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Colony Builders v.1.05D

Submitted by The_Phalanx
This bundle is marked as approved. It works and satisfies the submission rules.
Current Version: 1.05D
Current State: Delta
Map Genre: Builder/Altered RTS

Game Features
This game is a Builder map, meaning it falls into the same genre as LotR Builder, Village Builder, Stronghold Builder, Castle Builder, etc. However, I've taken the genre into a new twist by combining the multiple races of Village Builder with the tactical and gameplay depth of Castle Builder along with some other twists.

7 Different Races:
-Humans
-Orcs
-Undead
-Naga
-Elves
-Draenei
-Goblins

Each races has two different Independence Branches:
-Humans -> Dwarven Clans or Crusader State
-Orcs -> Elementalists or the Fel Orc Horde
-Undead -> Spectral Legion or the Scourge of Flesh
-Naga -> Naga Swarm or the Tidal Lords
-Elves -> Blood Elf Refuge or the Night Elf Sentinels
-Draenei -> Denizens of the Black Citadel or Warriors of the Light
-Goblins don't have an Independence Branch, they're unique.

Decimate the other player's Colonies to win!


Basic Gameplay Description
Start off with a Colonial Airship, land it and pick your race. You'll get the main racial building with which you can train your workers. Income is based on Population (Lumber). The more Population, the more income. Tents, which represent the lowest Housing Level, increases your population, and when you upgrade the tents, the more population the housing gives you. Furthermore, the house structures do evolve to their next tier by themselves if given time. The time taken for this to happen can be reduced greatly by building race specific structures that increase the desirability of the area.

The map has 24 Arable Land plots, 16 Landing Zones, 8 Trading Docks, 8 different Resource Types with 5 Resource Points for each, and 1 Goblin Marketplaces. Arable Land plots are for building farming structures on top to increase player food count. Landing Zones are the different areas your Colonial Aircraft can land at and begin the construction of your settlement. Marketplaces are there for the trading between Gold and Population if you ever find yourself with a surplus or a deficit in one or the other. Trade Ports allows for the development of trade routes between you and the Trade Companies. Trade Ports are heavily guarded by the Natives, and Marketplaces are no longer guarded.

Gaining Independence unlocks upper tier units which makes killing the other Colonists easier, and increases racial diversity by unlocking some cool abilities. However, judging the right time to gain Independence is crucial since your Parent Empire will send out an army to destroy you if they don't like you enough. For a more in-depth explanation, check the tutorial in F9, which also has the commands.


Change Log


Screenshots

[​IMG]
^Map Previewer
[​IMG]
^Starting Area.
[​IMG]
^Power Crystal Plant near the Northern Trade Post
[​IMG]
^Ancient Excavation Site in the top right corner
[​IMG]
^Full Map View
[​IMG]
^A Human Army faces off against an Orc Army
[​IMG]
^A group of Blood Elf Conjurers face off against Naga Creeps with their elementals
[​IMG]
^A squadron of Dwarven Gyrocoptors and 3 Human Merchantmen attack a lone Human Battleship


Questions, Comments, and Criticism are all welcome.

-The_Phalanx

Keywords:
Colony, Builder, Colonial, Warcraft, The_Phalanx, Naval, Warfare, Boats, Ships
Contents

Colony Builders v.1.05D (Map)

Reviews
Moderator
23:48, 7th Aug 2010 ap0calypse: Approved
  1. The_Phalanx

    The_Phalanx

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    1) I normally only get one person that says the beginning is boring and leaves. And normally its because he turtle'd and now doesn't know what to do. The game is supposed to be played aggressively, and if you turtle, then of course its going to be boring for you. Working on a terrain update to make players have less incentive to turtle.

    2) What missing tooltips?

    3) Don't really know what to do about that.

    EDIT: @paulpan321, sorry I didn't see your post. Goblins can't declare their independence, since they're working for a Company instead of a Nation (lore-wise). Instead they have an upgraded in your main building called "Technological Breakthrough", which unlocks the War Zeppelin's upgrades (making it pretty kickass), Shredders, Batriders, and the unit upgrades in the Mercenary Camp.

    EDIT2: Updated with 5.60B.
     
    Last edited: Jan 31, 2010
  2. warman45

    warman45

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    I played this single player. i was bored a bit. then declaired independence. then died. loved it! wanna kick that empires ass.

    on a side note you need more options. the game is awsome but it could still better represent the idea of pacific colonies. you need rare resources like shugar that'll give you extra gold. there needs to be a more dynamic building and unit tree. maybey random raids by the parent empire?

    what would be cool is if the big empires declair war then the colonies belonging to them were at war too. (or a elven dude goes to war with a human dude so all the elves and humans are at war dude regardless.)

    i ran too low on food. even with a lot of farms.

    the development of units should be similar to the development of empires during the period. (starting with bows and spears is good, but every race should adopt gunpowder by the end
    (there should be 3 tiers. 1:colony 2:war of independance (there should actually be a full war not just a raid. maybey the parent empires can all be represented by a universal AI that is at war with everyone in tier 2)
    3:(need a name) the historical time period is around the civil war. for conflicts of this time period check out the civil war. the war of the pacific (that exact typing otherwise you'll get ww2)
     
  3. The_Phalanx

    The_Phalanx

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    I'd like to point out that this game is better off for battle.net play. And, 300 is the max food. The game isn't designed to make food abundant, its there for you to fight over. The more food you have, the better. But you need to manage that food well, not go and spend it on Towers everywhere.

    As for the last parts of your suggestion, about the eras, I can't say I know how to go about doing that. This map is a fictional part of the Warcraft Universe that pretty much goes on the idea of what would happen if a new land mass popped out of nowhere. At the moment, the Warcraft Universe has, and has had Gunpowder units for the past 20 or so years. Yet, the only race that uses them in large amounts are Dwarves. Elves and Humans would rather use Bows and Magic. Orcs don't use ranged weapons in general. Tauren are shown using Guns, but not really often. Trolls like their spears and throwing axes.

