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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Chronicles of the Second War: Tides of Darkness Demo

This bundle is marked as approved. It works and satisfies the submission rules.




¨Since the release of Warcraft III: Reign of Chaos and Frozen Throne - I had a dream to recreate Warcraft II campaigns using the Warcraft III engine capabilities.
I've been creating maps and models, doing long pauses, quitting and remaking stuff for years. When Warcraft III: Reforged was released it inspired me to finish this campaign.
At that time in early 2020 new teammates that were driven by the same inner fire, contributed to the project significantly.


Chronicles of the Second War: Tides of Darkness - is the attempt to reforge the Warcraft II: Tides of Darkness Campaign.

This is very complicated and challenging task because of great discrepancies between WC2 and WC3/WOW lore, different game mechanics (Naval) and big amount of chapters to make.
At the Current moment the maps for Tides of Darkness Orc campaign are almost finished and the polishing, voice acting and bugfixing process is in progress.
Since Custom campaign feature is not available yet, the team decided to release first 4 missions of ACT 1 of Tides of Darkness Orc campaign as demo maps.¨

- Tamplier777



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Gameplay is vastly improved from WC2, now including sidequests, creeps and other mechanics from WC3.
- Warcraft 2 economy (prices and resource gain, no tax rates)
- Naval resource - Oil
- Naval buildings and ships
- Dual tech-trees for buildings (basic and advanced)



Custom Assets and more will feature both WarCraft II aesthetic as well as appearances from World of Warcraft.
- Custom models for most units and buildings
- Snowcaps system for all buildings in winter tileset for deeper immersion
- Dynamic weather and fog
- Bloodsplats during the fights as well as prolonged corpse decay time for more realism
- Voiced over dialogues (some still not final!)



Lore / Story will be heavy drawn from established lore in original games, World of Warcraft, Chronicles and other book series.
While there are some discrepancies when it comes to certain events and characters,
we made sure to deliver a clean, straight and presentable series of events that transpired in the second war.

- In the book Teron'gor was kiled in the assault of Temple of the Dead, and Rakmar Sharpfang survived.
Later Rakmar was sacrificed by Gul'dan in a ritual to create Deathknights.
In the campaign we switched their fates to pop up Teron, since he is more important character for the warcraft 2 plot unfolding.
Rakmar will be shown as deathknight cameo.

- In the official Lore Orgrim personally slayed the warlocks in the temple of the damned and imprisoned Gul'dan.
In the campaign Orgrim was busy with Stormwind siege and ordered Temple of the Damned siege to Blackhand sons that submitted to Orgrim after he killed their father.

- In official lore of the second war the main leader of the missions is Utok Scratcher.
In campaign he will be shown orc semi-hero (i.e. Naisha, Falric..), and in human campaign he will be a hero enemy boss during the siege of Lordaeron.



Characters from the original early games will be featured in our campaign.
- Rend Blackhand (available in demo)
- Maim Blackhand
- Zuljin (available in demo)
- Zuluhed the Whacked
- Cho'gall
- Gul'dan
- Orgrim Doomhammer
- Nekros Skullcrusher





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[​IMG] no u

Q: How do I play this?
A: Download the maps unpack them from each subfolder so you have all missions from 01 to 04 place them in your Warcraft III\Maps\Download folder
Start WC3, Single Player, Custom Game and enjoy from mission 01!
Opening the map in World Editor is disabled, the campaign is Reforged HD settings only.



Q: When will the whole Orcish campaign be released?
A: There is no precise answer for this question. We have all the maps, but still need to record voice acting, fix bugs, polish cinematics, make models for the Dwarven tech-tree.
We also have jobs and families. All we can say - we are trying our best!



Q: Is this a final version? If not, when we got the updates?
A:Hotfixes and simple things can be updated soon. But major requests will be analysed and probably will be included in final release.


Q: Voice Acting, cinematics, spelling errors etc. could be better.
A: Yes, as stated in intro screen voices aren't final. We will work with professionals and passionate fans to deliver the best we can, that applies to cinematics and grammar as well.
If you're interested in Voice Acting and have a good mic setup (pod mic for example), contact ShadiHD on our discord (links below).



