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Curse of the Forsaken v3.0.1

This bundle is marked as high quality. It exceeds standards and is highly desirable.
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1) This campaign was made on Warcraft III patch 1.30.2. Make sure your Warcraft III is
patched as well. The campaign WILL NOT WORK properly without the most recent patch.
2) Download the campaign and place into your My Documents/Warcraft 3/Campaigns folder.
3) Play the campaign!

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Models Credits
Skins Credits
Icons Credits
Miscellanous Credits
Campaign menu by Sellenisko
Undead buildings with human birth animation by Mister_Hadrauf
Vrykul models by Sellenisko
Forsaken buildings and worker by Ujimasa Hoso
Wretched units by Ujimasa Hoso
Blood elf Buildings by SinisterX
Alexstrazsa by 67chrome, Sellenisko
Arthas by Kwaliti
Lich King by Kwaliti
Inferno Knight by Tarrasque
Baron Dark/Iceclaw by Fan & xXm0RpH3usXx
Val'kyr models by Sellenisko
Campaign menu by Sellenisko
Dullahan Omega by -Grendel
Fir by Fingolfin
Hero Drider by Garfield
OrbOfFire by UgoUgo
Garrosh by takakenji
HeroGlow by assasin_lord
The Grim Reaper by The Grim Reaper
Banisher by -Grendel
Demoness by Gottfrei
Castle Tower by Tranquil
Hero Dark Kael by Sephiroth_VII
Nathrezim Sage by Vermillion Edict
Mortis by Gottfrei
ObsidianRuneblade by Blood Raven & Revilo
Queensland Shield by I3lackDeath
UndeadBloodElf by ironmaiden
Blizzard Eruption by JetFangInferno
Frost Nova by Daelin
Frozen Shell by Daelin
Imp5 by Ramza
HarvestLife by Power
InquisitorMalendis by Sellenisko
UndeadMissleGreen by Power
PeeKay's PunishMissle Model by PeeKay
Sir Valiant by CloudWolf
SnowPine by Gottfrei
Projectiles by sPy
SwordOfKingVarianWrynn by paladinjst
WaterElemental by alfredx_sotn
Shadow Bolt by Champara Bros
SoulArmor by JesusHipster
Mist Aura by Pyritie
SC2ForceField_ByEpsilon by epsilon
AbyssShade by EvilCryptLord
Ancient Ziggurat and Derivates by Ujimasa Hojo
AnimateDeadTarget by JetFangInferno
Arcane Nova by dhguardianes
Arrow of Pestilence by 00110000
Battle for Azeroth Sylvanas by kangyun
Beastmaster by frostwolf
Beastmaster and Derivates by Ujimasa Hojo
Blizzard Missile by s4nji
Blizzard Target by Freezer
Blood Mage and Derivates by Ujimasa Hojo
Green Slime by Hayate
Blood Elf Champion by General Frank
Blood Elf Wizard by General Frank
Bottle of Poison Missile by JesusHipster
GrudgeAura by JetFangInferno
Chaos Bestiary by MasterHaosis
CloudOfFog by JetFangInferno
Cold Buff by dhguardianes
Corpse Blood Missile by Frotty
Darkness by Pyritie
Demolisher Fire Missile by JetFangInferno
Demonic Crystal Generator by MasterHaosis
Draenei Huntress by Sellenisko
Dragonmaw Rider by Sellenisko
Dreadlord Jaina by Stefan.K
Fatal Wound by cotd333
Fel Fire models by Lothar1994
Fel Fire Ball by Zephyrius2412
Fel Incinerate by Zephyrius2412
Frost Missile by bisnar13
Frost Nova by Daelin, Frost Name
Frosty Shield by marcus158
Gan'arg Engineer by Mephestrial
GarithosPaladin by Stefan.K
Garrosh by Tauer
Grey Smoke by Ergius
Ancient Explosion by WILLTHEALMIGHTY
OrcSpearThrower by Radagast
Heart by republicola
Holy Fire Slam by ratamahatta
HumanLargeDeathExplode by destroza
IceBolt by Weep
IceSlam by valkemiere
Inquisitor by FerSZ
Jailer by FerSZ
Legion Teleporter by Mephestrial
Lich and Derivates by Ujimasa Hojo
Lor'themar by kangyun
Lady Liadrin by kangyun
Blood Elemental Missile by Devine
Orb of Blood by General Frank
Orb of Darkness by General Frank
Orb of Ice by General Frank
Orb of Corruption by UgoUgo
Orc Witch Doctor by -Grendel
Orcish Wall by takakenji
Purple Arrow by DCrimson
Pursuer by Vortigon
Saidan Dathrohan by kangyun
Scourge Banner by Cuore
Shadow Assault by UgoUgo
Shrapnel Shards Explosion by WILL THE ALMIGHTY
Skyfire Gunship by HerrDave
Snipe Target by Tranquil
Spirit Bolt by WhiteDeath
Spirit Arrow by epsilon
Temple of the Damned and Derivates by Ujimasa Hojo
Tyrande Whisperwind by kangyun
Ultimate Explosion - Air Based Explosion by WILL THE ALMIGHTY
Undead Apothecary by AnemicRoyalty
VenomousGale by JesusHipster
Vereesa Windrunner by kangyun
Warp Dark by Thrikodius
Wings of Nightmare by Usedwell
TheHolyBomb by JetFangInferno
Ziggurat and Derivates by Ujimasa Hojo
ProteaSapiens by Daenar7
Betrayed by Daenar7
Sorceress by chr2
BloodElfSentry by 67Chrome
BloodElfAssassin by 67chrome
BloodElfSpellThief by shockwave
BloodElfRanger by 67 Chrome
Gilneas Buildings by CloudWolf
DarkChampion by 67chrome
DarkElfArcher by Juice_F
DarkSylvanas by 67chrome
DarkwingBat by 67chrome
Daemoness Mage by b17rider
Dalaran buildings sin'dorei textures by Spinel
HumanMage by 67chrome
Jaina by 67chrome
Scarlet Crusader by CloudWolf
GilneasFarm.BLP by Raelith
Turalyon by CloudWolf
ReturnedArcher by 67chrome
ReturnedCaptain by 67chrome
ReturnedMage by 67chrome
Rilrae Thraele by shiiK
ScarletCrusader by 67chrome
ScarletKnight by Heinvers
ScarletOracle by Heinvers
Icons from World of Warcraft
Icons from Heroes of the Storm
BTNAcid2 by bigapple90
BTNAdept by PeeKay
BTNUnguentv2 by 4eNNightmare
BTNRubyAmulet by PeeKay
BTNSkullSpirits by -BerZeKeR-
BTNSapphireAmulet by PeeKay
BTNGarroshHellscream by FrIkY
BTNBlackWidow by Dan van Ohllus
BTNDarkElfWitch by chr2
BTNOrbPain by Big Dub
BTNFerealInstinct by PeeKay
BTNAlexstraszaIcon by 67chrome
BTNANTIDOTEVIAL by blahson256
BTNArcaneBlast by Darkfang
BTNBatby67chrome by 67chrome
BTNCRBlood by CRAZYRUSSIAN
BTNCRHeartstrike by CRAZYRUSSIAN
BTNCRDRAGONBLOODBADBLOOD by CRAZYRUSSIAN
BTNCRHolylight by CRAZYRUSSIAN
BTNCRFlamez by CRAZYRUSSIAN
BTNCrRICHARD by CRAZYRUSSIAN
BTNCWScarletCrusader by CloudWolf
BTNCWValiant by CloudWolf
BTNDarkChampion by 67chrome
BTNDarkSylvanas by 67chrome
BTNDeathguard by 67chrome
BTNDraeneiHuntress by Sin'dorei300
BTNDKPotM2 by zadelim
BTNHeroDullahanOmega by -Grendel
BTNGoreShield by PeeKay
BTNLevelQQDSJaina by 67chrome
BTNLichKing by kwaliti
BTNLifeIntoMana by PeeKay
BTNMiasma by San
BTNNoxiousFumes by Lelling
BTNOrbOfChill by JollyD
BTNPCosmicBolt by Svenski
BTNPoison by PeeKay
BTNPoisonBlast by Elainiel
BTNPoisonBow by Army-of-Pandas
BTNPoisonElemental by Marcos DAB
BTNPoisonNails by Elainiel
BTNRilraeThraele by shiiK
BTNScarletCrusader by 67chrome
BTNSoulRune by PeeKay
BTNSpikedRing by -Berz-
BTNSylvanas by 67chrome
BTNWeaver by PeeKay
BTNWeb2Spiderless by Golden-Drake
BTNWorgenHero by NFWar
BTNANANatureReviveExplosion by Anachron
BTNCRAnimate by CRAZYRUSSIAN
BTNcrSANDR by CRAZYRUSSIAN
BTNCWTuralyon by CloudWolf
BTNDeadCoil by Mr.Goblin
BTNDeathCoil by -BerZeKeR-
BTNDeathPulse by -BerZeKeR-
BTNFireSwordRed by 67chrome
BTNLifeEssenceDAB by Marcos DAB
BTNReanimate66 by Marcos DAB
BTNSoulBurn by Infinitynexus
BTNTorch by FhelZone
BTNFireTornado by Army-of-Pandas
BTNPyroblast by aki15
BTNRiseUndead by zbc
BTNSearingArrow by Darkfang
Blood Elven Upgrades by Zephyrius2412
Cinematics:
Curse of the Forsaken: Combination of Warcraft 3 cinematics, WoW cinematics (Wrathgate, Battle for
Azeroth CGI, Stormheim Cinematic, Lament of the Highborne) and Warcraft 3 ingame cutscenes from the
campaign
Wrath of the Lich King: WoW WotLK CGI
Invasion of Northrend: Combination of WoW cinematics (5.1 Alliance and Horde Landfall, Broken Shore
Cinematic, Lament of the Highborne)
The Wrathgate: The Wrathgate cinematic

