[Campaign] Cidnova Saga, Brother in Arms

Level 7
Joined
Sep 21, 2020
Messages
20
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SAGA CIDNOVA: Brother in Arms (WIP)
Created by Nubelial and @trycex

BACKGROUND
The Cidnova continent is at the gates of the next great war, the human kingdoms have been preparing for decades.
Now the Eastern League, made up of independent kingdoms of the empire,
led by wise kings are ready to move the first piece on the board.
FEATURES
  • Play through the first story arc of Cidnova, ? Chapters and ? cinematics.
  • Use the new heroes of the human race to overcome many challenge.
  • Choose your faction! After chapter 1 you will decide to play with the protectors and vigilants humans from Andoria or the brave and discipline humans from Orlian.
  • Pick your difficulty, normal to experience the story with moderate challenge or hard to test your skills.
  • Item system! Find the loot from Cidnova and combine them to create even more powerful items to your heroes.
KNIGHTS OF THE EASTERN LEAGUE
  • Tristan, Champion Knight
  • Bertram, Highlander Knight


SCREENSHOTS
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CREDITS
Wandering Soul
HerrDave
Ujimasa Hojo
bark
Stefan.K
Rondo
xorkatoss
Mephestrial
Mike
Hoth
ChevronSeven
Mister_Haudrauf
Em!
HappyTauren
Kuhneghetz
Cavman
Blizzard


Some Details

Developed in 1.27b
It should not cause problems when playing in a higher version
WIP, but we wanted to show you a preview because we will be out of action for a while, we still have a lot to edit, dialogues, models, texts, hero abilities. But for now it is relatively acceptable. Good luck knights.
So I attach the Alpha campaign
1 Prologue
3 Missions
1 Interlude

My partner and I will answer all your questions and comments. And if you're wondering... Yes, it's in the same "world" where Saga Kathmaral takes place.
 

Attachments

  • Cidnova Saga Brother in Arms Alpha.w3n
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Level 9
Joined
Apr 17, 2021
Messages
44
Always a pleasure to get more things from you. Played through the alpha campaign.

Overall, even at this stage, the levels we got were very enjoyable.
Here's just a couple of issues I thought I should mention :
  • Lorian (the squire)'s stats are weird. He is intelligence focused, gains more strenghth than intelligence when he levels up, and only has one active ability (and throwing an axe doesn't sound very intelligence focused). I think a squire hero that is more focused on thinking and strategising could be interesting but, in that case, he should get several active abilities (to buff his soldiers for exemple).
  • I really like the idea of ruffians coming out of destroyed rider buildings but the problem is that they also spawn from unfinished destroyed buildings. So any time the enemy tries to rebuild a building and the construction gets interupted, 2 ruffians spawn. So you can very quickly have a dozen ruffians in an almost destroyed base because one builder is being annoying.
  • The different altars are a really great idea. Both to better control which items to combine and for the blessing mechanic (making an offering for a global permanent buff is awesome). They could just use a tutorial.
  • Very secondary but item tier is only indicated on tier 1 items.
Can't wait to see what comes after. :peasant-popcorn:
 
Level 10
Joined
Mar 25, 2019
Messages
116
Hi everyone!

Problem on the first level: I finished off the marauders at the bridge, rescued the skirmisher, but then the rocks to the south stayed invulnerable. Or are you supposed to go through the lion cave?
Strange, that never happen before, we need to check trigger.

After a small conversation of Tristan(when you fight the marauders) the rocks should be vulnerable.

Overall, even at this stage, the levels we got were very enjoyable.
Thanks! We will work to make sure that the chapter are enjoyable and have less bs.

About your observations:

1) Yes, Lorian is a new addition(He was created to join Tristan at chapter 4, but he needed badly an early use(both gameplay and lorewise).
All the heroes will get a skill set reworks(except maybe Bertram). :cute:

2) I agree, that's BS, we used the hydra's passive skill. We will use triggers to replicate that "passive bonus" of Ventrir but with only finished buildings. :ugly:

3) We will study that, the Altars are more easy to handle that the infamous scrolls of kathmaral. :xxd:

4) We still are in WIP, also we need add a second special item to create more tier3. :grin:

Can't wait to see what comes after. :peasant-popcorn:
We hope that by august, we create the chapter 4 and 5, where we will show the rest of the tech tree.
 
Level 25
Joined
Apr 6, 2010
Messages
2,957
The second cage Spearman's message calls him a Skirmisher.

