • Max Hero level of 20, with standard abilities going to level 6 and ultimate's to level 3.
  • Different Hero combination's is aprox. 105,386
  • I made some 100% custom and original spells
  • Can now -repick from spell pick area without losing start items
  • New store with new items in base when playing CTF Mode
  • Improved healing/shopping area in the corners.
  • Tons of items and recipes to choose from.
  • Special base shielding rune for a last stand of defense.
  • -PK, showing Hero kills and Unit kills
  • Early Mass at Dawn player vote system
  • If player leaves team gets gold and full share auto
  • When player leaves game, units remain to micro (Also) full control over left-players gold (See Commands)
  • A nice AFK command system to give full shared (-test afk)
  • LOTS of secret single player Debug codes to make game-play faster/easier for playing or debugging (in F9)
  • Special** Unit Battle XP to lvl up unit in battle and unit Rankings
  • 9 New Secret Heros to unlock with wins code!
  • Super fast load time, and very clean triggers with no leaks for smooth game play :)
  • For more information on version changes, credits and other stuff see Map Info(F9) in-game or site.



�Commands
All Commands

Host only aka Admin Commands:
-No Unit XP (Disables all Unit XP and Rank level gaining)
-AI (When playing with Computers this will make them 'Mass at Dawn' and get heroes and upgrades etc.)
-Mix Races (After -AI is typed this will make random races)
-Reset Repick or -RR (This will reset the repick command to give players another chance at getting a custom hero, if they don't want a stock abilities hero.) *only works twice*
-Rocks (Adds the middle Rock guys in the starting of the game.)
-No SG (Turns off the Win Stats Gold given to players with Stats Code.*type within first 110 secs of game*)
-6vs6 (Makes game top 6 vs bottom 6 players)
-Vote (Takes player tally for 3v3's or 6v6)
-Mass (Calls for a vote once more if the vote wasn't Early Mass)
-No Pet Owner (Win Stats wont become pet owner)
-Trap Pet (Traps pet in team base for first 8 mins of game)
-No Mind Rape (Removes Mind Rape ability from the game)
-No WW (Removes WindWalk ability from the game)
-No Base Protection or -NBP (Removes base shield protection)
-SSD (Supper Sudden Death mode, sets Hero xp rate 300%)
-ARS (All Random Skills Mode, all heros will have random skills given)
-CTF (Calls a Vote on "Capture the Flag" Mode)
-FTD (Calls a Vote on "Footies TD" Mode)
-CRT (Calls a Vote on "Clone Random Team" Mode)
-SFX off (Turns off killing sounds eg. "Double Kill!")
-Pool Off (Turns off sharing gold so players cant pool)

�Commands for All:
-Full Share (Will allow you to give FULL shared units to the allies u already have shared units checked for in F11.)
-Gold 'color' (When a team player has Left the game this command will give you that 'left' players gold. ex. "-gold blue")
-Kill 'color' (When a team player has Left the game and u don't want his units, this command will kill all his units. ex. "-kill blue")
-Repick (Will allow you to get a different Hero Once, drop items first.)
-MS (Tells you your Heros Movement Speed)
-Zoom 1k-2.5k (Zooms your camera out or in, exp. -zoom 2000)
-Stats (shows all players winning stats, a way to rank who's pr0!)
-SS ('Show Stats' shows a list of players total wins, also total saved Hero and Unit kills)
-Avg (Show Stats averages of HK's and UK's per win for all players with a code)
-Test afk (does a 3 min test on your team mates, if ones afk you get their gold and full control)
-PK ('Player Kills' shows a list of players total Hero/Unit kills)
-Clear (clears your screen of text)
-No TK (No Team Kill, when typed doesnt let your allies attack your units until you leave game.)
-Team AI (When Comps are on ur team this gives you control)
-Time (Shows you total game time)
-Sheep (If 4 ppl with above 15 wins type this at game start it becomes sheep mode)
-Music (Shows Player the Music Menu *requires 25 wins*)



Screen-shots

The full overview of the map. (More may be coming soon.)
[​IMG]

All the spells as far as 3.4b
[​IMG]

Key points
Highlights

* If you're a footies fan im 100% sure you'll have fun and love this
* Added short Save Code, for saving Winning Stats Records
* More balanced than most footies even though its custom
* Lots of commands for customizable and enhanced game-play
* Read F9 to learn a LOT more (This game has a lot of new stuff never before done)
* Check Custom Hero Footies - Home page for more info




