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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Clash of Fire and Ice v1.18 + AI

Submitted by Lign
This bundle is marked as approved. It works and satisfies the submission rules.
Lign Presents
CLASH OF FIRE AND ICE
Created by LIGN

[​IMG]

MAP INFO
- This map is inspired by DotA and Heroes of the Storm, where 2 teams (5 vs 5) fight each other and destroy other team's Castle.
- A special event will start when the heroes complete the objective, which can decide the outcome of the game.
- Included 48 heroes from my Treasure Hunter's Defense map.
- A new shop system allows each player to build their hero with different tactics.
- AI Mode is available in this map.




GAMEPLAY
- Each player start with a Wisp, which can quickly be selected by clicking the icon above the minimap.
- Using the Wisp with an extra inventory to store or immidiately transfer items to the hero, and most importantly, gain access to the mini shops.
- There are total 6 mini shops, which will open one by one if your hero reaches level 4, 8,12,16.
- There's a sorcerer in the Cursed Glacier who sells extra spell for your hero. Learn the right one and it will help you a lots in combat.



CREDITS CHANGE LOG
Thanks to

- GhostThruster for Marine model from Starcraft II.
- Kwaliti for Lich King model and Icecrown UI.
- leonguyen112 for Item system.
- looking for help for Physical Damage Detection.
- WILL THE ALMIGHTY for some explosion models (best is the nuclear explosion).
- UgoUgo for Meteor Strike model (Just like Age of Mythology...awesome).
- Paladon for Jump system, Knockback system and Telekinesis spell.
- DeathChef for Selection Circle.
- Bribe for Items Cleanup system.
- rev36, Owa for Cooldown UI.
- Pyritie for ice cube model.
- All icon, model makers and tutorials on hiveworkshop.

Icons credits

PeeKay, CRAZYRUSSIAN, MortAr, Hellx-Magnus, Kimbo
Static, Darkfang, -Berz-, viiva, Goos
Apheraz Lucent, Illidan_09, kola,...



Change Log

Version 1.1X

Version 1.15

-Remade Warden and Faerie Dragon's spells.

Version 1.16

-Added 5 heroes into AI Mode.
-Some changes with Elemental Master's spells.

Version 1.17

-Removed some leaks.

Version 1.18

-Increased health for Footman and Archer.
-New siege creep will spawn every 90 seconds.
-Towers now deal Magic damage.
-Heroes:
+Marine: Stimpack now lasts 12 seconds without counting attacks.
+Revenant of Death: Poison Rain damage is reduced.
+Warrior of the Wind: Tornado slow/speed auras now only affect movement speed. Blade of wind is no longer blocks all physical damage but a percentage of it.
-AI Mode: Added Marine and Grount - Earth Guardian into AI mode.







MY NOTES - New Update
***Version 1.18***

-Increased health for Footman and Archer.
-New siege creep will spawn every 90 seconds.
-Towers now deal Magic damage.
-Heroes:
+Marine: Stimpack now lasts 12 seconds without counting attacks.
+Revenant of Death: Poison Rain damage is reduced.
+Warrior of the Wind: Tornado slow/speed auras now only affect movement speed. Blade of wind is no longer blocks all physical damage but a percentage of it.
-AI Mode: Added Marine and Grount - Earth Guardian into AI mode.
----------------------------------
-Hope you enjoy this map =)




Keywords:
lign, fire, ice, frostnight, arthas, lich, king, dota, aos, hots
Contents

Clash of Fire and Ice v1.18 + AI (Map)

Reviews
Moderator
19:16, 6th Apr 2016 Rufus: [IMG][c]Rufus ReviewMap ScoreGameplay:[c]17 / 30[r]Aesthetics:[c]8 / 20[r]Total:[c]25 / 50 Rating Chart 45-50[c]5/5 Highly Recommended[r]35-44[c]4/5 Recommended[r]25-34[c]3/5 Useful[r]15-24[c]2/5 Lacking[r]0-14[c]1/5...
  1. 19:16, 6th Apr 2016
    Rufus:
    [​IMG]
    Rufus Review
    Map Score
    Gameplay: 17 / 30
    Aesthetics: 8 / 20
    Total: 25 / 50


    Rating Chart
    45-50 5/5 Highly Recommended
    35-44 4/5 Recommended
    25-34 3/5 Useful
    15-24 2/5 Lacking
    0-14 1/5 Unacceptable

    [​IMG] Gameplay
    A good amount of heroes to choose from. Not too many so that eventually, if you play the game many times, you will learn how they all work. On the same time there are enough to make the map replayable and interesting. Actually I would personally prefer an even lower number of heroes, but I am not taking that opinion in consideration for the rating I gave. Don't change it, but I also suggest you don't add more. :)

    The hero tooltips was perfect. Not any unneccesary info (save for the short stories, wich are not bad) information, and short and clear information about what each heros role is. This is exactly how I would do it if I made a map like this. Excellent.