Music:
WoW: Anduin
WoW: Arthas, My Son
WoW: Azjol-Nerub
WoW: Broken Shore
WoW: Dalaran
WoW: Darnassus
WoW: Demon Invasion
WoW: Ebon Hold
WoW: Evil Forest music
WoW: Fate of the Horde
WoW: Icecrown
WoW: Icecrown Citadel
WoW: Invincible
WoW: Lament of the Highborne
WoW: Orgrimmar
WoW: The Wrathgate
WoW: Tirisfal Glades
WoW: Silverpine Forest (Cataclysm)
WoW: Undercity
WoW: Xaxas
Diablo 3 Reaper of Souls: Abattoir
Diablo 3 Reaper of Souls: Ancient Ruins of Dholmour
Diablo 3 Reaper of Souls: Battlegrounds of Eternity
Diablo 3 Reaper of Souls: Blood for Blood
Diablo 3 Reaper of Souls: Crusader
Diablo 3 Reaper of Souls: Full Circle
Diablo 3 Reaper of Souls: Paths of the Drowned
Diablo 3 Reaper of Souls: Runes
Diablo 3 Reaper of Souls: Sartor, Grodoloth, Kordoroth
Diablo 3 Reaper of Souls: The Guise of Man
Diablo 3 Reaper of Souls: Urzael
Dragon Age Inquisition: Adamant Fortress
Dragon Age Inquisition: Calling the Inquisition
Dragon Age Inquisition: Dark Solas
Dragon Age Inquisition: Death on the Bridge
Dragon Age Inquisition: Lost Elf
Dragon Age Inquisition: Siege of Adamant
Dragon Age Inquisition: The Fall
Dragon Age Inquisition: The Inquisition Marches
Dragon Age Inquisition: The Well of Sorrows
Two Steps From Hell: Black Blade
Two Steps From Hell: Dark Ages
Two Steps From Hell: Master of Shadows
Two Steps From Hell: Power of Darkness
Adrian von Ziegler: Angel of Death
Mass Effect 3: An End Once and For All
Resident Evil Remake: Macabre Hallway
Within Temptation: The Silent Force Intro

Sound effects from Heroes of the Storm, World of Warcraft
Voice lines from Heroes of the Storm, World of Warcraft
Tracer voice line from Overwatch

Some lines written by ericwu102

Changelog
- Released.

- Fixed the gold mine bug in chapter one.
- The fountain of health in chapter two is no longer flying.
- Changed the side quest name in chapter two to ''The Cleansing''.
- Renamed mur'guls to murlocs in chapter two.
- Ghosts of Dark Rangers no longer cost food.
- Orc Warlocks have unarmored armor now.
- Darkclaw is dead in chapter four, he won't stay alive.
- Selection on units is removed in all cinematics.

- Side quest in Chapter Three is available almost immediately.
- Difficulty of Chapter Seven has been reduced. The gold mines also have more gold.
- Alexstrasza's line won't trigger before the quest.
- Sindragosa drops a different item.
- Marrowgar will no longer spam his line after his death.

- If you skip the intro cinematic in Chapter Four, Darkclaw's items won't teleport to Sylvanas.
- Phaelynne doesn't teleport with Varimathras in chapter four.
- If a hero dies during the Frostmourne part of the Lich King fight, they won't stay transparent later.

- Overall difficulty of some maps reduced a little.
- The ''bug'' in chapter eleven where all units freeze is no longer present.
- It is now more clear where to go in chapter nine as the blood elven base is visible from the start.
- Some other minor bugs fixed.

- Some small changes happened in Chapter One and Two.
- Most of the quests now get pinged on the minimap so that it's more clear where to go.

- Vereesa now has her voice from WoW: Mists of Pandaria
- The Lich King fight intro cinematic has been changed a little,
now both Sylvanas and Jaina have their lines voiced from WoW.

