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Concept Competition of Doom - Mechanics

Discussion in 'Contest Archive' started by Rao Dao Zao, Oct 31, 2007.

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  1. Rao Dao Zao

    Rao Dao Zao

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    The Hive Workshop

    [rainbow]Concept Competition of Doom[/rainbow]


    Contest Theme: mechanics

    Each contestant must create some form of concept artwork in order to put forth their idea; including, but no limited to, bitmap/vector graphics, pen(cil) and paper drawings...
    Contest Rules And Conditions
    1. No submission may violate any Hive Workshop site rules.
    2. The theme 'mechanics' can encompass any of (and probably more than) the following:
      • Vehicles: giant robots, small robots, legged, wheeled, hovering, flying...
      • Structures: turrets, factories...
      • Characters: robots, and, uh...
    3. The concept must be composed solely of mechanical/electronic elements.
    4. The concept must not be 'ripped' from any other computer game, film...
      • I will judge the line between 'heavily influenced' and 'carbon-copy', seeking additional judgement from fellow moderators/admins if there is cause for dissatisfaction.
    5. The concept must have no more than four legs (if it is legged):
      • Because I can't animate that shit.
    6. Judging is not solely on quality of presentation; rather, it will be based on the quality of the idea, and how well its shape and form are conveyed (as in, how easily the design can be turned from drawing to 3D model) -- so don't worry if you can't draw a perfect circle.
    7. The submitted item must be entirely your own work.
    8. At least one 'work-in-progress' (WIP) image of your submission must be posted:
      • to prove the work is your own.
      • to prove the item has been created within the period of the contest.
    1. Completed submissions must be physically attached to this thread.
    Prizes And Winnings
    • First Place: 25 reputation points and a model created and animated by myself, textured by kharma.
    • Second Place: 15 reputation points.
    • Third Place: 10 reputation points.
    Contest Judging And Voting
    • The winner shall be determined by the results of a public poll.
    Contest Dates And Deadline

    All submissions must be complete and submitted before the deadline.
    The contest shall begin on 01 November 2007 and conclude on:

    30 November 2007 0:00 AM, GMT
     
    Last edited: Nov 1, 2007
  2. Wolverabid

    Wolverabid

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    This contest is now officially open: good luck all model concept artists!
     
  3. WILL THE ALMIGHTY

    WILL THE ALMIGHTY

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    Moving this to the arena would help make it more popular.

    EDIT: Okay, I'm entering. Though I would have liked making a 6 legged robot, that'll have to wait I guess.
    Anyways, I think I'll redo the robot-that-turns-into-a-ball concept I already used for model... except this time it'll be drawn.
     
  4. Modo

    Modo

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    I'm no artist, so I hope that these images explain what I mean. I made the pictures in GIMP using freehand, paths and paintbucket. I got my inspiration from the repetitious use of Human fused with technology and added spider movements. I like the cybernetic eye look, so I added it. Messed up hair is symbloic of the fight between man and machine. The mouth sewn shut is to demonstrate the inability of the human to act without tools, in this case machines, to rely on. I added guns because if this gets made into a model, I want to use it in my current project and i thought that it would be the easiest way to add weaponry.
     
    Last edited: Dec 5, 2007
  5. frostwhisper

    frostwhisper

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    WIP of my idea...
    Its basically an ooze creature fused with various metallic parts of machines destroyed in the past.
    What do you say Rao, is it mechanical enough?
     
    Last edited: Dec 6, 2007
  6. Rao Dao Zao

    Rao Dao Zao

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    No, it's not mechanical enough. It's an ooze-thing with mechanical parts, not a machine with ooze-parts (though that would still stray beyond the bounds).

    And why the hell is this here? It's a contest, not a concept. Sheesh.
     
  7. frostwhisper

    frostwhisper

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    Hm... I'll rework it then...
     
  8. Rao Dao Zao

    Rao Dao Zao

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    Not to mention that, as can be seen from the Water Elemental model in-game, fluid things can't be animated convincingly (in the available framework).

    Plus, "fluids" aren't "mechanical".
     
  9. HeretoDLstuff

    HeretoDLstuff

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    Meh, I have ideas but I suck at drawing....how good does it have to be?
     
  10. frostwhisper

    frostwhisper

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    You're right. I drop the idea...

    /thinkin' of a new one.
     
  11. Rao Dao Zao

    Rao Dao Zao

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    As good as it takes to show your idea -- ie, not very.

    Also, you don't have to draw; you could make, say, a clay model, and post pictures.

    The theme is mechanics; not BIO-mechanics.
     
  12. HeretoDLstuff

    HeretoDLstuff

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    If I had enough clay (I do, but of differnt colors I preferr not to mix) I might....

    Anyways, were allowed to submit trash so It doesnt matter.

    Here it is. Two drill's that he uses for attack and tree\minneral mineing, and to clampers for picking the pices up, and hes like a container he puts them in himself. Since hes a worker he takes pices out and drills them on as a buil animation....

    Hes a great attacker not just a worker, though. Might add another leg...
     

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  13. Rao Dao Zao

    Rao Dao Zao

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    A little bit more detail (joints, etc) might stand you in good stead. Right now, there's rather a lot of room for... artistic interpretation... Remember -- I can only make what's in the picture.
     
  14. Pyritie

    Pyritie

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    I might think up a little doodle.
     
  15. Chaos Overlord

    Chaos Overlord

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    There is no posted limit for the amount of screens we can have, so We are able to make multiple pictures of our one concept I am guessing?
     
  16. Pitakebab

    Pitakebab

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    If I'm going to enter I'm probably going to draw something like this... (yes, I suck with Paint)
    WIP.JPG
     
  17. Rao Dao Zao

    Rao Dao Zao

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    No; but all images must be of the one concept -- and that means no fiddling with different, say, toes or fingers, on one versus another. Bonus images should exist solely to better illustrate the concept from different angles.
     
  18. Modo

    Modo

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    RDZ, since when was Bio-mechanics not mechanical? It has all that you asked for. Would it be permissable if I just change the head into a robot head, or is a full redesign required? You should edit this rule into your first post so that others do not have the same problem.
     
  19. Rao Dao Zao

    Rao Dao Zao

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    Bio-mechanics is not mechanical, because it includes biological components. As frostwhisper's concept contained non-mechanical parts, so does yours.

    I will modify the rules to clear up any possible ambiguity.
     
  20. iron_warrior

    iron_warrior

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    I think he's looking for something without goo. Understandable.

    Anyways, here's what I did for kicks. Took me 5 minutes, but at least it wasn't in MS Paint.
     

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