1. Are you planning to upload your awesome map to Hive? Please review the rules here.
    Dismiss Notice
  2. Find your way through the deepest dungeon in the 18th Mini Mapping Contest Poll.
    Dismiss Notice
  3. A brave new world lies beyond the seven seas. Join the 34th Modeling Contest today!
    Dismiss Notice
  4. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
Hive 3 Remoosed BETA - NOW LIVE. Go check it out at BETA Hive Workshop! Post your feedback in this new forum BETA Feedback.
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Cataclysm AoS v1.17

Submitted by CloudWolf
This bundle is marked as approved. It works and satisfies the submission rules.
An AoS-Style map based on the World of Warcraft Universe.

Fight in yet another epic battle between the forces of Azeroth in a struggle for the worlds diminishing resources. Fight as the Horde, or the Alliance in a team-based and co-operative assault against the opposing team.

[​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]

[​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]

This is an early release of the map so there's much to be updated, however, it's fully playable in it's current state and makes for an interesting play online :)

Version Notes

v1.17
- Hero balancing
- Fixed broken tooltips
- Fixed pathing bugs

v1.16
- Buffed up some of the melee heroes
- New Merchants
- Made room for high-res Gilneas skin
- New middle-class Items

v1.15
- Hero balancing
- Terrain Updates
- New Skins
- New Worgen Curse Event
- New Items

v1.14
- Hero balancing (Buffed up melee heroes a little)
- New Custom Death Coil ability to replace the old.
- Unit balancing
- New Minimap and icons

v1.13
- Fixed an urgent bug with the Fire Nova ability
- Fixed a broken model for the Horde Hunter
- Unit balancing

v1.12
- Nerfed Shaman Class
- New Items
- Changed location of dwarf event
- New Skills
- Unit Balancing
- Assist Count Update
- Outpost Guardians now get crit hit towards the end of the game

v1.11
- New Shaman Class
- New Items
- Extra loot from bosses
- Boss loot now goes to the killing player
- Deathwing final event
- New Skills
- Unit Balancing
- Assist Count on the leader-board (in-progress)
- New Skins / Models
- Terrain Updates

v1.10
- New Hunter Ultimate
- New Items
- Random loot-drop for bosses
- New Models / Skins
- Skill Balancing
- New Skills

v1.09
- Unit Balancing
- New loading screen
- Leaderboard size/style Adjustments
- Terrain Updates
- New Preview Pic
- New Skins and models
- Hero ability balancing
- Renamed to "Cataclysm AoS"

v1.08
- Unit Balancing
- New faction spell-caster abilities
- Icons on the leaderboard
- Heroes now spawn with 50% mana
- Added new information to the quest dialog
- Terrain Updates
- Smaller file-size
- New high-res loading screen

v1.07
- New Hero Classes (Warrior and Rogue)
- Unit Balancing
- Path Fixes
- New Spells
- Bug Fixes
- Added new information to the quest dialog

v1.06
- Unit/Game Balancing
- New Event
- Bug Fixes
- Leak Fixes
- New Items
- New Spells

v1.05
- Unit Balancing
- Player names now show colours in game messages
- Bug fixes
- Reduced health of town halls
- New unit models

v1.04
- Nerfed tower HP and damage
- Nerfed event units so they make less of an impact on the game
- Items give higher stat increases
- Pathing fixes
- Added a "Death" counter to the leaderboard
- Reduced basic item and unit upgrade costs


Credits
Models
- apaka
- levigeorge1617
- General Frank
- Vermillion Edict
- JokeMaster
- Sellenisko

Skins
- Cycloverid
- Darkholme
- zadelim

Icons
- Darkfang
- Blizzard Entertainment
- -Berz-
- bigapple90
- viiva
- NFWar

[​IMG]
Please Note: I am a firm believer in open-source maps. Therefore, all my projects are free to download and open in the editor.

Tags: Cataclysm AoS Map CloudWolf

Keywords:
Cataclysm, World of Warcraft, World, Of, Warcraft, AoS, DotA, battle, fight, control, capture, tower, pvp
Contents

Cataclysm AoS v1.17 (Map)

Reviews
Moderator
Vengeancekael: Private Message Date: 2011/Nov/12 17:22:36 Reasons: Other: Comment: Re-moderating with reviews and rating! Raven0: 4.2/5 -> 4/5 - http://www.hiveworkshop.com/forums/1755516-post175.html VGsatomi: 5/5 -...
  1. CloudWolf

    CloudWolf

    Joined:
    Sep 30, 2008
    Messages:
    1,314
    Resources:
    56
    Models:
    3
    Icons:
    33
    Skins:
    16
    Maps:
    4
    Resources:
    56
    Hey Fusion.Laguna!