- Revamp of the Forsaken race and tecthree.
- New building - Royal Laboratory - 10 new upgrades within it.
- Apothecary has a new spell, replaced Alchemic Decay.
- New maps added - Chapter Eight, Part One, all new interludes.
- Chapter Five and Six changed places.
- Chapter Six and Nine revamped.
- All other chapters improved and tweaked.
- All AIs improved.
- Lots of new cinematics that replace the old ones.
- Improved, expanded storyline - most of dialogues changed and improved.
- Some heroes' story has been expanded. There are also new heroes present in the story.
- Most heroes have new spells.
- All hero spells now hotkeyed to QWER.
- New characters added.
- New ''exotic'' items added.
- Cliff slopes fixed in all maps.
- Skip level cheat now works in all maps.
- LOTS of other minor stuff that are not noted here.

- Garrosh collision size reduced to same like all heroes.
- Choosing Lor'themar no longer grants 12 extra food in Chapter Eleven. (The Forsaken farms get killed
if you choose him, making you lose 12 food while his building still gives 12)
- Garrosh is no longer called Jaina in Chapter Eight.
- There should now be enough space at the gold mine in Chapter Seven to expand.
- Dalaran units should now stay neutral in Chapter Four.
- Cinematics in Chapter Five and Nine should no longer run at the same time.
- Chapter Five should now be a little easier.
- Gargoyles should no longer be able to leave the playable area in Chapter Six.
- Shaman can now use Bloodlust again in Chapter Eleven.
- Varimathras now drops his item in Chapter Eleven upon death.
- You can't build any orc buildings anymore in Chapter Three.
- There is now more gold in the gold mine in Chapter Six.

- A cinematic in Chapter One now skips properly.
- Malefaction fixed, it no longer works on heroes and Phaelynne won't bug herself.
- Two Raymonds bug fixed in Epilogue.

- Chapter Ten ending cinematic can now be properly skipped
and you can now choose heroes properly if you skip it.
- Vereesa will no longer say her line in Chapter Nine before
she actually appears.
- Finale has been renamed to Edge of Night from Edge of the Night.

- Removed mention of Shadow of Blood in the Epilogue.
- Couple of dialogues rewritten, most notably in Chapter Two.

- Some dialogues in most of the chapters have been updated.
- Sylvanas' voice has been changed to her WoW/Heroes of the Storm voice.
- Cold damage area in Chapter Ten removed,
- Undead in Chapter Five now has less upgrades.
- Few other minor fixes/changes.

- The campaign now contains four optional CGI cinematics. You can choose in the first map to instead view ingame versions of them.
- The campaign now has three difficulties: easy, normal and hard.
- New chapter: Chapter Four – Devil’s Deal.
- Four completely revamped chapters, while all others have received updates of varying sizes.
- Two new interludes.
- Massively updated storyline and almost all dialogues rewritten.
- New background music, taken from World of Warcraft.
- Lots of new soundtracks throughout the campaign in cinematics and boss fights.
- New major characters: Bolvar Fordragon, Grand Apothecary Putress.
- Several characters have reduced roles in the storyline, while few have increased roles.
- Apothecary Phaelynne’s role in the story has been taken over by Grand Apothecary Putress.

Major Chapter Changes

- All chapters have received storyline and dialogue updates. Most of the dialogues have been completely rewritten, all cinematics have been improved in some way.
- Revamped maps have the same or similar storyline as their old versions, but have completely new terrain, cinematics and gameplay.
- Chapter Two: Aiding the Cursed has been removed.
- Lots of other minor updates; only bigger updates are listed here.

NEW: Cinematic: Curse of the Forsaken

Introductory cinematic for the campaign, detailing the Forsaken’s past and their current goal. You will also choose whether you want CGI or ingame cinematics in this map as well as the campaign difficulty (easy, normal or hard).

Chapter One: A Necessary Intervention

- Renamed from Unnecessary Intervention to A Necessary Intervention.
- New intro cinematic.
- Second cinematic (in the Scarlet Crusade base) removed.

Chapter Two: Icy Menace

- All non-orc units have been replaced with orc units.
- Terrain changes, more pathways to the final orc base.

NEW: Interlude: Purpose

While Varimathras advanced through the Alterac Mountains, Sylvanas and her forces travel through the Silverpine Forest.

Chapter Three: Disdain

- Renamed from Forsaken Incursion to Disdain
- New intro cinematic, other cinematics vastly changed.
- Two new side quests.
- Apothecaries can now be trained from the beginning of the map.
- Significant terrain changes to the map.

NEW: Chapter Four: Devil’s Deal

Lead the assault on the Scarlet Monastery, the final battle with the Scarlet Crusade, while commanding a new Forsaken ally, the vampire bats.

Cinematic: Wrath of the Lich King

- Renamed from The Awakening to Wrath of the Lich King.
- World of Warcraft: Wrath of the Lich King opening cinematic available instead of the ingame cinematic.

Interlude: A Royal Coup

- Renamed from The Demon Within to A Royal Coup.
- First part of the cinematic altered.

REVAMPED: Chapter Five: A Rallying Point

Chapter Six: Battle for the Undercity

- Intro part altered, a demon inside the first base must now be killed in order to gain control of it.
- Three enemy Forsaken bases replaced with demon bases.

Interlude: Memories

- New intro part.
- References to Malygos removed.

NEW: Cinematic: Invasion of Northrend

After gathering their forces, the Horde and the Alliance set sail for Northrend.

Chapter Seven: Into the Frozen Heart of Northrend

- Map expanded, whole new part added to the left side of the map.
- The blood elves and Lor’themar are now playable in this map, separately from the Forsaken. The blood elves must destroy Scourge Spires in order to allow the Forsaken forces to advance further.
- The enemy AI will now attack by loading their units into zeppelins and landing outside the Forsaken base, instead of teleporting.
- Enemy vrykul AI added.
- Darkfallen units added to the Undead Scourge AIs.
- New cinematics.
- Second cinematic removed.

NEW: Interlude: Crossroads

While the Forsaken battle against the Scourge at the east of Northrend, the Horde and the Alliance find themselves before an unavoidable hurdle, the nerubian kingdom of Azjol-Nerub.

REVAMPED: Chapter Eight: Azjol-Nerub

Chapter Nine: Hearts in Ice

- Renamed from Echoes of the Past to Hearts in Ice.
- Lor’themar is no longer playable in this map.
- Blue dragons and references to Malygos removed.
- New intro cinematic and an Alexstrasza cinematic added.

Bonus Interlude: Journey to the Sunwell

- Jaina and Lor’themar no longer appear in the cinematic. Aethas now appears in the cinematic.
- Lady Liadrin has a new model.
- More dialogue added.

Chapter Ten: Hour of the Forsaken

- Altered terrain at the part where the Alliance and the Horde fight against the undead.
- The Alliance and Horde bases can no longer be destroyed. Likewise, the undead base they are fighting against cannot be destroyed.
- First part of the intro cinematic changed.
- New side quest.