------------------------------------------------------------------------
Here is the past 2 versions of condensed change logs (also in F9 In-game):
(More past versions of change-logs can be seen on the CHF site/forum)
***Visit The site/forum www.Tinyurl.com/CHFooties and become a member of the community***

Old Versions

v3.8 logs
v3.8


--Change teiring system to be more customizable with units (also change delay of new building-unit production in triggs)
--fix AI to work with new teching system
--shrink starting item spots so items cant be stolen at game start
--lower item septer wave ssd time from 600 to 420
--owl creep not be able to be used until half way through mass
--buff bat creep giving 4 sec shield and move speed+
--multishot nerf and fix tool tip whatever its set too theres an extra arrow
--make same hotkey for divine ability and altar divine
--up newts cost to 400 and lower armor by 16
--Interchange. - It saids Y but real hotkey is T
--Wizzard, this creeps fog skill CD should be reduced, and add spell shield
--buff nuke towers reveal from 180 to 60 secs
--33% spell reduction for wizzards and shammy and Godzila
--Buff Doom guard ulti lvl3 DISPEL 200-> 450
--Buff Doom guard ulti lvl3 stomp
--Buff Doom guard ulti lvl3 RoF
--buff lvl6 summon stone birds abolish magic from 300 to 600
--nerf alter of the gods cd 360 to 600 (wont work becuz its retarded, so used nuke mana cost trick for time limit)
--change tank ssd-cd time from 1000 to 900 and from 4 to 3 min cd
--new net item to be 1 counter to d-shield 150 gold, 10 sec hold on heros, 15 on units (only works on invuln)
--Scepter of Intel make 1 sec
--Buff Ring of J33BUS to give spell immunity
--increase recall amulet price 250 to 275
--Staff of Saving price from 1000 to 750
--Added back the 'Pengs of the Gods' changed to 'Heros'
--new wave item for later game cost 3500 does 1200 damage, long ssd delay
--ring of protection : 500 -> 325
--firehand gauntlet : 1900 -> 1500
--shield of the god : added 100 hp bonus (used in recipe is the reason for the price)
--staff of teleportaion : 650 -> 350
--Forbidden power : buffed it up to be a bit better than gaining another hero level (stats wise)
--staff of the magisters : 6000 -> 5500
--change taverns up because of adding new win heros
--nuke price from 9500 to 8500
--remove hotkey F from shop changing button
--fix tooltips on both bolts in item area also add range for fire bolt
--fix up hotkeys (all similar ones, like all fire bolts, all divines, all reveals, dispels, coil...)
--fix avatar tooltip lvl 2 (*Cant fix, this is a problem with the obj data compression, its not a major deal)
---(idk how)add bladestorm sound when some1 casts the spell
--reduce cast time on heroes like old blood and Buff the hero but make it give more gold for deaths(also added vamp speed)
--angel of doom can walk through the force field ulti ability, every naga races, Penguin too.(wasnt ground type, amphibious)
--fixed force field blue text tooltips cd's and mana costs
--building time of tot increased to 60sec
--TOT reveal make limited mana 175 mana at 8k is 40+ casts at once
--make hotkey for firebolt for TOT same as Frost tower
--give tooltips to old bloods speed ability
---(idk if this can be done) make multishot miss on extra arrows with evade
--vary slightly balance some mana uses on various spells
--balance storm bolts mana per lvl
--balance death coils mana per lvl
--buff Staff of Silence item lower price from 150 to 75 and lower re-stock time
--buff frost armor
--buff night terror 15k with stomp and add bash to summons
--transquality fix tooltips and buff lvl3
--buff holy light lvl6 to 1500
--make turtle have enough mana for clone right when baught also the clone have enough right away
--make clone turtle move faster and have longer range on eating units
--buff later lvls immolation
--buff explosion lvl 2 shorted cd time
--buff brilliance aura all lvls
--Nerf xmute CD times from +15 each lvl to +20
--nerf ww cd and mana cost per lvl and move speed slightly
--lower cd on death pact and let it also target enemy units
--buff dark flame
--buff mana siphon
--buff life drain
--buff interchange to work on vulnerable and invuln, and at lvl5-6 also work on spell immune, also increase range a bit at each lvl
--drunken haze + BoF buffed
--tinker rocket ability buff
--nerf Carrion Swarm mana costs and lvl6 by 25 damage
--nerf shockwave mana costs
--rebalance chain lighting mana costs and lvl 5 damage
--change mana cost on forked lighting lower for lvl5-6
--buff war stomp damage per lvl
--buff starfall lvl3
--buff thunderstorm lvl1-3 also does more damage to buildings than starfall now
--balance acid mana costs
--buff Banish - lvl6 close to NO CD
--buff Serpent ward - 4 or 5 wards and more duration time. also balance all lvl mana costs
--quilbeast - buffed at every level
--hawk - buff lv6 hawk
--buff lvl6 soul burn
--buff raging strom lvl5 by 2, lvl6 by 8
--add tome of retraining to repick hero powers learning order 500 gold
--Multi-Shot Tower upgrade
--buff demolishers and add splash for unit kills (allowed them to hurt ally units again but can be attacked, even with -no tk on)
--lower cd on panda ulti and mana cost
--buff lizzard with better move speed and added ww but added 50 gold cost
--buff lvl4+ spawns from tinker factory
--buff lvl1 explosion
--buff HP on orc tech t4 and t5
--For -FTD Change spawn time option to 10sec, 15sec, 20sec.
--ftd Buff some late lvl creeps attack and hp
--change yamato cannons cd times at lvl 1 and 2 and maybe 3
--Militia armor is now unarmored type (which wont affect much vs any tech units)
--undead t1 gives less gold from killing
--night elf race gets some magic resistance t2=5% t3=10% t4=20% t5=20%
--buff damage on all races at t4 by 10ish and t5 by 16ish
--buff t2 orc and t2 undead base attack
--Changed F9 command lists also made a Game Modes tab and freed up some space in Admin commands tab
--fix -kill color command so it cant be used before first mass (after 5 mins it works)
--the -kill [color] doesnt remove flag, pet, or stores in other modes
--fix rod of envy from draining life a sec after the sleep/stun affect is gone
--focus pot - fix the cd on having more than 2 in hero
--fix ulti claws glitch recipe to not give 2 ulti claws when having more than 3 claws of+20
--fix MR not allowing the use of some spells to be casted sometimes while under the affect
--fix when buying upgrades and things before crt beginds
--make so no units can go in the hero abiity picking areas
--fix so stun-stomp spells can work seporatly when together
--make a command to find the pet (type -pet)
--nerf donation add cd time per lvl and change lvl3 from 14 to 12 gold per unit
--fix buying items from shops while in skills place (u can still do it but it wont glitch to your favor, if f's u over, dont do it)
--fix from glitching with mind rape to finish a recipe and drop the new item from the MR'd hero
--command for ppl to vote to remove ww, divine and golems at once
--limit the voting system amount of votes for each mode to 2
--added -test items debug code
--fix 10 digit invaild codes
--cap wins for now
--Improved AI overall a insane amount, and Made AI Comp-Insane much smarter/better
--change so the % chance at getting a secret hero by random is less (on repick)
--Added 7 new heros, undead Bond, ghost, fire mage, Soundwaves, Moon runner, Cou, stooge.
=AI just know they are pretty much human now

