1. Are you planning to upload your awesome map to Hive? Please review the rules here.
    Dismiss Notice
  2. Seek unity between the elements in the 22nd Terraining Contest Poll.
    Dismiss Notice
  3. Seize the moment! The 18th Mini Mapping Contest has commenced.
    Dismiss Notice
  4. The heavens smile on the old faithful. The 16th Techtree Contest has begun.
    Dismiss Notice
  5. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Cataclysm AoS v1.17

Submitted by CloudWolf
This bundle is marked as approved. It works and satisfies the submission rules.
An AoS-Style map based on the World of Warcraft Universe.

Fight in yet another epic battle between the forces of Azeroth in a struggle for the worlds diminishing resources. Fight as the Horde, or the Alliance in a team-based and co-operative assault against the opposing team.

[​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]

[​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]

This is an early release of the map so there's much to be updated, however, it's fully playable in it's current state and makes for an interesting play online :)

Version Notes

v1.17
- Hero balancing
- Fixed broken tooltips
- Fixed pathing bugs

v1.16
- Buffed up some of the melee heroes
- New Merchants
- Made room for high-res Gilneas skin
- New middle-class Items

v1.15
- Hero balancing
- Terrain Updates
- New Skins
- New Worgen Curse Event
- New Items

v1.14
- Hero balancing (Buffed up melee heroes a little)
- New Custom Death Coil ability to replace the old.
- Unit balancing
- New Minimap and icons

v1.13
- Fixed an urgent bug with the Fire Nova ability
- Fixed a broken model for the Horde Hunter
- Unit balancing

v1.12
- Nerfed Shaman Class
- New Items
- Changed location of dwarf event
- New Skills
- Unit Balancing
- Assist Count Update
- Outpost Guardians now get crit hit towards the end of the game

v1.11
- New Shaman Class
- New Items
- Extra loot from bosses
- Boss loot now goes to the killing player
- Deathwing final event
- New Skills
- Unit Balancing
- Assist Count on the leader-board (in-progress)
- New Skins / Models
- Terrain Updates

v1.10
- New Hunter Ultimate
- New Items
- Random loot-drop for bosses
- New Models / Skins
- Skill Balancing
- New Skills

v1.09
- Unit Balancing
- New loading screen
- Leaderboard size/style Adjustments
- Terrain Updates
- New Preview Pic
- New Skins and models
- Hero ability balancing
- Renamed to "Cataclysm AoS"

v1.08
- Unit Balancing
- New faction spell-caster abilities
- Icons on the leaderboard
- Heroes now spawn with 50% mana
- Added new information to the quest dialog
- Terrain Updates
- Smaller file-size
- New high-res loading screen

v1.07
- New Hero Classes (Warrior and Rogue)
- Unit Balancing
- Path Fixes
- New Spells
- Bug Fixes
- Added new information to the quest dialog

v1.06
- Unit/Game Balancing
- New Event
- Bug Fixes
- Leak Fixes
- New Items
- New Spells

v1.05
- Unit Balancing
- Player names now show colours in game messages
- Bug fixes
- Reduced health of town halls
- New unit models

v1.04
- Nerfed tower HP and damage
- Nerfed event units so they make less of an impact on the game
- Items give higher stat increases
- Pathing fixes
- Added a "Death" counter to the leaderboard
- Reduced basic item and unit upgrade costs


Credits
Models
- apaka
- levigeorge1617
- General Frank
- Vermillion Edict
- JokeMaster
- Sellenisko

Skins
- Cycloverid
- Darkholme
- zadelim

Icons
- Darkfang
- Blizzard Entertainment
- -Berz-
- bigapple90
- viiva
- NFWar

[​IMG]
Please Note: I am a firm believer in open-source maps. Therefore, all my projects are free to download and open in the editor.

Tags: Cataclysm AoS Map CloudWolf

Keywords:
Cataclysm, World of Warcraft, World, Of, Warcraft, AoS, DotA, battle, fight, control, capture, tower, pvp
Contents

Cataclysm AoS v1.17 (Map)

Reviews
Moderator
Vengeancekael: Private Message Date: 2011/Nov/12 17:22:36 Reasons: Other: Comment: Re-moderating with reviews and rating! Raven0: 4.2/5 -> 4/5 - http://www.hiveworkshop.com/forums/1755516-post175.html VGsatomi: 5/5 -...
  1. Pinachet

    Pinachet

    Joined:
    Dec 29, 2009
    Messages:
    65
    Resources:
    10
    Models:
    9
    Packs:
    1
    Resources:
    10
    The map is pretty cool, any big changes upcoming?
     
