Discussion in 'World Editor Help Zone' started by DaneTheBeast, Dec 6, 2017.
Even though I changed all of these to the Human icon, it still keeps the Build (Neutral) Icon
What race are playing in your map? maybe that's messing everything up.
The "builders" are in the Orc category, since i needed them to enter the building while constructing, and in the lobby the race is Human
The race is Human.
So you want them to go into the building while constructing or? Something has to be edited or something seems to be mis edited somewhere, I may have to check your map in order for me to get a better understanding about this.
Sorry for the confusion, I edited my reply.
You can go into my resources and download the map, it's not protected.
(bump) Any ideas?
I checked it out, and I'm sorry I cant figure it out either ..
If the interface config isn't working, you could overwrite the build icons directly with imports.
Thank you Kaijyuu! It works. I imported the icon and set the path to: ReplaceableTextures\CommandButtons\BTNBasicStruct.blp (which is the one used for orcs too)
Also another thing I found out: If the unit category isn't the same as the player's race, the icon will be set to the orc one. I don't think this is consistent though.
The icon (and build type) is 100% dependent on the unit's race, not the players. The orc icon is the default, so wacky races will use that.
Separate names with a comma.