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chaotic mage suggestion

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Jul 26, 2008
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Well I started playing this RPG recently and by far it is one of the best RPG's ive seen and i love the fact that theres a good balanced summoner class hero. But what i find "wrong" with this hero is that he has 2 damaging spells, I know that the creator might not have intended this hero to be called summoner but giving him 3 summoning spells do give off that impression. I suggest to change corruption, dark nuke thinger and maybe siphon life to skills that might compliment his summons.

SORRY FOR THE TEXT HEAVY POST.

Suggested change to corruption;
Chaotic energy: Hero imbues one of his summons with chaotic energy strengthening them in battle. Though the energy is too much for the target to handle causing the target to gradually leak a percantage of their life.
Target gains X% attack speed ( high value ? ) but gradually losses a percent of their max hp ( 1-5% ). very Low duration. mediocare cooldown?
energy increases X% ( attack speed ), level increases duration

Suggested change to dark nuke thingy;
Chaos shatter(?): The hero chants a spell that causes one of his summons to be filled with dark energy till a point where it explodes dealing damage and stunning close enemy targets.
Hero chooses a summon to sacrifice. Summon "explodes" dealing X ( percentage of their ?max? life, ex: 50% ) and stuns for Y seconds.
mediocare cooldown? since it requires a summon to be sacrificed.
energy increases percentage of ?max? hp used, affected by spell critical. level increases stun duration?

Suggested change to siphone life;
Dark Aura: The hero lets loose a very dark eerie aura that cause his summon to enter an enraged and stronger state but this drains him of large amounts of energy. ( toggable aura )
Hero's summons will have their damage increased by X% and allows them to lifesteal by Y%. very extensive to be put on, mana wise.
energy increases X value ( low intervals? ) level increases Y value ( low intervals? )

I know this might change Chaotic mage's gameplay but i think that change is for the better. Well what do you guys think? Just my opinion to what chaotic mage ( a summoner ) should be a lil more like.
 
Level 3
Joined
Dec 28, 2007
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38
Suggested change to corruption;
Chaotic energy: Hero imbues one of his summons with chaotic energy strengthening them in battle. Though the energy is too much for the target to handle causing the target to gradually leak a percantage of their life.
Target gains X% attack speed ( high value ? ) but gradually losses a percent of their max hp ( 1-5% ). very Low duration. mediocare cooldown?
energy increases X% ( attack speed ), level increases duration

I like this one best out of all of them. Would be nice to have a lil extra dps now and then.
The baseskill for this should be Unholy Frenzy (Not sure if thats the correct name.) but thats for Vexen and the others to decide to implent this.
 
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