**Reduce requiring codes for heros.
1 25win =
2 50win =
3 75win =
4 100win =
5 125win =
6 150win =
7 200win =
8 250win =
9 300win =
10 350win =
11 400win =
12 450win =
13 500win =
14 1000win = 100% chance of hidden

More Change Logs can be found on my Site.


Keywords:
Custom hero footies, Foot, Custom Hero Footmen, custom, hero, footies, footmen, foots, Bond009, Bond, Clan, HPMM, 4.0a, 5.4, footmen frenzy, frenzy.
Contents

Custom Hero Footies v4.1 (Map)

Reviews
Moderator
Date: 15:18:37 26-Oct-11 Map Moderator: -Kobas- Map Status: Approved 5/5 Contact map moderator: Visitor Message / Private Message!
  1. I_H8_U_M8

    I_H8_U_M8

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    I did make a program that creates codes, however I actually took 1 hour to make it for java because I noticed a relationship between the names of accounts and characters ect ect... Also I think I was drunk atm when I flamed you so sorry for being so rude.*hence the arrays comment* Looking back on what I said though, I do think you need to fix your lumber system thing.

    Edit: also, I am a fan hence why I want you to fix these things, also yes I have played with you before.
     
    Last edited: Oct 10, 2010
  2. dmjservices

    dmjservices

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    So following that advice ill proceed with my inquiry. Since it has made so many mad that:
    First I found it!!!
    Second I used it!!!
    Third I showed everybody how to use it and now its gone viral!!!

