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City of Tal'noktal v1.5

Submitted by drakexx
This bundle is marked as substandard. It may contain bugs, not perform optimally or otherwise be in violation of the submission rules.
This is my first melee map.It is 3 player map.

Map contains:
13 Gold mines
1 Tavern
1 Goblin lab.
1 Gobin merchant
7 Medium,5 big creep camps
1 Market
1 Mercenary camp
2 Way gates


This map is specialized to be 2 [down players] vs 1 [castle player]


Map Isn't protected
you can customize it how you like.

Credits:
Just me

I hope you enjoy playing it :)!

Rate it if you like it :)!

Lumber in this map is unlimited

Changelogs
1.0
Map was created

v1.1
Switched PL3 with PL1

v1.2
Added mercenary camp,market,and some creeps

v1.3
Added creeps

v1.4
Added creeps,Way gates

v1.5
Added critters
Contents

City of Tal'noktal v1.5 (Map)

Reviews
Moderator
10:48, 23rd Mar 2011 -Kobas-: Status: Rejected 3 gold mines placed at starting location -.-
  1. 10:48, 23rd Mar 2011
    -Kobas-:
    Status: Rejected
    3 gold mines placed at starting location -.-
     
  2. drakexx

    drakexx

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    Can some1 tell me how to put screens? :)
     
  3. Hawk

    Hawk

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    Use this site pic.mk well it's macedonian but it can help you :))
     
  4. Narrat0r

    Narrat0r

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    Well, you finally made a map. Decent description, but fail grammar.
     
  5. drakexx

    drakexx

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    What's bad? i will improve it
     
  6. light bolt30

    light bolt30

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    Map is for 1 player, suggested players is 2 and I see 3 starting positions.. Also fix grammar in your description; use capitals and proper punctuation when needed.
     
  7. drakexx

    drakexx

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    updated it,there was bug becouse i did in WE scenario options to PL2,PL3 is computer
    suggest players was misstake
     
    Last edited: Oct 30, 2010
  8. Seeker

    Seeker

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    Cool map dude! BUT WHAT ARE THOSE CATTAILS DOING EVERYWHERE??? I thought they grow near water.

    P.S.:and create some custom rocks because your same size rocks look a little bit bad.
     
  9. drakexx

    drakexx

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    It is magic city with magic nature :grin::grin:
    so i did them at many spots :psmile:
     
  10. MJC008

    MJC008

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    Everyone knows Cattails grow in a magic nature environment, duh
     
  11. WONDERWOMAN

    WONDERWOMAN

    Joined:
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    Well, the game idea is good, but...
    the random doodas, shadows aren't calculated, the flat terrain and the castle that doesn't seems a castle...
    you made a non-melee map, then you can import models and create new units, add starting units to balance the game etc.
    I cannot rate your map because the quality is below the required. For now it deserves rejection.
    However you can work more and improve it.
     
  12. light bolt30

    light bolt30

    Joined:
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    Fix grammar mistake, melle should be melee. Also you should keep all changelogs under one hidden tag instead of making one for each individual update.
     
  13. kevlamin

    kevlamin

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    looks good, but blue seems to have a rather large disadvantage... or whoever starts at Player 2's start location
     
  14. drakexx

    drakexx

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    it's not 100% balanced that's why is it Altered melee
     
  15. Ironside

    Ironside

    Joined:
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    My Review:

    Pros:
    -Enough gold mines
    -Enough Natural Buildings
    -Balanced creeps
    -The idea with 2v1 can be good

    Cons:

    -The terrain is kind of strange
    -Castle Player has too low space
    -Castle Player has an disadvantage, because his gold mines are more open for attack than Player 2,3 (since their are next to the main gold mine)
    -The AI won't be able to play this (this is a neutral point, not negative, since it's alternate melee)

    Rules:

    Rules are followed, maybe add some screenshots.


    I think this is about 3/5 , +10 Votes for Approved.