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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

CRA v3.5

Submitted by Kallimachos
This bundle is marked as approved. It works and satisfies the submission rules.
This is version 3 of my map CRA, basically made for a LAN party. It is kind of a tactical Hero Arena, focussing on specific pointst of interest.
There are currently 31 selectable heroes and 3 secret heroes which can only be randomed

Game objective

The players start opposed in two factions (Mukatash Clan - Sakatari Tribe). Their mission is to bring the points of their faction to 0, the first fraction to do so, will gain control over the temple ruins and wins the game.

Ways of reducing points are:
* Killing an inimical hero (-2)
* Killing the Lernaean Hydra (-5)
* Capturing one of the 5 circles (-1 per circle, every 12 seconds)
Note: map is pinged every 30 seconds, where the capture points are


Game modes
There are several game modes, for which a chat string has to be entered by the host (red) within the first 15 seconds.
You can combine them with each other, but only if you follow a certain order concerning the particles. here is a list of all particles and their priority (1 is most important).

1) -sm (short mode) / -nm (normal mode) / -lm (long mode) / -hm (hyper mode)
2) ko (kills only - disables the capture function)
3) ar (all random)
4) em (easy mode - more automatic gold and experience)
5) ns (no specials - disables Special Heroes when picking random)

e.g.:
-nmko; -smarns; -hmem; -lmkoaremns
(-sm/-nm/-lm/-hm must be entered {adding other particles is optional}, else the computer will default on -nm)


Enjoy, and plz report eventual bugs (hope i removed all of them) @map comments or via vbulletin on my channel.
>>>>>Map protected, New versions will be coming!<<<<<

~Kallimachos~

Changelog

v3.5 ( version 4 still under progress!!!!)
- New Hero: Rune Warrior
- Slightly nerfed Wind Hunter's 'Cyclone'
- Fixed Revive error
- Other minor changes

v3.4 ("COMEBACK"!!; fixes only; big new version under progress!!!!)
- Major coding improvements
- Reworked random hero systems
- New user interface
- Faster decay of bonus damage ganed by Windhunter's 'Raven's Mist'.
- Longer duration of Plague Knight's 'Nether Affliction'.
- Other minor fixes

v3.3
- New Hero: Shadewood Vanguard
- Fixed a rare exploit with MoP's Steering cable that could cause critical error
- Added a reviving message
- Finally updated Loading Screen ;D
- Other minor fixes

v3.2b
- Fixed Hellbiter
- Changed UI for auto-assemble instead of wood shown
- Fised Dimension Wanderer's Ulti
- Trees are not destroyed by Bloody Gorgeousity any more
- Other minor fixes

v3.2
- Fixed Trimming Bow hotkey
- New Hero: Mortar Sergeant
- New lvl 5 item: Hellbiter
- New lvl 5 item: Astralizer
- Other minor fixes

v3.1 (quite big patch)
- Fixed automatic Gold income
- Slightly reduced costs of picking a hero
- Changed creep bounties a bit
- Nerfed secret hero
- New Hero: Dimension Wanderer
- New lvl 1 item: Watcher's Horn
- New: Shop 5 with 4 new items (not higher lvl items)
- Fixed Slitting Hu's Triple Strike Icon
- New game mode: em (easy mode)
- New game mode: ns (no specials)
- Overworked game mode chat entering
- Other minor fixes

v3.0f
- Finally fixed all of the occuring problems when a player leaves
- Added additional Gold income to 'counterbalance' leavers
- Changed Phoenix Ranger's values slightly
- Witchcrafter's Servants nerfed again
- Decreased chance for Terra Warrior's 'Cleave'
- Terra Warrior: bigger model scaling
- Wind Hunter's ultimate does not blow away circles of power any more
- Wind Hunter's Raven's Mist slightly nerfed
- Other minor fixes

