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City of Tal'noktal v1.5

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
This is my first melee map.It is 3 player map.

Map contains:
13 Gold mines
1 Tavern
1 Goblin lab.
1 Gobin merchant
7 Medium,5 big creep camps
1 Market
1 Mercenary camp
2 Way gates


This map is specialized to be 2 [down players] vs 1 [castle player]


Map Isn't protected
you can customize it how you like.

Credits:
Just me

I hope you enjoy playing it :)!

Rate it if you like it :)!

Lumber in this map is unlimited

Map was created

Switched PL3 with PL1

Added mercenary camp,market,and some creeps

Added creeps

Added creeps,Way gates

Added critters
Contents

City of Tal'noktal v1.5 (Map)

Reviews
10:48, 23rd Mar 2011 -Kobas-: Status: Rejected 3 gold mines placed at starting location -.-

Moderator

M

Moderator

10:48, 23rd Mar 2011
-Kobas-:
Status: Rejected
3 gold mines placed at starting location -.-
 
Level 3
Joined
Jan 7, 2009
Messages
17
Well, the game idea is good, but...
the random doodas, shadows aren't calculated, the flat terrain and the castle that doesn't seems a castle...
you made a non-melee map, then you can import models and create new units, add starting units to balance the game etc.
I cannot rate your map because the quality is below the required. For now it deserves rejection.
However you can work more and improve it.
 
Level 22
Joined
Feb 3, 2009
Messages
3,292
My Review:

Pros:
-Enough gold mines
-Enough Natural Buildings
-Balanced creeps
-The idea with 2v1 can be good

Cons:

-The terrain is kind of strange
-Castle Player has too low space
-Castle Player has an disadvantage, because his gold mines are more open for attack than Player 2,3 (since their are next to the main gold mine)
-The AI won't be able to play this (this is a neutral point, not negative, since it's alternate melee)

Rules:

Rules are followed, maybe add some screenshots.


I think this is about 3/5 , +10 Votes for Approved.
 
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