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Content Moderation and it's impact on the creator's ideas.

Discussion in 'Site Discussion' started by meatfactory, Sep 28, 2018.

?

Do you believe this could be real issue sometimes?

  1. Yes

    7 vote(s)
    43.8%
  2. No

    5 vote(s)
    31.3%
  3. Maybe

    4 vote(s)
    25.0%
  1. Lord_Earthfire

    Lord_Earthfire

    Joined:
    Oct 5, 2008
    Messages:
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    Then read the last paragraph of my last post again.

    There it says why, even though the editor recognizes the map as melee map, it simply does not fullfill the criteria a quality melee map needs to fullfill.

    The editor can not consider if a map is balanced for all matchups for wc3 and features all criterias the competative community deems necessary to create enjoyable high level play. If your cramped pathways gives flying units too much of an edge, you just gave un-players an unfair advantage (although honestly i am not that sure anymore if destroyers are that vaible as a strat anymore since balance updates). If you don't give in a 4p map expansions for a full house, you gimped the undead vs human matchup, where hu want to quickly expand.

    These guidelines are existing for a reason, because that are the guidelines how official melee maps are build and you can't give them a blind eye only because a far too simple program don't recognize if the map is competativeky balanced or not. Try to create an Age of empires 2 map and don't give every player at least 2 boars in the beginning area and call it competative. You justchanged the fundamebtal early game build orders. Or make a SC2 map with only 2 avaiable expansion per player. The zerg player will surely thank you for that (beware: sarcasm).

    Honestly, a quality melee map is to some degree more work than some custom modes. I would seriously inform yourself how these are build to enable the matchup as besr as possible.

    If your map isn't balanced as a proper melee map, of course it won't get accepted as a melee labeled one.

    The hive, to my knowledge, holds a rather high quality standard to melee maps in comparison to custom maps (although there were a time where the latter was a quite high bar, too), because these can ne broken down on certain standards, that let far more properly evaluate the quality. So by going for a melee map, you directly went for far higher quality demands, too.

    TL;Dr: If you make a melee map, it should not mess too much with the meta and be as balnced as possible in most, if not all, matchups. There are no official rules, only community-made ones.
     
    Last edited: Oct 10, 2018