    KoNvIcT will be complaining about me even though I told him I was no longer using it.

    What is it that I discovered on 10/10/10…
    Its portal towers. I was trying to find a use for porthole other than taking my hot key of “W” that I use for wind walk. So before mass I was warping around my base and I accidently warped my tower away from its spot..

    Anyhow I played my game and went and used the AI so I could see if I could duplicate it and I even built a strategy from it. Then I came back and showed everybody it. Now they are calling what I found a glitch... but I don’t see it that way I see it as useable strategy… in fact I’m working on a few things to balance the strategy… (if you would like some of my ideas)

    I think it has limitations and I think its got problem. Right now I’m having friend use it against me and I’m specking to defeat it.

    But if I even mention it people on your bots they freak out like I committed the unforgivable sin and they want my IP banned…

    My name here is the same as in game and I don’t have alt ids but I think that you need to balance it or break it but for gods sakes don’t just ban those that use what available….
     
  3. Bond009

    Bond009

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    Thanks, glad you apologized, and for the tips i overlooked and wasn't aware of. Also theres some other huge exploits i hear from my clan that people found so i have quite the work load on my plate with not much time to get it out because its quite game breaking until its fixed :/
    This weeks load with college classes dont leave me much time but hopefully by the weekend i might be able to get it all fixed up.
     
  4. lspiderl

    lspiderl

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    You people talking crap need to realize anytime u update or ad something theres potentialfor unintended side effects the stuff your complaining about happened in one and one one recent version and were corrected within days so get over yourselves it happens to everyone even the almighty blizzard themselves
     
  5. dmjservices

    dmjservices

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    i guess i would say that you should not have threats to ban if their are exploits. in 3.2 the magic block trinket did not work correctly but everybody knew it and used them. so i just specked accordingly. in 3.3 it was gone which is a good move. but you don't ban people you just break it or balance it. with the towers i would make it so if you use warp to move it from the original spot it looses a buff but is still usable as a strategy . i have other ideas for this as a balanced strategy. or you can make it so you can't move them out of the town but you could move them forward of your town.
     
  6. Bond009

    Bond009

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    Dont worry, on my new forum we are trying to figure out a way to see whats best to do..
    http://chf.ucoz.com/
    You can come too :)

    I think what i may do.. is allow it to be portal'd around before its upgraded. After its upgraded it will no longer go through a portal. I think that would makes things alot more fair.
    The reason they say its a glitch is because it is.. i never intended it to be able to do that.. i completely forgot it would be able to move buildings around.. even bases.. *sigh*
    When i get more time and finish it soon it wont be a problem anymore.

    Dont worry i wont be banning people that are doing it. Because seems like i hear everyones doing it.. all public and even some clan members..
    I suggest not doing it.. but whatever i cant control everyone alls i can do is control it in the new version, soon.
     
  7. dmjservices

    dmjservices

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    first i would stay this... see if you can make it balance it. i think with debuffs if you leave the original spot could be helpfull and if you lose your towers it is over.... besides what is warp good for in this map? i would rather use blink
     
  8. Bond009

    Bond009

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    Warp is nice because it lasts for a while allowing your hero and units pass to another base quickly also your allies can all use it, peasants can pass through it to get an item from another teams base inside the protective area, theres lots of good uses for it. If a team mate has transmute but isnt able to get out of the base long enough to use his ulti the portal can help him etc. Theres lot of odd uses for it that blink cant do.
     
  9. dmjservices

    dmjservices

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    ok then i have an idea

    in the back portion of a base kinda of an L shape around the bases. has all the buffs for towers Range, Damage, invisibility sight, and armor. in that zone the towers would retain their full powers... change the tower setup to an upgrade method making the largest really expensive.

    if the tower is moved into the open base area it loses invisibility sight and some range. this leaves it open to catapult or elves with full range upgraded. but it could be used for defense then make a layout of warp able spots out in the open arena. losing even more stats. i recommend loss of range range. loss of damage, leave the armor and no sight. you lay it out so heroes can get around in the arena but its like a forward position with a hero defensible area.
    now if you decide to move it into to a base you better have it upgraded to the ultimate tower because all the stats including armor drop. making it very hard to accomplish and keep your towers. but if your really good you might be able to do it.
    so all you do is make the area effects reducing tower ability's progressively as you move out of your starting spot. making only one spot in front of each base with a walk around for heroes to bypass towers and attack troops in base.

    in the end you call it a glitch but its balanced so its usable as a strategy. and if people are pissed about it they will kill the towers leaving the strategy dead... this way you can use all kinds of new ideas.
     