NEW: Cinematic: The Wrathgate

Bolvar Fordragon and a Horde general finally lead a successful assault against the undead forces at Angrathar the Wrathgate.

REVAMPED: Chapter Eleven: Trial of Monsters

Interlude: Deliverance

- Renamed from Lost to Deliverance.
- Sound from the World of Warcraft Patch 3.3.0: Fall of the Lich King Trailer added.

REVAMPED: Chapter Twelve: Fall of the Lich King

Finale: In Damnation

- Renamed from Edge of Night to In Damnation.
- Split into this new finale and the new epilogue. The old epilogue has been removed. The new finale only contains the beginning part with Sylvanas.
- The part with Jaina, Vereesa and Varian has been removed.

Epilogue: Edge of Night

- The third part of the old finale.
- New ending part added.


Techtree Changes

- Structures that previously used the undead birth animation now use a more human looking one: Graveyard, Temple of the Damned, Slaughterhouse, Boneyard and Tomb of Relics.
- Creature Attack Upgrade and Unholy Attack Upgrade have been consolidated into a single upgrade.
- Royal Laboratory no longer requires Dark Castle to be built. Instead, some upgrades now have certain building requirements.

NEW UNIT: Vampire Bat

- Replaces the Gargoyle unit.
- Can use Blood Plague: Infects a target ground enemy unit's blood which deals 5 damage per second for 15 seconds. If the infected unit dies while under the effect of Blood Plague and if there are any enemies nearby, the Vampire Bat will cause its corpse to explode, causing additional 50 damage to nearby enemy units.
- Can use Vampiric Bite: Converts 50% of attack damage done back to life.
- Can use the upgrade Blood Circulation: Increases Vampire Bats' health by 150 and allows them to use the Blood Plague ability, which deals damage over time to enemy units and causes their corpses to explode.

Worker

- Has a new voice.
- Multiple Workers can now construct a single building at the same time (like human Peasants).

Ghoul

- Shadow Claw has a new sound effect. It also no longer makes Ghouls have a visual effect when researched.

Dark Ranger

- Poison Arrow has a new special effect.

Dreadguard

- Has a new voice.
- Attack has been lowered.
- Dreadguards now begin with Drain Life, but must research Spell Runes to use Spell Immunity.
- Dark Arts has been removed.
- New ability: Siphon Life: replaces Drain Life and causes Dreadguards to heal for 50% of attack damage done.

Apothecary

- Now plays a voice line when trained.
- Noxious Cloud has been removed.
- New ability: Cleansing Toxin: Consumes all magical buffs from units in an area. Each unit that is cleansed costs 15 mana.
- Healing Flasks no longer heals enemy units as well.

Banshee

- Vengeance has a new sound effect.

Meat Wagon

- Exhume Corpses has been removed.
- New ability: Defile: creates an area of Blight around the Meat Wagon.

Abomination

- Disease Cloud has been removed.
- New ability: Gorge: Consumes an enemy land unit, slowly digesting it and dealing 5 damage per second to it.

Val’kyr Battlemaiden

- Has a new voice.
- Named changed from Val’kyr to Val’kyr Battlemaiden.
- Increased health and attack.
- Increased gold and lumber cost.
- Raise Dead, Animate Dead and Spirit Sacrifice have been removed.
- New ability: Revive: Brings back to life the corpse of a nearby friendly unit.
- New ability: Unholy Protection: Increases all nearby friendly units' armor by 10 for 10 seconds and restores 150 hit points.
- New ability: Icy Grip: Decreases nearby enemy units' movement and attack speed.
- New upgrade: Runic Attunement: Increases Val'kyr Battlemaidens' mana regeneration rate and allows them to use the Icy Grip ability.


Hero Changes

Sylvanas

- Silence, Black Arrow and Call of the Queen have new icons.
- Banshee’s (Call of the Queen) abilities renamed to Terrify and Scream of Terror. Both abilities have new icons and sound effects.
- One of the Call of the Queen Banshees should now automatically cast Scream of Terror when used.
- Has a new model from Chapter Five onward.

Phaelynne (Putress)

- Replaced by Putress: new model, new voice, new stats.
- Virulence and Malefaction have been removed.
- New ability: Summon Volatile Ooze [E]: Summons a volatile ooze that explodes upon reaching an enemy, dealing area damage to enemy units in the area.
- New ability: Blinding Cloud [R]: Poisons enemy units with a plague, causing their movement and attack speed to be heavily reduced, and causing them to miss their attacks for 15 seconds.

Jaina

- Has a new voice.
- Has a new skin and a new attack projectile.
- Telekinesis, Brilliance Aura and Pyroblast have been removed.
- New (old) ability: Blizzard [Q]: Calls down waves of freezing ice shards that damage units in a target area. Fires less waves than default, but deals more damage and has a higher area of effect at higher levels. Has a new icon.
- Updated ability: Summon Water Elemental [W]: has a new icon. Can use Frost Attack at level 2, and Frost Attack and Frost Armor at level 3.
- New ability: Frostbolt [E]: Fires a frostbolt at an enemy target unit, slowing its attack rate and movement speed.
- New ability: Ring of Frost [R]: After a 1 second delay, creates a Ring of Frost in an area that deals 250 damage to ground units and stuns them for 10 seconds.

Varian

- Bloodbath [R] has been removed.
- Updated ability: Enraged Regeneration [Q]: has a new sound effect.
- New ability: Taunt [R]: The closest 10 enemies are forced to attack this unit.

Vereesa

- Has a new model.
- Has a new voice.
- New hero classification: Marksman.
- Updated stats: now attacks slower than most ranged heroes, but deals more damage and has a higher range.
- Summon Hawk, Cold Arrows, Trueshot Aura and Vengeance have been removed.
- New ability: Aimed Shot [Q]: A powerful aimed shot that deals damage to an enemy unit.
- New ability: Vulnerability [W]: Reduces a target enemy unit's armor and gives vision of that unit.
- New ability: Piercing Shot [E]: Fires a shot that damages all enemies in a line.
- New ability: Sniper Aim [R]: Increases the Marksman's attack rate by 125% for 30 seconds, but heavily decreases her movement speed.

Thrall

- Updated ability: Totem Mastery [W]: Earthbind Totem now also reduces enemy attack speed.
- Windwalk Totem now increases mana regeneration rate of nearby friendly units. Both totems have reduced mana cost.
- New ability: War Banner [R]: Summons an immobile banner that increases nearby friendly units' attack rate and movement speed by 25% for 60 seconds. Has a new sound effect.

Lor’themar

- Has a new model and a new icon.
- Dashing Winds has been removed.
- Updated ability: Flames of Retribution [Q]: no longer does friendly fire.
- Updated ability: Blood Cry [W] now affects a larger area.
- New ability: Living Bomb [E]: adds extra damage on each attack and causes units that die while under the effect to explode, dealing damage to nearby enemy units.

