This post will be updated if more is added or fixed. Please report bugs and suggestions in "BUGS" thread. This post shows what will be fixed, added, replaced, and removed in the next released version of Wc3:WoW.
Sentances in bold are things that have been finished and are now in the game:
Spells:
Sentances in bold are things that have been finished and are now in the game:
Spells:
- Priest class has been totally revamped.
- Warlock class has been totally revamped.
- Rogue class has been totally revamped.
- Warrior class has been totally revamped.
- Druid class has been totally revamped.
- Mage class has been added and has been totally revamped.
- Hunter class has been totally revamped.
- Shaman class has been totally revamped.
- Paladin class has been totally revamped.
- Stealth now reduces your movement speed when in use.
- Gouge now has a new special effect, other than stun effect.
- Healing spells have been fixed.
- Class trainers now work properly for only a specific class.
- Many abilities and Buff icons have been replaced.
- Warrior's Charge spell now works properly.
- Druid's 'Healing Touch' spell freezes casting unit when clicked on to cast. The only way to become unfrozen is to press S (Stop).
- Many new weapons have been added and replaced.
- Many new armor items have been added and replaced.
- Many new consumable items (Potions, Food, Water, etc.)
- More profession specific items have been added, but not all.
- Most weapon and armor items can only be equipped depending on your class.
- Equipable items are now more affective.
- Fixed bug for some items that could not be either dropped, sold, or even picked up.
- Many item icons have been replaced.
- Orgrimmar has been totally revamped and rescaled.
- Valley of Trials has been remade to look more like the actual Valley of Trials now.
- Durotar (Overall) has been remade mostly. Pathing has also been improved.
- Thunder Bluff has been remade and is now more accurately made. Unit placement, Buiding placement, and regions have been placed in more valid areas of which they are placed in the actual Thunder Bluff in World of Warcraft.
- Mulgore (Overall) has been remade mostly.
- The Barrens has been added.
- Ashenvale has been added.
- Darnassus has been added.
- Teldrassil has been added.
- Elwynn Forest has been added.
- Stormwind has been added.
- Echo Isles has been added.
- Ragefire Chasm has been added.
- Thousand Needles has been added.
- Arathi Basin battleground has been added.
- Pathing in Darnassus has been fixed.
- Rigid, blocky, and pointy hills and other parts of the terrains of Wc3:WoW are now smoother.
- Two new caves have been added. (Palemane Rock and Bristleback)
- New inventory system.
- New quest/quest log system.
- New equipment system.
- New stats system added.
- Item class system has been redone.
- New currency system has been added. (Gold, Silver, Copper.)
- Ragefire Chasm is now enterable.
- A.I. of Player Bots and mobs have been improved.
- Items are no longer droppable and if dropped, the item is destroyed if you are sure to destroy it.
- Added a timer to show how much time is left until a spell is casted.
- Added visual effects on the character when casting/channeling an ability..
- Save/Load system has been revamped. It now saves Heath, Mana, Location on map (x,y) that you saved on and where your character is facing.
- Game automaticly saves every 3-4 minutes.
- Added a "-quit" command that brings up a dialog that says "Are you sure?", options "Yes" or "No". If you hit Yes it saves and exits to the campaign screen. If you hit No it does nothing. This is to prevent the player from trying a situation over and over until they get the result they like best.
- All classes have been accurately remade.
- Tilesets of almost every map in the campaign have been replaced.
- Faction, Race, and Class selection system has been remade entirely.
- Quests added to Wc3:WoW.
- A couple Alliance races are now available. (Human and Night Elf)
- Added mailing system. With the mailing system you can send a message back and forth between your toons and you can also send one item per mail and Gold, just so long as you have enough to pay the 6 gold shipping fee.
- When creeps respawn, they fade into the game like in WoW.
- Fixed a bug that did not allow players to choose Night Elf race, Human race, and Tauren Race.
- Movement with arrow keys have been adjusted to work more smoothly.
- Help on how to play has been improved.
- Professions should work properly now.
- Fixed a bug that made Warlocks summon all monsters at once.
- Fixed a bug that crashed the Wc3:WoW campaign back to the main menu.
- Orgrimmar no longer allows players to climb atop the walls of the front entrance.
- Pathing in Orgrimmar has been fixed. (Units can no longer run through walls, cliffs, and buildings)
- Fixed a bug that spammed Zeppelins and Wyverns everywhere in the sky. Now they come rarely and come either solo or in pairs.
- Fixed some major bugs with healer classes that froze the caster permanently when trying to cast a healing spell.
- Models of most classes have been replaced with unarmored base models. The classes we didn't have a base model made for are using a placeholder model for now.
- Removed many trigger leaks.
- Stealth now decreases your movement speed by 40%(depending on level of your Stealth ability) when casted.
- Stealth now has a 10 second cooldown.
- Eredar models that served as a placeholder for some Undead classes have been replaced with Undead models now.
- Fixed a bug that made a Night Elf Player-Bot disappear permanently and unrevealable.
- Horde/Alliance guards now attack hostile Players/Player-Bots.
- Fixed a bug that allowed potions to target other units.
- Mana/Health potions now work properly and have been fixed.
- Potions now have a two minute cooldown.
- Plainstrider model has been replaced with Saitek009's Plainstrider model.
- Mobs difficulty have been decreased.
- All classes now deal a fair amount of damage to mobs and other players/player-bots now.
- Food/Hunger system has been removed entirely.
- Character Creation map and the load map have now been merged into a Character Management map.
- Toned down air traffic so you don't have a massive amount of Zeppelins on one map.
- Fixed a bug when you save a game from any map and then load it again you start at your factions starting map. But then you immediately die and it takes away the 15% of your gold for dying.
- Fixed the bug when every once in a while when one of your NPCs dies they come back when you move to another map.
- Fixed bug that made dialogs duplicate and bug-out if player clicks a class trainer several times(if class has not been chosen yet), the dialog comes up "Do you want to become a <class name>?" and the options Yes / No buttons are duplicated greatly and the player cannot choose their class.
- Multiboard now displays the correct level of your hero and more accurately shows health and mana as well.
- All classes have a new unarmored model base. Weapons and armor will become visible on the character when equipped.
- When an Undead priest casts a spell, it plays a spell casting animation rather than just standing their without a proper animation.
- Mobs no longer flee when in combat for no reason. (This is due to the 'Wander' ability)
- Group information multiboard that shows everyone in the group's health, mana, and level now displays accurate and proper information.
- Collision value of all classes and the orc Grunt unit have been reduced to decrease the chances of A.I. controlled units from blocking you or other units in tight spaces.
- Music in Orgrimmar loops now.
- The escape key no longer brings up a "Are you sure you want to quit?" dialog and is now used only for changing the camera modes.
[*]Sometimes, when you click on a friendly hero, a dialog pops up asking "Do you want to invite >NAME< ?". If you click "Yes" and nothing happens and you click on the hero again for the second time it duplicates the number of dialog buttons. (The two lowest dialog buttons are the real ones) - Oasis Stingers in The Barrens no longer have the Burrow ability which caused them to constantly burrow and unburrow over and over again.
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