    A smart execution of the item shop aswell. Just the fact that there are not more than one shop to choose from is perfect, as you won't be confused upon starting. You choose one out of items, and that is it. No confusion for new players, but still allows technique choices. This was good in the beginning, as you need tips on what to buy. Later however, I felt way too limited on what items I could buy, beacuse of the item recieps.

    I do however question your idea of putting level limits on the shop categories. It could be ok to put it on the items in the categories, but as it is now,i it prevents the player from looking on what is inside the category, which result in the player not knowing how much gold it needs in order to buy something.

    I don't know weather you did or did not create a system for the towers to target all minions first, but it does and this is what most other AoS misses. If you did, it did not work for the third tower on the high ground in the middle. It changed target to me while my minions were nearby. That towers placement in general was strange, as the fog of war covered it at times, causing my ranged unit to go closer and change position.

    Attribute bonus doesn't state how big bonus you get. I think it should.

    Minions didn't spawn from the castle, allowing my hero and minons to free hit it without any problems, after the towers went down.

    The burning archer had a 30 second invisibility with close to no fading delay. This renders her practically invincible since she can just use it when the situation gets too tough. There was also an item that offered the same effect. I think this needs change, as it is way too over-powered.

    I only played the burning archer, but I could see that her abilities and kit need some balance.

    Perhaps I missed how, but I don't think you could sell items. Additionally, I couldn't change an item path as soon as I picked an item. I picked the Staff of knowledge, but later realized that the mask of death had better upgrades, but I was unable to change as I couldn't buy the mask anywhere again.

    I also earned way more gold than I could spend beacuase of the level item system. Not good.

    Difficulty of last hitting was just right. Not too hard, but not always the easiest task either. You dealt enough base damage to make it difficult enough.

    The towers had enough health and armor aswell as damage. They could however use a damage boost versus heroes. When I tested it, I could, after like 10 minutes, stand a almost take down a tower by myself as the burning archer.

    Barracks have a short range. They cannot attack ranged units. I do not quite understand this, as it causes damage only to melee hereos and minions, while the range minions and heroes can attack it sefely without consequenses.

    When you destroy an enemy building, you get a floating text displaying the gold you earned. I think this also should be included in the message that is displayed to the team.

    I think you have had league of legends as an inspiration for this game, and you have managed to take many of its good parts and put them in this map.


    [​IMG] Aesthetics
    First of all your description is well made and really made me want it try it out. Well done.

    The loadingscreen was beautiful and was of lovely high quality and also icluded a quick three step tutorial with easy to understand instructions for the player. Very useful for first timers.

    Good music choice. I hope it doesn't take up too much space though.

    The terrain is not very good. Pretty flat and boring, but it does have a lot of clarity, which is good for gameplay. There is room for more decorations though, and I thibk you should try to make the environment look better.

    The snow falling down fit the scenery, but I didn't like it as it felt like it was a little in the way for making the battle clear. I would suggest you either remove it or use a lighter snow fall weather effect.


    [​IMG] Bugs
    None that I could find.


    [​IMG] Summary
    This Aos is bringing a bunch of new ideas to the table, and is very well executed in general. However, I question some of the authors choices as some of them limits the player a lot and pins them to a linear kinf of gameplay, with few choices on what to do. This makes it very easy to play, but at the cost of very little freedom.

    The rating will be 3/5 for now, which is too bad as I can see that you have put a lot of work into this map. I htink "lesss is more" rule apply to this project. You had a lot of working and nice ideas and put them in this map, but the ideas kind of killed each other; This map have so much potential. It has so many good features, but other ones drag them down.
    The things mentioned above is the first things I noticed.
    Fix them, and I will do a reevaluation.

    Approved with a rating of 3/5.
     
  2. IncredibleMan

    IncredibleMan

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    Aww man you beated me into making a map that is inspired by HotS, i should have published mine sooner....
    Also the map was epic! didnt saw the part where Arthas and Kil'Jaden appeared, wasnt expecting that! :D :D :D
     
  3. Lign

    Lign

    Joined:
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    Well...just upload your map and wait for approval :grin:
    Thank you for playing.
     