Clean Water is called a consumable but is a powerup restoring only the caster's mana.

Rescuing the prisoners should be a sidequest.

I don't like the cursor color, it barely changes when over a neutral/allied unit.

Riderless Horses are invulnerable, the other units aren't.

This one is my fault: if you recruit the soldiers in the south end of town while the "reached the town" conversation is still happening, you recruit them but the skirmisher doesn't talk about the cave and he keeps the exclamation point.
- Edit: it happened to the other one as well even when I waited for the scene to end. I think this is the 1.31 save/load bug (that also happened for the rocks), I'll do the rest of the campaign on 1.30.4.

During the final part, one of the north bandits didn't attack with the others, I had to go look for him.

I'll look over the text and translations issues later, it's understandable so far.
 
Level 10
Joined
Mar 25, 2019
Messages
116
Hello cleavinhammer!
Clean Water is called a consumable but is a powerup restoring only the caster's mana.
Can you elaborate?
Rescuing the prisoners should be a sidequest.
Maybe, but I prefer it that way, can happen that miss one of the early cage. For now is low priority.
During the final part, one of the north bandits didn't attack with the others, I had to go look for him.
I will check that, the region of the event maybe is small.
I don't like the cursor color, it barely changes when over a neutral/allied unit.
Yeah... The Bronze hand isn't good, we will change it when we can.

Thanks for mentioned the bugs.
Once I return for my vacations and will share the texts.
 
Level 25
Joined
Apr 6, 2010
Messages
2,957
Uggggghhhhhhhh... Finally beat the second level, with catastrophic losses. I think there might be a problem with attack waves staying in the brown bases, because I often faced about two dozen units when attacking. Not counting the spawned ones from the buildings as previously mentioned.

Lumber upgrade doesn't seem to work, the workers gathered 10 lumber before and after the upgrade.

First Aid tooltip still says Essence of Blight.

Energy Drink tooltip is still Speed Boost and says it increases movespeed.

Item combining at the shrine did nothing.

Catapult model is bugged, aura buffs are attached to the side.

Lorian's troops should rally near the player's castle, they waste too much time getting to the entrances when there's an attack.

Red cliffs don't look good at all with the grass tiles.
 
Last edited:
Level 7
Joined
Sep 21, 2020
Messages
20
Uggggghhhhhhhh... Finally beat the second level, with catastrophic losses. I think there might be a problem with attack waves staying in the brown bases, because I often faced about two dozen units when attacking. Not counting the spawned ones from the buildings as previously mentioned.

Lumber upgrade doesn't seem to work, the workers gathered 10 lumber before and after the upgrade.

First Aid tooltip still says Essence of Blight.

Energy Drink tooltip is still Speed Boost and says it increases movespeed.

Item combining at the shrine did nothing.

Catapult model is bugged, aura buffs are attached to the side.

Lorian's troops should rally near the player's castle, they waste too much time getting to the entrances when there's an attack.

Red cliffs don't look good at all with the grass tiles.

Greetings cleavinghammer, thank you for coming back to comment
I admit that the same thing happened to me the first time I tested chapter 2, Yon M. simply has the toughest defense in this region, the amount of horses and bandits they will have lost, trying to beat you cleavinhammer, must have been as high as the number of wendigos that I murdered on another continent.
The idea is to take the south route to make the level easier, but since we don't specify it, anything can happen haha

Well, the update "Orlian" was not carried out successfully, we will correct it for the next patch

It's true, the speed potion should only give attack speed, we will edit those descriptions

If you want to combine at the moment, you can only
Tier 2 + Neptan Ingot
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At the moment only the tier 1 items are ready, the rest will still receive their update with the next chapters

The catapult model will require the permission of the author and adjust that point... I think we will skip over that detail haha

Lorian should only help you with defense, the idea is just to relieve you of the task. The actual defense will depend on you. Eventually Lorian will not be able to face the bandits as time goes by.

There was no exact coordination when I first made the terrain, so I didn't imagine that everything would be so green, that will be adjusted for the next version, I don't like red cliffs either

Thank you for taking your time to come back to comment,
your comment helps us a lot, the most important thing is that chapter 2 should not be so annoying, I blame my friend.
I told him, if someone decides to go north, the delicate balance of the universe will be weakened and will end up causing the death of thousands of men.
@trycex : It will be fine :peasant-resident-sleeper:

The next chapter I think is one of my best maps, I hope you enjoy it
Keep fighting.
 