OVERALL CHANGES

- All maps now have new loading screen art.
- CGI cinematics have been removed, they are replaced by their ingame counterparts. (CGI cinematics didn't seem to work for a lot of people before, and patch 1.30 broke them completely for me. Ingame cinematics, however, work for everyone. I will re-add CGI cinematics in the future if I figure out a way to make them work.)
- Most maps have received balance updates to normal and hard difficulty. Normal should overall be easier while hard should be harder. (Normal and hard were very close in difficulty in v3.0. Normal should no longer feel like you're playing on hard, but some maps will remain challenging as they were intended to be. Hard should now feel much harder than normal.)
- Friendly AI Heroes will no longer drop items.
- Aimed Shot, Arcane Barrage, Blood Plague, Blood Plague Corpse Explosion, Consecration, Divine Storm, Divine Purpose, Enraged Regeneration, Frostbolt, Piercing Shot, Revive, Ring of Frost, Sniper Aim, Taunt, Unholy Protection and War Banner sound effects can no longer be heard globally. (Varian's mapwide AAAAAaaaaaGgggHHHHHH is gone, rejoice!)
- Lots of minor changes, such as fixing typos, changing tooltips, bug fixes, etc.

UNIT AND HERO CHANGES

- Dark Ranger - Black Arrows and Poison Arrows now also increase Dark Rangers' attack range by 75. Dark Rangers can now have a maximum of 650 Attack Range. (From 500) (Dark Rangers become too frail in later chapters, this change gives them some additional survivability.)
- Dreadguard – Now has 500 Hit Points (From 600). Siphon Life now converts 35% of damage done back to life. (from 50%) (Dreadguards are too durable with all their upgrades, these changes will make them less so.)
- Banshee – Using Possession on worker units now once again allows you to construct their buildings.
- Meat Wagon - Forsaken Plague no longer deals friendly fire. Also changes Meat Wagons' missile to a cloudy green projectile. (Forsaken Plague is a fun ability, but was not worth using due to its friendly fire.)
- Abomination Outbreak now allows Abominations to afflict a target enemy unit with a deadly plague that festers inside the target, dealing 5 damage per second for 30 seconds. If the afflicted unit dies while under the effect of Outbreak, four Maggots will spawn from its corpse. Also stores maggots inside the Abomination's body that crawl out to fight after its death. Now unlocks in Chapter Ten.
- Royal Laboratory – New upgrade available: Fortified Defenses (50 gold/250 lumber, requires Dark Castle), which upgrades Guard Towers, Coil Towers and Virulent Towers so that they have fortified armor. Unlocked in Chapter Ten.
- Vampire Bats, Black Spiders and Maggots are now classified as undead. (This change is so these units can also be healed by Putress' Elixir of Death.)
- Vrykul units and buildings have new icons.
- Unholy Aura now once again affects mechanical units.
- Gan'arg Engineer's selection circle should no longer fly above his head.
- Dreadlord Jaina has a new model.

CHAPTER ONE – A Necessary Intervention

- The Scarlet Crusade Keep from the first base now drops a Tiny Shadowhall.
- Main Scarlet Crusade AI will now attack when trees fall down.

CHAPTER THREE - Disdain

- An additional gold mine has been added to the south of Sylvanas' base.

CHAPTER FIVE – A Rallying Point

- Garrosh and his forces now use the maroon team color.
- An additional shallow water way across the river in Orgrimmar has been added to reduce units from getting stuck on the bridge.

CHAPTER SEVEN – Into the Frozen Heart of Northrend

- Blood Elves now have a gold mine and a shipyard.
- Blood Elf units now require upgrades to unlock all of their abilities.
- Tiny Shadowhall, Tiny Crypt and Tiny Graveyard are now dropped by the buildings in the first Scourge base.
- Enemy AI should no longer bug and stop attacking.
- Orange AI can now also attack Blood Elves.
- Purple AI can now attack you if you expand to the Orange AI's goldmine. Purple AI will also attack Blood Elves if all Forsaken bases are destroyed.

CHAPTER EIGHT – Azjol-Nerub

- Azjol-Nerub terrain updated, certain paths have been closed off and the way up to Anub'arak is now linear. There are some new encounters and traps and Anub'arak can no longer be reached earlier than intended. Fire traps before Anub'arak are no longer deadly.
- Side Quest revamped. You now have to find three parts of a key to open the way gate. The way gate has also been moved to a new location.
- Signet of the Traitor King is now acquired from the side quest.
- Nerubian burrow attacks in Azjol-Nerub now happen a little less often.
- Ice Rocks now have less health.

CHAPTER TEN – Hour of the Forsaken

- Not doing the side quest should no longer bug the Blood Elf AI, they will destroy the gate leading there themselves.

CHAPTER ELEVEN – Trial of Monsters

- Lich King respawn timer has been increased and is shorter depending on difficulty.

CHAPTER TWELVE – Fall of the Lich King

- All Obelisks should now get disabled properly.
- Twin Val'kyr no longer fly around, instead the additional val'kyr units simply spawn, so the fight no longer bugs.
- Sindragosa boss fight should no longer bug.
- Alexstrasza can now die during the Sindragosa and Lich King boss fights.
- Alexstrasza now resurrects all Heroes before the Lich King boss fight.

Known Issues
- If Quel'Delar is moved to a different spot in the inventory, its abilities
disappear. Drop it and pick it up again to fix the issue.
- Targeting circles fly above the ground in Chapter Six.
- A few sound effects can be heard mapwide.
- Sound effects that are ripped directly from WoW videos sometimes
may not be completely synced with the cinematic.
- Bolvar's Wave of Light special effect is invisible in Chapter Eight.

Extra Downloads
Curse of the Forsaken v1.0 - The very first version of the campaign, released in January 2013.
Curse of the Forsaken v2.0 - The second version of the campaign, released in August 2014
Voice Sets - Voice sets used in the campaign, you're free to use them in your own projects.

Translations
Chinese - v3.0.1, hosted on pan.baidu.com (提取码: bb2w), by nuck001.
Russian - v3.0, hosted on xgm.guru, by kirlandiya.

My Other Campaign

Please post any bugs, suggestions and tips!
Contents

Curse of the Forsaken v3.0.1 (Campaign)

Reviews
» Vengeancekael:[c] 「Profile :: Message :: Hive Staff」 » Date:[c] 「20/Mar/2013 16:02:25」 » Reasons: » Comment: [Moderated version: 1.01] Not Rated » Rules: [c] 「Map Submission」 [TR]» Contact: [c] 「Staff Contact」 ! 'Reasons' are automated !
Level 9
Joined
Jul 16, 2012
Messages
410
As i see from the screenshots i think i will really enjoy this campain (Note that Sylvanas is my fav leader in World of Warcraft and the Forsaken are my fav race too)
I will get back to you when i finish playing it

You did change the story (exsample:worgen and forsaken are at war)but your ver is really good and so as the whole campain 100/10
 
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Level 2
Joined
Mar 14, 2012
Messages
8
Completed this game. Pretty challenging and I very like it.