Q: Some missions feel a bit slow and could use more action, will you improve them?
A: Yes, we have received a wast amount of feedback, thank you all for it! Mission 01 will be reworked to an extend, making it more enjoyable.
Some other aspects have already been fixed, such as oil resource. We're trying our best to make the game enjoyable!



Q: How is the lore set up, what about this or that retcon in missions?
A:
Mission sequence follows WarCraft II. Novels and WoW lore is used to give more depth to the story. Things like conquest of Khaz Modan will be shown in cutscenes,
same as with some other expanded or not playable lore bits from WarCraft universe.



Q: Do you guys plan to share the custom models?
A: We are, but not all at one time. Some WoW-related models will be available before campaign release.
Part of the models will be released when the Orcish campaign is finished and another part with subsequent campaigns.



Q: Is there a way to support you?
A: If you want to support us financially, you can do so via PayPal (you don't need to register, best solution is to donate with a credit card, and set a note).
Add a note when donating with the nick/name you want us to put in supporters list, or keep it completely anonymous, we'll very thankful regardless!
Under Activision Blizzard's new Policy, we cannot provide any privilege features such as early access or locked content for backers,
so everyone will get the same content at the end, but that's just ok with us!



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You can follow our progress regarding models and other assets here on Hive:
WarCraft: Chronicles of the Second War | HIVE


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Tamplier777 - core plot writing, modelling, animating, triggering, mapping, lore tweaking, project assembling

ShadiHD - team & project management, custom modelling and texturing, voice acting, mapping, lore tweaking, assembling

Moonman - modelling and texturing, icons, presentation & video montage

Bagysta - modelling and texturing (orc characters)

Triceron - custom modelling and texturing (unique units and characters)




  • Special thanks for Hiveworkshop members, be it resources or direct support:

    - Zenmaster PR management and lore support
    - Trolldaeron concept art
    - InsaneMonster for his research in lipsinc
    - Mr.Goblin for Logo
    - Mythic for custom HD ability models
    - Retera for his amazing Model Studio
    - HerrDave for his help with English grammar and text/dialogues reivew
    - terrio for help with triggers
    - Vulfar for knowledge sharing in modeling
    - Sunchips for animated grass model
    - Stanakin for duck model
    - antontama (for icons)

  • Many thanks for those who tested our maps first:

    - Nagax
    - Kam (aka Arcitct)
    - InsaneMonster
    - Shar Dundred
    - Mythic

  • Thanks you so much for donating to our project:

    - ThralltheOG



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  • + Utok's ability renamed to Self heal with fixed tooltip
    + Chapters renamed in map info to Chapter 01-04 instead of chapter one for better sorting in maps folder
    + Mission 04 - Added Towers on the shore
    + Mission 01 - If Rend dies, he will be shown in cinematic anyway
    + Mission 01 - second goldmine will be hidden in cliffs until humans arrival
    + Mission 02 - trolls conversations - fixed long pauses between quotes
    + Mission 02 - fixed capital letters in quest requirements
    + Mission 04 - Killing kids is not necessary now but it is possible.

  • + Oil negative values fix
    + Oil UI warning added (Insufficient Oil)
    + Chapter 02 path spacing and trees cosmetic fix
    + Chapter 02 Rend hidden when cinematic skipped fix
    + Chapter 03 tent cosmetic fix

  • Mission01
    + Resources cap decreased to 10 / 15 /20 K for easy / normal / hard
    + Tweaked trigger queueing
    + Added drops of lumber when tents are destroyed
    + Smoothed camera transisions
    Mission02
    + Player need to train 10 grunts instead of 5 in order to be more prepared to assault on prison camp
    + Zuljin will be freed when the Tower beside him is destroyed + trigger code refactoring + camera pauses removed
    + Elven Emissary renamed to Milan
    + Disabled creepsleep at night
    Mission03
    + Camera timings smoothed in the intro cinematic
    Mission04
    + Camera timings smoothed
    + Utok animation bug fixed
    + Meryn will be hidden if he is alive in the beginning of midgame cinematic instead of the end