    As you probably know theres a floating platform doodad in the editor which basically makes units stand on top of it when they move onto it.

    To make the towers, I created a tower doodad and set the pathing to "none" and the collision size to 0. This makes units able to walk through it (sort of like ghosts!)

    Next, we have to stop these units from going through the walls, but also make sure we can position a unit inside. We do this by placing "Pathing Blockers" around the edges so that units cant walk into it,

    Finally we place a "Floating Platform" doodad at the centre of the tower. We can then select this platform and raise it into the air with a handy keyboard shortcut. I think this is the pageup and pagedown keys.

    Simply raise the floating platform so that it is online with the top floor of the tower.

    Finally, place the archer (or tower unit) on the same square as the floating platform doodad.

    Note, in the editor the unit will look like he's just standing on the ground. However, once the game starts it will appear at the heght of the platform :)

    This map is open-source so feel free to open it up in the editor and take a look for yourself ;)
     
  2. Fusion.Laguna

    Fusion.Laguna

    Joined:
    Mar 10, 2012
    Messages:
    6
    Resources:
    0
    Resources:
    0
    Thnx dude. Best AoS Map i've been played. Thnx for the reply.
     
  3. Fusion.Laguna

    Fusion.Laguna

    Joined:
    Mar 10, 2012
    Messages:
    6
    Resources:
    0
    Resources:
    0
    Hey Cloud, Why the Pageup and Pagedown keys are not working to float a doodad? Help me pls.
     
  4. Fusion.Laguna

    Fusion.Laguna

    Joined:
    Mar 10, 2012
    Messages:
    6
    Resources:
    0
    Resources:
    0
    Any way it's Ctrl + page down or page up. Thnx again.
     
  5. CloudWolf

    CloudWolf

    Joined:
    Sep 30, 2008
    Messages:
    1,314
    Resources:
    56
    Models:
    3
    Icons:
    33
    Skins:
    16
    Maps:
    4
    Resources:
    56
    aha! It's been a while since I've used the editor ;) Glad you worked it out! :)

    I'ts a pretty cool trick as it means you can make custom bridges etc :p
     
  6. doomcaptin

    doomcaptin

    Joined:
    Jun 20, 2012
    Messages:
    26
    Resources:
    0
    Resources:
    0
    Ok Just an announcement to Mac Users:

    IT IS NOT COMPATIBLE WITH THE MAC
     
  7. Haizen

    Haizen

    Joined:
    Oct 29, 2011
    Messages:
    6
    Resources:
    0
    Resources:
    0
    Can I insert some computer AI?...
    Just to make it one of the best AI Maps,...
    It is Okay... i will upload it
     
  8. sammath

    sammath

    Joined:
    Mar 31, 2009
    Messages:
    239
    Resources:
    0
    Resources:
    0
    Hey people, you're continuing this project?
     
  9. Manuval

    Manuval

    Joined:
    Oct 24, 2012
    Messages:
    219
    Resources:
    0
    Resources:
    0
    1. Change the Horde Spellcaster's model.
    2. Add recipe items.
    3. Passive abilities must have passive icons.
     
  10. CloudMax

    CloudMax

    Joined:
    Jun 9, 2007
    Messages:
    2,438
    Resources:
    1
    Tutorials:
    1
    Resources:
    1
    That's from the description.

    This is a open-source map that anyone is free to modify. (just make sure to keep the credits)
    CloudWolf himself is no longer working on the project, so if you want something to be done to the map, you'd have to do it yourself.
     
  11. mracoris

    mracoris

    Joined:
    Dec 8, 2010
    Messages:
    22
    Resources:
    0
    Resources:
    0
    HOLY COW! Playng it! 5/5
     
  12. sammath

    sammath

    Joined:
    Mar 31, 2009
    Messages:
    239
    Resources:
    0
    Resources:
    0
    If someone is enhancing the project please host it and give some advice. I want to test the improvement you make on it xD
     
  13. Alexen

    Alexen

    Map Reviewer

    Joined:
    Aug 6, 2015
    Messages:
    1,219
    Resources:
    12
    Icons:
    10
    Maps:
    1
    Template:
    1
    Resources:
    12
    It is exactly what I wanted to comment. :) with a beautiful terrain you don't simply attract players! The core of any AoS are the heroes and items(obviously must be unique)
     
  14. stein123

    stein123

    Joined:
    Sep 17, 2010
    Messages:
    2,085
    Resources:
    9
    Icons:
    9
    Resources:
    9
    Thanks for making this open source @CloudWolf ! and hope you come back 7_7