  2. CloudWolf

    CloudWolf

    Joined:
    Sep 30, 2008
    Messages:
    1,314
    Resources:
    56
    Models:
    3
    Icons:
    33
    Skins:
    16
    Maps:
    4
    Resources:
    56
    You'll have to forgive me, I haven't really read every post in this thread. I've had a quick look at your original post :)

    So we're talking about after Deathwing appears right? As far as I'm aware, you seem to be the only one experiencing the bug at the moment. Either way, I'll definitely look into it for you :p

    Is there any particular action that causes the game to crash? E.g. while Deathwing is still alive, or after he dies? or is it simply a few minutes after the event starts? :p
     
  3. copsychus

    copsychus

    Joined:
    Dec 20, 2007
    Messages:
    211
    Resources:
    0
    Resources:
    0
    I think it's not about deathwing only there must be some function to make that fatal error after deathwing appear and fatal error still didn't pop up yet.

    After we were going to kill it while we're attacking and some fatal pop up maybe somehero makes something related to deathwing event and it's pop up fatal error.

    I was playing it 4 times and it seem like the fatal error always pop up after deathwing event. It had happened not only me , everyone in my room also cause this fatal and they dropped out too.

    I wish i could save a replay but it couldn't.
     
  4. phihung940

    phihung940

    Joined:
    Apr 5, 2008
    Messages:
    1
    Resources:
    0
    Resources:
    0
    BUG:
    -Some place in the map, player can go thru the moutain and go to sea ... (Not have Block in that place) - Just use your wisp (spirit) and click the destination in the map and you will see, him can go thru some place and enter the map (or just clicking some place in the minimap and your hero will go out the islane).
    -You can kill the stupid Ogre in Shop on Bottom :D.
    - Hunter pet in Horde named "Alliance pet" <-- wth ???
    - Cant see the face/avatar of Alliance Royal Guard, Horde Archer and Dwarf boss (Dwarf Event).
    - The big Tower re-HP when Hero deny?
    example: Horde attack Tower flag and it only have 1 HP left, then some random guy or hero of Alliance coming out and "Deny"... the tower reborn with Full HP and of cause, it still undercontrol of Alliance :D.

    SUGGEST: Here is my suggest for your class system and race. For more realistic and like the WoW. 10 class for 2 team,6 race each team. So ... CWStudio, you should add a fully Classes and Races for most realistic game. Now when the game is on, Player will choose they character (class), now what I need is, each class is 1 of the race:
    + Warrior char:
    - Alliance: Human
    - Horde: Orc
    + Paladin char:
    - Alliance: Draenei
    - Horde: Tauren
    + Hunter char:
    - Alliance: Night Elf
    - Horde: Undead (Forsaken)
    + Rogue char:
    - Alliance: Worgen
    - Horde: Goblin
    + Priets char:
    - Alliance: Gnome
    - Horde: Goblin
    + Death Knight char:
    - Alliance: Human
    - Horde: Orc
    + Shaman char:
    - Alliance: Dwarf
    - Horde: Troll
    + Mage char:
    - Alliance: Draenei
    - Horde: Blood Elf
    + Warlock char:
    - Alliance: Dwarf
    - Horde: Troll
    + Duid char:
    - Alliance: Worgen
    - Horde: Tauren
    --------------------------------------
    - I see the "Death Wing" model is totally ugly for me and his totally weak! Why the DW dont move any where in the map? it could be cool when his flying around, kill creeps and so randomly... his killed you :D !
    - The "Lich King" model same as Horde Death Knight ?
    - More Event !
    - Creep are too powerful ... I liked it :D. Hard to kill, hard to deny... lol !

    That's all thing in my head right now... see you later with more suggest and bugs :D

    P/S: I wish some day, this map could be same as DotA right now !
     
  5. DarkIron Dwarf

    DarkIron Dwarf

    Joined:
    Apr 2, 2008
    Messages:
    458
    Resources:
    0
    Resources:
    0
    A good map. Those interested in playing a more Warcraft based AoS should look into this as the random events are good, hero selection is fine, terrain is not bad, and scripting works well.
     
  6. Mumbis

    Mumbis

    Joined:
    Jul 23, 2008
    Messages:
    237
    Resources:
    3
    Icons:
    1
    Maps:
    2
    Resources:
    3
    Fuck o_O this is the most beutiful terrain i've ever seen o_O
    Awesome!

    Though, the spells weren't to fun ;O
    anyways, worth a 5/5 just for the really damn awesome terrain!
     
  7. hayatesasaki

    hayatesasaki

    Joined:
    Dec 16, 2010
    Messages:
    97
    Resources:
    0
    Resources:
    0
    very entertaining! But i have to agree with some people. Some of the ultimates arent very... ultimate. Like the hunter. Maybe its current ultimate should be a normal ability that can be upgraded, trade it out with one of the passives, and give it a more ultimate attack, however, 5/5!
     