  • Mission 03
    + Oil rigs and oil amount quest completion bug fixed (faced by WTii)
    + Peon swap scaling bug fixed
    Mission 01
    + Quest message resources completed showed on final cinematic bug fixed

Contents

Chapter 01 (Map)

Chapter 02 (Map)

Chapter 03 (Map)

Chapter 04 (Map)

Reviews
Shar Dundred
I've already had the honor of trying this campaign, so I can safely say without a doubt that I approve it & look forward to seeing its further development! A job well done!
  1. ShadiHD

    ShadiHD

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    place them in your Warcraft III\Maps\Download folder -> Start WC3, Single Player, Custom Game and enjoy!
     
  2. Reaver

    Reaver

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    It's not a surprise to me because WC2 was very popular in Germany back in the 90s.

    That's why I suggested putting invisible walls or rock walls so the player has to focus the attack on the base.

    I suggest to put a section called "Instruction" so you guys can avoid explaining how to play the custom maps.
     
  3. Tamplier777

    Tamplier777

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    well I wanted it to be hard. Will think about increasing the amount of grunts to be trained.
     
  4. IIICatalystIII

    IIICatalystIII

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    Imo it could be harder. Right now the method is to build up a force and snowball through the base. Possibly add a timer like x minutes until zul'jin is escorted, to put some pressure on the player. The base itself feels appropriate.
     
  5. Nzoth

    Nzoth

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    You don't use the Reforged features. I didn't like the fact that oil is in the table. You can make sure that oil is located next to gold and wood.
     
  6. Tamplier777

    Tamplier777

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    We plan to implement that. I just need to consult with guys that know how to customize UI.
     
  7. OutsiderXE

    OutsiderXE

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    Question about storyline: Will there be alternate endings like original WC2 or will it all lead to one (current) canonical ending. Personally I'd prefer to have the single canonical ending with the orc victory as a secret/obvious alternate ending. We already have the WC2 campaign remake that copies WC2 as much as possible; I think this one should be the one that takes all current WC3/WoW events into account (which is what you are going for, from what I can see).
     
  8. Tamplier777

    Tamplier777

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    orcs campaign will end in tomb of sargaras. siege of lordaeron will be final cutscene. human. campaign will start from it. so dalaran and loradaeron mission of the original campaign will be transfered to human campaign, cuz orcs never won
     
  9. Malistroth

    Malistroth

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    Right now this looks very boring.
    Gather 30000 gold and lumber, gather 10000 oil... I just don't want to waste my time doing nothing but waiting for thousands of resources to be gathered when alll enemies have been destroyed. It's just time killing. There is no gameplay. Bad game design.

    Also I don't understand why the buildings and units are so big. Why can't you just keep the vanilla Warcraft 3 scaling style? This realism makesno sense.
    Why do we need 3 heroes? It's too much. Yes, Utok is not a hero technically, but in fact he is. In mission 3 I just wiped the island with Zul'jin, Rend and Utok. Too easy. Make Utok or Rend the only hero we have + Zul'Jin.
    Why don't you just use the Warcraft 3 economy?
     
  10. Venombite

    Venombite

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    Wait so, is the plan to have the factions separated in some missions, e.g in Quel'thalas missions you fight against High Elves only, in Lordaeron against Lordaeron Humans, and against a broad Alliance only in some missions, or is it a Warcraft II Alliance vs (Old) Horde all the time?
     
  11. Tamplier777

    Tamplier777

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    no spoilers man) you will see.

    ok) then just play wc3. i understand that some people dont like wc2)
     
    Last edited: Oct 4, 2020
  12. Darklycan51

    Darklycan51

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    you people clearly didn't play original warcraft 2, the game *was* boring, game should not follow the mission designs of the original but improve on it and add new stuff
     
  13. ShadiHD

    ShadiHD

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    you're totally entitled to your opinion as is your right, but with this approach of criticism, we usually avoid it, because it seems you're adamant to not like what is presented no matter what we do, peace out :D
     
  14. IIICatalystIII

    IIICatalystIII

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    Chapter 3

    This is the most finished chapter so far.
    The mission took 29min 55s because I didn't know what I needed, and that's not a bad thing!

