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Creep Respawn (GUI)

Discussion in 'Trigger (GUI) Editor Tutorials' started by SkriK, Apr 14, 2008.

  1. Kratos1987

    Kratos1987

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    Is there a test map with this trigger? I'm having trouble making it myself
     
  2. Chaosy

    Chaosy

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    you need to use the normal world editor to create that, JNGP doesn't support GUI hashtables. That's the only problem I can see in creating it.
     
  3. frettory

    frettory

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    • Custom script: call RemoveLocation()


    Just saying.
     
  4. raisen

    raisen

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    How can I Increase the revival of Creeps?

    Please Answer me....
     
  5. aussj5link

    aussj5link

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    Do I just double the triggers if I want 2 players units to respawn? This seems to be specific to only one player.
     
  6. SnowYell

    SnowYell

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    When you set an array variable, like a point. Does it then overwrite the old point, or does this trigger leak?
     
  7. DaDeni

    DaDeni

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    Need Help With Creep Respawn.... for WC3 Reforged Map
     
  8. Atreus

    Atreus

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    helped me a lot.
     
  9. Lone_Wolf_2021

    Lone_Wolf_2021

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    make an event where a unit dies, and make a condition to make sure the unit is dead. And than, make a wait 50 seconds action, and than, create a unit at the region of the unit's place.

    I always used this way to make respawns:goblin_yeah:
     
  10. Atreus

    Atreus

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    Create Or Revive
    - if triggering unit dies , create a unit at the center of the region. or revive the unit after x seconds with default lvl & items.