Not that this really matters, but I've decided to call the still-in-development version of Wc3:WoW 2.0a instead of 1.5a. There has simply been such a massive transformation since the previous version that it's safe to say Wc3:WoW is totally different than version 1.4. Though, most of you guys haven't played 1.4 because we recalled it, the only version out right now officially is 1.0, the very first Wc3:WoW Demo. It came out before World of Warcraft was released, so it explains why it's so inaccurate. Version 2.0 aims to improve EVERYTHING and be more accurate. So far so good, but there are still tons of bugs to fix and some areas need to be reterrained for the sake of the mod succeeding when released.
[EDIT]:
Removed some things from the change-log that are far-fetched and seemingly would delay the release of this project further.
[EDIT]:
Removed some things from the change-log that are far-fetched and seemingly would delay the release of this project further.
- Undead being playable is no longer a goal for version 2.0.
- Undercity is not being made until the public version is released.
- Night Elves are no longer being focused on until version 2.0 is released.
- Flight Paths are not being added until after version 2.0 is released.
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