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VGsatomi: Ignored for the time being. It doesnt look like much time was invested in this. The terrain looked hastefully done with texturing imperfections in the areas that were actually textured, no emphesis on terrain at all, which is a major thing in cinimatics. The hero simply had the camera stuck in it as it faught a few waves of enemies. None of the hit points were adjusted to fit the cinimatic, so viewers are simply watching a an damage immune hero swing at groups of enemies for entire minutes with no use of any kind of abilites or other flash that would add to a battle sequence. There was no story, either. Map needs a bit of work. Try watching some of the cinimatics posted on this site to get an idea of how many of them are done.