    The beginning island is well done, especially the explorable forest area makes it feel much more like a real forest, instead of the large patches of trees.

    Ultimately I made way too many(18) destroyers which made the oil requirement take a long time. The only recommendation I have is to add a mission to create X amount of destroyers, but may not be necessary. There was a pack of 5 human destroyers that came for me, which was not a big deal since I had a large force, but if someone undershoots how many destroyers they need it might be too punishing, which is why I suggests the make X destroyers quest. But after this quest, if implemented, the holding hands quests should stop.

    I think people are going to say that oil gathering takes long, and it does, but because it is a specialized resource I wouldn't change anything about it. I think If I redid the mission, knowing what I know now, I could probably beat it in 15min.
    The mission is a big improvement from the WC2 version without deviating too much from the original campaign. A+ work.
     
  15. Anaxie

    Anaxie

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    Thats good so theres no redundancy. And it would make cohersive story.

    Plus how the battle of blackrock spire goes so it would be awful to lose haha.

    Look forward to your orgrim and lothar fight cinematic. I presume it will be followed with turalyons charge as to not break the momentum of the moment before moving to the next mission

    It might be a mistake or anticlinatic to end at the tomb though. Where is the alliance mission layout gonna be? Thats the turning point in the war missing a ton of plotpoints.


    But tides of darkness didnt even have heroes.

    You completely misunderstood his point.

    This mod has about as much in common with Wc2 as resident evil 2 and its remake does. Aka not much .

    Your response makes absolutely no sense to me.


    Im gonna have to step in again

    The over inflated economy requirements are weird. It is what it is and it will filter some people from an otherwise great campaign.

    His statment on scale makes sense. This is first and foremost an rts not a rpg and wc3 has a shitty ass camera for zooming out as is. A lot of people are going to ask this

    Too many heroes this early is important question because in every SINGLE campaign ive ever played 3 or more heroes makes an army an afterthought. Whereas in wc2 Botp they were strong but not something that could carry the fight solo especially with defeat conditions.

    The war 3 economy+oil instead of wc2 economy makes literal no sense at this point. This is a wc2 interpreted in wc3. Its past the point of a 1-1 remake especially economy wise for even really being an argument to play wc3 if you dont like wc2..

    He made valid points and dismissal of valid criticism like this if it becomes a trend reaks of ego and if it becomes the norm response to people could become the detriment to this entire project the team is doing.

    He cared enough to play all the way through and gave his points he didnt 1/5 and give you a 1 liner response.

    Let me be frank if want to play wc2 im STILL going to play the bnet edition.

    This is not a replacement its an interpretation into wc3 mission format design with all the bells and whistles.

    Just like aome people might like stuff like skywind mod for skyrim it will never replace morrowind because skywind is a shitty interpretation of morrowind in skyrim and wont ever be the real deal.
    Or how new resident evil remakes wont ever EVER replace the ps1 versions because they are nothing alike in gameplay or experience.

    I have hopes for this projects success but own what your making and accept what it is youre making. It certainly isnt traditional Wc2. Thats not a bad thing.
     
    Last edited: Oct 1, 2020
  16. ShadiHD

    ShadiHD

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    - the scaling thing I tend to agree with, I've noted it with the team way before we released, some buildings could be indeed scaled down.
    - the economy as we stated is a mixture of WC2 with WC3 elements, but we've given a slow buff to peons so you don't become a millionaire in 5 minutes,if you tried it you'd see that this buff did indeed halt that millionaire feeling and based on how many you train, you control the income you receive to the camp.
    - Heroes inclusion are valid to story cohesion, remember that we still have hard mode, and some missions might lead people to break their keyboard to truly feel how hard WC2 was back in the day.
    - I would suggest keeping an eye on the Updated Q&A often because we stated more than once that some of the elements of the missions have been retweaked and will be in future releases, we take feedback seriously.

    at the end the issue here is not feedback, it's how you present it, tell me honestly, whose feedback you'd rather listen to and learn from, someone who gives you feedback professionally, or someone who vent at you and discredit your entire work and effort with words like bad game design without even finishing off the demoes at least or try the game themselves, remember, we are fans like you, we are not a registered company with a department full of developers, we do what we can, and we fix out those bugs and gameplay issues to the best of our abilities.
     
