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City of Terror II (v1.2e)

Submitted by kleinerhauck
This bundle is marked as approved. It works and satisfies the submission rules.
[​IMG] They have returned...

CoT2 is a fast-paced zombie map with a nice list of features.
It offers both survival and arena mode.
It's predecessor, City of Terror, already had jetpacks and lots of badass enemies, but now there's gonna be more.




[​IMG] I. Interface and Controls

Aim for the head!
In contrast to most other shooting/zombie maps, you have the ability to shoot manually in CoT2.
In detail, there are 4 ways to fire your guns:
- Right click enemies
- Press W (hold position) and right click anywhere
- Press Q and left click (like using an ability)
- Enable auto-attack (type -aa)

Another advantage is that you don't have to open an extra spell book for further commands (and you still have them all!).
View command card

[​IMG]

1st row:
Q Attack
S Stop
W Hold pos
E Toggle jetpack
2nd row:
A Throw nade
R Reload
T Sprint
V Nightvision
3rd row:
D,F,G Class-specific abilities
X Shockwave (Liquid-Crystal-Armor)

The jetpack can be controlled via arrow keys or the mouse.
Jetpack
[​IMG]



[​IMG] II. The Classes

There are 4 classes currently which can be selected at the beginning:
- Medic: Heals wounds, infection and revives fallen comrades
- Engineer: Establishes barricades and transports stationary MGs
- Explosives Expert: Plants anti-person, anti-tank (vs. bosses) and remote controlled mines
- Operator: Can display the last dropoff point for ammo (or trace enemies in arena mode), call for airstrikes and has a motivation aura
Airstrike
[​IMG]
[​IMG]



[​IMG] III. Weapons and Ammo

Besides the classical chainsaw, there are lots of weapons dropping throughout the game and each has different types of ammunition you can load it with, like fragmentation ammo for the rocket launcher, chlorine gas for the flamethrower and burst ammo for the shotgun.
Ammo types
[​IMG]
[​IMG]
[​IMG]


But not all weapons and types of ammo fit in every situation, since explosions also hurt teammates and you sometimes just need a better fire rate than that of the AWP.
To use a certain weapon or ammo type just click on the item.

List of Weapons

Basic weapons

[​IMG] Chainsaw
What's more fun than killing zombies with a chainsaw?
Hell, I don't know!

[​IMG] USP
The USP is the lightest gun which allows you to move swiftly and escape from precarious situations.

[​IMG] m3
Good close-combat weapon.

[​IMG] MP7
The sub-machine-gun is an excellent choice for urban warfare.

[​IMG] AWP Sniper Rifle
The AWP can take out any enemy from really far away.

[​IMG] m249
The machine gun can take down whole armies of zombies within seconds, but it is very heavy and makes you an easy target for fast enemies.

[​IMG] Rocket Launcher
The Rocket Launcher has the highest damage.
Be careful not to kill yourself or your teammates!

[​IMG] Flame Thrower
Great for meele combat, burn baby!

Experimental weapons (only 1 drops in every game)

[​IMG] BFG
The BFG (big field gun aka big f***ing gun) deals massive amounts of area damage with a moderate fire rate.

[​IMG] Railgun
Fires bolts of pure energy, that penetrate any kind of material and ignite it instantly.
Cannot drop in Arena Mode.

[​IMG] Coil Gun C43
Creates a static field, causing lightning bolts to jump on nearby enemies.
Uses the same ammo as the Railgun.



Last but not least, there are stationary machine guns which can be packed and set up somewhere else by the engineer.
Stationary MG
[​IMG]

They only cover a certain angle, so they should be set up wisely.




[​IMG] IV. Enemies

Zombies? Yea, but those are the least threat for you.
This map introduces the next generation of brain-eating enemies (correct me if I'm wrong) that will push forward wave after wave, barely allowing you to stop and take a breath.
You need skill and teamplay to survive on the long run, you will barely have a chance alone.



[​IMG] V. Survival vs. Arena
Survival Mode Arena Mode
In Survival Mode, your have to make it through 12 waves, which requires teamplay and skill.
There are a few tasks which can help you survive.
I will point out only the scientist in the military area (south-east), the rest is for you to find on your own.
The scientist is hiding behind a pile of trash and flesh and tries not to get eaten while you get to do the dirty work for him:
You have to get some infected blood for him so he hopefully can develop an anti-virus and later escort him out of the contaminated area.
(Thanks frostloh for the idea)

In Arena Mode, you have to reach 15.000 credits to win the game.
Each Marine you kill will increase your credits, ending a killing streak will give you even more.
With credits, you can buy various items like nades, or zombie spawns and bosses, which will hunt the other marines on their own, making their lives miserable.
There are certain marked points where guns spawn all the time, so you never run out of ammo. There also is an exclusive new gun in Arena Mode, which you can't find in Survival Mode.




[​IMG] VI. Final Notes

This map is supposed to be even more challenging than CoT1, so please don't start complaining about the difficulty if you've played only once or twice.
There are 11 waves of blood thirsty enemies plus an end boss waiting for you, and 5 tasks (counting those of the scientist in the south-east as two).

