• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

CREEP RESPAWN REQUEST!!!!

Status
Not open for further replies.
Level 5
Joined
Oct 22, 2004
Messages
167
need a creep spawn trigger, ok here it is

Level 1 troll berz. dies, respawns back at its place
Another level 1 troll berz. dies and respawns back at ITS place in 30 seconds, not same place as first one!!!


THX THX THX
 
Level 13
Joined
Aug 20, 2004
Messages
1,329
you could probably set it up with the reincarnate ability, or a unit spawn tigger. either way, it isnt too hard
 
Level 8
Joined
Jul 9, 2004
Messages
405
thats so simple:
event: a unit dies
conditions: unit type of (dying unit) equal to (_units_) [use 'or multiple functions first for more than 1']
actions: wait - 30 seconds, Create 1 (unit type of (dying unit)) at (position of (dying unit))

u can use this for every unit type to if it doesnt really matter... just not buildings remember!
 
Level 5
Joined
Sep 22, 2004
Messages
98
or u could put if you want to put it were it dies

event unit dies

condition equal to watever unit


action replace unit with new units max health and mana


or if it is a hero

event unit dies

conditions equal to watever unit

action instantly revive hero at certian region


or if its a unit and want it to die and come back to certian region

event unit dies

condition equal to watever unit

action create unit for specific player and certian region

i hope this helps
 
Level 22
Joined
May 11, 2004
Messages
2,863
Just so you know, RaD, that trigger doesnt work. I tried that before when I was trying to create a similar effect. There is a problem with the "position of dyting unit" when the unit has been dead for too long. It no longer registers its existance and doesnt spawn the new unit. Its better to use reagons and have the creeps in them, so when a creep dies you can order a new one to be spawned in the vecinity of there the previous creep died.
-VGsatomi
 
Level 13
Joined
May 5, 2004
Messages
1,330
VGsatomi said:
Just so you know, RaD, that trigger doesnt work. I tried that before when I was trying to create a similar effect. There is a problem with the "position of dyting unit" when the unit has been dead for too long. It no longer registers its existance and doesnt spawn the new unit. Its better to use reagons and have the creeps in them, so when a creep dies you can order a new one to be spawned in the vecinity of there the previous creep died.
-VGsatomi

Sry VGsatomi, but this trigger works although I would write it a bit different (it didn't work in some older versions of WC3). I've tested it with 15 creeps (3 different types) and a 120 sec delay, it worked without any mistake.
 
Level 2
Joined
Sep 11, 2004
Messages
15
Is there any way to make that trigger for a type of monster:


ie
event:
unit -dies
con
-dying unit equal to "creep"
action
-etc etc


or do i have to make each and every single type of creep its own trigger ??/

i was thinking of making all creeps ancient but this affect the ways that alot of spells and abilities affect them, which means alot of messing about in the object editor?.. any suggestions?

Cheers :p
 
Status
Not open for further replies.
Top