• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

Creative passive ultimates

Status
Not open for further replies.
Level 5
Joined
Oct 9, 2017
Messages
124
...Huh. Does the lack of item ability working extend to retagged abilites? Because the thing I was trying to do was just bumping up the level of the abilities on the killing unit after giving them a spellbook with the initial kill. (also, for testing, I used Factory set to .5 second spawn interval on an invulnerable unit). Here's the map with what I was doing in a mostly-dummy state, though I can't get the HP increase to work. Probably because it's an item ability.
 

Attachments

  • Rank_Test.w3x
    17.5 KB · Views: 41
Level 8
Joined
Mar 19, 2017
Messages
248
Currently to increase Max Life and Mana (as the respective item abilities don't level up, and you can't just create 100 dummy abilities to satisfy your needs) you need to abuse a well known bug.
The 1.29 PTR version will allow to directly modify Life and Mana with triggers.

Well what we learnt is that Field Promotion concept is rather easy i guess.
 
Status
Not open for further replies.
Top