  4. Lign

    Lign

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    haha it's fun :goblin_boom:
     
  5. Legal_Ease

    Legal_Ease

    Joined:
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    Not bad. Some screenshots would be nice. Why is it protected? Why no AI?
    Anyway, this should be approved. It's very clean and playable. The towers target the heroes though and kill them a bit fast imho. I only played as Warden but the spells seemed boring, nothing to fancy, no eye candy. Terrain was slightly better than average, but again nothing special. Map was a little small, but ok. Description is excellent. Clean all around. 4/5 +rep
     
  6. Lign

    Lign

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    -Well, because Warden is a carry, most of her spell are about physical damage so they are very simple. You could try other heroes like Grom, Spirit of Water, Lich, Gryphon Rider...their spells could be more eye-candy to you.
    -Right now I don't have much time to work with this map and Frostnight, so I guess you have to wait for the AI.

    -Added more terrain screenshots.
    -Reduced the damage dealt to heroes by tower.

    Anyway, this is version 1.0 so there'll be a lot of changes later. Thank you for playing :grin:
     
    Last edited: Feb 7, 2016
  7. CafeSaiGon

    CafeSaiGon

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    Good map ^^ ....My rate 4/5

    [​IMG]
     
  8. Lign

    Lign

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    Thank you for playing! Nice screenshot :grin:
     
  9. Zordrak

    Zordrak

    Joined:
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    How did you make the minimap invisible in the preview pic? When i go over my preview pic with the mouse i can see the whole minimap.
     
  10. Zordrak

    Zordrak

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    ok, i just saw its also possible with this map.
     
  11. Aether

    Aether

    Joined:
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    My review. I only played Faerie Dragon.

    Gameplay:

    The gameplay was so amazing, especially the Special Event or known as Ancient Clash. The units and structures of both team is kinda awkward. Both team has same units and structures, except for the towers. It would be better if you change the units and structures of both team to the correct one. The heroes are good, good stats, good abilities, some icons of some heroes is not fitting to the spells, like Faerie Cloud. The units of both team is upgrading, to make it more strong in the late games. The towers however is upgrading also, maybe you should just add level, and for each level increase the damages, armor, and hit points. Adding a mega or super creep, if a barracks is destroyed, will make the game more challenging. The castle is vulnerable to be attack, even the tower beside it, is still not destroyed. The ancient clash was so exciting and intense, you should add more abilities, or something, it make it more challenging.​

    Terrain

    The terrain is good, nothing much to say, it fits to the theme of the map, well placed doodads, good combination, good tiles.​

    Verdict

    Overall, this is a very enjoyable and challenging map. Plus, the description is awesome. I rate it 4/5, and voting for approval.​
     
  12. Lign

    Lign

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    -Well, I chose those barrack and castle to match with the towers, so the unit I chose to match with those barrack and castle (lol). I just looked all unit types, even Undead or Neutral, can't choose anything better than the standard footman and archer (except for the skeletons which I put in the tomb). But maybe some day I can find the right one...
    -There're a lots nice icons for other heroes, but some don't fit because map size...or I'm just lazy :ogre_hurrhurr:
    -When a barrack is destroyed, it's +1 upgrade level for creep, but I can make it to +2 per barrack in the next update, with the Castle vulnerable/invulnerable things, and maybe 1 or 2 more spells for the boss.

    Thank you so much for the review :thumbs_up:
     
  13. Almia

    Almia

    Joined:
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    First time to see a HotS-inspired map, very nice!


    Looking forward on making a different map just like how HotS is :D
     
  14. deri

    deri

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    AI Mode please.
     
  15. Lign

    Lign

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    I'll try!
     
  16. Rufus

    Rufus

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    [​IMG]
    Rufus Review
    Map Score
    Gameplay: 17 / 30
    Aesthetics: 8 / 20
    Total: 25 / 50


    Rating Chart
    45-50 5/5 Highly Recommended
    35-44 4/5 Recommended
    25-34 3/5 Useful
    15-24 2/5 Lacking
    0-14 1/5 Unacceptable

    [​IMG] Gameplay
    A good amount of heroes to choose from. Not too many so that eventually, if you play the game many times, you will learn how they all work. On the same time there are enough to make the map replayable and interesting. Actually I would personally prefer an even lower number of heroes, but I am not taking that opinion in consideration for the rating I gave. Don't change it, but I also suggest you don't add more. :)

    The hero tooltips was perfect. Not any unneccesary info (save for the short stories, wich are not bad) information, and short and clear information about what each heros role is. This is exactly how I would do it if I made a map like this. Excellent.

    A smart execution of the item shop aswell. Just the fact that there are not more than one shop to choose from is perfect, as you won't be confused upon starting. You choose one out of items, and that is it. No confusion for new players, but still allows technique choices. This was good in the beginning, as you need tips on what to buy. Later however, I felt way too limited on what items I could buy, beacuse of the item recieps.