I have found some... bugs? In this game.

It is at where you reach the Icecrown Citadel, when you kill the first lord, he will just spam 'Bound by Bone' for the game, which makes it annoying and I can't read the dialog correctly.

And another one is also in this map, where you reach the "betrayal" of sylvanas, and have some talk, my units and the demon units would not be able to move or attack.

I have only expected these which makes it annoying for me to play. By the way, keep it up for this game, :thumbs_up:
 
Man honestly I cant say to map is too good, when I saw maps on first look, it was looking like some epic project, and your detailed description was making me think that. But I can say to map is not that good in game, at least for me. U should work of custom spells, u havent blend in game look of wow and wc3 models, and they look bad one next to the other and when I opened it in world edittor triggers are leaking. My rating is 3/5, but so far I wont rate it, I expect u to work on it more :), +rep for big work.
 
Level 26
Joined
Nov 5, 2010
Messages
1,383
Man honestly I cant say to map is too good, when I saw maps on first look, it was looking like some epic project, and your detailed description was making me think that. But I can say to map is not that good in game, at least for me. U should work of custom spells, u havent blend in game look of wow and wc3 models, and they look bad one next to the other and when I opened it in world edittor triggers are leaking. My rating is 3/5, but so far I wont rate it, I expect u to work on it more :), +rep for big work.

Thanks for the feedback, but I'm not sure what you mean about WoW and WC3 models. I only used two WoW models in the entire campaign, and those two actually seemed to fit in.

And I'm not really sure I know what these trigger leaks are, I'm not very experienced with triggers.
 
Level 1
Joined
Jun 18, 2012
Messages
2
This campain is very good, I found one bug that in last chapter,after defeating phaelynne,no one except for sylvanas could move.
 
Level 5
Joined
Feb 18, 2009
Messages
123
This campain is very good, I found one bug that in last chapter,after defeating phaelynne,no one except for sylvanas could move.

I don't think it is a bug

Sylvanas still look like a ghost(transparent) at the last cinematic when she pt lich king crown on phaelynne
 
Level 26
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Nov 5, 2010
Messages
1,383
I don't think it is a bug

Sylvanas still look like a ghost(transparent) at the last cinematic when she pt lich king crown on phaelynne

That's odd, it's not supposed to happen. I'll look into that.

EDIT: I just tested that battle and everyone were able to move for me. Everyone do freeze during the fight except Sylvanas, but they unfreeze when you defeat Phaelynne. I really don't know what happened.
 
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Level 28
Joined
Apr 6, 2010
Messages
3,105
Bug in the fourth chapter: after the SC's base is destroyed and the cinematic ends, Phaellyne is teleported into the now-enemy base and obviously dies very quickly.

Also, skipping the intro cinematic causes Darkclaw's items to appear in your base rather than where the bodies are.

I ilke the campaign so far story-wise (though there are a few bugs like Sylvanas saying "Oh my God") . Gameplay-wise I find it very difficult to defend against simultaneous attacks with less-than-adequate troops.
 
Level 26
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Nov 5, 2010
Messages
1,383
Bug in the fourth chapter: after the SC's base is destroyed and the cinematic ends, Phaellyne is teleported into the now-enemy base and obviously dies very quickly.

Also, skipping the intro cinematic causes Darkclaw's items to appear in your base rather than where the bodies are.

I ilke the campaign so far story-wise (though there are a few bugs like Sylvanas saying "Oh my God") . Gameplay-wise I find it very difficult to defend against simultaneous attacks with less-than-adequate troops.

Thanks for the feedback. I will check out those bugs immediately.
 
Level 23
Joined
Apr 5, 2012
Messages
1,841
Hey, i have played once more your campaign and now i see some other bugs like the quests in chapter 9 (Hour of the Forsaken), you completed the quest but them does't appear as completed.
and in chapter 11 (fall of the lich king) i see this bug that the rest demons forces remain before the cinemact attack sylvanas in the cine and do that she die or nearly die, when i play she didn't die by 15 hipoints, if she didn't have the inner fire to do more armor she will die :/

but in the rest i didn't find more bugs and i just love your campaigns :)
 

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Level 28
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Apr 6, 2010
Messages
3,105
The dungeon level has a bug, some units were paused for Anub'arak's final cutscene, while others attacked him. Also, at some point the torch becomes completely useless, sight range remains at maximum (which allows you to see flat, unterrained areas).

And if that what Anub'arak sounds like in WoW I am very glad not to play it.

Buggy cutscene in the Citadel: After the point where you find undead and demons fighting, I sent a unit to the left room. This summoned a bunch of demons and triggered the cutscene, but some units weren't there despite talking.

And you should really set both teams to share ressources. It's hard enough keeping your units alive without worrying about which hero picks up the money.
 
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Level 26
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Nov 5, 2010
Messages
1,383
The dungeon level has a bug, some units were paused for Anub'arak's final cutscene, while others attacked him. Also, at some point the torch becomes completely useless, sight range remains at maximum (which allows you to see flat, unterrained areas).

And if that what Anub'arak sounds like in WoW I am very glad not to play it.

Buggy cutscene in the Citadel: After the point where you find undead and demons fighting, I sent a unit to the left room. This summoned a bunch of demons and triggered the cutscene, but some units weren't there despite talking.

And you should really set both teams to share ressources. It's hard enough keeping your units alive without worrying about which hero picks up the money.

Thanks for the feedback, I'll check out those bugs.

Unfortunately, Anub'arak sounds like that in WoW. Voices are usually pretty good there, but he just sounds awful.
 
Level 28
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3,105
Especially jarring when Kel'thuzad sounds so awesome.

Anyway: I finished the campaign, and I found the whole thing quite good. I especially like the Orgrimmar and Azjol-nerub levels (playing that one without the torch is even better).

As a general note, sometimes the music plays too loud when the boss is talking (Arthas, Kel'thuzad).

One thing I found slightly disappointing is the transition between the fourth and fifth levels, where Sylvanas goes off with the caravan. I was hoping helping the blood elves'd be a playable level.
 
Level 26
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Messages
1,383
Especially jarring when Kel'thuzad sounds so awesome.

Anyway: I finished the campaign, and I found the whole thing quite good. I especially like the Orgrimmar and Azjol-nerub levels (playing that one without the torch is even better).

As a general note, sometimes the music plays too loud when the boss is talking (Arthas, Kel'thuzad).

One thing I found slightly disappointing is the transition between the fourth and fifth levels, where Sylvanas goes off with the caravan. I was hoping helping the blood elves'd be a playable level.

Actually there is a map for that. It happens in my other campaign, Rise of the Blood Elves. You get to control both the blood elves and the Forsaken.

