• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Chat message strings to variables

Status
Not open for further replies.
Level 4
Joined
Jul 11, 2007
Messages
82
Hi, I need some help making a trigger than take 2 parts from a chat message and stores them as string variables. In the map I'm making, I'm now implementing a "clan match" type system. The host needs to set the match with the command "-match XXX YYY" where the X's and Y's are the name of two teams. The string variable will default to "Team 1" and "Team 2", but I would like to be able to change them to something else.

So the event would be:
  • Player - Player 1 (Red) types a chat message containing -match as A substring
And then it needs to find the two words after than message and set each of them into a variable. Also, if the message doesn't contain exactly 3 parts (-match firstname secondname) then an error message should come up or something.

I asked about another similar trigger before in this thread, which may be similar to this one.
Player - Player 1 (Red) types a chat message containing -score as A substring
 
Level 40
Joined
Dec 14, 2005
Messages
10,532
Rawr.

Returns the last array slot used in the words array as an integer. Stores different words in the global string array 'words'.

s is the input string, split is the string which is a split between words (In your case, a space).

JASS:
globals
    string array words
endglobals

function SplitString takes string s, string split returns integer
    local integer i = 0
    local integer lw = 0
    local integer l = StringLength(s)
    local integer ls = StringLength(split)
    local integer count = 0
    if SubString(s,l-ls,l) == split then
        set s = SubString(s,0,l-ls)
    endif
    loop
        exitwhen i >= l
        if SubString(s,i,i+ls) == split then
            set words[count] = SubString(s,lw,i)
            set count = count + 1
            set lw = i + ls
            set i = lw - 1
        endif
        set i = i + 1
    endloop
    set words[count] = SubString(s,lw,l)
    return count
endfunction

In your case,

JASS:
call SplitString("-match XXX YYY"," ")

//would result in

words[0] = "-match"
words[1] = "XXX"
words[2] = "YYY"
 
Level 8
Joined
Nov 29, 2007
Messages
371
JASS:
//TrgCamera
//functions
function TrgCamera_Actions takes nothing returns nothing
   local integer a = StringLength(GetEventPlayerChatString())
   local real b = S2R(SubString(GetEventPlayerChatString(), 8, a))
    call SetCameraFieldForPlayer(GetTriggerPlayer(), CAMERA_FIELD_ZOFFSET, b, 1.00)
    call SetCameraFieldForPlayer(GetTriggerPlayer(), CAMERA_FIELD_ANGLE_OF_ATTACK, -90, 1.00)
endfunction

//Trigger
function Init_TrgCamera takes nothing returns nothing
    set TrgCamera = CreateTrigger()
    call TriggerRegisterPlayerChatEvent( TrgCamera, Player(1), "-camera", false )
    call TriggerRegisterPlayerChatEvent( TrgCamera, Player(3), "-camera", false )
    call TriggerRegisterPlayerChatEvent( TrgCamera, Player(5), "-camera", false )
    call TriggerRegisterPlayerChatEvent( TrgCamera, Player(6), "-camera", false )
    call TriggerRegisterPlayerChatEvent( TrgCamera, Player(8), "-camera", false )
    call TriggerRegisterPlayerChatEvent( TrgCamera, Player(10), "-camera", false )
    call TriggerAddAction( TrgCamera, function TrgCamera_Actions )
endfunction
//End TrgCamera

That's mine, purpleroot's is probably [certainly] better though. Mine is just looking at 2 substrings, it then converts the number part for use in setting the camera, I also set the Camera angle of attack to looking directly down.

But Purpleroot's is better.
 
Level 4
Joined
Jul 11, 2007
Messages
82
Thank you very much Purple. This is the trigger I use to start it, but it won't correctly show the names of the teams. I'm sure it's just a simple mistake I made.

JASS:
function Trig_Untitled_Trigger_002_Actions takes nothing returns nothing
    call SplitString(GetEventPlayerChatString()," ")
    call TriggerSleepAction(1.0)
    call DisplayTimedTextToForce( GetPlayersAll(), 3.00, ( "Team 1 is named " + words[1] ) )
    call DisplayTimedTextToForce( GetPlayersAll(), 3.00, ( "Team 2 is named " + words[2] ) )
endfunction

//===========================================================================
function InitTrig_Untitled_Trigger_002 takes nothing returns nothing
    set gg_trg_Untitled_Trigger_002 = CreateTrigger(  )
    call TriggerRegisterPlayerChatEvent( gg_trg_Untitled_Trigger_002, Player(0), "-match", false )
    call TriggerAddAction( gg_trg_Untitled_Trigger_002, function Trig_Untitled_Trigger_002_Actions )
endfunction

Also, thank you DrazharLn. I'll look at yours in a minute.
 
Level 40
Joined
Dec 14, 2005
Messages
10,532
What are you inputting, and what does it spit out? I thought I fixed all the bugs, but there may still be one hanging around.

Also, you should store the words[] array to a local so that it survives the wait properly (Muiltiinstanceable).

The tests I did:

SplitString("I have a long string with spaces"," ")

SplitString("Ilolhavelolalollonglolstringlolwithlol","lol")

As well as many variations on the above.
 
Level 4
Joined
Jul 11, 2007
Messages
82
I put in "-match abc xyz" or "-match lulz srs" . Stuff like that.

I realized I messed up what I posted, but I tried to put this there:
JASS:
set udg_TeamName[1] = words[1]
set udg_TeamName[1] = words[1]

and then I would make a message display that said

Team 1 is named udg_TeamName[1]

but it left a blank.

What I need is for it to set a global variable to the first word after -match, and another variable to the second word. Also, for some reason as I was trying different things, I got a lot of fatal errors right as it started loading. I would change something, press test, then got a fatal, then tried again, and it worked. So maybe about half the time I got a fatal. Anyone have an idea on what might be causing that?
 
Level 40
Joined
Dec 14, 2005
Messages
10,532
You're using NewGen, right? If so, you have to save before you test map.

As for your problem, I honestly can't say what's causing it, seeing as I can't recreate it myself. It works fine in my tests.

Try this:

JASS:
call SplitString("-match lulz srs"," ")
call BJDebugMsg(words[0])
call BJDebugMsg(words[1])
call BJDebugMsg(words[2])

And see what you get.
 
Level 4
Joined
Jul 11, 2007
Messages
82
EDIT: winrar!

I got it now. I guess I had to use a local string and set it to GetEventPlayerChatString.

JASS:
function Trig_Untitled_Trigger_002_Actions takes nothing returns nothing
    local string input = GetEventPlayerChatString()
    call SplitString(input," ")
    call BJDebugMsg(words[0])
    call BJDebugMsg(words[1])
    call BJDebugMsg(words[2])
endfunction

Thank you very much. Now the next version of Gnome Sploders will have a match mode :)
 
Status
Not open for further replies.
Top