Level 25
Joined
Apr 6, 2010
Messages
2,957
I did go around the south on one attempt yeah, the problem is that then the attack wave can plow through base defenses with near impunity (and is it me, or do the oranges use the north entrance once the browns are gone?).

Also the horse archers who keep getting rebuilt and sent to the ledge along the north approach to the base, because they aggro your units, who then end up walking through the towers' range, then kiting the brown defenders to the rest of the army...

I'll have to try again with the other faction, the blacksmith seems a lot more useful than the brewer.
 
Level 10
Joined
Mar 25, 2019
Messages
116
Thank you for your feedback @cleavinghammer !

Besides the bugs, it's seen that the teal AI is more annoying than it need to. The next week, I will move some stuff and balance others.

I need to add the fact that the campaign still haven't difficulty modes, once I add the normal and hard mode I believe that many problems of balance will be fixed.

I'll have to try again with the other faction, the blacksmith seems a lot more useful than the brewer.
Well the Blacksmith is more expensive than the Brewer, but I will study how balance his spells.

I told him, if someone decides to go north, the delicate balance of the universe will be weakened and will end up causing the death of thousands of men.
@trycex : It will be fine :peasant-resident-sleeper:
:ogre_datass:
 
Level 25
Joined
Apr 6, 2010
Messages
2,957
3rd level:

... What IS Rule 4?

Terrain looks much better.

Invictus Shield says it gives AOE Slow, it actually gives Silence.

The pathway to the altar only opened after the second time I passed by (possibly because I had both free units then).

Pre-Vespursa cinematic is unskippable.

Vespursa's shadow is too small.

Vespursa's corpse disappears instantly after you kill it.

The noise didn't play during the final cinematic.


First and last letters from STOP CHEATING are removed by the terrain.


... aaaaaarrrgggg now I gotta wait for the update.
 
Level 10
Joined
Mar 25, 2019
Messages
116
What IS Rule 4?
We won't never know :zip:
Invictus Shield says it gives AOE Slow, it actually gives Silence.
@Nubelial :ogre_icwydt:
Luckily, the tier 3 items will be get some rebalanced and updates.
The pathway to the altar only opened after the second time I passed by (possibly because I had both free units then).
Can you elaborate more?
After your first visit to the altar, if you reach the final segment, a shortcut will be open.
Still, I will check it when I can.
Pre-Vespursa cinematic
I knew it that I forget something :ugly:
aaaaaarrrgggg now I gotta wait for the update.
That's the sacrifice that one must be pay for play and test a project on development. :cry:
 
Level 25
Joined
Apr 6, 2010
Messages
2,957
Altar: I went once with Cecille (getting the stream elemental and sacrificing 1000 lumber), and played until I reached the end of the map (the save warning before the exploding barrel).

Then I went to the altar again with Bertram (there really should be an indication that using different heroes gets different results, I did that entirely by coincidence), got the golem and combined the items (item tooltips should state whether they can be combined).

And as I went back towards the level's end for the second time, that's when the shortcut opened.
 
Level 10
Joined
Mar 25, 2019
Messages
116
Altar: I went once with Cecille (getting the stream elemental and sacrificing 1000 lumber), and played until I reached the end of the map (the save warning before the exploding barrel).

Then I went to the altar again with Bertram (there really should be an indication that using different heroes gets different results, I did that entirely by coincidence), got the golem and combined the items (item tooltips should state whether they can be combined).

And as I went back towards the level's end for the second time, that's when the shortcut opened.
Thank you! I need to check those events then.

BTW, the summoned creatures depend of the carried item to the altar rather than the hero itself.
 
Level 4
Joined
Mar 11, 2020
Messages
58
tested this it's very good even better then your first campaign we got a few plot holes but all the rest is great good hereos unique abilities and gameplay keep the great work
 
Level 3
Joined
Jun 21, 2021
Messages
7
Hello, I've played the campaign's demo and find it a very nice project. I've took the liberty to make a note for every bug found in the game, which I've posted below:

  • Tristan’s aura can heal mechanical units too. Is that intended? If yes, my suggestion is to remove mechanical units, because it make too easy defending the Prisioner Cage, since it can heal after any unit dies.
  • There are some grammal errors in the items descriptions
  • Coyote attacks with the Marauders and its needed to die for the quest be completed. But he still appears alive in the ending cinematics. Maybe is better he only appears in the cinematics before and after the attack, instead of participating of the attack?

