Charred Ancient

This bundle is marked as approved. It works and satisfies the submission rules.
some sort of willow thing that got cursed for, quote defiling unquote, the sacred grove

always hate making lore.
this is a hero. if anyone wants a unit version, well, don't expect a unit version. A HERO IS A HERO, A UNIT IS A UNIT.

do anyone even use my models?

Keywords:
treant, willow, wood, charcoal, burn, firewood
Contents

Charred Ancient (Model)

Reviews
12:47, 6th Jul 2014 MiniMage: Fancy tree is fancy and creative too. The infernal animations actually fit pretty damn well.

Moderator

M

Moderator

12:47, 6th Jul 2014
MiniMage: Fancy tree is fancy and creative too. The infernal animations actually fit pretty damn well.
 
Level 24
Joined
Jan 25, 2011
Messages
2,294
Wait... So you made that badass Moltenstein for the contest while at the same time you created the Storm Thrasher AND this model?
Oh, I shed a tear seeing this model.
It's good. Really good.

Edit:
do anyone even use my models?
From time to time. But since you tend to create over the top badass models they can mostly be used as bosses and heroes. Which often means they are only used once in a map = less likely to be seen.
 
Last edited:
Level 10
Joined
Jun 9, 2012
Messages
831
I'll use it once it's approved haha. Btw i had a mind of using a burning wood hero for my map, and this appears right on time. Thank you so much -Grendel. Although i'd like the icon to look a bit more HD, but that's -Grendel.
 

Kyrbi0

Arena Moderator
Level 36
Joined
Jul 29, 2008
Messages
8,796
LOL it's a CHARRED ancient SO WHY ISN'T IT ALL BLACK?

0/10


Hey, so this is great; not only is it a beautiful model of the usual -Grendel quality (gah, always forget the "-" and then hate myself...), but this fills a really useful, creative niche that... *checks THW Model Resource for "Ancients"*... doesn't really exist anywhere else! Kudos. :p

I've always had a soft-spot in my heart for "entities made out of pieces held together by _?magic?_"; all the way from the Wc3 Infernal (<3) to the Thardus in Phendrana Drifts (<3 <3). I'll admit I've gotten a little bit 'overstuffed' with them as of late (so I'm less "foaming at the mouth"), but it's still one of my true loves. :p Heck, I was dead-set on a "Troll Voodoo Elemental" for the longest time (but no model, lol).

It's a classic (right up there with "Corrupted", but Blizzard got dat covered), to have an "evil corrupted by demon fire"-type ancient (when dealing with big tree-people, that is), and you've carried the theme across quite well. It's not just the solid fire SFX coming out of every joint, but his cracklingly-devilish expression & even the choice of leaf-color (autumn = orange) help carry across that theme.

He's got good posture, good proportions (though I admit I'm a little sad; opening the model viewer makes it look like he has *4* arms, and I thought "dang that's hot!" (<- LOLTHATWASAJOKE). The Infernal animations are a great fit (if a tad lacking, see below), the tree-trunk bits are great... I even like that "back-stuff" you made, to (presumably) fill in space & give him some more presence; even the trunks are twisted & curled, subtly indicating the "corruption" of the once-proud Ent. Neat.

I love that face. I am downloading now & opening in Magos just so I can see what texture you wrapped.
Also to see if there's any possible way to do some intense UV-modding & turn this into a TROLL TIKI VOODOO MONSTER. Yeah. Doin' it.
DISCLAIMER: I won't actually do it. I still can't figure out how to UVWrap, or on what program. :< Q_Q someone else?

His Attack1 almost looks too low... But he is super-tall. For fighting buildings or his fellow un-corrupted un-burning Ancients, stick with Attack2, methinks. :p

I even love the little Leaf-SFX (or is it just green fire?) out of his head. It's like "hey guys, I'm not entirely evil!" :p

I think my only issues with this would be Animations & Team Color.
1) If he's a hero, he's got to have a Spell animation or two. He's got everything else, but he's just a little lacking in that department. He's got everything else, I think.
1.2) I'd almost complain that his animations are rather fast for an Ent... But it'd be hard to slow them down, I imagine. Then again, he is on fire; that's enough to speed anyone up. xD
*cop pulls him over for speeding* Cop: "Son, you realize you were doing 85 in a 65-speed zone? Where's the fire?" Tree: "IN MY SOUL!!!"

Ahem.

2) He's got Hero glow, sure... And even on his arms (*heart*), but it really seems like he needs it somewhere else for it to be noticeable & more useful as a Hero (or Unit). Ah dannae, bands on the trunk (arms or ... trunk trunk. xD), a TC unibrow... It's actually really hard. He seems somewhat more a Summon than a Hero (because of & in spite of the TC), somehow... Bleh.

Anyway, super cool! I've now had my ego stroked too much so that I spent nearly 30 minutes writing this; GOTTA GO FAST(er). :<

-Grendel said:
some sort of willow thing that got cursed for, quote defiling unquote, the sacred grove

always hate making lore.
When the Night Elves unwittingly summoned the Burning Legion to Azeroth through the Well of Eternity, their vast empire & grand achievements were crippled and gutted... But they weren't the only ones.

As many as were called to fight back this demonic presence suffered grievous casualties; none the least of which were the noble Ents of Ashenvale. These terrific tree-men of yore fought valiantly against the unstoppable Daemon hordes and won... But at a terrible cost. Many of their brethren feel to the foul Daemon magicks, only to be resurrected in a horrifying fiery spectacle.