  8. cleavinghammer

    cleavinghammer

    Joined:
    Apr 6, 2010
    Messages:
    2,731
    Resources:
    1
    Models:
    1
    Resources:
    1
    First playthrough (single player), this is what I have to say:

    Good terrain.

    The Tower Guardians don't turn to face whoever they're attacking. And since they're going to change owners quite a few times, maybe you could use a more neutral model, like a bandit?

    Problem with the Ironfist dwarves: It is possible for some melee units (the hunter's wolf, in my case) to attack the dwarves despite the barricade, without the melee dwarves being able to respond. Furthermore, you can pick up the commander's item even if the barricade is still there.

    It should be "The Horde/Alliance has captured a Control Point".

    Deathwing looks a bit small for an endboss.

    But other than that, this is a really good map. But how do you get to those buildings in the southeast corner?
     
  9. CloudWolf

    CloudWolf

    Joined:
    Sep 30, 2008
    Messages:
    1,314
    Resources:
    56
    Models:
    3
    Icons:
    33
    Skins:
    16
    Maps:
    4
    Resources:
    56
    Hey guys!

    Small update :) Just wanted to fix a few of the minor bugs that existed :)

    Enjoy!
     
  10. TD_PRO_2006

    TD_PRO_2006

    Joined:
    Oct 26, 2008
    Messages:
    277
    Resources:
    5
    Maps:
    5
    Resources:
    5
    very nice terrain!
    death channel from deathknight doesnt heal.
     
  11. MR.Tricky

    MR.Tricky

    Joined:
    Apr 10, 2010
    Messages:
    226
    Resources:
    0
    Resources:
    0
    very awesome terrain, entertaining events,this is one AoS i love to play, need more heroes though.
     
  12. DaHomieG

    DaHomieG

    Joined:
    Jun 27, 2010
    Messages:
    537
    Resources:
    0
    Resources:
    0
    Hehe jsut a little something I noticed:

    [​IMG]

    Also, you should make every class. :D

    And another suggestion, Mix up the new race combos. For example: (Horde) Orc Mage, Blood Elf Warrior, Goblin Rogue (very popular), etc :)
     
  13. TheForsaken

    TheForsaken

    Joined:
    Feb 13, 2011
    Messages:
    98
    Resources:
    0
    Resources:
    0
    im very happy to know that you've played this map with me.... on garena a few days ago if you remember
     
  14. D074M4N

    D074M4N

    Joined:
    Jun 5, 2011
    Messages:
    53
    Resources:
    0
    Resources:
    0
    Hey Cloudwolf,

    The 'Death Wing' model is released, i'm looking forward for it to be in this map!!!
     
  15. HOooDy

    HOooDy

    Joined:
    Jan 29, 2011
    Messages:
    662
    Resources:
    0
    Resources:
    0
    Last edited: Jul 31, 2011
  16. KuWe

    KuWe

    Joined:
    Nov 11, 2009
    Messages:
    163
    Resources:
    3
    Maps:
    3
    Resources:
    3
    are you updating this map anymore?
     
  17. BlackArmsShadow

    BlackArmsShadow

    Joined:
    Jan 17, 2006
    Messages:
    264
    Resources:
    0
    Resources:
    0
    The map is great but needs some changes. First off, most of the spells you have aren't in WoW or don't work right - that should be fixed. Also, there isn't much variety in the items you can buy in the shops, but I know you're going to be adding more of those in the future.

    Keep up the updates.
     
  18. fear_the_banana

    fear_the_banana

    Joined:
    Sep 22, 2011
    Messages:
    1
    Resources:
    0
    Resources:
    0
    You should make a Class for each race on the Horde. I know it wud take some extra time, but it would be worth it. Also the Horde to have a different pet.
     
  19. sammath

    sammath

    Joined:
    Mar 31, 2009
    Messages:
    239
    Resources:
    0
    Resources:
    0
    hmm I'm thinking ... what about if any class may buy skills from a trainer, like in WoW ...
    Example: Player pick a warrior (with a basic skill like all warriors horde or allies). When gain level 2 hi can buy one of warriors skills in his faction trainer like: Harmstring, Stances, charge, etc.
    With tath system we will have more variability between classes, even may pick more than one of the same classes with different skills to combine in battle (more strategic)
     
  20. BlackArmsShadow

    BlackArmsShadow

    Joined:
    Jan 17, 2006
    Messages:
    264
    Resources:
    0
    Resources:
    0
    This IS opensource after all, you can make improvements to the map - Just give credit to Cloud.