Chivalry Wars is a golem/mass attack game, but brings to the table a lot more things then previous golem-like games.
There are 4 teams, Team Divinity (Humans), Team Atrocity (Orc), Team Mystical (Elves), and Team Deceased (Undead). Anyways you start off with two unit choosers in which you can place on 1 or 2 of 8 beacons consisting of Basic Units (spawn every 7 seconds), Support Units (spawn every 8 seconds), Advanced Units (spawn every 9 seconds), and the Heavy Hitters (spawn every 10 seconds). This full scale selection of units will help you react and adapt to a situation.
You will recieve a Shard Part every 25 kills. After you accumalate 4 parts you can make a Shard Legend (golem). To make a golem you need 1 shard in each direction. For example one in a Northern beacon, one in a Western beacon, on in a Eastern beacon, and one in a Southern beacon. You will see in a screenshot below.
Shard Legends is not the top of the line, but are very tough units. There are 16 per team (8 Flying, 8 Ground) 64 Shard Legends total (32 Flying, 32 Ground). However once Shard Legends die they "shatter" and may not be revived. They can carry items but they will drop upon death.
Whats a new concept to the Golem type game is what I have put in this one.
I added 4 Islands called the Islands of Chivalry. You have to control a beacon for 1 minute to gain control of any of the Islands. If you have control you can "fuse" your golems into Legends of Chivalry the Heroes of the land. Legends of Chivalry are a little stronger but bear abilities, will maintain items even upon death, and can be revived at a controlled Island of Chivalry.
You will be able to purchase upgrades for units you spawn for kills. You recieve gold many ways. You get bounty gold for every kill, for controlling and Island, and if you have a unit in the center.
You can also purchase "Hired" units that fight for you for a price, located in taverns around the map.
Picture time ^.^
Heres an overview of the map, ther terrain and Islands changed a little.
The Join Game minimap image.
The loading screen image.
Shard Pads
Main unit selection pads
1 of the Islands of Chivalry
Just a pic of the Stats Board
The way to one of the Islands, and some terraining
A healing fountain, 1 per player.
This map is Presented by: Clan CBS @ Northrend.
It will be on the clans homepage: www.clancbs.com
as soon as it is released.
I will release it on wc3sear.ch a few hours after!
Have any ideas of comments, feel free to post them!
Thanks,
Kryis
There are 4 teams, Team Divinity (Humans), Team Atrocity (Orc), Team Mystical (Elves), and Team Deceased (Undead). Anyways you start off with two unit choosers in which you can place on 1 or 2 of 8 beacons consisting of Basic Units (spawn every 7 seconds), Support Units (spawn every 8 seconds), Advanced Units (spawn every 9 seconds), and the Heavy Hitters (spawn every 10 seconds). This full scale selection of units will help you react and adapt to a situation.
You will recieve a Shard Part every 25 kills. After you accumalate 4 parts you can make a Shard Legend (golem). To make a golem you need 1 shard in each direction. For example one in a Northern beacon, one in a Western beacon, on in a Eastern beacon, and one in a Southern beacon. You will see in a screenshot below.
Shard Legends is not the top of the line, but are very tough units. There are 16 per team (8 Flying, 8 Ground) 64 Shard Legends total (32 Flying, 32 Ground). However once Shard Legends die they "shatter" and may not be revived. They can carry items but they will drop upon death.
Whats a new concept to the Golem type game is what I have put in this one.
I added 4 Islands called the Islands of Chivalry. You have to control a beacon for 1 minute to gain control of any of the Islands. If you have control you can "fuse" your golems into Legends of Chivalry the Heroes of the land. Legends of Chivalry are a little stronger but bear abilities, will maintain items even upon death, and can be revived at a controlled Island of Chivalry.
You will be able to purchase upgrades for units you spawn for kills. You recieve gold many ways. You get bounty gold for every kill, for controlling and Island, and if you have a unit in the center.
You can also purchase "Hired" units that fight for you for a price, located in taverns around the map.
Picture time ^.^
Heres an overview of the map, ther terrain and Islands changed a little.
The Join Game minimap image.
The loading screen image.
Shard Pads
Main unit selection pads
1 of the Islands of Chivalry
Just a pic of the Stats Board
The way to one of the Islands, and some terraining
A healing fountain, 1 per player.
This map is Presented by: Clan CBS @ Northrend.
It will be on the clans homepage: www.clancbs.com
as soon as it is released.
I will release it on wc3sear.ch a few hours after!
Have any ideas of comments, feel free to post them!
Thanks,
Kryis