If you can't move there are 2 possible reasons:
1) You pressed W to hold position and shoot with right clicks
2) The infection took over (lasts at least 5 seconds, occurs when infection level >= 75)

Features

- A short intro/tutorial so you don't have to teach newbies about the controls
- Survival with 12 waves with challenging enemies, including 5 bosses and tasks
- Arena with very fast-paced gameplay
- Jetpacks
- Custom aiming and shooting system
- Lots of weapons and ammunition and weapon sounds
- Detailed spooky environment with background music and sounds
...


Ingame commands

Player commands:
-aa Toggles automatic attacking.
-m Toggles background music.
-clock Locks the camera to your marine.
-c close/medium/far/[2000<x<3300] Set camera distance.
-class Change your class (Arena Mode only).

Admin commands: (The first active player is admin)
-nj No jetpack mode.
-hd Missles & explosions deal only half the damage to Marines (Arena Mode only).
-limit x Set credit limit for victory to x (Arena Mode only).


Screenshots (1.2b)

[​IMG]
[​IMG]
[​IMG]

He can't see me.
[​IMG]

I'll call it a tie :D
[​IMG]


More Screenshots (outdated)

v 1.1k, New Interface by modafoka (not the cursor and XP bar)
[​IMG]

v 1.1j, Improved Interface by myself
[​IMG]

v 1.1g, Survival Mode
[​IMG]
[​IMG]
[​IMG]
[​IMG]
Fatties
[​IMG]
[​IMG]
Crushed!
[​IMG]
[​IMG]
[​IMG]


Happy fragging!





Credits:

Thanks to frostloh and AngelCarnage for ideas and motivation.
Thanks to
Frotty for the idea to detonate remotes with hero icons.

Thanks to the following people for their great models/skins!
Kofi_Banan Buildings & Phone Booth
Deolrin Crate
Dionesiist Creature from wave 2
L_Lawliet Blood splatters
Thrikodius Ammo Box
Happy Tauren Medkit
Death_Minion_ (Chlorine) Gas Cloud
The_Silent Installation Computer
Scythy Dervish Laboratory ground tile
Mr. Bob Spider Bob
chilla_killa Laptop
WILL THE ALMIGHTY Mind Flayer (End Boss)
Illidan(Evil)X Tank and Containers
MassiveMaster Street Tiles
Trollschnitzel Oil Drum
anarchianbedlam Danger Zone Post
crl Blood Plague Cloud
tee.dubs Bloody Chainsaw
modafoka Resident Evil UI

Sounds:
Cobbot Marine Soundset
CSS & Quake3 Weapon Sounds
Blizzard Music (Low-pitched)
Free-sound-sites Others


Changelog

1.2e
I don't remember all the changes..
Some of them are:
- 2 more guns (Desert Eagle and xm1014)
- Minor improvements in performance and other things
- 2 more game modes:
Relaxed Survival: Has additional zombies waves in between the normal waves.
Training: Mass zombie spawn, weapon spawns and automatic revival (like arena mode)
1.2c
Fixes: No infection after respawn (arena mode), various minor things
Other: New Guns: Railgun and Coil Gun
1.2b
Fixes: Various minor things
Other: New Mode: Arena
1.1k
Fixes: Reload bug, minor things
Other: New Interface, new class (Elite Fighter)
1.1j
Fixes: Bug that caused the whole magazine to be shot at once, minor things
Other: Improved Interface
1.1i
Fixes: Chainsaw doesn't hit down from roofs anymore, minor things
Other: Alternate controls (fly with mouse, auto-attack, and hotkey-attack)
1.1g
Fixes: Various
1.1f
Other: Added chainsaw, items spawn with a little space between them
1.1e
Fixes: Sentry bots
Other: Buildings block vision
1.1d
Fixes: Last 3 waves not working properly, m3 and RL alternate ammo
Other: CPU usage reduced
1.1c
Fixes: Server split, minor things
Other: New task
1.1
Other: Better ambience, more sounds


Statistics (1.2c)

Triggers: 254
Doodads: 3971
Map version (editor): 1990
Imports: 194 (4,18MB uncompressed)


The below review is not up-to-date, since I added modern tiles and doodads as well as an optional auto-attack in the meantime

Keywords:
Zombie, Undead, Monster, Horror, Terror, City, Blood, Splatter, Shooter, css, Guns, Weapons, Tank, Creature, Infection, Virus, Barricade, CoT
Contents

City of Terror II (v1.2e) (Map)

Reviews
Moderator
[img][c] Date: 2011/Oct/22 12:56:39 Vengeancekael: VM // PM: Rep Received: 0[c]Reasons: Other: If you have any complaints or questions directed towards a moderator, make a thread here: Map Resource Moderation If you think the moderator's judging...
  1. [​IMG] Date: 2011/Oct/22 12:56:39
    Vengeancekael: VM // PM:
    Rep Received: 0
    Reasons:
    Other:
    If you have any complaints or questions directed towards a moderator, make a thread here: Map Resource Moderation
    If you think the moderator's judging is unfair or you have overall complaints, make a thread here: Admin Contact
    Please read the rules thoroughly: Rules



    Comment: Very polished, has some neat features like a jetpack, with acceptable controls.
    However nothing new, some of the abilities are also very familiar, like sprint/night vision and also the classes.
    But it can be fun, it has very challenging difficulties.
    The shooting is fun, there's no auto-attack, however the terrain lacks more modern tiles, textures, etc.
    It still has the warcraft 3 medieval feeling to it, but atmospheric wise it's very dark and moody.