EDIT: Though, the Forsaken there is just the basic undead race. I plan to update Rise of the Blood elves and will change the Forsaken to the race from this campaign.
 
Few cinematic can fire simultaneously.
There is bj global I think that can be used to see is cinematic mode already on, use it to delay instead of playing cinematic at same time.

(Happened on that map with worgens, when I destroyed both murlocks and enemy base)...

Oh btw I found 2 autocast spells on same unit bad idea, maybe make poison passive, or create custom spell that will work like critical and add poison effect.
 
Level 21
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Mar 27, 2012
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3,232
I think the campaign is a bit too hard. Basically the best way to survive is destroying at least one enemy base before they even make their first attack.

In multiple maps(mainly the first, as I was unprepared) the enemy just keeps pounding on the defenses, they rarely let you do anything. In the first map I had to constantly stop attacking the scalet crusade because my base was about to be destroyed.
I guess the problem is about siege units. Lots of siege units in the first level is not a very good design. In later levels I rarely had to fight any siege units.

Also, in the mission with lich king all units on the map froze, except sylvanas. Most of them didn't even try to resist when I killed them. But then again the map had turned impossible to beat, because I simply can't fight an army by using only sylvanas.
I guess it's a bug that the units froze, so without that it would be possible.
Btw, I soloed the lich king with sylvanas. Even he was frozen.
Overall I couldn't actually play the campaign much. It was often either next to impossible or just confusing. In the first mission, for example I failed to find 1 scarlet base. I kept looking for it for half an hour, so eventually I thought that the map had bugged, so I used iseedeadpeople. I also couldn't attack the main base, even though I tried to get to it, as the trees were invincible.

I'm sorry to be so negative. The lore was very good and well explained though, especially in finale.

Anyways, where did you get that Vry'kul model? (Where could I get it?)
 
Level 26
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Nov 5, 2010
Messages
1,383
I think the campaign is a bit too hard. Basically the best way to survive is destroying at least one enemy base before they even make their first attack.

In multiple maps(mainly the first, as I was unprepared) the enemy just keeps pounding on the defenses, they rarely let you do anything. In the first map I had to constantly stop attacking the scalet crusade because my base was about to be destroyed.
I guess the problem is about siege units. Lots of siege units in the first level is not a very good design. In later levels I rarely had to fight any siege units.

Also, in the mission with lich king all units on the map froze, except sylvanas. Most of them didn't even try to resist when I killed them. But then again the map had turned impossible to beat, because I simply can't fight an army by using only sylvanas.
I guess it's a bug that the units froze, so without that it would be possible.
Btw, I soloed the lich king with sylvanas. Even he was frozen.
Overall I couldn't actually play the campaign much. It was often either next to impossible or just confusing. In the first mission, for example I failed to find 1 scarlet base. I kept looking for it for half an hour, so eventually I thought that the map had bugged, so I used iseedeadpeople. I also couldn't attack the main base, even though I tried to get to it, as the trees were invincible.

I'm sorry to be so negative. The lore was very good and well explained though, especially in finale.

Anyways, where did you get that Vry'kul model? (Where could I get it?)

Thanks for the feedback, I'll check out those bugs. I'll also see if I can lower the difficulty a little.

I got the val'kyr model from... I think it's called wc3 underground or warcraft underground.
 
Level 16
Joined
Jul 16, 2007
Messages
1,372
Im at the last chapter, in the lich kings fortress. I'll finish that later ;).
Bugs:
At the chapter to defend Ogrimmar, after i successfully defended the city, in the cinematic afterwards, king Varian died, and i failed the game.. even though i WON? lol. (but i waited till the end, and it actually said victory, so not a big bug but you might want to check it out).

At the chapter to find the elven base and Alextrasa, I assume the YELLOW undead base is supposed to be unbeatable?, but once i fully upgraded my units and alliance's units, and made 3 armies, it was very easy to beat them. goes the same for the Kel'thuzad base(dark green).

Overall opinion:
This has been a great campaign and I personally very much enjoyed the warcraft atmosphere I found myself in. You did a great job recreating the same style. I only hope that you will continue these campaign sprees, and cant wait to know what are you planning next.

The difficulty was challenging because sometimes you had to control more than one base, BUT it still was easy if you are a pro warcrafter, so please dont make it any easier. Or make options about difficulty, i like it just the way it is now. :)

Personally, the most difficult map was defeating Balnazzar, because I had to fight my own army at the end, and i had created a HUGE army, and a very well defended base! :D
Notes:
There are a few models and skins on THW that would work a lot better than the usual undead ones for the forsaken, but i understand if you wanted a more standard warcraft feeling to it.

In your future works however, I'd suggest that you change the altered races entirely, it gives a new, more warm experience for the players. :D
And i personally thank you for making this campaign, and hope to see more coming soon. If you are planning something, please post me a VM or a message, I'd like to see the progress :D
 
Level 26
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Nov 5, 2010
Messages
1,383
Thank you, I'm really glad you liked it. I'll check out those bugs when I have time.
I think I'll lower difficulty a little. Not much, but just a little.
My current project is improving my previous campaign and making it a bit more tie in with this one. I'm also thinking about perhaps making an orc campaign after I finish improving the blood elven one.
 
Level 28
Joined
Apr 6, 2010
Messages
3,105
I actually beat the yellows and purples as soon as I could, because otherwise there'd be no way to attack the others without your base being wrecked. Steam Engines, how I love thee.

Speaking of which, two more problems on that level: When you get to the blood elf base, it's possible that Sylvanas get stuck behind all her units, and the cutscene just stays there (skippable, fortunately, but you lose a lot of plot). Also, it's possible for Alexstraza to die if you take too long to get to her, but the cutscene goes as if you'd saved her.

Also, you should use the ping system like the Blizzard campaign does for new objectives.
 
Level 28
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Apr 6, 2010
Messages
3,105
I didn't get that, though some units had the divine shield special effect weirdly placed (one sorceress had it floating abover her head).

Speaking of which, Sylvanas' silence and Jaina's telekinesis have a weird bug where the aiming circle is actually offset from the actual location, like it's floating in the air, this results in the spell being off-centered towards the bottom of the screen.
 
Campaign is good if we speak about mechanics and gameplay in general, but story is just horrible.
I don't like when people use Blizzard characters as their own,
because there is already written story about everything that happened before and after wc3 RoC and TFT...

Example: I don't see point changing Jaina model as well as spells.
 
Level 26
Joined
Nov 5, 2010
Messages
1,383
Campaign is good if we speak about mechanics and gameplay in general, but story is just horrible.
I don't like when people use Blizzard characters as their own,
because there is already written story about everything that happened before and after wc3 RoC and TFT...

Example: I don't see point changing Jaina model as well as spells.

Umm, why does it matter if there is already a written story for those characters? I wanted to create a sorta sequal to WC3 that follows WoW's storyline to some extent, but I changed it how I like it.
 