    I do however question your idea of putting level limits on the shop categories. It could be ok to put it on the items in the categories, but as it is now,i it prevents the player from looking on what is inside the category, which result in the player not knowing how much gold it needs in order to buy something.

    I don't know weather you did or did not create a system for the towers to target all minions first, but it does and this is what most other AoS misses. If you did, it did not work for the third tower on the high ground in the middle. It changed target to me while my minions were nearby. That towers placement in general was strange, as the fog of war covered it at times, causing my ranged unit to go closer and change position.

    Attribute bonus doesn't state how big bonus you get. I think it should.

    Minions didn't spawn from the castle, allowing my hero and minons to free hit it without any problems, after the towers went down.

    The burning archer had a 30 second invisibility with close to no fading delay. This renders her practically invincible since she can just use it when the situation gets too tough. There was also an item that offered the same effect. I think this needs change, as it is way too over-powered.

    I only played the burning archer, but I could see that her abilities and kit need some balance.

    Perhaps I missed how, but I don't think you could sell items. Additionally, I couldn't change an item path as soon as I picked an item. I picked the Staff of knowledge, but later realized that the mask of death had better upgrades, but I was unable to change as I couldn't buy the mask anywhere again.

    I also earned way more gold than I could spend beacuase of the level item system. Not good.

    Difficulty of last hitting was just right. Not too hard, but not always the easiest task either. You dealt enough base damage to make it difficult enough.

    The towers had enough health and armor aswell as damage. They could however use a damage boost versus heroes. When I tested it, I could, after like 10 minutes, stand a almost take down a tower by myself as the burning archer.

    Barracks have a short range. They cannot attack ranged units. I do not quite understand this, as it causes damage only to melee hereos and minions, while the range minions and heroes can attack it sefely without consequenses.

    When you destroy an enemy building, you get a floating text displaying the gold you earned. I think this also should be included in the message that is displayed to the team.

    I think you have had league of legends as an inspiration for this game, and you have managed to take many of its good parts and put them in this map.


    [​IMG] Aesthetics
    First of all your description is well made and really made me want it try it out. Well done.

    The loadingscreen was beautiful and was of lovely high quality and also icluded a quick three step tutorial with easy to understand instructions for the player. Very useful for first timers.

    Good music choice. I hope it doesn't take up too much space though.

    The terrain is not very good. Pretty flat and boring, but it does have a lot of clarity, which is good for gameplay. There is room for more decorations though, and I thibk you should try to make the environment look better.

    The snow falling down fit the scenery, but I didn't like it as it felt like it was a little in the way for making the battle clear. I would suggest you either remove it or use a lighter snow fall weather effect.


    [​IMG] Bugs
    None that I could find.


    [​IMG] Summary
    This Aos is bringing a bunch of new ideas to the table, and is very well executed in general. However, I question some of the authors choices as some of them limits the player a lot and pins them to a linear kinf of gameplay, with few choices on what to do. This makes it very easy to play, but at the cost of very little freedom.

    The rating will be 3/5 for now, which is too bad as I can see that you have put a lot of work into this map. I htink "lesss is more" rule apply to this project. You had a lot of working and nice ideas and put them in this map, but the ideas kind of killed each other; This map have so much potential. It has so many good features, but other ones drag them down.
    The things mentioned above is the first things I noticed.
    Fix them, and I will do a reevaluation.

    Approved with a rating of 3/5.
     
  17. Lign

    Lign

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    Thanks for a nice review. Nothing's perfect at the beginning, there'll be a lot of changes in the future, so I'll need many advices to do it.

    +You can buy sentry, dust or gem of true sight to detect invisible unit. It in the Power Generator in your base.
    +I didn't use any attack system for towers, it just attacks any unit with higher priority (just War3 thing...).

    btw,The new update will fix those problems you mentioned.

    p/s: this map is inspired by Heroes of the Storm :grin:
     
    Last edited: Apr 9, 2016
  18. Rufus

    Rufus

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    I can see this turning into something grerat eventually... :)
    I had no idea that is was like this... However, the standard thing doesn't seem to work prefectly. It is optinal of course, but I would suggest adding tower targeting system, as it would make it more clear rather than radom targeting. However, DotA doesn't use this system and it is the most popular game in warcraft, so it is not required. More of a personal idea. :)

    Hope to see more up├ądates soon!
     
  19. Lign

    Lign

    Joined:
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    New update is here. Some changes I made are from your suggestion, including improved terrain, rescaled the gold amount, the shop rule,...
    Hope you can find it better than the old one.