v3.0e
- Fixed the occuring problems when a player leaves
- Buffed Poison Revenant's values slightly
- General Str Hero damage nerf
- Terra Warrior: New Cleave and new model
- Other minor fixes

v3.0d
- Drastically reduced xp gain from hero kills
- Fixed the bug when a Sakatari player leaves and his char got moved to wrong base
- Nerfed plague knight's ulti 'Epidemic Touch' (higher mana cost, cd, spell instead of pure dot)
- Buffed Phoenix Ranger's 'Phoenix Tears' (Lower mana cost, Global Range)
- Buffed Phoenix Ranger's 'Searing Arrows' (Higher damage)
- Nerfed the Servants from Witchcrafter's 'Animate' and lowered their maximum amount (4>3)

v3.0c
- Fixed Master of Puppets' 'I am your Master' (care: timer not visible)
- Changed Battle Cleric's 'Exorcism' to make it more useful
- Inflamer's 'Instable Heat' now triggers off after 30 secs of not being attacked
- Chaos Frenzy mask's new buying hotkey works properly (F)
- Minor fixes

v3.0b
- Fixed Raging Zealot's Aura & added new icon & aura model
- Fixed the Horror Lord's Chaos Rain hotkey
- Changed Horror Lord's ulti a bit
- Re-fixed the angle of Tree Torpedo
- Fixed Clan Lord's ulti, you won't land anywhere now
- Witchcrafter can have 4 servants constantly
- Fixed Elemental Evoker from being able to have infinite boni
- Canged the items Gladius, Spatha and Dragonfly a bit
- War Helmet is now lvl 2 shop / Chaos Frenzy Mask lvl 3
- Fixed Poison Revenant not appearing in random
- Other minor tweak/tooltip fixes, icon/model/sound changes

v3.0
- Each faction has own base now
- Slightly increased playable map area size
- New capture point Pyramid instead of throne platform
- New Hero selection system
- repick command added
- New Hero: Elemental Evoker
- New Hero: Battle Cleric
- New Hero: Centaur Hornfighter
- New Hero: Plague Knight
- Overworked item/shop system (removed almost all dota items)
- Balance/Bug/Tweak fixes
- Replaced Wind Hunter's raven Form by Raven's Mist
- You will lose gold now when dying
- plenty other small changes


Important: I removed some items and made Dota items/recipes, because it is less confusing when starting to play this map, and you know a bunch of recipes, so:
credits go to icefrog and the dota makers for those. (But now I replaced most of them)

Keywords:
Arena, hero, capture, points, control, teams, team, ruins, jungle, Troll, Creep, Creeps, Duel, Fight, Battle, Tactical, great, awesome, Kallimachos,
Contents

CRA v3.5 (Map)

Reviews
Moderator
08:45, 7th Jul 2008 Rui: Seems to be good enough for approval. Ap0calypse: 4/5 (Recommended) This is really a map worth checking out. The gameplay style is unique, being mainly a Hero Arena, with some other influences as well. You can choose...
  1. FrozenFenrir

    FrozenFenrir

    Joined:
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    well ive tested it shortly in singleplayer(well testing some heroes)
    and i directly found a bug...
    your item carrier "burro" isnt organic so u cant use your teleport spell to port to him which makes the whole spell useless -.-°
    please do a hot-fix =O

    EDIT:
    the ultimate of the distractess does a fatal error on wc3 =/
     
    Last edited: Jul 4, 2009
  2. Neogecko

    Neogecko

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    cra cra XD
     
  3. Kallimachos

    Kallimachos

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    @Frozen Fenrir thx 4 review, changes made
     
  4. Arowanna

    Arowanna

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    I like this map :)

    I just got one thing to complain about:
    Drop the "Circle Hero Choose System" and add Tavarns,
    there you can write about the hero and give us info about
    "it" before we choose, which is tenthousand times better.

