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CRK.TD FoL v1.10 AI

Submitted by sonicstorm
This bundle is marked as approved. It works and satisfies the submission rules.
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Editor

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First of All I'd like to sorry for my English writing since it isn't my original language.

Due to some problems and unbalanced difficulty of the game in v1.10, I have decided to fix those and released this version. In Hard Mode of v1.10, the game seemed to be very easy to earn victory, also the gold bonus was overed given for builder players, which caused the unbalance result and made the game boring sometimes. The game is now much more difficult to win and better fun.


>>>V1.11 is currently in construction and improvement. There will be some special changes and new contents added with new feelings of this TD. Please see the changes and improvement of terrain in the Minimap preview below.

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Story

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While The Dark Legion forces, known as The Outlanders, are attacking the Demonic Gate, some of their forces are also trying to reach the Great Fountain, but in order to do that, they must destroy these four Fountains of Life first. If they reach their main goal, the door leading to the Great Fountain will be opened. So you must stop them so soon as possible and defend your Fountain of Life at all casts.

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Map Info

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The map area is divided into 4 sites as you may see it in View Minimap below. Each site can be played up to 2 players (1 builder player and 1 hero control player).
However, it doesn't require pair play or multi-players only, single player is also available for you in each site. So the traditional game (4 players only in previous versions) is still playable in 4 groups with just some changes in v1.10. One thing is pair play is a bit harder than single play.

  • Descriptions and tooltips in the game are well made and easy to understand
  • Map is designed for both solo player and multi-players
  • Towers: 4 main towers, 5 support towers, 1 supper tower
  • Select a hero to work along with your towers
  • Strengthen your hero with some items
  • Do researches (damage, speed, range, ...) to improve all of your towers
  • The number of waves bases on the game difficulty
    ( >>>Beginner : 15 waves with easiest creep mode)
    ( >>>Normal : 25 waves with normal creep mode)
    ( >>>Hard : 27 waves with advanced creep mode)

>>For more information, please see Map Info (F9) at the beginning of the game.
>>This map is protected.
>>Comments and suggestions are welcomed here.

View Minimap
[​IMG]


View Screenshot
[​IMG]


View v1.10b change log
V1.10b Change log:

-Improved difficulty
-Reduced gold bonus in Hard Mode
-Fixed problems in Hard Mode
-Improved waves' hit points
-Improved movement speed of all heroes by 10
-Fixed movement speed of Ghostly Mage
-Reduced hit points of Fountains lvl 5 by 1000
-Fixed some other minor bugs



View v1.10 change log
V1.10 Change log:

----------------------->> Game Play <<-----------------------
- Increased numbers of player to 8
- Added items (7 basic items + 5 recipes)
- Added a mini village in the center of map, where heroes can find some items for purchase
- Added weather effect to the game
- Balanced creeps, which make the game harder
- Food now displays wave stage
- Replaced wave level in multiboard with current remaining creeps
- Resource trading: 2 gold per click and 4 gold per click (+Ctrl)
- Now you can summon a hero at the map initialization
- Fixed errors in multiboard
- Removed pathing blockers near enemy spots
- After wave 20, the time will be set to 12:00pm
- Changed music theme after level 10 and level 20
- Fixed some descriptions
- Added and fixed some hints
- "-Remove" no longer removes Goblins
- Fixed "-hi"
- Added new commands: "-tofw" : Turn Off Weather, "-tonw" : Turn On Weather

----------------------->> Towers <<-----------------------
- Blood Tower - Reduced area of damage at all levels
- Cold Tower - Cold Attack - Reduced AoE from 50/75/100/125/150 to 40/60/80/100/120
- Geomancer tower - The requirement now bases on levels of fountain like the other towers

----------------------->> Heroes <<-----------------------
- Reduced each hero starting stats
- Improved all heroes' stats gained per level
- Pendaren - Changed primary attribute to agility
- Sira - Shadow Strike - improved movement speed reduction and reduced initial damage
- Sira - Multiple Strike - Require hero level 3 to learn
- Sira - Reduced attack speed by 0.05
- Ghostly Mage - Blizzard - Deal 13 damage instead of 20 damage in level 1
- Furion - Replaced Strength of Nature with similar ability
- Ghostly Mage - Rain of Stars - Reduced cooldown from 150 to 100
- Increased base mana of all heroes by 10
- Reduced mana cast and efficiency of :
*Naga Seawitch: Sonic Fork Lightning, Purge
*Moon Worden: Fan of Knives, Shadow Strike
*Pandaren: Rohaste, Thunder Clap, Drunken Haze
*Ghostly Mage: Blizzard, Cold Field
*Forest Hunter: Death Glaive, Esnares

