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Chrono Gun 1.1

Submitted by Daffa the Mage
This bundle is marked as approved. It works and satisfies the submission rules.
CHRONO GUN
Simulating Chrono Legionnaire attack from Red Alert 2. Prevent all units from attacking the target and "freeze" the target completely in time.
Other unit of the same weapon can still attack the target. Damage is not applied until the unit hits zero health, in that case "disappears".

I recommend to use Damage Engine and Unit Indexer from their official repositories. The one included in this map is v3.6, which might be outdated already. In addition, they exclude fixes for some of the systems (mainly Damage Engine)

Links below :
Damage Engine 3.7.0.1 : Damage Engine by Bribe (includes Unit Indexer)
GUI Unit Indexer 1.3.0.0 : Unit Indexer by Bribe (in case the one from DE is outdated)

Due to nature of the system, cancelling an attack order might need to be executed several times if the last attack projectiles are yet to reach target if you don't use "Instant" weapon type. I recommend set all units who use this system to have their attack at 0.10 second or lower and use the weapon type "Instant".

There are 3 events utilized by Chrono Gun, which can be used for additional effect application.
Event variable : ChronoGunEvent
1. equals to 1.00
2. equals to 2.00
3. equals to 3.00

The first event stands for the moment a Chrono Gun hits a target. It applies with each shot of the weapon.
The second event and the third one stands for the moment a Chrono Gun stops applying it's effect, which is when they change orders.
The difference is second one applies when user is alive, and third is when they died.

KNOWN ISSUE :
Unit will slowly do their thing after a few moment, using PauseUnit fix the issue, but I don't do it due to it's issues.

INSTALLATION :
1. Tick "Automatically create unknown variables when pasting trigger data" in Preference
2. Import Unit Indexer (or Unit Event) and Damage Engine (use links above)
3. Setup the imports in step 2
4. Import the "Chrono Gun System" ability in the editor
5. Import Chrono Gun folder
6. Configure the CG Config as needed
Contents

Chrono Gun (Map)

Reviews
KILLCIDE
An extremely simple submission, but can be useful nonethless. Awesome re-creation! Needs Fixed Nothing Suggestions An ability indicator would be nice. Is it intentional for the passive to affect friendly units? It would be cool to add a...
  1. Daffa the Mage

    Daffa the Mage

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    Let's call some people who might be interested in the systems' concept, shall we?
    @Directive255 @Leo Akastenix

    ----
    Once again, Preview Trigger makes me lazy showing the code :D

    Alright, wondering if I should use
    PauseUnit()
    instead...
     
  2. KILLCIDE

    KILLCIDE

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    Not necessary to post code anymore since we have that feature :D

    I'll take a look at this tonight.
     
  3. Daffa the Mage

    Daffa the Mage

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    Wait, noticed something shitty in documentation. 2:00 effect.

    Anyway, update the Hive's documentation now.
     
  4. KILLCIDE

    KILLCIDE

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    Hive's documentation?
     
  5. Daffa the Mage

    Daffa the Mage

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    the description at Hive :p
     
  6. KILLCIDE

    KILLCIDE

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  7. Daffa the Mage

    Daffa the Mage

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    Forget about it :D

     
  8. Directive255

    Directive255

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    woo cool, gotta try it out... hmm...
     
  9. Daffa the Mage

    Daffa the Mage

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    I didn't incorporate fading effect which exists in Chrono Gun for RA2. In addition, the current documentation lacks information of the real events I gave to players, which I will fix soon(tm).
     
  10. Daffa the Mage

    Daffa the Mage

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    Any feedback? Hello?
     
  11. KILLCIDE

    KILLCIDE

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    Needs Fixed

    • When the Life of CG_Victim < CG_Damage[], you store the position of CG_Victim into a variable, but you don't do anything with it.
    • To modify damage with Bribe's DDS, use DamageModifierEvent == 1.00. There's a reason why he has two seperate events for it (;

    Suggestions

    • An ability indicator would be nice.
    • When checking to freeze the target, i'd check if the Level >= 1, and not just Level == 1.
    • If you want to improve efficiency, I'd only have the Exclusion & Release triggers on if there is a frozen target active.

    Status


    Awaiting Update
     
  12. Daffa the Mage

    Daffa the Mage

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    Mind Clarify which trigger for the first point of Needs Fix? Kind of confused which one you refer to. Will fix the other issue.

    I'll take suggestions into consideration.
     
  13. KILLCIDE

    KILLCIDE

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    Capture.PNG

    I wouldn't do that third one. The improvement would be soo miniscule. I just want you to think about that sort of stuff in the future if you end up making a complex system that could actually benefit from it.
     
  14. Daffa the Mage

    Daffa the Mage

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    Alright :D

    Anyway, applied all except the third suggestion. Effort 》result :p
    I also constructed an event guide to use the events, though personally I don't use them at all. It might be useful for some people.
     
  15. Daffa the Mage

    Daffa the Mage

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    Too lazy for changelog, but in short :
    1. Fixed all issues mentioned in KILLCIDE's review
    2. Added small documentation on the event portions. Might improve them in time.
     
  16. KILLCIDE

    KILLCIDE

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    An extremely simple submission, but can be useful nonethless. Awesome re-creation!

    Needs Fixed

    • Nothing

    Suggestions

    • An ability indicator would be nice.
    • Is it intentional for the passive to affect friendly units? It would be cool to add a configurable for that.
    • I'd add configurables for the attachment points. Some special effects look good at different attachment points.

    Status


    Approved
     
  17. Daffa the Mage

    Daffa the Mage

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    Indicator eh... Maybe I can base on from Critical Strike or something. Consider the configurables when I can (and remember). Intentional to hit friendly, as this meant to override default attack.
     
  18. Love Seeker

    Love Seeker

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    Nice spell, I haven't played RA2 so I don't know much about it :D. I hope you make the cryo one too, better when packed with jump spell :D.
     
  19. Daffa the Mage

    Daffa the Mage

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    Which cyro one? Dunno if I wanna do Jump Spell, since there are systems out there for jumping (like KB3D)