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Changing Hero Model

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Level 2
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Dec 29, 2007
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Greetings ^_^. im sure this question get's asked alot, but i belive i am asking for a more in-depth answer then swap the units.

I need to change the hero's model without changing the actual unit.

Even if it replaces every instance of that unit with a different model thats not really an issue, i just cant really change the units because of an existing equipment system that would explode because of this.
 
Level 7
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make the hero's model very small (use smallest model with scaling and make sure it has attachment point ) , then use attach the real model to it, it is then poissible to change the model by changing the attachment.
 
Level 2
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make the hero's model very small (use smallest model with scaling and make sure it has attachment point ) , then use attach the real model to it, it is then poissible to change the model by changing the attachment.

Do animations play correctly useing this method o_O?
 
Level 7
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use more trigger to make it.... Don't ask me, I don't know how... Or make use of dummy unit, that was will be easily.
 
Level 11
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i think there is no way.
but a different way round.
1st is import model file.
import those model file that got alternate animation,
and use trigger to add animation tag "alternate" to the unit.
2nd is solve the problem after replacing.
after replace have a same hero skill level, order, position, life and mana is still posible to be solve.
 
Level 7
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but let's say someone got a few hundred that need to change model in his map? Replace them all? But anyway, I think his problem is fix.
 
Level 2
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Ok let me explain a little further cause im still confused to as if any of these posts will help me ( by all means i am greatful, just not sure they apply)

The Hero units in the map can not be swapped with another hero unit. The reason for this is the EQUIPPMENT system i coded into the map, that allows equipment items to be USED, add buffs, and be stored elsewhere, then when they are clicked out of the Heros equipment box, the items get dumped back to the user(or on the ground if their inv. is full)

What I am tryign to add, is the ability to control the hero's 3d art (model) by whatever chestpiece that hero has equipped.
 
Level 2
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changing art with attachments was already suggested ^_^, And i guess i was once again unclear as to what i need acomplished.


First off Changing the art with an atatchment does not seem to work : REASON is that animations do not get called.


I need some way of making my hero unit, stop looking like the militia unit, and start looking like the blademaster unit when i equip an item.

Perhaps there is no way to acomplish this. and that makes me a sad panda.
 
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