    Suggestions:
    *Add quests for objectives, tips, etc.



    Update - Vengeancekael:

    Rating changed to 4/5 due to updates.
     
  2. kleinerhauck

    kleinerhauck

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    The weapon icons are free to use in your map, but please give credit!
    (Chainsaw by tee.dubs, the others by myself (well the background images are copied from random games))
     

    Attached Files:

    Last edited: Nov 26, 2011
  3. Vengeancekael

    Vengeancekael

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    Is the tank model ripped off from another game?
     
  4. kleinerhauck

    kleinerhauck

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    Oh good you mention it I forgot to list it, it's from Illidan(Evil)X.. *updated*
     
  5. Vengeancekael

    Vengeancekael

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    Very polished, has some neat features like a jetpack, with acceptable controls.
    However nothing new, some of the abilities are also very familiar, like sprint/night vision and also the classes.
    But it can be fun, it has very challenging difficulties.
    The shooting is fun, there's no auto-attack, however the terrain lacks more modern tiles, textures, etc.
    It still has the warcraft 3 medieval feeling to it, but atmospheric wise it's very dark and moody.

    Suggestions:
    *Add quests for objectives, tips, etc.

    Rating: 3/5 Approved
     
  6. kleinerhauck

    kleinerhauck

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    Yeah I guess some street tiles like in CoT1 would be nice.
    I was also looking for power poles (and cables) but didn't find any, does anyone know a good model?

    As for the classes, if anyone has fresh ideas feel free to post them :)
    I also need a third skill for the engineer.

    You don't really have time to read quests though..
    I think a good solution would be displaying the text again when clicking on the scientist.
     
  7. frostloh

    frostloh

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    Fun map. I just can't resist anything with blood and zombies, and this is one of the best out there.

    4/5, room for further improvement but still impressive!
     
  8. vdainiusv

    vdainiusv

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    Rly fun map and hard but no gun sounds :(
    4/5 coz no gun sounds
     
  9. Grievous1

    Grievous1

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    Really funny map please keep it up and improve it. I give you 5/5 if you will add shoot sounds. +rep :)
     
  10. kleinerhauck

    kleinerhauck

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    I'll see what I can do ;-)

    €:
    Changelog v1.1:
    - Random background sounds added
    - Marine sounset added
    - Weapon sounds added
    - New tiles added
    - New doodads added
    - Optional locked camera and distance settings (see F9)
    New map size ~2.2MB
     
    Last edited: Oct 25, 2011
  11. UndeadImmortal

    UndeadImmortal

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    My review:

    (+) Good terrain, keep up the good work!
    (+) Jetpack ability, which you will fly around the area at the cost of your mana
    (-) You cannot damage enemies when you are on the roof of an building, even when I unpacked the Machinegun

    More reviews coming when I test the City of Terror II again.
     
  12. kleinerhauck

    kleinerhauck

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    When you are standing at the border of the roof you can shoot down, otherwise not.
    I thought it looked too odd when you could shoot through roofs..

    €: I just noticed that this indeed doesn't work all the time.. I'll have a look at it.
    On the other hand, this does prevent you from camping on the roof.. so why change it? :D

    €:
    The street tiles from MassiveMaster look really great :)

    [​IMG]
     
    Last edited: Oct 25, 2011
  13. Grievous1

    Grievous1

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    A great update dude. Someone up to playing it?
     
  14. UndeadImmortal

    UndeadImmortal

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    Yeah, I play it with my friends and they like it :D
     
  15. Kl3sk

    Kl3sk

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    Horrible terrain. As far as I'm concerned, the only thing that got this map approval status has to be the list of features implemented. Congrats to the author.
     
  16. UndeadImmortal

    UndeadImmortal

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    The terrain is good you know, it is not approve because only at the features, but also the gameplay. The gameplay is fun and good... You must reset your review again.
     
  17. ImperialShadow

    ImperialShadow

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    any idea how get tank fix?
     
  18. kleinerhauck

    kleinerhauck

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    Are you talking about v1.1? (if not, try that version)
    Why do you think it's horrible and what could I improve in your opinion?

    A random enemy can drop an item that fixes it (under very hard and extremely hard you need 2 or 3 items).
    Due to the probability this should happen in nearly every game sooner or later.

    €: There most certainly is a server split in this version, gonna fix it asap
    €2: I think I found the bug, but I've got some more testing to do tomorrow
     
    Last edited: Oct 27, 2011
  19. ImperialShadow

    ImperialShadow

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    You should let the armed citizen reload lol...if not when finish bullet,they just standing there.