----------------------->> AI <<-----------------------
- Improve AI to make it work with v1.10
- Fixed AI building template for Moon Light builder
- Fixed AI building system a bit
Contents

CRK.TD FoL v1.10 AI (Map)

Reviews
Moderator
8:49, 16th June 2009 by bounty hunter2: Quite a nice TD, lacking in terrain and originality. You should make custom spells for the heroes, aswell as for towers. The towers also aren't original, rather regular and expected. There are also some typos...
  1. FrozenFenrir

    FrozenFenrir

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    np
    just doing my best to help the others ;)
     
  2. Ninja_Duels

    Ninja_Duels

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    Hello Sonic
    Thx for listen to me and makeing the map harder.
    But i can still win, if you first survie the first 6 waves, you allrdy won.
    We need Easy - Medium - Hard - Impossible.
    Still a nice map!
     
  3. sonicstorm

    sonicstorm

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    So u're really skillful in playin td. Ok, as u said, i'l make it harder, oh, i found the reason, i'l reduce hit point of al fountain, especially at lvl 5. N towers in higher lvl seem 2 be very strong such as Blood tower. It does high damage wit 100% splash in 400 area. Think so?I might reduce its damage n smal amount of cost. N em... Add another harder mode as wel.
     
  4. Ninja_Duels

    Ninja_Duels

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    Okay i rly think, that will be enoff to pwn me...
     
  5. Hordeon

    Hordeon

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    It's great map +REP
     
  6. kamermanbr

    kamermanbr

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    a question
    the invicible lvl i play it in the past, and the invicible power last 3 secs ... or something like that
    when i play other version the invicble last all round and i cant see them... i think that was a bug...

    this new version... have that " fixed " ?
     
  7. sonicstorm

    sonicstorm

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    I'm afraid i can't see everythin u wanna mean.
    U said in the old versions, al waves were invisible n u can't see them, right?
    If so, i might have no idea about that since i have no experience of that kind of error. However, i think it's possible in some ways. I experienced once in version 1.07b that the game did't start at al in multi players, then i realized that it caused by map protector. So let's test this version 1.10 beta first, let me know the result later.
    Thanks 4 help.
     
  8. kamermanbr

    kamermanbr

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    ok i am now out from my home, and i will be tehre again in a few days.
    i will test it when i am at home again.

    about the error is like when the invi monster start... i can see them, so they start the invicible skill, and keep invisible all the round so icant see them and kill them... he go to fount, and i loose.

    that happen to me 3 times of 5 total plays
     
  9. ProfessorZmurge

    ProfessorZmurge

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    The problem is, if 1 team lose everyone lose -_-
     
  10. sonicstorm

    sonicstorm

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    Were u playing in Normal Mode?
    If u were playing in that mode, it's not the problem. It's the defeat condition in Normal Mode.
    U may select Survival Mode if u do't want 2 lose when another fountain, not yours, is destroyed.

    Yet it's exactly a problem if u were playing in SURVIVAL MODE
     
  11. Ninja_Duels

    Ninja_Duels

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    Give heroes more start mana, just so they can cast 1 spell.
    Sux to have a hero, with is unable to cast spells.
     
  12. ProfessorZmurge

    ProfessorZmurge

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    Ok, my bad, survival worked fine :)
    I suggest to increase heroes move speed, most of the time they run around chasing the creeps :/
     
  13. sonicstorm

    sonicstorm

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    Thank both of u. Everything is in plan. I'l make it better than this in the full version of 1.10.
     
  14. towerdefence

    towerdefence

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    Low Wave you must make More wave for this game !
     
  15. sonicstorm

    sonicstorm

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    Yeah i know the current number of wave is only 27, just lower than the other TD. However, the current game takes about half an hour 2 get victory, which is an average duration 4 a map.
    Currently, i'm tryin 2 add more things in v1.11, including the number of wave as well. Thanks 4 ur idea.
     
  16. towerdefence

    towerdefence

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    i have little idea about tower
    if you like see it Tell Me
    (sorry for my bad english!)
     
  17. towerdefence

    towerdefence

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    make ai for all place
     
  18. towerdefence

    towerdefence

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    i think its better to make mine game in your TD !
    every 5 minutes a mini game!?
    i have littel idea call me
     
  19. sonicstorm

    sonicstorm

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    4 AI, I'm plannin 2 make it available 4 al players soon. But i need 2 improve the game performance first. Thanks 4 suggestion.
     
  20. Ninja_Duels

    Ninja_Duels

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    Hello again sonicstorm,
    have been pretty buzzy, but now i tested your new version.

    Once again I won (with help from m8), i hope you will keep makeing the map harder, not in the beginning but more later in game...