    Rating
    Highly Recommended
     
  5. Kallimachos

    Kallimachos

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    yo, thx arowanna92
    ive had taverns in the first versions,
    but then i vas not able to create
    a good AR, also you dont have to read that much now,
    just choose the coolest looking model^^
    well, but with more heroes being added, taverns will be
    unavoidable
    greetz
     
  6. TheHunterKiller

    TheHunterKiller

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    The terrain and the heroes are excellent, i love the map. 4/5.
     
  7. FrozenFenrir

    FrozenFenrir

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    ive tried the new version and damn, the elemental evoker is by far the most op char ingame.
    probably because of the fact that the bonus stats limit doesnt work properly...
    i walked arouznd with almost 500 int 1hitting every creep(except some of the really strong ones) lol
     
  8. Kallimachos

    Kallimachos

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    rly o0 it worked in testing but ill recheck it until tomorrow
    mayb cuz of 1.24^^, but well pvp this tactic wouldnt work anyways
    thx Fenrir

    Edit: 3.0b fixed this and other issues
     
    Last edited: Aug 7, 2009
  9. FrozenFenrir

    FrozenFenrir

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    well but maybe if you go on that flame skill...
    all your hero needs is some int from an item...
    and due to his mass str he gets almost unkillable =O
     
  10. DonDustin

    DonDustin

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    I noticed a heavy bug at the Master of Puppets: you can have ∞ monsters because they do noot last for 6 minutes, but forever.
     
  11. Kallimachos

    Kallimachos

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    Well, heavy bug^^ but it's fixed now; thx Dustin
     
  12. Cyper95

    Cyper95

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    please dont use dota recipes confuses anti-dotas like me...
     
  13. onix_noob

    onix_noob

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    The idea look cool item's are from dota (np for that), i wasn't having alot of time to chek the skills becouse after 10 minutes playing the half of the ppl get disconected (server split) and it appear u don't clean all of the leaks in this game i may test it again after few version gl for now
     
  14. PassiveMapMakerZ

    PassiveMapMakerZ

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    Trying now xD
     
  15. chichichi1

    chichichi1

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    Good map

    I like the map, thought one suggestion: you should make the creeps stronger or have different/stronger creeps as the game progresses as those creeps you have now become kinda irrelevant to the gameplay (too easy to kill). The game was designed for players to go creeping and fight in that arena so im just thinking that the creeping part should still stay an important aspect of the game. O and make that hydra stronger later on too.
     
  16. EloTheMan

    EloTheMan

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    CRA has changed a bit since i started to try it out on ver 2.0 to 3.0f.
    I like that you have switched into taverns with separated Strength, Agility and Intellignce heroes and that both teames has their own shops to prevents people from copying the items they buy.

    Good things about this map:
    + This map has a combined creep, hero war and arena gameplay.
    + Terrain is high class.
    + Lots of Heroes with new spells.
    + Lots of items.

    Improvements for this map:
    - Could use more hero balance.
    - Add some random events to speed up the game a bit more, something like the creeps switches position or sends out patrols to a strategic point to reclaim it from the intruders.

    Keep up the good work Kallimachos.
     
  17. Kallimachos

    Kallimachos

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    oops it's called 3.1f^^
    whatever next version will be 3.2 anyways
     
  18. Crios

    Crios

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    Great terrain and the map is nice 4/5.
     
  19. Kl3sk

    Kl3sk

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    You're damn right this is a "COMEBACK". I haven't seen this map in months. And if ap0caplyse reccomended it when it still had minor issues (I've seen something about leaks mentioned), then I'm sure this lastest update will knock my socks off! (And I'm not even wearing any!)

    - Rating : 4/5

    *With a small touch of +Rep :3
     
  20. deepstrasz

    deepstrasz

    Map Reviewer

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    Nice map. Great effort constructing it. :thumbs_up:

    I dislike the idea that almost every map has DOTA style items.
    The circles could be the winning key. Say like in Unreal Tournament 2004's Double Domination (If a team controls all of the circles for 10 seconds they win).