Level 16
Joined
Jul 16, 2007
Messages
1,372
My current project is improving my previous campaign and making it a bit more tie in with this one. I'm also thinking about perhaps making an orc campaign after I finish improving the blood elven one.

Well thats good news for me, because I haven't yet played the blood elven one, and if you are to improve it, I'll wait a little while :). (if its not much bother, vm me on the improved release).
Well it would be interesting to play the orcs with Thrall gone, I can only assume Garosh will lead the horde against the humans, and whats better than a human vs orcs struggle. :3 Still, I'd like to see some night elves and naga in action as well.
 
Level 3
Joined
Sep 30, 2012
Messages
39
Little bugs

(I play with war3 1.24e version) I'm sorry if my comment is long but i like this campaign and Rise of the Blood Elf, too :thumbs_up:
- italic mini lines are in history, so
DON'T READ MY POST IF YOU HAVEN'T FINISHED THIS CAMPAIGN YET, PLEASE. THANK YOU :D

(1) Bugs:
♣ Colour of army sometimes becomes colour of enemy's army. (only colour)

♣ Good history (when rarebody know about the future of Lich King) but it may be an easy campaign map. I finished by a day :(

♣ Chapter Alone in Darkness, i think it's not logic. Azjol' (Anub') is stupid, isnt him? (or me :-SS )

♣ Chapter Fall of LichKing... lol, i only need attack (Phaelynne and Varimathras) or (Bronjahm and Fjola Lightbane with Eydis Darkbane) to open ONE door. After that, i send the scout hawk move to Frostmourne -> cinema -> 4 heroes are at Frostmourne (one door is opened and one door still closes). Surely, non-hero (army) can not move to Frostmourne but i'm sure i can defeat the LichKing without them. (Move to FrozenThrone, enemy creeps fear it and they don't move to it to attack heroes. Only use Hawk, Queen's Banshees, Avatar of Vengeance and Elementals to attack enemy. Last, i've father of LichKing, lol)

-----------
(2) Others:
♣ Chapter Fall of LichKing, too. The Crowd (item) behind Frozen Throne can not be taken, can it? :p
About frozen army, i like it so much. I'm really suprised :grin:

About Phaelynne's pet. I like Imp more than Voidwalker or Succubus. Can you edit: all of them is called by that spell with lesser damage and hps (eg: lvl1_imp, lvl2_imp and Voidwalker, lvl3_all of them). I say(type) that because anti-magic of Banshee or Dispel of Priest is better than Abolish Magic of Succubus, i think so. No problem with voidwalker's taunt but imp's firebolt is good, too.

♣ Some heroes should be invulnerable for the cinema because we have flyings, they can kill the secret heroes of history
_Eg: Varimathras and Phaelynne at the chapter Hour of the Forsaker
or the image of Varimathras (voice to only Phaelynne but i can use Sylvanas attack it)
or Phaelynne's Death at last chapter...

Worgen, he's killed before his lvl is 6 :sad: can you bonus a map to him and his army, i wish i can play with them ♥

♣ Chapter Might of the Forsaken, if you dont attack the first (sight) Demonic Portal, Varimathras won't attack you, and it's very easy to finish this chapter. Lucky for me, i didnt see minimap and i found the way to Varimathras and killed him before destroy any portals.
To edit, you should create the invulnerable trees/ stone to the way to other
portals when player hasn't destroy the first (sight) portal. After cinema of Varimathras, invulnerable things will be destroyed or become avaiable to destroy
:D

♣ I'm sorry because I typed this campaign is easy. Dont think about it, please. Surely, i finished it without cheats but i didn't play as your quests. It's only my exp in campaign maps, i attacked enemy army and towers but i didn't destroy their main buildings. So, enemy dont attack me as your code :p i build Haunt GoldMine beside enemy's building (eg: at the first chapter) and do your quests with much gold and wood. If you can use limit time for some map, it's really excellent campaign.
______________

Thanks for reading :D
You're a good map creator, i think you can edit them :wink:
I'll play this campaign again now with war3 1.26 version, if i find more bugs, i'll reply more :grin:

Last, my English is not good, sorry :grin:
 
Level 21
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Mar 27, 2012
Messages
3,232
To anyone who had a bug in the last chapter where all units except Sylvanas froze, could you tell me when exactly it happened?

It happened when phaelynne died. After the cinematic that followed it the map was spammed with special effects(divine shield) and most units were paused. (I assume the units that weren't paused were either created or unpaused later)
 
Level 3
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Aug 13, 2009
Messages
51
in the orc campaign do you plan to continue the story about the evolution of the horde after thrall? i mean do you plan to make a campaign about thrall's succesor's and his war against the alliance?
 
Level 26
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Nov 5, 2010
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1,383
It happened when phaelynne died. After the cinematic that followed it the map was spammed with special effects(divine shield) and most units were paused. (I assume the units that weren't paused were either created or unpaused later)

Thank you, I'll see if I can find out what happens.

in the orc campaign do you plan to continue the story about the evolution of the horde after thrall? i mean do you plan to make a campaign about thrall's succesor's and his war against the alliance?

Something like that, yeah. Haven't thought much about it.
 
Level 26
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Nov 5, 2010
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1,383
One more note. Occasionally I cheated, because I just refuse to try the same mission for many times in a row. Try what happens if phaelynne gets killed with a single hit. Maybe it breaks something.

Oh, thank you, that was it. I just tested the fight multiple times, and that bug didnt happen to me once. But when I tried with cheats, as you suggested, it happened, because all the triggers ran at once and it basically broke.

EDIT: So, it's not a bug actually.
 
Level 21
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Mar 27, 2012
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3,232
Oh, thank you, that was it. I just tested the fight multiple times, and that bug didnt happen to me once. But when I tried with cheats, as you suggested, it happened, because all the triggers ran at once and it basically broke.

EDIT: So, it's not a bug actually.

Well, I guess it would still be a good practice to prevent it somehow(I don't know how, I haven't seen the actual triggers).

I hope there was a softer power cheat than whosyourdaddy... Basically cheating removes all fun for me, but sometimes I see no other way. I don't have as much time as I would wish to have.
 
Level 26
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Nov 5, 2010
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1,383
Well, I guess it would still be a good practice to prevent it somehow(I don't know how, I haven't seen the actual triggers).

I hope there was a soften power cheat than whosyourdaddy... Basically cheating removes all fun for me, but sometimes I see no other way. I don't have as much time as I would wish to have.

Yeah, I'll add triggers that it fixes itself, it's simple.

Thanks again for helping me figure this out :)
 
Level 26
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Nov 5, 2010
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1,383
You're welcome. If you wish I can go over the whole campaign again and take notes this time. Last time I didn't really remember even half of the things that disturbed me.
I only offer this because you're a nice mapper(accepting critique).

It's not necessary, but if you really want, it would be nice.

Just added triggers that the map is still playable even if you cheat at that part.
 
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