- Joined
- Dec 30, 2007
- Messages
- 36
Introduction
Most Hero Selection systems contain alot of complicated variables and such, this is all a bit complicated for a first time mapper. As i found out in my first map (Which im making as i type this post) its much easier to use some common sense and make your own, simpler way up. Now, i say make your own up, but this way is simple and easy, includes no variables, and is friendly for new mapmakers. It may take more time for seasoned proffesionals, but for new makers it is alot faster.
Getting Started
First of all you need a unit to select your heroes with. I suggest just renaming a wisp and taking away the building, detonate and harvest abillities that it has and renaming it Hero Chooser. Then you need as many circles of power as you have heroes. Put your heroes behind each circle of power and go into the Regions Pallete. Make a region on each circle and name them whatever you like, just aslong as you can remember which is which.
You also need to create a region where you want the hero to spawn, i called mine HeroSpawn.
Now, getting started with the trigger, obviously yours will be slightly different depending on the name of the region you are doing it about, im basing mine on a rogue, therefore i called the region Rogue.
Trigger
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Hero Pick - Rogue
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Events
- Unit - Enters Region Rogue
- Conditions
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Actions
- Unit - Kill (Triggering Unit)
- Unit - Create 1 Rogue for (Owner of (Triggering Unit)) at (Center of HeroSpawn <gen>) facing default building facing degrees.
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Events
(This is my first guide so if its not too good, dont tell me off )