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Codeless Save and Load (Multiplayer) - v3.0.0

Submitted by TriggerHappy
This bundle is marked as approved. It works and satisfies the submission rules.
Information

If you've ever wanted to transfer progress between multiplayer maps, you probably needed to type in a long code.

That is no longer needed with this system. This will allow you to read save data from your WC3 folder and sync it to all other players in the map.

The demo map features:
  1. Load without typing anything
  2. Save Hero
    • Level/XP
    • Items
    • Abilities
    • Hero Name

  3. 5 Save Slots
* Everything is customizable and you can make the system save & load anything you want.

* This system is intended for GUI users.

Installation

To import the system, all you have to do is copy the trigger folders over to your map and save it.

Screenshots


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Credits

Pipedream (optimal save system)
Previews
Contents

Codeless Save & Load v1.3.9 (Map)

Codeless Save & Load v3.0.0 (Map)

Reviews
Moderator
Awaiting further review
  1. CanFight

    CanFight

    Joined:
    May 27, 2012
    Messages:
    103
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Same problem here...

    Tried to copy all the triggers into an empty map same problem. Guessing its a problem with the editor.
     
    Last edited: Aug 4, 2019
  2. CanFight

    CanFight

    Joined:
    May 27, 2012
    Messages:
    103
    Resources:
    1
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    1
    Resources:
    1
    @PurpleHephalump , @uiuinpp you need to give the ability Aerial Shackles (Amls) 2 levels instead of 1. And set the Level 2 - Text - Tooltip - Normal to "!". Otherwise it wont work.
     
  3. uiuinpp

    uiuinpp

    Joined:
    Oct 8, 2018
    Messages:
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    Hi thank you but...
    I can't save the characters created in world editor.
    2019-08-07 18-16-44.mp4
     
  4. CanFight

    CanFight

    Joined:
    May 27, 2012
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    103
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    Look under the examples for GUI Saving you will find there how to define what to save. In this case its not what hero is "selected" but what hero is pointed at by a variable.
     
  5. PurpleHephalump

    PurpleHephalump

    Joined:
    May 5, 2007
    Messages:
    254
    Resources:
    4
    Maps:
    4
    Resources:
    4
    Thank you @CanFight, it works to save a character now. I'm having the problem now that it crashes every time I try to load the character through the GUI or even type the -load command and the -save command doesn't do anything.
     
  6. blanabasjim

    blanabasjim

    Joined:
    Feb 13, 2019
    Messages:
    95
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    Wait how exactly do I point this to my Hero? o_O

    (SavePlayerHero[((Player number of (Triggering player)) - 1)] is A Hero) Equal to True

    ^ That right ? o_O
     
  7. blanabasjim

    blanabasjim

    Joined:
    Feb 13, 2019
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    How did you get the Variable set to save your Hero? :(
     
  8. Azoth

    Azoth

    Joined:
    Sep 10, 2013
    Messages:
    19
    Resources:
    0
    Resources:
    0
    It's possible, to just autosave everything every 10 seconds (with GUI), saves all at 1 slot and load this slot with map initialization?