  10. Bond009

    Bond009

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    yeah i thought about letting it be transported only while not upgraded. once its upgraded your dead in the water. where ever your tower is thats where it stays if you upgrade it.

    I thought it was not bad or too OP and some of your suggestions arnt bad either.
    All the towers range and attack power hp and armor are balanced around them being in the very back of the base.. so it does change some things and i would have to do a ton of region checks etc to make it have different affects or powers in different areas going that far with it probably isnt worth the time.

    But heres the thing. I talked with a lot of people and got votes from everyone after i made a beta of 3.4b when you could still use portal with non-upgraded towers and tested it a bunch with clan members and others also. It was pretty much a unanimous vote to just remove the portal moving towers.
    I left it so Death Tower ulti can still be moved by portal tho.
    http://chf.ucoz.com/forum/11-99-1
     
  11. xenist

    xenist

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    custom hero footies ftw
     
  12. dmjservices

    dmjservices

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    well for region set ups you could do a basic break were if they move them out of the back L region to the front of the base the tower could be balanced in a base. but if they leave the base. you could severalty limit them as far as attack power. don't worry about balance right now except in the base area basically you could have move forward posture or the standard back posture. but with that i would give it to a peon or another unit other than a hero. so every body could have it and pooling would not give it before mass.

    BTW can you do something for the pubs were their team mates leave on them. i was thinking of slow streaming money if one leaves and faster if both leave... something to give those that were stuck teaming with leavers have something helping balance the fight. it doesn't have to fully balance it but it could add to their fighting chance.
     
  13. lspiderl

    lspiderl

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    that would be the worst idea ever im afraid


    when you make a kill the exp gets split between all the heros

    a team with 2 heros gets more xp faster than a team with 3 heros

    since the persons units dont die before mass u have hte advantage of having there units , bein able to claim the money AND getting more xp for your 2 heros (if they made the hero then left its up to you to be smart enuff to strip there hero and kill it)
     
  14. ChrIsicera

    ChrIsicera

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    Custom Hero Footies is an excellent game. Every time something's discovered that would make the game any less fun Bond has promptly fixed it in order to constantly make this the best game in Warcraft 3 hands down. I appreciate CHF significantly more than I appreciate ladder, or any other aspect of Warcraft 3, and it's by far what I enjoy the most while playing this game.

    The stunning level of customization, skill variety and skill use make it a perfect example of a game constantly striding toward that paragon of design. This is definitely a game to keep up to date with as well, each new version makes the game better and better, since the time I started playing balance adjustments have made the vast majority of skills more viable, at least tripling the number available to be functionally used giving the players much more option when seriously playing as opposed to there just being a 'best build' that dominates everything.

    The game is team based and although it can be fun to play with strangers the game's played at a much better level by a team and getting together a group of your friends to play, develop strategies, and just over all enjoy the game makes it a great experience for even a whole clan to get in on.

    The game has variety and depth where through experimentation, observation, and hypothesization new combinations of skills can be used to form unique ways of winning.

    On top of all this the game has multiple game modes each giving a radically different experience! For those who are veterans of 5.4 AR the -ARS mode gives a completely different field of possibilities than the normal, needing to adapt to the skills provided in order to accomplish your goals. In -CTF mode the game takes on a different entertaining nature where teams go for flag captures giving a lot of opportunities for variety and fun!

    I highly recommend this map to anyone who owns Warcraft 3 TFT, it's the best experience you'll get out of the game.
     
  15. Magtheridon96

    Magtheridon96

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    Can you provide us with an open map? I would love to see your AI triggers!
    Great map btw. My brothers play it 24/7 on Garena :D
     
    Last edited: Mar 23, 2011
  16. DsDarkMaster

    DsDarkMaster

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    well not much to say good original and lots of fun 5/5
     
  17. hugo802

    hugo802

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    why cant u pick ur hero its only random
     
  18. Bond009

    Bond009

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    Most people like all random heros anyway, and besides you can pick your own spells, isnt that enough? lol I think if people were able to pick the hero they want and their spells a lot of people would never change it up and maybe pick the same heros and spells all the time.
     
  19. Andykiller

    Andykiller

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    Ya Custom Hero Footies

    5/5
     
    Last edited: Apr 22, 2011
  20. Cweener

    Cweener

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    Posts merged.

    In the future, please do not double post without a good reason.