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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Charred Ancient

Submitted by -Grendel
This bundle is marked as approved. It works and satisfies the submission rules.
some sort of willow thing that got cursed for, quote defiling unquote, the sacred grove

always hate making lore.
this is a hero. if anyone wants a unit version, well, don't expect a unit version. A HERO IS A HERO, A UNIT IS A UNIT.

do anyone even use my models?

Keywords:
treant, willow, wood, charcoal, burn, firewood
Contents

Charred Ancient (Model)

Reviews
Moderator
12:47, 6th Jul 2014 MiniMage: Fancy tree is fancy and creative too. The infernal animations actually fit pretty damn well.
  1. 12:47, 6th Jul 2014
    MiniMage: Fancy tree is fancy and creative too. The infernal animations actually fit pretty damn well.
     
  2. GreeN!X

    GreeN!X

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    A flame themed ancient. Cooool.
     
  3. Solu9

    Solu9

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    Wait... So you made that badass Moltenstein for the contest while at the same time you created the Storm Thrasher AND this model?
    Oh, I shed a tear seeing this model.
    It's good. Really good.

    Edit:
    From time to time. But since you tend to create over the top badass models they can mostly be used as bosses and heroes. Which often means they are only used once in a map = less likely to be seen.
     
    Last edited: Jun 14, 2014
  4. Heinvers

    Heinvers

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    Yes, I use them mostly. Now this is genius and top bad-ass!
    Edit: adapted infernal animations, great. Still, you could make his legs a lil' bit move to the sides, because right now he seems like he could trip over during his walk any time.
     
  5. Isgeir

    Isgeir

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    Brilliant idea, astonishing execution.

    I do, a lot, as you know from our discussions ;) .
     
  6. BunnyAng

    BunnyAng

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    I'll use it once it's approved haha. Btw i had a mind of using a burning wood hero for my map, and this appears right on time. Thank you so much -Grendel. Although i'd like the icon to look a bit more HD, but that's -Grendel.
     
  7. Edge45

    Edge45

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    Lol, maybe some demon pee on it.
    This is still awesome
     
  8. APproject

    APproject

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    God damn it, Grendel, keep that quality coming!
     
  9. Kyrbi0

    Kyrbi0

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    LOL it's a CHARRED ancient SO WHY ISN'T IT ALL BLACK?

    0/10

    No really

    Hey, so this is great; not only is it a beautiful model of the usual -Grendel quality (gah, always forget the "-" and then hate myself...), but this fills a really useful, creative niche that... *checks THW Model Resource for "Ancients"*... doesn't really exist anywhere else! Kudos. :p

    I've always had a soft-spot in my heart for "entities made out of pieces held together by _?magic?_"; all the way from the Wc3 Infernal (<3) to the Thardus in Phendrana Drifts (<3 <3). I'll admit I've gotten a little bit 'overstuffed' with them as of late (so I'm less "foaming at the mouth"), but it's still one of my true loves. :p Heck, I was dead-set on a "Troll Voodoo Elemental" for the longest time (but no model, lol).

    It's a classic (right up there with "Corrupted", but Blizzard got dat covered), to have an "evil corrupted by demon fire"-type ancient (when dealing with big tree-people, that is), and you've carried the theme across quite well. It's not just the solid fire SFX coming out of every joint, but his cracklingly-devilish expression & even the choice of leaf-color (autumn = orange) help carry across that theme.

    He's got good posture, good proportions (though I admit I'm a little sad; opening the model viewer makes it look like he has *4* arms, and I thought "dang that's hot!" (<- LOLTHATWASAJOKE). The Infernal animations are a great fit (if a tad lacking, see below), the tree-trunk bits are great... I even like that "back-stuff" you made, to (presumably) fill in space & give him some more presence; even the trunks are twisted & curled, subtly indicating the "corruption" of the once-proud Ent. Neat.

    I love that face. I am downloading now & opening in Magos just so I can see what texture you wrapped.
    Also to see if there's any possible way to do some intense UV-modding & turn this into a TROLL TIKI VOODOO MONSTER. Yeah. Doin' it.
    DISCLAIMER: I won't actually do it. I still can't figure out how to UVWrap, or on what program. :< Q_Q someone else?

    His Attack1 almost looks too low... But he is super-tall. For fighting buildings or his fellow un-corrupted un-burning Ancients, stick with Attack2, methinks. :p

    I even love the little Leaf-SFX (or is it just green fire?) out of his head. It's like "hey guys, I'm not entirely evil!" :p

    I think my only issues with this would be Animations & Team Color.
    1) If he's a hero, he's got to have a Spell animation or two. He's got everything else, but he's just a little lacking in that department. He's got everything else, I think.
    1.2) I'd almost complain that his animations are rather fast for an Ent... But it'd be hard to slow them down, I imagine. Then again, he is on fire; that's enough to speed anyone up. xD
    *cop pulls him over for speeding* Cop: "Son, you realize you were doing 85 in a 65-speed zone? Where's the fire?" Tree: "IN MY SOUL!!!"