    I haven't really seen any evidence indicating that the future of Warcraft would including the adoption of Guns as the main weapon of choice, especially considering that in Warcraft 2, the Horde and Alliance used cannons about equally, but in Warcraft3, it was the Alliance almost exclusively that used Guns (the only exceptions being Orc and Undead Naval units.)

    If you are looking for a map with that kind of gameplay, then I suggest you looking American Colonization by Grunty1. If you're not familiar with it, the map starts off a little before 1492, and pits you as a Native Tribe or European Nation while you try to conquer the New World.

    Lastly, the address your idea of Parent Empire raids and Tech-trees... I'm not sure what you mean by Dynamic Tech-Trees. I'm guessing you're talking about Racial Tech-Trees and how similar they are, in which case I'm working on that. But as for Parent Empire raids, that's most likely not going to happen. The idea here is as long as you appease them, they leave you alone. So why would they send a raid against you if they like you?

    I guess "Enemy" Parent Empires, say Quel'Thalas when your Parent Empire is Northrend, would send a raid against you could happen... Something like a random event, but I still wouldn't want to do that too much, as it could create some problems. It wouldn't be too fun for the player to be randomly raided against and the player ends up losing :/ But the idea does have merit :p
     
  4. Dwarf_King

    Dwarf_King

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    i really like this game. I've been a fan for quite sometime now and one thing always bothers me. Why don't you get any custom skins? You can find them all over the web, even right here at the Hive. It would make you game much better. Instead of having Orc Demolishers, with their obvious catapult track, shooting rockets, you could have a rocket launcher. And so on... I'd give you map a 4.5/5 for now, but custom skins would make it a solid 5/5.
     
  5. The_Phalanx

    The_Phalanx

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    I have no interested in importing custom models. I feel that I have everything that I need as it is currently. If I do import anything, it will probably attack type and armor type icons, since blizzard didn't actually give us a different one for all of them, and for a few left out the upgrade box at the bottom.

    And a little treat in the form of a screenshot of the new terrain.
    Map Preview
    [​IMG]
     
  6. needAname

    needAname

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    sounds fun
     
  7. lol_lam3r1

    lol_lam3r1

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    i really like this map its fun and simple to understand if u read f9 but i got a question goblins cannot declare independence? i got technological breakthrogh and bother empire still ask for things from me overall this is a great map =D
     
  8. The_Phalanx

    The_Phalanx

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    Goblins are considered a Hard Race. Hard Races can still tech to tier 2, but they cannot gain Independence from their Parent Empires.
     
  9. Dr. House

    Dr. House

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    Lotr builder for the win :p im the maker of lotr builder and would to give you +rep for making this :p
     
  10. Archangel_Tidusx

    Archangel_Tidusx

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    Very well. I will check this out in my free time. :D
     
  11. kibasuke

    kibasuke

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    You should put more tips like how to get Independence, I had a hard time with that LOL
     
  12. irock9645696

    irock9645696

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    Why isn't this approved yet D:
     
  13. The_Phalanx

    The_Phalanx

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    I don't really know. I guess it could be one of the options; Map Mods are swamped, not enough people have Thumb'd it Up, or the fact I have a "0" rating still is causing it to be overlooked. I don't really know, the system doesn't seem to be too clear on how long before a Map Mod takes a look at the map to approve it or not.
     
  14. Nightblade

    Nightblade

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    He said it all.Great game.I played Single player as Undead.NEARLY got owned by
    Northrend.
     
  15. Tleno

    Tleno

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    Nice map, haven't seen any constantly updated builders for a while...

    Oh, and you might want to change Last Resort to Last Stand. Just a suggestion.
     
  16. The_Phalanx

    The_Phalanx

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    Probably right. It sounds like it fits better.
     
  17. Kamikaye

    Kamikaye

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    Well , tested it yesterday with a friend. Some things are quite strange I have to admit.
    I played draenai and he had Naga.
    Once you find out how to effeicently capture stuff its no problem to conquer everything , but if you dont have time to find that out (when playing the first time probably) it ends quite frustrating. In the first hour we were learning an testing things and in the second I just killed his whole island with two battleships which had like 7k HP, chaos attack, multishot and 1100 range, I just kited his troops and he couldnt do anything.

    Do naga have anything to counter these ships ?
     
  18. The_Phalanx

    The_Phalanx

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    Naga Ranged units (Murloc Huntsman - Tier 1, Murloc Reavers or Tidal Elementals - Tier 2) have an Ensnare ability that can be used on ships which will lock the ship in place for I think 10 seconds. You can then easily surround the ship and kill it with your forces. Naga also has a set of upgrades that deal with anti-ship stuff in their Tidal Sanctuaries; the first upgrade is called Selective Breeding, I believe.

    As for figuring out how to capture stuff, well I kinda expect the audience playing the map to have an idea of how to play a typical Diplomacy game and a typical Builder game. If you don't, then yes I can see it taking sometime to figure out what you're supposed to be doing.
     
  19. jason2k9lol

    jason2k9lol

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    its quite a good map after the first 5 minutes of finding somewhere to land....i just played for the first time. i think a way to help the problem is too maybe add the triggers that display a message saying where to land.... :| anyway its ok but bad start 4/5
     
  20. Ironside

    Ironside

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    Information:


    As a Reviewer of the Map Reviewers Group, I joined the THW Cleaning Event.
    I
    end up writing a fast review, or just posting the end state of the map, rating is not always included!


    Current State for this map: Approved


    I will contact the moderator to Approve/Reject the map, depending on what you recieved.