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Respawn
Events
Unit - A unit Dies
Conditions
Actions
Wait 2.00 seconds
Hero - Instantly revive (Dying unit) at (Position of (Dying unit)), Hide revival graphics
Lol dude.. hes right .. use that trigger and add in a condition that checks for the unit type. If thats how u response to the people who put some time in reading and helping u, i highly doubt anyone else will want to help with your future problems. (looks like you will have a lot of problems judging from your responses)
BTW: your "set variable" does COMPLETELY nothing since the game can't tell which one is the "triggering unit" or the "dying unit." Do some research before bashing people's replies to your problems.
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