1. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  2. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still havn't received your rank award? Then please contact the administration.
    Dismiss Notice
  3. We have recently started the 16th edition of the Mini Mapping Contest. The theme is mini RPG. Do check it out and have fun.
    Dismiss Notice
  4. Dismiss Notice
  5. The Highway to Hell has been laid open. Come along and participate in the 5th Special Effect Contest.
    Dismiss Notice
  6. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Creating some basic abilities

Discussion in 'Trigger (GUI) Editor Tutorials' started by paskovich, Apr 22, 2007.

  1. Zack1996

    Zack1996

    Joined:
    Dec 18, 2007
    Messages:
    1,088
    Resources:
    3
    Models:
    1
    Spells:
    1
    Tutorials:
    1
    Resources:
    3
    I can't believe I forgot to comment on this tutorial. It was probably my first step to being a spell-maker.

    Wonderful tutorial. I can't tell you how much it helped.
     
  2. SteakedMeat

    SteakedMeat

    Joined:
    Jun 4, 2009
    Messages:
    70
    Resources:
    0
    Resources:
    0
    Yeye good spells you learn how to make stuff, but i cant see were to find for example ((Attacking Unit has Buff).... and what kind of varibles i should use =P
     
  3. DarkNezz

    DarkNezz

    Joined:
    Jan 5, 2009
    Messages:
    36
    Resources:
    0
    Resources:
    0
    thanks 4 this, I will start learning more :D
     
  4. DarkNezz

    DarkNezz

    Joined:
    Jan 5, 2009
    Messages:
    36
    Resources:
    0
    Resources:
    0
    I fixed the knockback spell, ayou just have to move
    """<Set TempLoc00 = (Position of Caster)>"""
    to the first trigger and erase this one
    """<Custom script: call RemoveLocation(udg_TempLoc00)>"""
     
  5. SteakedMeat

    SteakedMeat

    Joined:
    Jun 4, 2009
    Messages:
    70
    Resources:
    0
    Resources:
    0
    Isn't pudge rot just slow and damge? can be more simple, just make trigger when he use you add a slow aura (which dont have any icon and won't be seen) and then a trigger you turn off you remove it. =)
     
  6. -SkyforgeR-

    -SkyforgeR-

    Joined:
    Jan 11, 2010
    Messages:
    1
    Resources:
    0
    Resources:
    0
    Nice for noobs like me ...
    tnx
     
  7. Rainmaker

    Rainmaker

    Joined:
    Jun 3, 2009
    Messages:
    49
    Resources:
    0
    Resources:
    0
    This tutorial is really, really useful. I think every map maker should read this first before asking potentially stupid questions.
     
  8. Animoi666

    Animoi666

    Joined:
    Apr 8, 2009
    Messages:
    428
    Resources:
    0
    Resources:
    0
    It would be nice if you could show the basic abilities that your custom abilities were based on,
    also i found that when i tried to use devotion aura for a custom armor reducing aura, I couldnt give the "stat - armor bonus:" a negative value....
    (maybe its just me... or my editor...) any help on this one?
     
  9. Parks

    Parks

    Joined:
    Aug 18, 2010
    Messages:
    6
    Resources:
    0
    Resources:
    0
    Hey there, just a quick question.

    I tried out the AttributeDamage spell and it did work, except the first time I cast the ability it doesn't do any damage. How do i fix this..?
     
  10. Cozythrias

    Cozythrias

    Joined:
    Dec 7, 2009
    Messages:
    58
    Resources:
    0
    Resources:
    0
    awesome tutorial it did increase my triggers knowledge
     
  11. Cozythrias

    Cozythrias

    Joined:
    Dec 7, 2009
    Messages:
    58
    Resources:
    0
    Resources:
    0
    these tutorial is prolly the most helpful trigger tut I have ever read. THANKS heaps!
     
  12. Animoi666

    Animoi666

    Joined:
    Apr 8, 2009
    Messages:
    428
    Resources:
    0
    Resources:
    0
    @Cozythrias

    Merge your last two posts.
    Double posting creates problems you know. (for you at least.)
     
  13. taxikar

    taxikar

    Joined:
    Oct 18, 2010
    Messages:
    50
    Resources:
    0
    Resources:
    0
    blizzard spell: help?

    hey, i am actually a newb mapper and i'd like to know how to make a blizzard-like spell that is dealing GUI-set damage. I just dont know a string/command/action/trigger to stop the damage dealing if caster isn't standing and channeling.
    My trigger is like:
    a unit starts channeling an ability

    ability being cast equal to blizzard

    *set variables thingy*
    if unit is channeling the spell then activate blizzard damage trigger

    which is:

    every 0.5 second deal damage to point set as target of blizzard.


    I don't know how to make "if unit is channeling" string...help someone please?
     
  14. blackhack

    blackhack

    Joined:
    Feb 14, 2011
    Messages:
    9
    Resources:
    0
    Resources:
    0
    nice tutorial but i kinda don't like the knockback, is there another way to make a knockback spell? i would like to see it. :)
     
  15. haxer1337

    haxer1337

    Joined:
    Feb 3, 2011
    Messages:
    23
    Resources:
    0
    Resources:
    0
    Ey, awsome help man. But could someone help me ? I want to have a blinkstrike ability (like the one here) but then teleport back again.. I've tried but i'm pretty new too, soo it would be awsome with help lol..
     
  16. MasterDragons

    MasterDragons

    Joined:
    Mar 9, 2008
    Messages:
    153
    Resources:
    3
    Models:
    1
    Spells:
    1
    Template:
    1
    Resources:
    3
    I would Just like to point out that, the part about the aura is wrong. There is a way to detect the level:

    After getting your unit you put
    [trigger=My Trigger]MyTrigger
    Events
    Unit - A unit Is attacked
    Conditions
    (Level of Bash for (Attacking unit)) Equal to 0
    Actions
    Unit - Cause (Attacking unit) to damage (Attacked unit), dealing (Real((Level of Bash for (Attacking unit)))) damage of attack type Normal and damage type Normal[/trigger]
    (You can use either the condition or the action)
     
  17. Adiktuz

    Adiktuz

    Joined:
    Oct 16, 2008
    Messages:
    9,674
    Resources:
    23
    Models:
    2
    Packs:
    1
    Maps:
    1
    Spells:
    16
    Tutorials:
    1
    JASS:
    2
    Resources:
    23
    I believe that only works if you're checking the unit which has the aura ability... but it doesn't work on units that are just affected by the aura...
     
  18. MasterDragons

    MasterDragons

    Joined:
    Mar 9, 2008
    Messages:
    153
    Resources:
    3
    Models:
    1
    Spells:
    1
    Template:
    1
    Resources:
    3
    Then you would use the condition.......
     
  19. Adiktuz

    Adiktuz

    Joined:
    Oct 16, 2008
    Messages:
    9,674
    Resources:
    23
    Models:
    2
    Packs:
    1
    Maps:
    1
    Spells:
    16
    Tutorials:
    1
    JASS:
    2
    Resources:
    23
    that's basically why he used the condition for this tutorial, because its more general...
     
  20. ufsart12

    ufsart12

    Joined:
    Aug 10, 2010
    Messages:
    1
    Resources:
    0
    Resources:
    0
    II. A simple blink-strike spell What to do about the cooldown? If i change the cooldown ability(Blink Strike) to X seconds the ability stay with 0 seconds.