  17. Anaxie

    Anaxie

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    Not everyones feedback will be professionally formatted but all feedback is valid unless its something like

    Duuuur 1/5 too hard
    So im still not understanding what youre selling.

    Ya he said bad game design. It was pointed at the economy requirments while you literally go afk and make lunch. Id agree. His wording not being sayyyyy questionable game design doesnt change what will likely be a recurring issue with peoples first experience something i predicted a couple days ago.


    Keep in mind too the world wide diversity among cultures on the hive and just different gam8ng habits.

    Youre going to be getting feeback from old men all the way the high school teenagers.

    Im an old fuck who prefers traditional classic gameplay. Hence why my ass has stuck with RTS games since fuckwits claimed hurrr mobas killed it play mobas

    @Shar Dundred
    Im sure shar one of youre core testers for this will agree. Feedback can be hit and miss but the feedback so far is better than some of the good majority of non helpful feedback from dumbshits.


    Riiiiiight shar?


    As an addition with blizzards new stacking of consumables. I would be wary and suggest setting them to single stacks. Not sure how you have it so far.

    Otherwise if you have a single shop anywhere... well. Players would be obligated to stock up on 50+ items to keep to either boost gold in later missions or mega cheese.

    Its a choice you can opt out of as a player. But youre just fucking yourself later when that mega mission comes knocking you can stockpile for.

    Example in new reforged campaign i sell literally 35 scrolls of teleport for thousands of cold in the final undead mission at dalaran to steamroll the 3 mega camps which are pretty absurdly defended in reforged vs vanilla and steamroll the shit out of them. 20 mins before mission timer ends.

    I did it in classic too but well 7 scrolls is quite a bit less then 35.
     
    Last edited: Oct 1, 2020
  18. Reaver

    Reaver

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    Thanks for the reply. Take it as a suggestion. You guys are the ones who control this project.

    What about the timer to save Zul'jin be an optional objective? If the player rescue Zul'jin in time you get a good item.

    I agree with only one statement which is the amount of LUMBER to get in the first mission. I prefer to just store 15000 lumber and that's it. For the rest I disagree with you. You probably never played WC2 but the economy in WC2 is faster than in WC3. If you have a right amount of peons you can get a great amount of money and lumber, if the peons moves a little faster, that's why I pointed this out to the devs. Having 3 heroes is a good way to make the player feel comfortable with the missions since those 4 missions are the "tutorial" missions. Also, those 3 heroes aren't really strong alone, you always need an army with them, unless you just bring them to a fountain of life and then restart the attack I could see why 3 heroes are too much but this is the beauty of playing games with different ways of playing it. There isn't a single way to play WC2 and this custom campaign shows exactly how to do it.

    I totally agree with you. This chapter is the best imo. It really scaled up how the mission feels from the WC2 version to this remastered.

    I disagree with you. I don't know how you played the mission but from what I have seen from other players they still had to make an army. A small army but still they needed some units to attack the enemy bases. Also remember 4 chapters are the "tutorial" chapters. So it's ok to have 2.5 heroes on your side.
     
  19. IIICatalystIII

    IIICatalystIII

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    That might be contradictory to the mission. In the cinematic dialogue, an elf said Zul'jin was destined to be sent to Quel'thalas. If the escort arrived, then Rend was too late.




    To the developers, the missions don't need to be exactly like WC2 or just like WC3 but with WC2 story. When something is good, it is good. There are a few WC3 missions made by Blizzard that were lackluster. WC2 on the other hand suffers from old technology, so most maps play out the same.
     
  20. ShadiHD

    ShadiHD

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    I like the idea of having a Timer for an Elven group coming to get Zul'jin to make the player more nervous to move out to save him