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Coup de Grace

Submitted by Mythic
This bundle is marked as approved. It works and satisfies the submission rules.
Coup de Grace

“Mercy but murders, pardoning those that kill.”

  • Previews

  • Changelog
Pindot

5/18/19 - Uploaded

5/26/19 - Fixed unintentional snap-back

6/3/19
Added blue and purple versions
Renamed Green-Cleave-and-Blood to Green (x2)
Added green version

  • Frequent Issues

Magos' Model Editor
If a.) the model/s present an error regarding a ribbon emitter upon opening, or b.) the models go blank after editing them in Magos', use MdlxConv to convert the uncorrupted file to mdl, and then convert back to mdx before importing.

In-Game
If models with omnilights light up the whole map after conversion, make sure you're using version 1.04 of MdlxConv.
Contents

Coup de Grace (Model)

Coup de Grace Green (x2) (Model)

Coup de Grace Blue (Model)

Coup de Grace Green (Model)

Coup de Grace Purple (Model)

Reviews
General Frank
Works in-game, performs appropriately and is a good addition to the model section.
  1. Mythic

    Mythic

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    Thanks everyone!
    I suggest you use it with a damage detection system. Create the effect at the location of the receiver.
    I don't know how to set facing for SFX, so I used a dummy unit for the preview.
     
  2. Devalut

    Devalut

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    in my resource Bone Armor I use spirit touch type model that's directed towards the attacker using this line:

    • Special Effect - Set Orientation of BAmr_SPEF to yaw: 0.00, pitch: 0.00, roll: ((((Angle from BAmr_Point[1] to BAmr_Point[2]) x 3.14) / 180.00)


    WARNING IF YOU ARE USING CURRENT PATCH:
    SPECIAL EFFECTS MODIFICATION HAS EFFECTIVELY BEEN FLIPPED ON ITS HEAD!
    ROLL NO LONGER CHANGES THE FACING OF SPECIAL EFFECTS USE YAW INSTEAD!

    BAmr_Point[1] being the target being hit & BAmr_Point[2] being the striking unit
    Resulting in something like this:
    [​IMG]
    (No seagulls were harmed in the making of this gif)

    So if you reverse this you can have the result you want on your crawb declaw
     
    Last edited: May 29, 2019
  3. Mythic

    Mythic

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    Cool! Thanks for the info.

    Guys, the blood/wave goes forward, so you'll have to set it to the angle from the damager to the receiver.
     
  4. Shakral

    Shakral

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  5. BloodGem64

    BloodGem64

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    Could be very useful for a heavy cleaving attack or for a sneaky ambush unit, i love it.
     
  6. KeK.

    KeK.

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    Very cool, thanks for this resource.
     
  7. Mythic

    Mythic

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    Fixed unintentional snap-back. Apologies.

    E: With regards to triggered SFX orientation, you can use the Degrees-to-Radians function in the Real dropdown list.
     
    Last edited: May 27, 2019
  8. Trill

    Trill

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    Could you also make the green slash (and other colors when they come) with red blood?
     
  9. Mythic

    Mythic

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    I will. In hindsight, it was a bad idea to make the blood green. It limits the usability.
     
  10. Trill

    Trill

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    Its still useful for poisoned attacks or maps where majority of enemies have green blood.
     
  11. Mythic

    Mythic

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  12. Shakral

    Shakral

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    Very good SFX

    [​IMG]

    assessment:
    10/10
     
  13. Challengor

    Challengor

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    Excellent, lacking just a drop of blood on the ground
     
  14. Makoodzaka

    Makoodzaka

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    A graceful chicken coop?
     
  15. xgeneralthorx

    xgeneralthorx

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    You are a amazing artist, thanks for grace us with your work!
     
  16. 7oda

    7oda

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    Cool one :D It reminds me of Phantom Assassin's ultimate from Dota 2
     
  17. jayjayduque

    jayjayduque

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    what attachment name do i need to put? is it chest? also how can i make it appear when i crit? been long time since i get the hold of the editor.
     
  18. Cespie

    Cespie

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    Amazing, I've been wanting something like this for a while!
     
  19. General Frank

    General Frank

    3D Modeling Moderator

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    Works in-game, performs appropriately and is a good addition to the model section.
     
  20. dtnmang

    dtnmang

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    Is it possible to make this team color? Or nah?