Now as Charred Ancients, these towering titans of fiery ferocity inflict pain & despair wherever they go. Twisted and torched, these burning beasts are simulacrums of their former glory, empowered by Daemon flame into hideous re-life. Forever cursed to fight against their brethren and snuff out all life, they follow the call of masters long defeated.


Call me! ; )

-Grendel said:
this is a hero. if anyone wants a unit version, well, don't expect a unit version. A HERO IS A HERO, A UNIT IS A UNIT.
Hrm... Well to be honest, this of all models would be super easy to "Unit-ize"; doing the normal "Dissipate -> Decay" (either make a new one or modify the existing one), with reversed direction and super-slowed speed... And then you don't even have to import Corpse geosets or anything! It's just a tree!

Then remove Hero Glow and badabing, badaboom.

-Grendel said:
do anyone even use my models?
Of course! ... I think. I have no idea; I basically don't play Warcraft (esp. not online) so I've almost never seen anyone use anyone's models. :p

Solu9 makes an excellent point; for the most part, your models are JUST SO AWEXOME they refuse to be turned into dumb little units. :p Thus you're models are relegated to either Heroes or high-tier Champion/end-game/bosses-type roles, which means you'll see them used less (more frequently, but less per map). If you're looking for units, there are plenty of ideas... Recently I've been wondering why there aren't any classic "Headless Horseman" unit-models around. Could hold his head/pumpkin in one arm, angle it around to look, have cool spirit-fire coming out of his neck-hole, throw his head to blow people up... Lol.

Personally, to be honest, I'm so slow & non-active in actually making things that while I have several of your models slated for use, I just haven't gotten there yet (case in point: Crypt Mother & Storm Thrasher (if I can make it fit Dwarven proportions)).

The only things I could possibly use right now would be stuff for Trolls (that Manhunter was a great start :D) and stuff for a "Wc2 Tavern Replacement" (that I haven't said much about... But probably using that "modded Dwarf Engineer" you keep talking about), since those are just about the only 2 things I'm actually "doing".
If you are feeling conscientious, I always have suggestions. : )



//EDIT//
Alright, so in Magos I found the answer to all issues... Apparently you used the Fel Boar for that awexome orange eye!... Go figure. I swear I was STUMPED trying to figure that out. (<- LOLI'MHEREALLWEEK).

Also, you put all the "leaves" on one Material, so by simply switching to a different tree texture (I tried the other one, "Ashenvale"), you can get a very different looking Ent... The one I tried seemed a little greenish, so a few SFX tweaks and you've got a nifty "Bog Beast" ("Swamp Ent"?). So cool. :p

Unfortunately, you also put all the tree-stuff on one Material, so it'll be a beast to unwrap it to the Tiki-mask, and even when I do, I'll have to figure out where to put all the other stuff... (then again, plenty of TC...).


Yeah... I wrote too much. It's now been almost an hour. I'm gonna have to tone these down. Shorry. :<
 
Last edited:
Level 54
Joined
Jan 20, 2010
Messages
3,546
i wud use ur models if it wasnt for the fact that they have over 3000 polies all the time

i think you are not fully aware that my models use in-game textures, right? and to UV them all properly and neatly i need lots of extra polys for it, right?
my models will be less poly heavy if i used custom textures which, by the way, i do not make anymore as i do not do 2d stuff anymore. If i do make a custom texture, the model will suffer for having terrible, non-fitting warcraft III look.

Now, i do hope i made myself clear on the polygon subject. thank you for your input and have a nice day.
 
Level 7
Joined
Feb 16, 2014
Messages
326
Nice model. Reminded me of Frankster's citadel models (that one with high poly count)

EDIT: I looked in object editor and it actually walks like infernal. Holy shit! I massive tree on fire walking around rocking and rocking. Personally I would have liked a night elf tree's original walk animation but this is also nice.
 
Last edited:

Kyrbi0

Arena Moderator
Level 36
Joined
Jul 29, 2008
Messages
8,796
i think you are not fully aware that my models use in-game textures, right? and to UV them all properly and neatly i need lots of extra polys for it, right?
my models will be less poly heavy if i used custom textures which, by the way, i do not make anymore as i do not do 2d stuff anymore. If i do make a custom texture, the model will suffer for having terrible, non-fitting warcraft III look.
While I'm sad to hear you don't do the 2D stuff anymore (it was pretty good, and it's always nice to see someone stretch themselves artistically), one of the things I love about your models is the excellent wrapping of in-game textures. It really does make a difference in having models that fit in-game (which is mucho importante to me :p).
 
Level 4
Joined
Nov 20, 2016
Messages
76
Why not? It shouldn't take days to achieve and there's always someone who can use it for their map. You underestimate the imagination of map-makers ^^
Honestly, since it is a hero unit, I think spell animations should have a higher priority than root animations, although both would be great.

Anyhow, the model is still great as it is, I'm personally triggering specifici stand /attack animations for different spells and they accomplish the task. 4/5, just because it doesn't have the spell animations, if it had them it would be 5/5 from me

:goblin_good_job:
 
Level 5
Joined
Mar 23, 2016
Messages
37
Honestly, since it is a hero unit, I think spell animations should have a higher priority than root animations, although both would be great.

Anyhow, the model is still great as it is, I'm personally triggering specifici stand /attack animations for different spells and they accomplish the task.

I strongly agree with you that spell animations are more important, but adding a variety of different animations to original heroes like this opens up paths to original playstyles, like transforming your hero into some kind of Ancient Protector for a short duration.
 
Top