Well I started playing this RPG recently and by far it is one of the best RPG's ive seen and i love the fact that theres a good balanced summoner class hero. But what i find "wrong" with this hero is that he has 2 damaging spells, I know that the creator might not have intended this hero to be called summoner but giving him 3 summoning spells do give off that impression. I suggest to change corruption, dark nuke thinger and maybe siphon life to skills that might compliment his summons.
SORRY FOR THE TEXT HEAVY POST.
Suggested change to corruption;
Chaotic energy: Hero imbues one of his summons with chaotic energy strengthening them in battle. Though the energy is too much for the target to handle causing the target to gradually leak a percantage of their life.
Target gains X% attack speed ( high value ? ) but gradually losses a percent of their max hp ( 1-5% ). very Low duration. mediocare cooldown?
energy increases X% ( attack speed ), level increases duration
Suggested change to dark nuke thingy;
Chaos shatter(?): The hero chants a spell that causes one of his summons to be filled with dark energy till a point where it explodes dealing damage and stunning close enemy targets.
Hero chooses a summon to sacrifice. Summon "explodes" dealing X ( percentage of their ?max? life, ex: 50% ) and stuns for Y seconds.
mediocare cooldown? since it requires a summon to be sacrificed.
energy increases percentage of ?max? hp used, affected by spell critical. level increases stun duration?
Suggested change to siphone life;
Dark Aura: The hero lets loose a very dark eerie aura that cause his summon to enter an enraged and stronger state but this drains him of large amounts of energy. ( toggable aura )
Hero's summons will have their damage increased by X% and allows them to lifesteal by Y%. very extensive to be put on, mana wise.
energy increases X value ( low intervals? ) level increases Y value ( low intervals? )
I know this might change Chaotic mage's gameplay but i think that change is for the better. Well what do you guys think? Just my opinion to what chaotic mage ( a summoner ) should be a lil more like.
SORRY FOR THE TEXT HEAVY POST.
Suggested change to corruption;
Chaotic energy: Hero imbues one of his summons with chaotic energy strengthening them in battle. Though the energy is too much for the target to handle causing the target to gradually leak a percantage of their life.
Target gains X% attack speed ( high value ? ) but gradually losses a percent of their max hp ( 1-5% ). very Low duration. mediocare cooldown?
energy increases X% ( attack speed ), level increases duration
Suggested change to dark nuke thingy;
Chaos shatter(?): The hero chants a spell that causes one of his summons to be filled with dark energy till a point where it explodes dealing damage and stunning close enemy targets.
Hero chooses a summon to sacrifice. Summon "explodes" dealing X ( percentage of their ?max? life, ex: 50% ) and stuns for Y seconds.
mediocare cooldown? since it requires a summon to be sacrificed.
energy increases percentage of ?max? hp used, affected by spell critical. level increases stun duration?
Suggested change to siphone life;
Dark Aura: The hero lets loose a very dark eerie aura that cause his summon to enter an enraged and stronger state but this drains him of large amounts of energy. ( toggable aura )
Hero's summons will have their damage increased by X% and allows them to lifesteal by Y%. very extensive to be put on, mana wise.
energy increases X value ( low intervals? ) level increases Y value ( low intervals? )
I know this might change Chaotic mage's gameplay but i think that change is for the better. Well what do you guys think? Just my opinion to what chaotic mage ( a summoner ) should be a lil more like.