  • The upgrade Thick Armor have the icon of the aura, not of the upgrade.
  • Brown hero doesn’t have hero aura
  • First Aid effect on the units is called Essence of Blight
  • Meditation effect on units have its description on Spanish
  • Toldrian Bane effect is called Faerie Fire
  • I think there should be an hint or introduction to Cid’s shrine about what is and the rewards of every option

  • A suggestion for a optional quest is don’t let any of your units be killed by the forest creatures. It could make the game more hard but rewardful if the player can make with all units to the Toldrian’s base.
  • If the Toldrians (red AI) attack the Kharyans, they become hostile to the player and Cecile says: What part of “don’t attack the Kharyans” don’t you understand? As if the player have attacked them, instead of the Toldrians.
  • What is the objective of the Kharyans in this chapter besides attacking the player if they are attacked by the same?
  • If Bertram or Cecile dies, the game still continues.
  • Why have two types of the same Gallial unit? One have magic damage and light armor and the other have normal damage and heavy armor.

That's it! Keep your great work and I expect these observations can help you!
 
Level 10
Joined
Mar 25, 2019
Messages
116
Hello! Thank you for come back and give us some feedback!

Chapter 1
  • Tristan’s aura can heal mechanical units too. Is that intended? If yes, my suggestion is to remove mechanical units, because it make too easy defending the Prisioner Cage, since it can heal after any unit dies.
  • There are some grammal errors in the items descriptions
  • Coyote attacks with the Marauders and its needed to die for the quest be completed. But he still appears alive in the ending cinematics. Maybe is better he only appears in the cinematics before and after the attack, instead of participating of the attack?
-That was a bug, I already fixed.
-Can you give us some examples?
-If he doesn't attack, the last wave it would be easy and he is a recurrent minor enemy. That's why the lucky bastard survive, no once but twice!

Chapter 2
  • The upgrade Thick Armor have the icon of the aura, not of the upgrade.
  • Brown hero doesn’t have hero aura
  • First Aid effect on the units is called Essence of Blight
  • Meditation effect on units have its description on Spanish
  • Toldrian Bane effect is called Faerie Fire
  • I think there should be an hint or introduction to Cid’s shrine about what is and the rewards of every option
-Indeed, most of the icons aren't final. Eventually we will create icons to upgrades and spells.
-Noted, We changed him to other model.
-Fixed.
-Sorry I'm totally lost here.
-The spell still is in WIP.
-Indeed, maybe in the end we will add an additional button choice that explain how the shrine works. (Their Blessings and how to combine items).

Chapter 3
  • A suggestion for a optional quest is don’t let any of your units be killed by the forest creatures. It could make the game more hard but rewardful if the player can make with all units to the Toldrian’s base.
  • If the Toldrians (red AI) attack the Kharyans, they become hostile to the player and Cecile says: What part of “don’t attack the Kharyans” don’t you understand? As if the player have attacked them, instead of the Toldrians.
  • What is the objective of the Kharyans in this chapter besides attacking the player if they are attacked by the same?
  • If Bertram or Cecile dies, the game still continues.
  • Why have two types of the same Gallial unit? One have magic damage and light armor and the other have normal damage and heavy armor.
-I will think about, maybe we change something in the end of chapter 3.
-Thank you! That didn't happen before, you use "iseedeadpeople" by chance? Regardless, I can fix that.
-Spoiler
There is an event that I couldn't finish to that version, if you don't kill the kharyans, in the end you will receive a tier2 item with agility theme stats. If you in the other hand kill 4-8 kharyans there is no reward to you. IF you kill them all, in the end you will be ambush by really angry and strong kharyan.
-Thanks! I totally forgot to add a defeat condition.
-Yes, there is two type of Gallials, one land melee and other flyer ranged, sadly in our library of models, we only have the original gallial, later add a new model.

That's it! Keep your great work and I expect these observations can help you!
Thanks! Definitely will help us.

I want to say that we already are updating the database (new units, spells, etc) and the concept of the chapter 4, also our little boy Lorian the Rookie officer received his rework, But I will speak more about him later.

See you later.
 
Level 10
Joined
Mar 25, 2019
Messages
116
hey matey is there going to be a new update soon looking forward to it
Hi!

Sorry but actually Nubelial is unavailable(he is the one who create the terrain and models) so meanwhile I'm just update the database with the new units, enemies, upgrades, etc.

I really hope that before the end of august we update the post with a new version(2 more chapters), because after that, I won't be available for a long time.
 
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