    Ahem.

    2) He's got Hero glow, sure... And even on his arms (*heart*), but it really seems like he needs it somewhere else for it to be noticeable & more useful as a Hero (or Unit). Ah dannae, bands on the trunk (arms or ... trunk trunk. xD), a TC unibrow... It's actually really hard. He seems somewhat more a Summon than a Hero (because of & in spite of the TC), somehow... Bleh.

    Anyway, super cool! I've now had my ego stroked too much so that I spent nearly 30 minutes writing this; GOTTA GO FAST(er). :<

    When the Night Elves unwittingly summoned the Burning Legion to Azeroth through the Well of Eternity, their vast empire & grand achievements were crippled and gutted... But they weren't the only ones.

    As many as were called to fight back this demonic presence suffered grievous casualties; none the least of which were the noble Ents of Ashenvale. These terrific tree-men of yore fought valiantly against the unstoppable Daemon hordes and won... But at a terrible cost. Many of their brethren feel to the foul Daemon magicks, only to be resurrected in a horrifying fiery spectacle.

    Now as Charred Ancients, these towering titans of fiery ferocity inflict pain & despair wherever they go. Twisted and torched, these burning beasts are simulacrums of their former glory, empowered by Daemon flame into hideous re-life. Forever cursed to fight against their brethren and snuff out all life, they follow the call of masters long defeated.


    Call me! ; )

    Hrm... Well to be honest, this of all models would be super easy to "Unit-ize"; doing the normal "Dissipate -> Decay" (either make a new one or modify the existing one), with reversed direction and super-slowed speed... And then you don't even have to import Corpse geosets or anything! It's just a tree!

    Then remove Hero Glow and badabing, badaboom.

    Of course! ... I think. I have no idea; I basically don't play Warcraft (esp. not online) so I've almost never seen anyone use anyone's models. :p

    Solu9 makes an excellent point; for the most part, your models are JUST SO AWEXOME they refuse to be turned into dumb little units. :p Thus you're models are relegated to either Heroes or high-tier Champion/end-game/bosses-type roles, which means you'll see them used less (more frequently, but less per map). If you're looking for units, there are plenty of ideas... Recently I've been wondering why there aren't any classic "Headless Horseman" unit-models around. Could hold his head/pumpkin in one arm, angle it around to look, have cool spirit-fire coming out of his neck-hole, throw his head to blow people up... Lol.

    Personally, to be honest, I'm so slow & non-active in actually making things that while I have several of your models slated for use, I just haven't gotten there yet (case in point: Crypt Mother & Storm Thrasher (if I can make it fit Dwarven proportions)).

    The only things I could possibly use right now would be stuff for Trolls (that Manhunter was a great start :D) and stuff for a "Wc2 Tavern Replacement" (that I haven't said much about... But probably using that "modded Dwarf Engineer" you keep talking about), since those are just about the only 2 things I'm actually "doing".
    If you are feeling conscientious, I always have suggestions. : )



    //EDIT//
    Alright, so in Magos I found the answer to all issues... Apparently you used the Fel Boar for that awexome orange eye!... Go figure. I swear I was STUMPED trying to figure that out. (<- LOLI'MHEREALLWEEK).

    Also, you put all the "leaves" on one Material, so by simply switching to a different tree texture (I tried the other one, "Ashenvale"), you can get a very different looking Ent... The one I tried seemed a little greenish, so a few SFX tweaks and you've got a nifty "Bog Beast" ("Swamp Ent"?). So cool. :p

    Unfortunately, you also put all the tree-stuff on one Material, so it'll be a beast to unwrap it to the Tiki-mask, and even when I do, I'll have to figure out where to put all the other stuff... (then again, plenty of TC...).


    Yeah... I wrote too much. It's now been almost an hour. I'm gonna have to tone these down. Shorry. :<
     
    Last edited: Jun 17, 2014
  10. knight26

    knight26

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    Ohhh I think this one could very much be used at Turnros upcoming campaign, I'll show him this right now! :)
     
  11. BunnyAng

    BunnyAng

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    I used to play those campaigns.
     
  12. animewidri2

    animewidri2

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    Thats a Epic model!!!! <3 <3 <3 <3 <3 <3
     
  13. Splub

    Splub

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    This is very good. I will use this immediately in my maps. Thank you.
     
  14. Jevan Grimtotem

    Jevan Grimtotem

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    A-W-E-S-O-M-E This is the most awesome model I've ever seen!!!! Its like a corrupted ancient imbued with the fires of the burning legion
     
  15. takakenji

    takakenji

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    ur good at using textures, i always have to check if ur using a custom texture or not
     
  16. sonofjay

    sonofjay

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    Interesting model. Good job.
     
  17. yurneric

    yurneric

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    Great model!
     
  18. vincilios

    vincilios

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    One of few large models(300kb) I really want in my games.

    Nice job ;)
     
  19. cotd333

    cotd333

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    reminds me of maokai