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Code hacking?

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Dr Super Good

Spell Reviewer
Level 64
Joined
Jan 18, 2005
Messages
27,258
Codes are easy to hack and even in protected maps take no more than 1 and that uber hero with god knows what is yours to command since you can just modify the save trigger to save the hero you want and out put a code even in maps with the best protection available.

I will not go into more detail since im sure the mods will not like me telling exactly how to crack a code system that the map makers spent days making. . .
 

Dr Super Good

Spell Reviewer
Level 64
Joined
Jan 18, 2005
Messages
27,258
Hacking has its ups and downs. . .

Why should we hack...
1. Saves time getting heroes, lvls and items that normaly would take 100s of hours to get fairly.
2. Allows you to unlock heroes meant for admins or donators that you can not get normally.
3. Enables you to get thoes 1 in 1000000000 chance to drop items that you normaly would never get.
4. Stops you being kicked by noobs who say lvls 500+.
5. Makes thoes noob maps with crappy triggers and concepts more enjoyable.

Why we should not hack...
1. The code system is a method of storing data and it is not the makers fault it is easy to hack so thus one should not.
2. Some people actualy put time into making the map and so it is no fun if you come in with a max lvl + all items hero.
3. Just because you got uber lvls does not mean you are a good player and thus you can make your self look like a noob if your not carefull.
4. Code hacking can make you miss important stories that you normaly encounter fairly.
5. It makes you feel good deep insade knowing you have done something fairly rather than using a cheat to get it.

Overall I say. . .
If the map is good, do not hack!
If the mapmaker/community is nooby, hack!

I only have ever hacked about 4 map's code systems but the first 3 (not very good maps that none cared about) were to test my jass understanding and the last one (swat am) was to test my knowledge in other programing languages and I did not ever finish it past the basic imput facilities.
 
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