@Vulcansurge: For #1, what I meant to say was how do you check if a unit has a certain ability via trigger >_<; but thanks for answering my 2nd question, I sort of get it now.
@Kixer: What comparison is that? I can't find it in the Conditions window. Will it work if the ability was added via trigger, or if the unit isn't a hero? Thanks.
As for ubersplats, I guess it really isn't that useful from what I found out. Thanks for providing that list, Tonks.
- One more question: How do elevators work? When I activate one to go up, it functions exactly the same as when it was down (Units can't go to the next level of ground when I raise the elevator's height.). Do I need special triggers to make this work? Can I have units walk on top of doodads? Thanks.